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plugger problems

Posted: Thu, 20th Nov 2003, 1:23am

Post 1 of 18

ssjaaron

Force: 1545 | Joined: 11th Jan 2003 | Posts: 1115

EffectsLab Lite User FXhome Movie Maker MacOS User

Gold Member

i just learned how to make plugins and all but when i put them in it says director player error
script error: continue?
and i can figure out why it does this i made all the images and i even looked on the forums so what do i do. has any one else had this happen and fixed it
ps. dont rate this low i just have a question.
thank you all
and who ever answers my questoin and it works i will reward them a forum point" yiipy" biggrin
peace out [/b]
Posted: Thu, 20th Nov 2003, 1:27am

Post 2 of 18

averagejoe

Force: 3592 | Joined: 31st Mar 2001 | Posts: 710

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Are you getting the error when you add the plugin to your plugin category in ALAMDV2?

Or are you getting the error when you try to add images to the plugger while making a new plugin?

Lastly, what kind of image format are you using?
Posted: Thu, 20th Nov 2003, 1:29am

Post 3 of 18

ssjaaron

Force: 1545 | Joined: 11th Jan 2003 | Posts: 1115

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JPG
i tried tiff and it did the same thing
lol
Posted: Thu, 20th Nov 2003, 2:32am

Post 4 of 18

MechaForce

Force: 4654 | Joined: 3rd Aug 2001 | Posts: 1934

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Rating: +3

If you're using the mac version of plugger, you can't use it OS X. I don't know why they don't say that when you download it.
Posted: Thu, 20th Nov 2003, 2:38am

Post 5 of 18

ssjaaron

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dang i have th pluger for mac osx but ya the plugins dont work
man! mad
thank you unsure
Posted: Thu, 20th Nov 2003, 7:01pm

Post 6 of 18

Superman

Force: 605 | Joined: 24th Feb 2003 | Posts: 72

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Sorry for cross-posting (I just posted this same problem elsewhere before I saw this thread) but assembling the plugins in OS9 doesn't help. No matter what I do, when I go to actually use my new plugin in AlamDV2, I get this same script error.

I'm using TIFFs, Photoshop 7, and I've compared my images to other plugins that actually work. My alpha channels are fine. *scratches head*

Neither Plugger, nor the Loader gives any hint there is a problem. Only when I try to use it in AlamDV2, in OS 9. Or OS X. Doesn't matter. Same problem. sad
Posted: Sun, 28th Dec 2003, 8:43pm

Post 7 of 18

02arnold

Force: 0 | Joined: 16th Dec 2003 | Posts: 6

Member

Hello,
Every Plug-in I make is transparent!
I am using Paint Shop Pro 7 and have taken the advice of Someone that said that if it has a chequered background in the paint program then it is transparent! The Background I mean.
Anyway, they also said to save the files as .tif and I have also done that!
It is when you have to choose the INK OVERLAY, or the LIGHTEST setting in the plugger! smile
Can anyone help me. Which setting do I use to stop the background from being transaprent and not the object itself?
This may be a little confusing to you all, however if it is read 2 times thouraghly then you will 100% understand LOL:)
C ya
Posted: Mon, 29th Dec 2003, 4:57am

Post 8 of 18

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

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SuperUser

Rating: +1

First question, 02arnold: Is your plug-in completely transparent (as in, not there) or is it only slightly transparent, sort of see-throughish?

If the plug-in you are creating is a solid object (as opposed to a light bulb, laser, flame, or some other light source), make sure that the alpha channel within the boundaries of your object is completely white. If it has any greyness to it, it will cause it to be slightly transparent.

Also, if your plug-in is not a light source of any kind, but rather a solid object, you should use Overlay Ink when building the plug-in.

If these suggestions don't help, let me know; but I have never used Paint Shop Pro, so I'm not sure how much I can help. I'll sure try, though.
Posted: Mon, 29th Dec 2003, 6:29pm

Post 9 of 18

02arnold

Force: 0 | Joined: 16th Dec 2003 | Posts: 6

Member

It is slightly transparent, I was told that in Paint Shop Pro, a chequered background means the images background will become Transparent, NOT the image itself! sad
I made a blood Plug-in however the plugin is Slightly see through
All of my plugins are see-through. unless I have the Ink Overlay effect, which leaves me with a White background because my object is rounded so I can not avoid having the background when using MSPAINT and Paint Shop Pro! DAMN! smile It is a bit annoying!
I use MSPAINT aswell, however I am limited as to what I can do with that Program.
Thanks
Posted: Tue, 30th Dec 2003, 4:46am

Post 10 of 18

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

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SuperUser

Overlay Ink is the one you want to use to get a completely opaque effect; all of the others will result in slight transparency.

