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Filmmaking is an art.

Is filmmaking an art?

Yes100%[ 42 ]
no0%[ 0 ]

Total Votes : 42

Posted: Tue, 28th Oct 2003, 12:20am

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mod_007

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Alot of people say filmmaking is not an art and alot say it is. I'd like to know what everyones here thinks about this. Is filmmaking an art or is it not?
Posted: Tue, 28th Oct 2003, 12:24am

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AndrewtheActorMan

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in sum cases it is...
Posted: Tue, 28th Oct 2003, 12:27am

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sidewinder

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In nearly every case it is.

Videogames are art as well. Does anyone disagree?
Posted: Tue, 28th Oct 2003, 12:29am

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Coldfuse

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i think the greatest films, and the cult films use film as an art. to prevoke emotion and inspire. Its about unique usage of mis-en-scene

Film is an art form if done properly. btu alot fo the time its repetitive and rubbish. alot of hollywood films become franchised and only for the useof money. alot of new ideas get thrown out. and you are given the expected. because it produces the money as alot of the time they dont want to ruine something good they have
Posted: Tue, 28th Oct 2003, 12:32am

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MechaForce

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BOTH.
Posted: Tue, 28th Oct 2003, 12:32am

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Coldfuse

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sideny i dissagree with you to a point. I think games in a sense arent art. but i guess things like fmv's and what not i would condiser art. i guess if it provokes an emotion you could class it. i mean i love final fantasy 10 with the choppy storyline. i would consider it an art form, for the story it has. the way the characters bond and bond with you. the inspiring new ideas it has taken.

but like with films theres the cases were alot of the time games are the same and are just franchised
Posted: Tue, 28th Oct 2003, 12:33am

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mod_007

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I think filmmaking is an art. Since videocameras are becoming cheaper and better almost everyone has the ability to produce a movie just like painting.
Posted: Tue, 28th Oct 2003, 12:34am

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Simon K Jones

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Filmmaking itself is a craft. The end result is art (even if it's often bad art!).

And, yeah, I also think computer games are an art. Although almost uniformly a rubbish art so far (with some very notable exceptions). But it's still very young. Thankfully there are a few visionaries out there who are finally moving things in the right direction.
Posted: Tue, 28th Oct 2003, 12:40am

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Coldfuse

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well i think tarn atlot of the time. you are calling the generation of gaming now days, rubbish. games on the old ataris, commadors, spectrums, nintendos, sega systems, had some amazing games, which shaped an aera.

now days games are just the same. theres not much special. then again there are still games that are wacking and uniqe. people like capcom do the special. all wacky arcade games!
Posted: Tue, 28th Oct 2003, 2:10am

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Magic_man12

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Filmmaking is an art?

Good job captain obvious

wink jokes

but yes it is

-MAGIC
Posted: Tue, 28th Oct 2003, 2:44am

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sidewinder

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Coldfuse, you seem to have a vendetta against anything mainstream.
Posted: Tue, 28th Oct 2003, 3:32am

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MechaForce

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Dude, there were just as many old crappy games as there are new crappy ones!

For example, the Atari version of ET!
Posted: Tue, 28th Oct 2003, 9:08am

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Mellifluous

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I think filmmaking is an art, as is the end product. Filmmaking is an artistic process, how can it not be? Writing is an art, & most films start out with a written script which is then projected into reality with care, the process encompassing costume design to visual innovativeness.

As computers have become more & more utilised in the realisation of a film, it is literally becoming an art through the use of rotoscoping (painting on frames), CGI etc.

As are computer games. And whether they're rubbish or not is relative, just like any art, such as literature & painting.

