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The making of the CSB-Digital G6 Promotional Video

Posted: Thu, 2nd Oct 2003, 11:30pm

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Simon K Jones

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Rating: +10

Prologue

1512hrs Wednesday, September 10th
The call came mid-afternoon - we had the green light. In a little over two weeks we would be shooting the most ambitious and most important movie we had ever attempted.

Most of you reading this are already aware of our upcoming products AlamDV3, Chromanator and DigiGrade. In order for the new programs to be a success we need to spread that awareness much further, and a promotional video is the perfect medium. After much brainstorming, we had came up with an entertaining way of demonstrating the capabilities of all three programs in a single promo. The next trick would be getting it made.

One crucial element of the production would be the location. We had been keeping an eye on a nearby warehouse for some time, with the hope that we could use it as a temporary studio. Matters were complicated due to the site still being under construction - each day we would receive a new report on the warehouse's status, as its walls and roof were juggled about, built, removed and re-built.

It was the Wednesday afternoon when we got the final word: if we wanted to use the warehouse, we would have to film on the weekend of the 26th September. The builders would depart at 4.30pm on the Friday, and return at 8.30am on the Monday. Just over two days to shoot the whole promo video...it would be tight.

In a moment of sheer insanity, we decided to go for it, which left us with barely two weeks to get everything organised. At the same time we would also be entering the beta testing period for Chromanator. As they say - "we don't do this because it is easy. We do it because it is hard."

The team assembles

The next two weeks were hectic, as we pulled everything together for the shoot. Emails were sent and phones were rung as we called in every favour and twisted every arm to get the crew we needed. As it turned out, people were more than happy to help, even knowing that the hours would be long and that an unfinished warehouse would not make for the most luxurious of studios.

A crucial element fell into place when the inimitable Marco von Moos (aka Sollthar, the head of NoControl Cinema) agreed to fly in from Switzerland to lend his considerable skills to the production. It seemed fitting that the director of the classic FXhome.com films The Test and Turicon would be helping to kick start the next age of CSB-Digital. Making a good situation even better, Marco's equally film-obsessed girlfriend, Michelle Bauert, also flew over to help out. Michelle was the director of photography on Face To Face, Marco's first professional feature film (currently nearing distribution), so they both know their stuff inside-out.

Also joining the team at an early stage were Anna Plumeyer and Sarah Curtis. Anna is responsible for most of the photos seen in and around this article, archiving the shoot so that we'd have interesting images to show you all. Sarah is our regular costume designer, who we have been working with for several months now on various top secret projects. Both broke out of their credited roles to help out on all aspects of the shoot.

Joining us closer to the start date was none other than Stephen Davis, better known to veteran AlamDV users as Muffy in the Muffy And Jebediah films. Through Steve we also enlisted the help of Richard Williams, a local writer that Steve had met on another film set and who would ultimately prove more vital than we ever imagined.

Jeremy Armstrong, aka TMM, was able to come along on Sunday and provide his immense height where needed. With core CSB members Joshua 'Schwar' Davies, Simon 'Tarn' Jones, and Tim Edwards also on-hand, the team was nearly complete. Just one more person was needed: Bud Chipowski.

Not actually the paranoid alien hunter, of course, but rather the actor that played him so perfectly in the FXhome.com classic Bud Chipowski's World of Home Defence - Charlie Vincent. Two and a half years have passed since the very first AlamDV movie and Charlie now works as a professional actor in the United Kingdom. Luckily the shooting weekend fell in a gap in his busy schedule and he agreed to return once again to provide his acting abilities for a CSB video.

The company was assembled and the clock was ticking...

Click here to read the rest of the Making Of!
Behind-the-scenes

Equipment shopping

Set construction

One of the scaffolds

Part of the set

Action!

The first shot

Prepping for more

Last edited Wed, 23rd Jun 2004, 11:39am; edited 7 times in total.

Posted: Thu, 2nd Oct 2003, 11:31pm

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Simon K Jones

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Rating: +6

The gathering

2006hrs Wednesday 24th September
The phone rang and Simon and Tim leapt into action, jumping in the car and making their way to the train station. The Swiss squad had arrived.

We had spent the previous two weeks working intensively on the script for the promo, ironing out problems and working in new ideas until we were all happy. On the fifth major revision we hit it right, allowing us to move ahead and start intricately planning every aspect of the production.

