Can't get 3D scene to look real (3DS MAX)
Posted: Thu, 1st Jan 2004, 2:29pm
Post 1 of 25
Hey guys. I have a scene where a Republic Cruiser and a couple of Naboo StarFighter ships fly towards the planet Naboo. Basically, when I render the animation, the whole scene looks really fake. The Republic Cruiser looks like a toy model.
How do I fix my scene? I'm guessing that I need to play around with the lighting a bit but I'm not sure what to do. Thanks!
BTW, I'm pretty much a noob at 3DS MAX 5.1 & 3D in general. All I basically know how to do is keyframe ships.
Posted: Thu, 1st Jan 2004, 2:49pm
Post 2 of 25
try any or all of these.
"Dirty" up the models
and i'm sure there will be other suggestions, post a screenshot .
Posted: Thu, 1st Jan 2004, 4:41pm
Post 3 of 25
I guess basically what my problem is that the ships don't really blend in well with the scene. Here's the screenshot:
Can you give any specific procedures that I should do when going about "dirtying" up my ships? Remember, I'm a total noob at 3D. Thanks![/img]
Posted: Thu, 1st Jan 2004, 7:49pm
Post 4 of 25
I cant see your picture maybe if you post a direct link?
but in 3D Studio max go up the top menu bar and go to Render when the list drops down you will see Effects go into that, try adding a Film Grain or try turning the brightness or Contrast up and down untill your happy with it maybe do some colour balancing in there obviously i cant see the picture so i cant say what i would do to it but i would start there
Posted: Thu, 1st Jan 2004, 7:52pm
Post 5 of 25
Kram1563 wrote:I cant see your picture maybe if you post a direct link?
Happens to me too. You have to right click the faulty image and go to properties. Then take the address and type it in. Then in will come up in the future.
Posted: Thu, 1st Jan 2004, 7:58pm
Post 6 of 25
The cruiser in the foreground... does the model have any surfaces/materials attached to it... it just looks red...?
you could do with a little bit more light in there... although you will have to tweak that until you are happy with it as ambient light in space looks baaaad!
Posted: Thu, 1st Jan 2004, 8:07pm
Post 7 of 25
Your planet is way too bright.
Posted: Thu, 1st Jan 2004, 8:15pm
Post 8 of 25
The planet is too bringt, and the red ship has too flat a texture....ad more detail and get a bump map in there. Also, whith space ships moving really fast and the camera moving too should there not be some motion blur??
Posted: Thu, 1st Jan 2004, 8:57pm
Post 9 of 25
yes, texture maps would do a lot for the cruiser. The other thing would be to bring the color of the red down a bit. Also, if you de-saturize the whole image by 5-15%, I have found that it gives a much more real look to the picture.
Posted: Thu, 1st Jan 2004, 9:00pm
Post 10 of 25
The Naboo Fighter at the moment looks too well lit and the Cruiser doesn't look evenly enough lit. If you can post up the animation that might help see what the problem is.
P.S If you do add a bump map, be careful which one you use. I once used one that made a ship look as if it had been flocked!
Posted: Fri, 2nd Jan 2004, 5:02am
Post 11 of 25
Have the ships at the same angle, then dampen the lighting overhead with some ambient lighting, so that it's lit, but not as brightly as the planet facing side. Kill the colors a little by toning everything down just a few percentage points, then add a slight haze to the background, either by making a slight fog, barely visible, or making the starfield somewhat blurred...
Use reflection mapping on the bottom of the ships to give off something close to what the planet looks like, and readjust the ship's proportions, as the fighter looks too big
Make the angle less personal (pull it away a bit) so that it doesn't look so CG'd, then have a slow track (if it's moving ), even if it goes slower than the ship, as long as it recenters at the end of the shot
I'm sure the other guys could help you out on the technicalitites, as I've never used 3DS MAX, but I've had minor experience with other animation porgs
Hope this helps
Posted: Fri, 2nd Jan 2004, 2:40pm
Post 12 of 25
I tried to add the bump texture but I was having a hard time doing it. Is there any way you can automatically select all the textures of the model at the same time and add the map? There're at least 20 different parts to the model and it's hard to select each one.
Also, how do I tone down the colors? Is there a MAX setting that can do this for you or do I have to go through each texture?
For the lighting, I'm still working on it. Currently, I have an odd set up where everything looks metal, including the planet. Where exactly should I place the lighting? I've place one omni light on top of the planet and one just before the camera.
I'll try to get an animation up here soon. The only problem is I have dial-up so it'll be hard to get a good clip up.
BTW: In the pic I posted, the camera isn't moving yet. When the Cruiser starts to go out of scope, then the camera moves. I'm not really sure about the motion blur for the ship.
Posted: Fri, 2nd Jan 2004, 5:04pm
Post 13 of 25
To attach the bump map all in one go I think you have to attach all of the pieces together and then apply it (I can't remember if this messes up all the textures or not, but I dont think it does) click one part of the mesh then (I think it's in the modify tab) click "attach all".
As for the lights, if there was a light setup already with the mesh use that (Make sure you animate the lights with the ship) if not just start again, add lights/move them closer if the ship is too dark or completely black and remove/move them further away if the mesh is too bright.
