Power Corps Feature Version Teaser
Posted: Mon, 22nd Sep 2003, 3:03pm
Post 1 of 27
Shooting has recently completed on the feature version of Power Corps. I am hard at work on the proper trailer but I am so excited with the footage, I wanted to share some with you guys. Unfortunately, it has no Alam FX (except some starry backdrops) so I didn't submit it to FXhome. The proper trailer will be shockfull of Alam Fx so it'll end up here.
You can find a 12 Mb file of the teaser here:http://movieseals.biz/TEASER2.html
I will try and upload a smaller version for dial-up modem soon.
As usual, all comments are welcome. But please bother to write why if you like or dislike.
For those who don't know, the first half hour of PC we shot in May landed us a distributor who gave us some money ($50,000 Can) to complete the film into a full length feature film.
Posted: Mon, 22nd Sep 2003, 3:08pm
Post 2 of 27
OMG OMG OMG! I cant say anything that wasnn't awsome, Great job with titles! Humm, Like all effects, I love not digital effects, so great job with all explotions and dust any everything!
That little gocart thingy looks great! I guess they r fun to ride
Edit: But please bother to write why if you like or dislike.
Didn't saw that but I couldnt help to write it
Posted: Mon, 22nd Sep 2003, 4:43pm
Post 3 of 27
Thanks for the comments!
The dune buggies are very cool indeed!
Posted: Mon, 22nd Sep 2003, 5:03pm
Post 4 of 27
I have been looking forward to this one since I saw the first teaser, I didn't comment on it then as it probably would have got lost among the thousands of other posts you have got about it.
Downloading the trailer now, I'm hoping to see $50,000 worth of explosions crammed in there
Posted: Mon, 22nd Sep 2003, 6:20pm
Post 5 of 27
Well, the whole point when you post a movie is to get comments on it. I insist on this because last time, I posted the film, got high votes and very low ones but not many people explained why. I don't mind the bad feedback but I want people to say why they don't like or like it. I think that's the purpose of the exercise.
Thanks for taking the time.
Posted: Mon, 22nd Sep 2003, 7:28pm
Post 6 of 27
Wow your titles have much improved over your first trailer but I like your first one better.
Did you guys get a pro to do the ship that was landing on the planet, and your titles? Your cg is like lightyears better than your first trailer.
Posted: Mon, 22nd Sep 2003, 7:41pm
Post 7 of 27
I thought the titles were some of the best i've seen, but they was too quick to read.
The fx's are outstanding and the feel of it looks good, but I also like the first trailer better, this one was a little to chaotic for me.
YOUR STILL DA MAN
Posted: Mon, 22nd Sep 2003, 7:55pm
Post 8 of 27
Yeah, having a budget, being over 18, and having access to experienced actors, pyrotechnicians, and real equipment goes a loooonnngggg way.......
Posted: Mon, 22nd Sep 2003, 8:11pm
Post 9 of 27
Very cool indeed! (and this time in the highres version I could actually SEE something)
Very nice shots, this film will be loads of fun, I'm sure! Great work!
Posted: Mon, 22nd Sep 2003, 9:59pm
Post 10 of 27
I did titles in LiveType - amazing piece of software that comes with FCP4.
The ship and planet was done by KermZ.
Posted: Tue, 23rd Sep 2003, 1:24am
Post 11 of 27
Hey, is there any chance you can give me pointers on pyrotechnics, or do you have no idea on how that stuff was achieved?
Posted: Tue, 23rd Sep 2003, 2:12am
Post 12 of 27
I have my degree in Chemistry and I do a lot of my own pyro except the very big stuff, so yeah, I'd be happy to help.
Posted: Tue, 23rd Sep 2003, 12:14pm
Post 13 of 27
Very good work. The titles are very good but a little too quick. Some scene look pretty good but i like more the first trailer because the scene are less ..heu... chaotic.
I am from Quebec, and doyou know how and when your movie will be distributed in canada?
Posted: Tue, 23rd Sep 2003, 12:30pm
Post 14 of 27
Finally got round to watching it last night, an proffesional looking piece of work.
I liked all the warehouse stuff from the original trailer, I'm assuming you are keeping all the stuff you shot before.