The arrival of Marco and Michelle on the Wednesday prior to shooting accelerated and eased the pre-production process considerably. With the beta testing in full swing and program development still in progress, finding the necessary time to organise the promo was proving difficult; extra hands on deck were exactly what we needed.

Josh and Marco have communicated via FXhome.com for two years now, so their meeting was something of a momentous occasion. Language proved to not be a problem thanks to Marco and Michelle's excellent spoken English. For anybody wondering, Marco is almost exactly as he appears on the forums - only louder.

A gargantuan stir fry and a good night's sleep later and we were ready for anything. Which was a good thing, because one of the hardest weekends we had ever experienced was fast approaching...

Costumes, props and construction

Thursday 25th September
Ominous news began the day, as we learnt that Josh was starting to feel ill - no doubt due to too little sleep and too much work. Casting concerns aside, we headed into the city of Norwich to get hold of the remaining costumes and props.

First up were some marine outfits. As we were going to be using extensive greenscreen, traditional camouflage was out of the question, so we went for a white and blue design that wouldn't conflict when it came to compositing. We also bought some balaclavas, which would enable us to use the same actors to portray several different marines. Every shop was incredibly helpful, one even staying open well past its normal closing hours.

Due to some of the stuntwork we would be doing, we had ordered several slabs of foam, to be made into crashmats. Unlikely as it sounds, Norwich's permanent market hosts a foam stall - Mick's Foam Shop - that sold exactly what we needed. Walking through town with four pieces of 8x4ft foam was an amusing sight, and one that thoroughly bemused the innocent bystanders.

Friday 26th September
With our time growing worryingly thin, Friday became the last crucial day - everything had to be set by the evening in order for the filming to commence on Saturday as planned. Most of the day involved getting hold of last-minute equipment and the remaining few props, whilst Josh battled against his worsening illness.

As the evening approached, we loaded up the vehicles and started transporting everything to the set, which was located about 45 minutes out of town. The rain was closing in and Josh was feeling increasingly fatigued. There was no time for whimpering, though, and we forged ahead.

The warehouse was dark and without any power when we arrived. A few moments and a bit of wiring later we fed electricity through the walls from the adjacent factory and rigged up some of the lights. As the building was in mid-construction it still had a dirt floor, comprised of dust, pebbles and Norfolk flint. We thought at first this might be a problem but over the weekend it proved to be an asset - not only was it more interesting visually than a bare concrete floor, it also enabled us to bury wires easily.

For the rest of the night we busied ourselves with building the set and positioning the static lights. We wanted a set that would allow us lots of movement, both for the actors and the camera, and that would also be visually effective. One key part of the set was the construction of several crates using slatted wooden pallets, inside which we placed concealed lights. When combined with some atmospheric smoke the lighting was very dramatic, adding an excellent texture to the visuals.

Once the set was assembled and the lighting was ready to go, we locked up and headed home, ready for a long and hard weekend...

Lightswords, smoke and marines

Saturday 27th September
Josh woke up on the first shooting day to find himself suffering from flu symptoms that would land most people in bed for a week. That wasn't an option for any of us, so we hauled ourselves out of bed and the entire cast and crew moved en masse to the warehouse set.

After a few final set adjustment we were ready to start filming. The first few shots were simple enough. The crew, most of whom had never met before, were starting to get to know each other's work rhythms. Everything was going smoothly.

Then came the lightsword sequence.

Of course, no AlamDV promo would be complete without a lightsword fight. We had decided to flood the set with low-lying smoke for the scene - in theory a simple enough matter of pressing a button on the smoke machine. In practice it proved to be far more awkward. The problem was that the temperature in the warehouse was too low, causing the smoke to rise and clog up the entire shot, resulting in a murky fog rather than a dramatic low mist.

The solution was to bring in an industrial heater to raise the temperature in the warehouse. This it did very effectively, and the smoke started to behave. The inevitable side-effect, of course, was that we all found ourselves overheating - particularly Marco and Steve, who were doing the bulk of the action. Regulating the temperature so that it was warm enough to control the smoke but cool enough for us to work in proved to be something of a nightmare, a constant juggling act that slowed down the shooting quite considerably. Thankfully our team were true professionals and we pressed on despite the heat and humidity.

Steve and Marco had been working on the choreography for the fight all morning and their efforts really paid off. It's a short sequence, but the power and ferocity in the lightsword swings is unlike anything I've seen before. One wrong move and the actors would have come away very bruised, if not decidedly broken. It was vastly impressive and should make for a memorable duel.