For me, there are films & games that are specially artistic, such as Barry Lyndon, Pleasantville, Sex & Lucia, Crouching Tiger Hidden Dragon, Open Your Eyes, eXistenZ, Donnie Darko, Dark City, Cube, Shallow Grave (films) GTA3, GTAVC, Max Payne 1 & 2, Ico, mainly because you're really able to see an artistic process has gone into them.
Posted: Tue, 28th Oct 2003, 12:25pm

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Coldfuse

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sidewinder wrote:

Coldfuse, you seem to have a vendetta against anything mainstream.
yes i do, because it gets boring. and nothing moves anywhere. Things that go mainstream usually loose there intent, on what path they were first moving through.

Mecha, well yes there were some poor games on the systems. But if you look back, all the games that were made then, shaped how we play games. Theres alot more games i think that shaped an era then, then there is now.

(might have something to do with they done it first) confused
Posted: Tue, 28th Oct 2003, 12:38pm

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Simon K Jones

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Coldfuse wrote:

sidewinder wrote:

Coldfuse, you seem to have a vendetta against anything mainstream.
yes i do, because it gets boring. and nothing moves anywhere. Things that go mainstream usually loose there intent, on what path they were first moving through.
How exactly do you determine what 'mainstream' is, though?

By success? How much it cost? Where it was made?

And what about the Hollywood productions that retain an artistic sensibility by having an accepted auteur at the helm?

Personally I'd find it far too limiting. Every genre and medium has its good and bad stuff. 'Hollywood' (whatever that is) has made some excellent movies. On the flipside, the indie scene has made some godawful movies.

The difference is that all the Hollywood movies are marketed loads, so you are aware of the good and the bad - but as with any genre/medium, there is more bad than good. indie stuff, on the other hand, cannot afford to get wide awareness on all its stuff, so often only the best makes it out (same with foreign films).

Writing off Hollywood is just as limiting as writing off the indie scene. I like to see as much of both as is possible.

Coldfuse wrote:

Mecha, well yes there were some poor games on the systems. But if you look back, all the games that were made then, shaped how we play games. Theres alot more games i think that shaped an era then, then there is now.

(might have something to do with they done it first) confused
Possibly, but I think it's more likely that you're just remembering the good stuff.

Main reason people always think the old stuff was the best stuff is because of a) nostalgia and b) only the good stuff survives the test of time. Whereas in the present we're deluged with all the rubbish as well as the good.

Games are still a very, very young art form. They're in the equivalent of film's silent period. For 25 years they've been working themselves out, exploring the medium. At first they were pure arcade games, or riffed off more traditional board games.

Gradually genres emerged that could only exist in a computer game. And now, at last, we're starting to get games that are very hard to define in terms of genre. We still get a ton of rubbish, of course.

Games have still to find exactly where they're going and what their full potential is. Of course, arcade games have already been pretty much perfected. But there's another type of game - which shouldn't really be called just a mere 'game' - that has yet to emerge, I feel. Games such Morrowind and Deus Ex are small moves in the right direction, as are the big online games like Planetside and World of Warcraft.

None of them have quite got it yet, though. The next 10 years should be very interesting.
Posted: Tue, 28th Oct 2003, 12:56pm

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Mellifluous

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Rating: +1

For me, the utimate game would recreate the world flawlessly, have millions of characters, be totally non-linear, & you can choose what kind of game you want it to evolve into. So, e.g. you can watch a football game, or play in a football game, or kill someone, or go to the moon, or go skiing, whatever.
Posted: Tue, 28th Oct 2003, 1:13pm

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sidewinder

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I thought that too.
Posted: Tue, 28th Oct 2003, 10:02pm

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Coldfuse

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ehh, well one of my life long dreams was to make such a game. to make a world where you can wake up go to bed get a job drive a car. shenmue went to the first step of doing this. but i want to take it all the way! have millions playing online. the deciding factor would be do what you want to do. the decision is you're own. of course with that in mind playablity wise it could be rather limiting.
Posted: Tue, 28th Oct 2003, 10:11pm

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Coldfuse

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How exactly do you determine what 'mainstream' is, though?