Using real pyro, blanks and decent costumes makes all the difference, as does the standard of image quality and editing you have acheived.
For anyone who still needs to know, this is how to produce a teaser trailer, it didn't give anything away and left me wanting to see more.
I especially liked the skull nebula at the end.
Are you doing any colour grading on the footage? A nice blue tint to the outside shots might give a nice otherworld look. I also found a good way of doing a simulated bleach bypass in After Effects if you are interested?
Posted: Tue, 23rd Sep 2003, 1:04pm
Post 15 of 27
Yes, I am keeping the stuff we shot in May. We just shot new stuff around it to make it a feature film - so basically we shot an additional 60 minutes. I was just aching to edit the new stuff so I left the old stuff out of it.
The costumes are still your garden variety Salavation Army stuff with lots of paint and various things tacked on - I just have a very creative crew when it comes to costumes! We did have a lot more money than last time (ten times more) but we had to shoot twice as much footage with ten times more people so we had to pay people and stuff to keep them around for the ten days. Shooting over a long weekend for free is one thing. Shooting all week long for 2 weeks is another.
Most of our money went on pyro and blanks (we shot over 6000 rounds on this film - doing it in Alam would have killed me - I still will have to do some in Alam, quite a bit actually, when it was too dangerous to shoot blank near people and also when we didn't have permission from the city), and of course salaries for actors and for the skeleton crew we had assembled.
Image quality - Mmmm... It is still DV, 4:1:1 compression that gives me nightmares when it comes to blue screening! :&rt;
As for editing, I am a pro editor, so I cannot take any credit - it should be good! I usually get paid for my skills!
I will do some color grading, just didn't do it right now - it was just a quickie thing to get reactions and to get it out of my system.
I would most definitely be interested in your recipe for bleach bypass in AE. Let me know if I can be of any help in return.
Mmmm.... Skull Nebulae... I like it too. Says it all, doesn't it?
Thanks for taking the time to comment. It is truly appreciated. By the way, was there enough explosions in there?
Last edited Tue, 23rd Sep 2003, 1:16pm; edited 3 times in total.
Posted: Tue, 23rd Sep 2003, 1:10pm
Post 16 of 27
To Sollthar and b4, thanks for your support! It means a lot! You are among the hardest working filmmakers here so I truly appreciate your comments!
Shadu, I do not even know if it'll be released in Quebec (The French issue you know... Apparently you can't release a movie only in English in Quebec - you have to have the translation readily available). I seriously doubt anybody will put the 30-50 thousands it would cost to dub this thing professionally as it would almost be more expensive than the film itself! And Quebec ain't a big market so business-wise, it wouldn't make much sense. I may try and dub it "ghetto" with the G4 and a mike, but the quality will most likely suffer in the long run...
As for the rest of Canada, my understanding is that it may end up on the Space Channel and/or straight to video. Which ain't bad for what it is!
Posted: Tue, 23rd Sep 2003, 1:24pm
Post 17 of 27
Well, as far as I am concerned, there never are enough explosions in anything.
But your footage truly looks great. I like the real pyros and especially the makeup on the guy in the teaser, looks great! (Even more scary then the MakeUp I did on my girlfriend last weekend)
I like the way the explosions interact with the other things. That is the benefit of doing real pyro work. You have great interactions of light, smoke, debris etc that are hard to do in composit shots.
Posted: Tue, 23rd Sep 2003, 1:29pm
Post 18 of 27
Thanks. I know the english tape don't sell well here (i speak french but ...). But if it pass on space channel i will be in front of my TV that day. ;O)
Posted: Tue, 23rd Sep 2003, 1:41pm
Post 19 of 27
I must agree: nothing beats real pyro. Unfortunately it's not always possible to do. There is still a fair bit of compositing in Power Corps but whenever I could afford it or it was possible to do so, I used real pyro.
Still, for some things, it was either ridiculously expensive or just plain insane, so I have to composite. One shot I just worked on last night involves a rocket launcher shooting down a CGI gunship (animation courtesy of KermZ) and the resulting deflagration and column of smoke had to be composited. What a nightmare!
However, I try to always have physical things whenever I will composite sommething. For example, if you have to composite an explosion, try to have some smoke in the shot. On another film, we had laser impacts. Bu we got some squibs with cork around it to simulate the laser blowing up debris, so when we composited the two, the CGG did look like it had an impact on the wall. The interaction help sell the shots.
