epic battle back drop
Posted: Wed, 14th Jan 2004, 10:41pm
Post 1 of 27
id like to see some sort back drop with a HUGE battle going on in the backround, but looping it just right so it still looks good.
Posted: Thu, 15th Jan 2004, 12:08am
Post 2 of 27
And I'd like a trillion dollars...
Honestly, unless you think we're ILM or Weta, we can't afford to make something like that. Unless you want to spend over $18,000...http://www.massivesoftware.com/
EDIT: No, I wasn't being mean. Just sarcastic.
Posted: Thu, 15th Jan 2004, 12:27am
Post 3 of 27
heh damn im going to be made fun of for a long time
well iw as thinking more like ripping something out of a movie, or doing something like in DXM
Posted: Thu, 15th Jan 2004, 12:47am
Post 4 of 27
Well DXM's tons-of-clones battle took like days to make (...weeks?) and since ROTK isn't out on DVD or VHS, we can't grab anything from that.
Posted: Thu, 15th Jan 2004, 6:05am
Post 5 of 27
Even when ROTK is out on DVD, I doubt you'll be seeing any battle scenes ripped from it being hosted on this site, because it ISN'T LEGAL!
Posted: Fri, 16th Jan 2004, 2:33am
Post 6 of 27
Best thing for you to do is film like over 300 sequences of your self and duplicate them each about 3 times and put it in chromy but that would take a really long time and the results probably wount look good.... You may want to try just thinking up something else!
Posted: Fri, 16th Jan 2004, 3:02am
Post 7 of 27
I have it! I have made a few HUGE battle scenes!
Posted: Fri, 16th Jan 2004, 9:16am
Post 8 of 27
errrrr... how ?
If you can afford Massive at 13 years old... with no offense to anyone else here.. but what are you doing here....?
Posted: Fri, 16th Jan 2004, 7:23pm
Post 9 of 27
I believe he was using an old military ploy, called lying.
Posted: Fri, 16th Jan 2004, 7:29pm
Post 10 of 27
Yes I guessed that.
why would you do that ?
Posted: Fri, 16th Jan 2004, 9:31pm
Post 11 of 27
Richard, could we see one of these massive battles?
Because Massive takes time to learn, a lot of it. You also need a motion capture studio and Maya. As well as great skill. So, can you?
Posted: Fri, 16th Jan 2004, 10:47pm
Post 12 of 27
i think hes jus playn
Posted: Fri, 16th Jan 2004, 11:03pm
Post 13 of 27
Posted: Fri, 16th Jan 2004, 11:56pm
Post 14 of 27
Posted: Sun, 18th Jan 2004, 10:44pm
Post 15 of 27
He wasn't too clear...but the "I AM A NERD" signature sort of gave it away.
Posted: Wed, 21st Jan 2004, 10:48am
Post 16 of 27
I remember reading about a technique, where a 2d sprite with character animation was attached to some particles which then were let loose on some terrain with some basic flow parameters, which supposedly makes battle nice and simply... think along the lines of Total War series.. the process is realy simple and you can get a whole bunch of 2d sprites that have different colors and actions and then have them flow accros a land scape in 3d, there are quite a lot of cheap 3d software that have particles with attachable sprites these days. I think they used this technique on some Xena episodes, if I remember. It dosnt work to well for close ups, but I guess with a little field of depth effects you can even create a preaty convincing mass from ground level.
Posted: Mon, 9th Feb 2004, 7:09pm
Post 17 of 27
just gather up a bunch of ppl and make your own. get like 100 ppl and you can make it look like there is alot more ppl then there really is..if you know what youre doing
Posted: Tue, 10th Feb 2004, 1:46am
Post 18 of 27
Getting a hundred peaople is harder than you think.....
Posted: Tue, 10th Feb 2004, 2:26am
Post 19 of 27
It most definately is.
Posted: Sat, 14th Feb 2004, 8:56am
Post 20 of 27
yeah true, but even 20. with the right camera angles you can make it look like there are alot more ppl then there really is. but i guess getting even 20 ppl can be hard..
Posted: Sat, 14th Feb 2004, 1:46pm
Post 21 of 27
How about 3?
Posted: Mon, 26th Apr 2004, 3:31pm
Post 22 of 27
If you have access to 3ds max with Character studio 3.1 or up ( i think) It should have a crowd option. This allows you to animate a large group of bipeds fairly easily. Not sure if you are up for that, but I suppose if you don't want to model a high res human mesh to use you could grab a model from poser or a freebie from the web to use. If the camera was set up just right you could get away with using a low res game model for the anim, and even set up some LOD so that as the camera nears the character the res increases. Okay, I'm going to stop now. I'm rambling.
Posted: Mon, 4th Oct 2004, 10:36pm
Post 23 of 27
or rip a movie from a huge battle in a game say rome total war the history channel did it
Posted: Sat, 1st Jan 2005, 5:18pm
Post 24 of 27
actually the history channel was given the software by the Creative Assembly to use for the program. They choryagraphed all the battles and saved them to use for the show. Reason I know so much- I am a huge total war fan and have been following the series since shogun.
Posted: Sun, 2nd Jan 2005, 2:33pm
Post 25 of 27
FiveIronFrenzy wrote:Go massive!
I have it! I have made a few HUGE battle scenes!
Pirate version? Buy it or use something else...
Posted: Sun, 2nd Jan 2005, 5:35pm
Post 26 of 27
he was um... kidding....
Posted: Tue, 11th Jan 2005, 3:12am
Post 27 of 27
Softimage can do that for $6999