By success? How much it cost? Where it was made?

the way i determine whats mainstream, is how marketed. I think if you look there is a relevant formula. its not about where its made how much it costs or by the success its the reason for why it was souly made. I mean look at the british pop charts. you will find an absolute amount of rubbish which does very well. you get boy bands and gril groups coming out left right and centre. this is souly to make money for the distrubuting companies. again i will say they become repetative and the same and nothing moves on.

of coruse there is a hidden agenda about making money but you look at the way its produced. if its produced poorly then its mainstream. if its exactly like everything else then its mainstream. i hate the same, whats the point of doing the same?

if a action movie came out last week i dont want to see the exactl same action movie this week with a different character.

Also about games. i dont think its just a remembering thing. its more of playablitiy. you do have you're games such as metal gear and all this. but they were also done 20 years ago. things like rez and things like that are amainzinly great. but when looking back games now days just dont have that same spark. because they become mainstreamed and franchised to the death. for instance look at fifa. used to be a sweet little game remember playing all 94-98. it just became the same and the same gets boring. even though there are games now days, usually they have been done. the only difference is the technology so usually a few added, options are added. but thats nothing to playablity. thats what a game is right? its not about graphics.
Posted: Tue, 28th Oct 2003, 10:37pm

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fallen

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Mellifluous wrote:

For me, the utimate game would recreate the world flawlessly, have millions of characters, be totally non-linear, & you can choose what kind of game you want it to evolve into. So, e.g. you can watch a football game, or play in a football game, or kill someone, or go to the moon, or go skiing, whatever.
i saved myself 50 bucks and just stepped out the front door...
Posted: Tue, 28th Oct 2003, 10:39pm

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Coldfuse

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hahah, nice post. Thats very true but could i ask have you played the sims? or have the sims?
Posted: Tue, 28th Oct 2003, 10:41pm

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fallen

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no
Posted: Tue, 28th Oct 2003, 10:44pm

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Coldfuse

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well you are one of the very few, like my self. but as a top seller for many weeks, there was defiantly a playablitiy level towards it. which could be easily done in a game in such a case we are talking about.
Posted: Tue, 28th Oct 2003, 10:48pm

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fallen

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ok, maybe that last one was a bit blunt, but personally i like to play games where i get to blow shit up... ie an escape from reality. what reality we have is bad enough, why the hell would i want to recreate it in a pixel perfect digital way?
Posted: Tue, 28th Oct 2003, 10:50pm

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Coldfuse

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Coldfuse wrote:

the deciding factor would be do what you want to do. the decision is you're own. of course with that in mind playablity wise it could be rather limiting.
thatsb what im saying. it could be rather limiting. But then if you want to blow stuff up, what stops you from doing it? at point i think it could get boring is, say you get arrested. you dont want you're character locked up for years crazy there would have to be backdoors as it were, ways that you're about to escape or do something.
Posted: Tue, 28th Oct 2003, 11:29pm

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WithSwissCheese

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Coldfuse wrote:

ehh, well one of my life long dreams was to make such a game. to make a world where you can wake up go to bed get a job drive a car.
Isn't this called Reality?
Posted: Tue, 28th Oct 2003, 11:33pm

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Coldfuse

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yes it is called reality, isnt that what we have been talking about?.

but what i say is, whats more fun living reality or playing reality?
Posted: Tue, 28th Oct 2003, 11:58pm

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Simon K Jones

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Coldfuse wrote:

but what i say is, whats more fun living reality or playing reality?
Er, living reality, obviously.
Posted: Wed, 29th Oct 2003, 12:02am

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Coldfuse

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are you sure about that?

i think you should think about it alittle more. if that is so true. then why do we make and watch films? why do we make and play games? to take away the harsh reality of life!

reality is more fun playing it, as you are the one incontrol, living reality is more harsh and isnt as fun. You dont conrtol what happens. You cant do whatever you want.
Posted: Wed, 29th Oct 2003, 12:05am

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Simon K Jones

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Yes, I am sure. The whole point of games/movies/books etc is to offer an alternative to reality. Realism in games is one thing. Simulating a normal mundane reality is another. It would certainly be very clever, but it would also be rather pointless, unless it had some kind of twist.