As the afternoon moved into the evening we finished up the lightsword sequence and commenced work on the elaborate marine shoot-out. Originally Simon and Josh were to have cameoed as the marines, but Josh instead found himself shivering in a corner with a fever. Thankfully Richard boldly picked up our fallen comrade's weapon and we swung into action, capturing enough muzzle flash-filled footage to satisfy even the most hardcore action fan. Richard really saved the day and made for as good a marine as we've ever seen. The marine section whistled along at breakneck speed, getting us back on schedule after the earlier smoke-related delays.

It seemed as if we had only just got started, but we were already halfway through the shoot, with just one day left before we had to disassemble the set and clear out. Due to the cast and crew coming together from far away places, there would be no chance for reshoots. This was our one opportunity, and failure was not an option...

Destruction, actors and rigs

Sunday 28th September
The day started early, and we braced ourselves to be in it for the long haul.

Charlie was only able to be with us for one day, due to prior commitments, and this was the day. The character that he plays ties the whole promo together; without him the promo lacks cohesion and drive. Capturing a good performance from Charlie was vital.

Of course, there was no doubt that we'd get the performance - we're dealing with Charlie 'Bud' Vincent here. But it did mean shifting gears a little on the part of the crew, from the action-packed coverage of Saturday to a more intimate, subtle, dialogue-orientated Sunday morning. Charlie was even better than we had hoped, throwing real enthusiasm into the role (and lots of lung power), in the process creating a character that was far more captivating and entertaining than the scripted dialogue had ever implied.

There may have been more quality acting in the day's schedule, but that's certainly not to say that there was any less action. In fact, Sunday had even more exciting stuntwork, with actors leaping away from sparking electrical cables, throwing themselves onto green crashmats and diving through destructible polystyrene scenery. There are few things more satisfying than watching an actor fall into an imploding crate, dust and debris enveloping him and the surrounding area.

We were also able to perform some elaborate individual shots. Although the promo is to show off our forthcoming post-production software, that did not rule out the use of practical, on-set effects - a combination of techniques always achieves the best results, after all. For some shots we had up to nine people involved, each performing a specific task. The dolly-crane rig required at least four people - two to operate the camera, one to handle audio and a fourth to move the actual dolly along its tracks. The most complex shot involved Marco and Steve performing on-screen, Tim operating a strobe light, Simon pumping smoke from just off-camera, Josh handling the camerawork, Jeremy and Charlie manipulating some props and Michelle and Sarah controlling some portable lights.

The last segments to be filmed were the greenscreen shots. These mainly involved Marco flailing about on a chair, trying to give the impression of floating up in the air. Although he felt pretty silly at the time, the final composited shots will be suitably impressive.

0315hrs Monday 29th September
The stars were out and Mars was beaming in through the main door by the time we wrapped and emerged from the smoke-filled warehouse. The sense of relief and sheer joy that we all experienced, having successfully achieved all our aims, is impossible to properly transcribe into words.

It was a memorable experience for all involved. The weekend was incredibly stressful and was physically and mentally exhausting for all concerned - most of us had never attempted anything on this scale before, and certainly not in such a compressed time period.

The weekend and two weeks leading up to it were filled with just about every emotion imaginable. There were even moments of doubt, when it looked like we weren't going to be able to pull it off...but they were only moments: with such a talented group of people giving all their skill and dedication to the project, it could only ever have been a huge success. Thanks go out from all of us at CSB to Marco, Charlie, Michelle, Steve, Sarah, Richard, Jeremy and Anna - we couldn't have done it without you all.

0400hrs Monday 29th September
With a creak of wood Tim pulled down the last of the crates and stacked it neatly on top of the rest of the disassembled set. The warehouse was suddenly empty again, with not a single sign that a film shoot had ever taken place.

Taking down the set was a strange, sad feeling. After such an intense two days of work, we all felt rather lost afterwards. The set had only been constructed two days beforehand, and tearing it down hammered home the fact that it was all over.

Of course, for some of us it is far from over. Post-production beckons - piecing the promo video together will be the ultimate test for Chromanator, AlamDV3 and DigiGrade, straight out of the gate. We're confident they will all pass with flying colours - and, once it is done, we hope that you enjoy the promo video as much as we enjoyed making it.