But it's fun in the end and I hope the film will prove entertaining!
Posted: Tue, 23rd Sep 2003, 5:45pm
Post 20 of 27
Is it ever going to be on the web?
Posted: Sat, 27th Sep 2003, 6:54am
Post 21 of 27
I cant watch it until like another day or two, but im sure its great, and I checked out your site and found this info interesting, and more into the story if you want me to delete it just tell me or one of the mods. I dont mind if it gets deleted if you dont want people to see it.
Sergeant Sharp leads a small group of Galactic Marine Infantrymen on planet Caprini to investigate a Colonial mining factory that was bombed out after being taken over by the Ma’hars, a race of hostile aliens that live between dimensions. They used the colonists to produce bio-weapons based on human myths: werewolves, vampires, zombies… Going in with little knowledge of what they will find, Sergeant Sharp and his team will have to confront their innermost fears as they discover some of the truths behind the Ma’hars invasion and ponder a terrible question: how do you defend yourself from an enemy you can’t see?
And the site is www.movieseals.biz
I want every one to see it because it took me a while to find so im posting it. Some really good stuff you are like a pro with half a million budgets for your movies and you started at 12 cool im 12 hope I can reach your grateness
Posted: Sat, 27th Sep 2003, 10:56am
Post 22 of 27
slick, the website is in my profile... So I don't mind if it's there. If you had checked my profile, it would have saved you some troubles...
Yes, I started making movies when I was 12. Been doing it ever since. Been a pro editor since I'm 26. Been trying to direct professionally since I'm 20... Not easy my friend, not easy... Quality #1 of filmmaker is perseverance. I only had one pro full length movie (last year with half a million dollar budget- my biggest so far). It was my first "pro" feature. Since it's not out yet, the jury is still out... It was a horror film, first time I tried that, not a very good experience overall. Not very happy with the results. I'd rather stick to smaller, personal projects like Power Corps, where I get to do everything and have much more fun.
Almost every other film I've ever made was paid by me. I try to make action films, that's what I am most comfortable with. I used to try and shoot mostly on film, so most of my films were shorts, because of costs, but now that video technology is getting on par like never before, I intend to stick with video. Much cheaper, faster, doesn't need a crew of dozens to get anything done...
So there you have it in a nutshell...
My advice to you is keep at it - and read! Read everythign there is about filmmaking. And try to learn every aspects as much as possible. And try to get jobs on real shoots if there are any in your area. Perseverance is the key. They'll notice you eventually and throw something your way. But the key is also to keep shooting. You haev a video camera? Shoot movies after movies. Read about screenwriting. Must've read a thousand books about that. Still learning new stuff everytime. Screenwriting is the key to everything. Without a good story, you have nothing. Fancy visuals, lots of explosions won't get you far without a story. And if fyou keep at it, you'll do fine.
Last edited Sat, 27th Sep 2003, 11:03am; edited 1 times in total.
Posted: Sat, 27th Sep 2003, 10:58am
Post 23 of 27
I do not know if it'll end up on the web or not. Depends on the distribution. Right now it'll end up on pay TV/cable and DVD/video in Canada. A bit like Sollthar's Face to Face, if I understand correctly.
As for the rest, I do not know yet...
Posted: Mon, 6th Oct 2003, 2:21am
Post 24 of 27
hey, we both started directing when we were 12, now thats cool. like your teaser, would you be able to put a few cgi scenes onto here. That would be awesome. i love 3d, im learning it right now with max 5. do you use max or maya or something else?
Posted: Mon, 6th Oct 2003, 6:00am
Post 25 of 27
There will be 3D, quite a bit in fact, in the final film.
Right now I am learning MAya and Poser (just started on both). I can't afford Max yet but I have the 30 day trial version but I want to use it only when I understand the other two.
Most of the Cg in my movie just now is done by b4uask and KermZ and they are doing a great job!
Posted: Tue, 7th Oct 2003, 4:01pm
Post 26 of 27
This looks awesome! Can't wait for my copy.
Posted: Tue, 7th Oct 2003, 11:40pm
Post 27 of 27
You ain't seen nothin' yet!