Sure, there are soap operas that aim to mimic 'normal' life - but that's precisely why I don't watch them. They bore me - I'd much rather go outside and experience some interesting stuff first hand.
Posted: Wed, 29th Oct 2003, 12:06am

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Coldfuse

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Coldfuse wrote:

Coldfuse wrote:

the deciding factor would be do what you want to do. the decision is you're own. of course with that in mind playablity wise it could be rather limiting.
thatsb what im saying. it could be rather limiting. But then if you want to blow stuff up, what stops you from doing it? at point i think it could get boring is, say you get arrested. you dont want you're character locked up for years crazy there would have to be backdoors as it were, ways that you're about to escape or do something.
seriously though im not joking. does anyone read around here. Thats what im saying tarn! ive said it like 5 times now.
Posted: Wed, 29th Oct 2003, 12:14am

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er-no

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Posted: Wed, 29th Oct 2003, 12:19am

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Coldfuse

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You sure i havent?
Ive highlight areas inwhich i know where it can get boring. I think it could easily be done. a storyline or a basis would need to be determined at frist. But i think an online world were people meet up and do ANYTHING in a realisitc manner. i think people would do it.
Posted: Wed, 29th Oct 2003, 12:26am

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er-no

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Coldfuse wrote:

You sure i havent?
Ive highlight areas inwhich i know where it can get boring. I think it could easily be done. a storyline or a basis would need to be determined at frist. But i think an online world were people meet up and do ANYTHING in a realisitc manner. i think people would do it.
Its called the internet.
Posted: Wed, 29th Oct 2003, 12:33am

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Coldfuse

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have you thought your'e answer through. the internet is not a game. its is a set of servers that allows people to communicate. unfortuently its only done so far in an Command based interface. unlinke A GUI which is more what were talking about here.

So yes this is the internet whats ur point?
Its not a game now is it!
Posted: Wed, 29th Oct 2003, 12:45am

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er-no

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Stop all the tautology.
Posted: Wed, 29th Oct 2003, 12:48am

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sidewinder

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No, I agree with Coldfuse that a "reality" game would be cool.

The thing is, it seems that most of you are assuming that it is exactly like real life, where you can experience pain and death.

I'm refferring almost to a GTA type of game, where if you were to walk out your front door and jack a car, you could do so without consequence. Then, other players online could become cops, and try to take you down.

This is almost like an all-encompassing game engine, where you can drive cars, play sports, and become a hitman for the mob.

It's like The Matrix, and you're an agent, hopping around to different places without regard to death or pain.

Wouldn't that be cool?
Posted: Wed, 29th Oct 2003, 12:51am

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er-no

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sidewinder wrote:



Wouldn't that be cool?
Dude, we all kinda understood him, it was the fact he was quoting himself and then telling everyone Tarn wasn't agreeing with him (although Tarn might have removed the posts before he went to bed, not sure).

Anyways, yes. A real lifeall-encompassing game would be good, but thats why I have Morrowind smile
Posted: Wed, 29th Oct 2003, 1:11am

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sidewinder

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Morrowind and GTA put together. smile
Posted: Wed, 29th Oct 2003, 1:15am

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Coldfuse

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er-no wrote:

sidewinder wrote:



Wouldn't that be cool?
Dude, we all kinda understood him, it was the fact he was quoting himself and then telling everyone Tarn wasn't agreeing with him (although Tarn might have removed the posts before he went to bed, not sure).

Anyways, yes. A real lifeall-encompassing game would be good, but thats why I have Morrowind smile
what are you talking about, tarn wasnt agreeing with me. he had answered to a question i had asked him and he gave his opinion to which i replied. so what you on about frankly?

and u know im right er-no. you cant doubt that its been thought out to a point.
Posted: Wed, 29th Oct 2003, 3:50am

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er-no

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sidewinder wrote:

Morrowind and GTA put together. smile
Perfect... juat perfect!
Posted: Wed, 29th Oct 2003, 9:06am

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Mellifluous

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sidewinder wrote:

No, I agree with Coldfuse that a "reality" game would be cool.