Until the next time, then...
Behind-the-scenes

Atmosphere

Steve prepares for another take

The villain in close-up

Enter the marines!

Weapons-master

Steve playing the hero

The crew assembles on Sunday

Stunts...

...and more stunts!

Survivors

Chipowski returns

Opening dolly-crane shot

Charlie runs through the scene

Steve takes a break...

Greenscreen Marco

It was all a bit too much for Marco

Last edited Thu, 17th Feb 2005, 12:12pm; edited 9 times in total.

Posted: Thu, 2nd Oct 2003, 11:34pm

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Simon K Jones

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Rating: +1

CREW
Directors
Joshua Davies, Simon Jones, Marco von Moos

Technical Director
Marco von Moos

Screenplay
Joshua Davies, Simon Jones, Marco von Moos

Cinematography
Michelle Bauert, Joshua Davies, Simon Jones, Marco von Moos

Makeup and Hair Design
Michelle Bauert

Costume Supervisor
Sarah Curtis

Set Supervisors
Jeremy Armstrong, Tim Edwards

Stills Photography
Tim Edwards, Anna Plumeyer

Grip
Richard Williams

Models and Set Design
John Davies Framing Ltd.

CAST
The Director
Charlie Vincent

Hero
Stephen Davis

Villain
Marco von Moos

Marines
Richard Williams and Simon Jones

Confused Crew Member
Anna Plumeyer

Crew Members
Tim Edwards, Sarah Curtis, Jeremy Armstrong and Richard Williams

Special Thanks...

John Davies Framing Ltd.

Becketts Government Surplus

Hoopers Surplus

Mick's Foam Shop

C P W Photographic

Mr.Chips Fakenham
Posted: Thu, 2nd Oct 2003, 11:51pm

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er-no

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That was an awesome read Tarn, nice one.

All I can say is I cannot wait to see it, you had the powerhouse of NCC and the originality of you, the csb crew all together for two days filming. I am 100% positive that what you finally produce after post-production will indeed amaze me.

Well done everyone involved. Maybe in the future more fxhomers will meet together in a filming situation. smile
Posted: Fri, 3rd Oct 2003, 12:02am

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Sollthar

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Excellent article Tarn! As always, a pleasure to read wich captures the spirit of this what I'd call one of the most intense yet fun weekend I ever experienced!

When I find some time, I'll post a short bit from our point of view as well!


But until so, let me again thank you all at CSB and everyone else involved for this absolute pleasure! One thing I can say, I definately never met so many absolutely cool, friendly, unique and helpful people within that short time.

This definately will be a moment in my life I'd always remember with pleasure!
Posted: Fri, 3rd Oct 2003, 12:04am

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Cypher

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Dude, that's freaking awesome! I want to see more, more more!
Posted: Fri, 3rd Oct 2003, 12:06am

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Kid

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Looks like its gonna be good, can't wait to see the final result. Despite the hard work it looked like it was fun too. Shame I couldn't make it up there and also meet the world famous Sollthar. I'd like to get more filming done myself but I don't have any actors down here. sad
Posted: Fri, 3rd Oct 2003, 12:38am

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Slick

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ummm... eek Wow I hope one day I can be as experianced as you guys
Posted: Fri, 3rd Oct 2003, 12:42am

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averagejoe

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This is all too cool guys! I can't wait to see how it turns out! The CSB team and the FXhome community never cease to amaze me.

Tis a shame I am here in the states. I would have made a good coffee and sweets boy at this shoot! biggrin

Good Luck on the post production as well.

Last edited Fri, 3rd Oct 2003, 1:44am; edited 1 times in total.

Posted: Fri, 3rd Oct 2003, 12:52am

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Hajiku_Flip

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Yeah Joe, us states' guys are left in the dust redface Next year my friend, next year razz
Posted: Fri, 3rd Oct 2003, 2:08am

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Magic_man12

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Must say looks like some good stuff!

need any help testing anything pm me..ill test stuff out of XP wink

Looking forward to seeing how it all turns out


-MAGIC
Posted: Fri, 3rd Oct 2003, 2:19am

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sidewinder

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Flip, you can pretend to be Marco and fly up to Minnesota, and we can film the promo for alamdv 4. wink
Posted: Fri, 3rd Oct 2003, 2:26am

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cantaclaro

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heh...yeah and orion can be TMM since he is already in minnesota... wink