Posted: Fri, 2nd Jan 2004, 10:08pm
Post 14 of 25
Me again, the guy too lazy to log in
Hm... if you want the planet to glow without the harsh effects on the models, place the light source WITHIN the planet, so that the outside polys glow, but it casts a shadow on everything else, so you're free tp play around with the ships lighting without affecting the different elements
I'm starting to get the hang of #D, and it's not helping I'm having to use a free prog to do it ( www.openfx.org
). It's dated, but it accepts 3ds and dxf models... The interface is rather childish, but it's helping me along...
Posted: Sat, 3rd Jan 2004, 1:46am
Post 15 of 25
Rawree: when I click one part of the mesh, the attach all button wasn't active. I instead right clicked the mesh and clicked attach. Then I clicked on a button that said attach list. In that window, I selected all the parts of the mesh and attached them. I went to the materials area but I didn't know what to do after that. The materials window showed everything I selected but then it seemed that I was to select each and every item and add the map, which would make everything I did pointless. Also, the model didn't come with any default light sources. Only a camera, which would be pointless to save in the scene considering I already have one.
Guest: when I put the light inside the planet, the whole image went black. I tried to increase the intensity of the omni light but it still did nothing. However, when I selected an option that said something like "ambient only", then the planet lit up, only too much this time. I have not a clue what to do with the lighting as when I adjust the lighting in every direction the scene still looks fake. I think it would help if I knew the effect I want to achieve. Are the ships supposed to be dark or bright when close to the planet and how bright should the planet be?
Posted: Sat, 3rd Jan 2004, 7:37am
Post 16 of 25
I suggest you add a sun behind the planet,with a lense flare, then take the planet a little further away, make the Cruiser a bit bigger, add a mesh smooth modifier to the planets glow, add global illumination (By adding a skylight, going to render advanced lighting and light tracer and put the number of bounces up a bit, look in the manual for a more detailed explanation)
Let them (the ships) come from behind the camera. Add film grain, Render->Effects->Film grain. I dont think you should bother with bump mapping.
And if its an animation always add motion blur.
But thats what I would do.
Posted: Sat, 3rd Jan 2004, 3:50pm
Post 17 of 25
rmw: when you say sun, do you mean the "IE5 Sun" light object? that's what I inserted in the scene. I wasn't sure if I was supposed to get rid of the other lights in my scene, but I did it anyway. I placed the sun behind the planet but I was unaware of where to target the sun. I then placed the object a little bit above the planet but still behind it and I pointed the target right at the top of the planet. When I did this, only the glow lighted up, not the actual planet. Where exactly should I put the sun object then? Also, when I did the light tracer, rendering took way too long. It was taking close to 10 min to render a sample image. I haven't actually tried to render the whole animation, though.
Posted: Sun, 4th Jan 2004, 10:26am
Post 18 of 25
Add some Bumps and sum smoke, Scratches dents etc... and sorta make the red cruiser thing a tiny bit brighter on the side that you see it from
I find that if u want the lighting more "REAL" you should add a sun or sumthin like that in the picture or 3d clip, then figure out which bits would have to be shaded and witch bits need loadsa light
Posted: Sun, 4th Jan 2004, 11:13am
Post 19 of 25
Sorry, my post was a little hard to understand if youre new to 3dsmax.
I meant (By Sun) adding a omni light then putting a glow and lens flare on it (render->video post->lens flare. )
Like this: http://www.geocities.com/rmw12342000/final2.jpg
(copy and past in your browser)
Posted: Mon, 5th Jan 2004, 12:36am
Post 20 of 25
What should I do about the other things you mentioned such advanced lighting, etc?
Posted: Wed, 7th Jan 2004, 3:27am
Post 21 of 25
uggh, still can't get it right. The advanced lighting take waaaay too long when rendering so I disabled that, and I still can't get the ligthing correct. Can you post a viewport pic of where the lighting should be?
Posted: Wed, 7th Jan 2004, 4:38am
Post 22 of 25
Apllying filters to your pic will do squat if you don't have the basics down. go to www.3dstudio.com
and do some tutes. You won't get good reults unless you put in the time, and the questions you are asking us here are to broad for simple answers through a forum. So please, go do some tutes. Just do whatever you feel is needed. browse through them and start easy.
Posted: Wed, 7th Jan 2004, 5:16pm
Post 23 of 25
I agree with Sidewinder reading some tutorials about lighting etc, in 3dsmax. They will help alot more.
Posted: Wed, 7th Jan 2004, 5:41pm
Post 24 of 25
Try a motion, I don't know how to use it.
Posted: Wed, 7th Jan 2004, 5:45pm
Post 25 of 25
I made this scene with what I assume were the same meshes (It's not great I know)
(http://scifi3d.theforce.net/details.asp?intGenreID=10&intCatID=30&key=528 and http://scifi3d.theforce.net/details.asp?intGenreID=10&intCatID=11&key=51
No Messing about with textures or lighting (too much).
Here's how I did it:
Import one mesh, Attach all the relevant parts to it (Click one part go to the modify tab and click attach all etc.) Import the other one and repeat the attaching then, keyframe them to how you want then delete any lights on the fighter that make the scene too bright then add motion blur to the ships (Right Click>Properties>Motion blur and then select the button to apply it to the object) Then hopefully it'll look a bit better.
Sorry if this is confusing or if you think the picture above is a bit crap.