The thing is, it seems that most of you are assuming that it is exactly like real life, where you can experience pain and death.

I'm refferring almost to a GTA type of game, where if you were to walk out your front door and jack a car, you could do so without consequence. Then, other players online could become cops, and try to take you down.

This is almost like an all-encompassing game engine, where you can drive cars, play sports, and become a hitman for the mob.

It's like The Matrix, and you're an agent, hopping around to different places without regard to death or pain.

Wouldn't that be cool?
Sidewinder gets it. I don't mean a game that simulates reality in a mundane way. I just meant a game where anything is possible, it has no boundaries, you can do anything, mundane or absolutely breathtaking, like going to NASA, becoming an astronaut & exploring space, or breaking every law under the sun & getting away with it. You would decide the way to play it.

GTA is the most non-linear game out there, but this game would go beyond GTA because GTA, in the end, requires you to pass missions if you want to get further in the game.

At the moment a game simulating the whole universe seems impossible, the nearest I can imagine would be an online game that say, simulates an entire city, & there are thousands of online gamers' characters living, sleeping & walking about in that city. None of them have any roles in the city & each is free to do what they want, including breaking the force of gravity (everything is possible). The way people would play the game is maybe react to what's happening around them.

Say there is one evil gamer whose idea of fun is to kill people. One gamer may have formed an attachment to one of the people who he killed, & decides to investigate the death, getting clues etc. Maybe other people help too, I don't know. That is just one scenario.

My point about simulating reality is basically to say that the game would need to LOOK real, & if I use the city as an example, the city would need to have superb detail, skyscrapers, houses, cars etc, which people can enter & see the furniture blah blah blah. I still get pissed off with GTA VC because in some respects it looks so real, but then you come to a door you cannot enter, or something, & I'm reminded it is a game with boundaries & linearity.
Posted: Wed, 29th Oct 2003, 10:25am

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Coldfuse

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See i think morrowind, and GTA games like that. Buts lets included Final Fantasy 11 in there, for the sheer choice of characters and landscape. and Shenmue for the type of idea which is interactivity.

Hey even phantasy star online while were at it.

I would love to make a game like this. Im ever and contiunualy fasinated with final fantasy games and the storytelling elemenst. the way you become attached to a game through the characters and the areas in which you meet. somehow when ever i finish a game like that. its never really justified, becasue there is a boundry. theres always that end point. My point being is that it would love a game that just goes on and on with an ingrosed stroyline, which hey we could make up. (its in our hands we have control)

I defieantly one day will try to make an online game of such. already have plans for a few titles i wouldnt mind making independantly. Luckly for people like me theres always free tools which allow you to make a start of this which is cool!
Posted: Wed, 29th Oct 2003, 10:31am

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Simon K Jones

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The gameplay in the Final Fantasy games is about 20 years old! In terms of gameplay they're some of the most primitive games around. They are very pretty, though, and the stories and characters can make them very engrossing. I enjoyed FFVIII and FFIX hugely, although FFX is far too linear for my liking (even for a Final Fantasy game!).

But Sidewinder is onto something - when I first got Morrowind, my very first thought was "this combined with GTA would rule." Throw in a bit of Deus Ex as well...after all, Deus Ex was the first to get the non-linear thing 'right', then GTA took it to a new level, and so did Morrowind. But they all have their limitations and specialisations...we need a melding!
Posted: Wed, 29th Oct 2003, 10:35am

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Coldfuse

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:o what are you talking about Final Fantasy 10 was sweet. The best thing about it. was it was so choppy as hell interms of storyline. You never found out what was really happening. and a few things will be hinted as you went through the game. If anything it was so non linear. unlike most games which you get to a stage and you are told everything that happens.