Canta unsure
Posted: Fri, 3rd Oct 2003, 2:42am

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Hajiku_Flip

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sidewinder wrote:

Flip, you can pretend to be Marco and fly up to Minnesota, and we can film the promo for alamdv 4. wink
Heh, just the other day I was thinking about coming up there and filming with you guys sometime. Who knows, something for the future biggrin
Posted: Fri, 3rd Oct 2003, 2:56am

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Coureur de Bois

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cantaclaro wrote:

heh...yeah and orion can be TMM since he is already in minnesota... wink
Yeah, that would be sweet biggrin I don't see any reason why we couldn't do the AlamDV Promo razz

Anyways, as always, great article Tarn. That was some very interesting stuff, I'm sure it will turn out excellent. Can't wait to see the final product, it will be available for us to see... right? wink
Posted: Fri, 3rd Oct 2003, 4:04am

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av11d

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Awesome article. It's cool to see members of the community meeting up with other members from other countries! Looks like it was an awesome weekend. I can't wait to see the final result!
Posted: Fri, 3rd Oct 2003, 4:35am

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Mr_E_Man

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wow. thats awsome! where do you find the time? i mean, testing, filming, and writing all that! i can hardly find time to shower! (but i do). ^o^
Posted: Fri, 3rd Oct 2003, 5:38am

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ari

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when will we get to see the promo i cant wait any longer!!!!!!!!!!!!!!!!!
Posted: Fri, 3rd Oct 2003, 5:57am

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cantaclaro

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They just finished up on monday....this is gonna be at least a week of post...Be patient, hold your horses...oh yeah...good things come to those who wait...and all that jazz...

Canta unsure
Posted: Fri, 3rd Oct 2003, 6:29am

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Joshua Davies

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Well as the promo will use Chromanator, AlamDV3 and DigiGrade to create the final shots it is going to be quite a while. Although editing is already in the early stages the effects work won't be ready till the applications are ready.

The movie will be released on the website and will also go out to PR people all over the world on DVD. We really want to show how powerful the new programs are and get FXhome on the map smile
Posted: Fri, 3rd Oct 2003, 8:24am

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Ben

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This is probably the most i've ever been excited about CSB. I had no idea you guys were gonna do something this cool, and all gang together to create it in such a short space of time. I was left here at school grinning like I had just found a really big house under my existing house (well you would grin wouldn't you, unless it was filled with loadsa people who threw books at you).
I am really looking forward to what should be a very professional and original video from you guys.
Posted: Fri, 3rd Oct 2003, 12:53pm

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Redhawksrymmer

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But will Chromanator be released before this promo?
Or are they going to be released at the same time as the promo comes?
Posted: Fri, 3rd Oct 2003, 1:29pm

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Andreas

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Woah, I actully skipped a class to read this,and it was worth it!
Its going to be intresting to see how the promo will come out, TMM and Sollthar in one production, can it be more cool wink
An awsome artical Tarn!
Great luck CSB!
Posted: Fri, 3rd Oct 2003, 1:31pm

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Joshua Davies

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Chromanator and AlamDV3 will be out before the Promo.
Posted: Fri, 3rd Oct 2003, 5:11pm

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TMM

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cantaclaro wrote:

heh...yeah and orion can be TMM since he is already in minnesota... wink
I don't live in minnesota crazy i live in england, infact, i live in the town where the warehouse is that we filmed all this!!!

TMM
Posted: Fri, 3rd Oct 2003, 6:15pm

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Kid

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That pic of sollthar is ideal for photoshoping.

Check out the Sollthar Sightings thread.
Posted: Fri, 3rd Oct 2003, 7:58pm

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wdy

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Can't wait to see this!! smile
Posted: Fri, 3rd Oct 2003, 9:01pm

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ggbros

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Wow... That was sweet I can't wait! eek
Posted: Fri, 3rd Oct 2003, 9:28pm

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Marek

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TMM wrote:

cantaclaro wrote:

heh...yeah and orion can be TMM since he is already in minnesota... wink
I don't live in minnesota crazy i live in england, infact, i live in the town where the warehouse is that we filmed all this!!!

TMM
I think Canta meant that orion could PLAY you as in instead of you being in the production in England, orion being in the production in Minnesota... yeah its confusing i know. smile
Posted: Sat, 4th Oct 2003, 5:57pm

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Coureur de Bois

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Yeah, I live in Minnesota smile
Posted: Sun, 5th Oct 2003, 4:08pm

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ET

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Excellent write-up Tarn - you definitely captured the spirit of what turned out be an exemplary shoot. Everyone was so willing and so constructive and it's great to see that so many people have been inspired to get out there and make something.