As far as the checkered transparent background (and I could be wrong here, as I've never used the app): The transparency in AlamDV plug-ins relies on a completely different principle, called alpha channels. Your image should have 4 color channels (Red, Green, Blue, and RGB). What you want to do is create a new channel (which will be an alpha channel) that serves as a mask over your image. The alpha channel should be filled with white where your image is, and black everywhere around it. Everywhere that is black will become transparent when you build a plug-in.

This Link will give you a more extensive explanation of the process of creating alpha channels in Paint Shop Pro. Hope you get it sorted, if you still have trouble, let me know.
Posted: Sun, 4th Jan 2004, 10:18am

Post 11 of 18

02arnold

Force: 0 | Joined: 16th Dec 2003 | Posts: 6

Member

Thank you ever so much m8, I have solved the problem using yiur link!
THANK YOU!
No more transparency unless I need something to be! I made a cool T-1000 Plug-in the other day from T2 and the middle of the hole is transparent so that the hole goes right through the person you see! razz thanx!
Posted: Sun, 4th Jan 2004, 10:20am

Post 12 of 18

02arnold

Force: 0 | Joined: 16th Dec 2003 | Posts: 6

Member

Hey, me again! U must be fed up of hearing from me but hey! razz
So does the plugger take .GIF animations and put thwem into a film or not?
Be cool if it did!
And um, this may make me sound stupid but, how do u animate something using PSP7 and the Plugger? sad
Thanx very much razz sad smile oink
Posted: Sun, 4th Jan 2004, 1:12pm

Post 13 of 18

4036Douglas

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I don't think it would take gif animations because for animated plugins, it recognizes each frame of the plugin, and overlays that onto the frames of your movie. A gif animation is an animation contained in one image, and i think that would screw it all up.
Posted: Sun, 4th Jan 2004, 1:25pm

Post 14 of 18

malone

Force: 18242 | Joined: 21st Mar 2001 | Posts: 1477

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FXhome Team Member

GIF is a horrible image format, it only allows for 256 colors and 2 bit transparancy (ie each pixel is either fully visible or fully transparent). It really wouldnt be any good for making plugins with.

To make animated plugins with PSP you simply create each frame as a seperate image then save them all to the same directory. Then tell the plugger where that directory is. It will then order the frames by their filename.
Posted: Sun, 4th Jan 2004, 8:57pm

Post 15 of 18

Brettsta

Force: 3385 | Joined: 15th Nov 2003 | Posts: 2114

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so can I make plugins with os x at all? Also, in photoshop, when I save as a tiff, should I click save transparency?
Posted: Sun, 4th Jan 2004, 9:16pm

Post 16 of 18

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

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SuperUser

Yes, but no.

Yeah, you can make plug-ins in OS X. However, the difficulty comes when you try to upload them to the site. Because when you build a plug-in in OS X, every time a new folder is created the OS creates an invisible file in it called .ds_store which the website sees and categorically rejects, to avoid problems with windows compatibility I think. So plug-ins built in OS X will work fine on your computer, but won't upload.

The best way I have found to get around this is to just boot into OS 9 to create the plug-in. Once in OS 9, create a folder for each variation of your plug-in, move the images into the new folder(s), and then launch Plugger and have at it. Big pain in the neck, I know.

Hopefully things will change in this regard when AlamDV3 is released in the near future, as it will be OS X native.
Posted: Sun, 4th Jan 2004, 9:32pm

Post 17 of 18

Brettsta

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Whenn I upload it on my own, it goes well until I click it in alamdv, then it says script error.
Posted: Sun, 4th Jan 2004, 11:58pm

Post 18 of 18

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

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SuperUser

Hmmm. Well I've never had a problem with script errors of that sort, but I know some other Mac users have. Check this link for a possible solution to your problem. If this doesn't solve it, let me know and I'll do what I can.