Thats why my friend doesnt like it, becasue he wanted to know more of the story. the point being you gotta play to understand.

And you gotta admit the way they moved from playing to fmv's was amazing. what about when you are taken through sin and you have to swim dowm to the balcony or what ever it is. or when you have to sign autographs. little touches like that just make it.

oh yeah, they are pretty primitive. but then they use systems that have been around since they started out. I mean if its not broken dont fix it. Throughout they have varried the technqiue as they go on. with little quirky ways to give you're characters specials.
Posted: Wed, 29th Oct 2003, 10:43am

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Coldfuse

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actually thats a point. what type of view would you guys like it? from what i understand Tarn would like the First person view. from liking such games as Dues Ex and morrow wind. i preffer the 3rd person view myself.

suppose you could have a choice like metroid on the gamecube
Posted: Wed, 29th Oct 2003, 10:48am

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Simon K Jones

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Coldfuse wrote:

:o what are you talking about Final Fantasy 10 was sweet. The best thing about it. was it was so choppy as hell interms of storyline. You never found out what was really happening. and a few things will be hinted as you went through the game. If anything it was so non linear. unlike most games which you get to a stage and you are told everything that happens.
That's not quite what linear/non-linear means.

For the vast majority of FFX you can follow only one route, one story path. The fact that the story is unclear and mysterious (or a mess, depending how you look at it) does not make it non-linear.

Non-linearity lies in allowing the player the freedom to explore the story as he wishes. ie, in Deus Ex there is the main storyline, but you can move through that story and accomplish things in whatever way you want - playing the game a 2nd time through is like playing a totally different game. Same with GTA and Morrowind. FFX, however, is exactly the same on 2nd play-through as the 1st.

I like both linear and non-linear games, but I'd pick non-linear games as the future.
Posted: Wed, 29th Oct 2003, 10:48am

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malone

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A complete virtual computer world is quite a common idea. A couple of famous (in tech circles anyway) books spring to mind; Neuromancer (William Gibson) and Snow Crash (Neal Stephenson). Neuromancer was written back in the early 80s when computing was only just starting to become mainstream. Both describe a complete alternate computer reality that you can live in and do your own thing. I think a lot of people do see the Internet evolving into this kinda universe eventually. Its already been given the name "Metaverse". Personally I cant wait until I can code my own little piece of the world that feels as real as the real world. Although I think its going to be a while before processing power and networking can cope with that smile

Anyway, I highly recommend reading Snow Crash if the whole metaverse idea appeals to you.
Posted: Wed, 29th Oct 2003, 10:53am

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Coldfuse

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Tarn wrote:

Coldfuse wrote:

:o what are you talking about Final Fantasy 10 was sweet. The best thing about it. was it was so choppy as hell interms of storyline. You never found out what was really happening. and a few things will be hinted as you went through the game. If anything it was so non linear. unlike most games which you get to a stage and you are told everything that happens.
That's not quite what linear/non-linear means.

For the vast majority of FFX you can follow only one route, one story path. The fact that the story is unclear and mysterious (or a mess, depending how you look at it) does not make it non-linear.

Non-linearity lies in allowing the player the freedom to explore the story as he wishes. ie, in Deus Ex there is the main storyline, but you can move through that story and accomplish things in whatever way you want - playing the game a 2nd time through is like playing a totally different game. Same with GTA and Morrowind. FFX, however, is exactly the same on 2nd play-through as the 1st.

I like both linear and non-linear games, but I'd pick non-linear games as the future.
well, i thought were, talking about storyline. Not the gameplay. make it a little clearer next time. then i wont get confused.

I fully understand what you are saying. There is that liner way to it. even though you could kinda say GTA was also like it. where you have you're main mission. But you can do little side things. the only difference is you can play again aftterwards. But it gets boring as hell after that.