In my circle of friends this movie is the most eagerly-waited release of the new year... I'm sure you'll do us proud in post.

Thanks to everyone at CSB.


Steve aka Muffy
Posted: Mon, 6th Oct 2003, 6:50am

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ijohnson33

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Bravo. We all have intentions on producing a shoot that went as successful as yours, but we just don't know all the ingredients. If I may ask, what was the budget for this promo?

Also curious, how did you recieve permission for renting the warehouse? Did it cost anything?

To let you know, just seeing those pictures and reading the article has inspired me to go at it again. I'm serious, the next time I film I want to do it right. You guys have put out a good product, built a good community, and have been a good inspiration. I thank you for that.

-Johnson
Posted: Sat, 18th Oct 2003, 4:05pm

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davlin

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Brilliant article.....a great project put together...... very hard work by the looks of things with all of you giving 100%.

All that talent in one place at the same time.....wow!

I'm sure it will be a treat to watch when finished......goodluck all.


O'l Dav
Posted: Thu, 23rd Oct 2003, 9:21pm

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anonymous

when will it be released?
Posted: Mon, 3rd Nov 2003, 6:15pm

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Redhawksrymmer

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As said before, it will be released when it's finished. smile
Posted: Sun, 21st Dec 2003, 3:28pm

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Brettsta

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just wondering, what did you use for the lightsaber.
Posted: Sun, 21st Dec 2003, 3:31pm

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TMM

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There were 2 sorts...

2 were made from a cylinder of wood, with a foam handle - but these were a bit 'fat' and weren't often used in the footage...

the other 2 were just rods of metal (solid, not like a tube) this were used the most - however are a bit difficult because they bounce off each other a bit...

TMM twisted
Posted: Tue, 23rd Dec 2003, 3:12am

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Brettsta

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How do you make the bottom of the wood look like a lightsaber hilt?
Posted: Tue, 23rd Dec 2003, 10:03am

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Joshua Davies

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The only ones used in the filming were fiberglass.

(Wooden ones were used for working stuff out before we filmed as they were not as heavy)
Posted: Fri, 10th Sep 2004, 2:52pm

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Escaped Madman

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Nearing it's two year anniversary since the original post - are you any closer to a release date for the film.

I for one look forward to seeing the products uses together in a major production.
Posted: Fri, 10th Sep 2004, 7:22pm

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Evman

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um... I believe it was one year. Read the thread. It has been said that it won't be out till at least after alamdv3. as all the products will be needed to make it.
Posted: Sat, 11th Sep 2004, 1:47pm

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Escaped Madman

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evman101 wrote:

um... I believe it was one year.
That'll teach me to read the date on a thread last thing on a Friday. redface

I don't recall reading anywhere about it being released after AlamDV3, but maybe I missed that one. I appreciate what you say about all the products being ready, but I would have thought that they may have used them even though they are still in the beta phase to have the film ready to showcase what Chromanator and AlamDV3 are capable of.

I thought I would raise the question as things have been quite regarding the production of the film for a while.

It goes without saying that most people on the site are probably 1) looking forward to the release of the film and 2) know kind of what to expect from AlamDV3 (although I'm sure it will blow everyone away). But what about all those people who are on the fence with regards to whether to buy or not - this film is bound to convince them to pull out their wallet.

I shall sit and wait patiently for the day of release. neutral
Posted: Sat, 11th Sep 2004, 2:10pm

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Simon K Jones

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Just a quick update on the progress of the promo....

It can't be finished until AlamDV3 and DigiGrade are both completed, as it is demonstrating all three of the new programs' abilities.

However, we have done extensive work on the promo. We've had a rough cut for a long time now and have been carefully honing it down to make sure that everything is exactly as we want. Based on this rough cut and some of the temp effects we've put in place, we're very excited about it. Even in its rough form, it's looking rather spiffy - once it's all finished it ought to be a fantastic demonstration of the products, as well as an entertaining little short in its own right.
Posted: Sat, 11th Sep 2004, 2:28pm

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Evman

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are you guys gonna put it in the cinema, or just do a news story on it? If you put it in the cinema, then I think art of the saber will have a run for its money. wink