Final fantasy games allow you to zoom across the land, in an air ship or a ship of that sort. But fundementally i guess you have to do the main thing which is face the final boss.
Posted: Wed, 29th Oct 2003, 1:53pm

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Coureur de Bois

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This thread has gone along way from discussing the art of filmmaking to ideas about new computer games.... strange.
Posted: Wed, 29th Oct 2003, 2:05pm

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Simon K Jones

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Topic drift is a natural internet phenomenon. smile

As long as it drifts onto something interesting I don't generally mind. If it gets hijacked for something completely pointless then that's another matter.
Posted: Wed, 29th Oct 2003, 4:37pm

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CX3

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I think 1 of the best non-linears would be Star Wars: Knights Of The Old Republic. That game is amazing, im 40+ hrs in and still havent beatin yet.
Posted: Wed, 29th Oct 2003, 8:42pm

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anonymous

Anything, and everything is art, when you say it is. Put into a certain position, this is the case for everything.
Posted: Wed, 29th Oct 2003, 11:24pm

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Traveller

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I think that non-linear games are the future, and that GTA is the best example of what is to come. Just imagine what GTA will be like ten years down the road (GTA 8 or something). A lot of the things you guys are talking about will have become a reality. Now just imagine 50 years down the road at the rate that computers are progressing. I'll wager that you wont be holding the controller anymore, who knows what it will be like. The only thing that I know is that it will be a hell of a lot of fun.
Posted: Thu, 30th Oct 2003, 3:11am

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Coureur de Bois

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Virtual reality computer games are just the next step towards humanity's enslavement in the Matrix... smile
Posted: Thu, 30th Oct 2003, 5:12am

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CX3

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i agree... ill see u all in zion...
Posted: Thu, 30th Oct 2003, 7:54am

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cantaclaro

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I'll wager to bet that in 50 years Microsoft will be down the toilet and Gatesy poo will have blown all of his money creating an android body for himself...that people will live with robots...and watch tv on the side of cereal boxes and junk and stuff...

Canta unsure
Posted: Thu, 30th Oct 2003, 8:39am

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Aculag

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I think you're right, canta. Look at novels that were written in the 1800's by Jules Verne and the like, and you'll find things about rocket ships, space travel, cloning, etc. All this was considered fictional, but now it's all fact. Technology seems to follow things that people "predict" in movies/books/etc. Interesting. I wouldn't be surprised at all to see some of the technology we saw in Minority Report being available to consumers in the future.
Posted: Thu, 30th Oct 2003, 10:35am

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Simon K Jones

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I think one reason for that is that a lot of scientists are big fans of science fiction.

And I'm not talking the rubbishy Armageddon style science fiction. I'm talking the hard sci-fi novels and the old classics. They grow up watching this stuff, then study and become scientists in their chosen field, and the next logical thing is for them to think "hang on, I remember reading about a {insert fanciful sci-fi gadget}, I think I'm going to go invent one!"
Posted: Thu, 30th Oct 2003, 11:27am

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Coldfuse

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yea thats it. see i ever wonder when people say oohh people wrote about that or people filmed this and look now its true. But if you think about it would it have ever been true if it wasnt written about.

I mean i see things that havent been invented in in sci-fi films all the time. and think i want to invent that. For the harcord scientist they would do i guess. so then is it more of it was invented because it was written. or invented because of evolution.
Posted: Thu, 30th Oct 2003, 1:58pm

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Slick

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Actually I think film making is an art.... In more recent discuttion I would love a game where it would be just like reliaty, but everytime you wanted to film a movie or a short or test you could jsut generate world class actors, crew, and equitment NOW THAT WOULD BE AWSOME!
Posted: Thu, 30th Oct 2003, 6:25pm

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Mellifluous

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No it wouldn't.

Anyway, it's called CGI. What would be the point of having a game in which you have to do filmmaking? Filmmaking Tycoon?

Personally, I applaud advances in Computer Graphics to make things more believable in films, but I don't see any advantages to replacing real actors with CGI, however realistic, if that is your point.