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Lord of The Rings trailer

Posted: Sun, 18th Jan 2004, 3:03pm

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rypcat

Force: 285 | Joined: 17th Nov 2002 | Posts: 115

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This is a trailer I put together from my Lord of the Rings tests.

The audio works best when you listen on headphones or turn the volume up, otherwise the narration is too quiet.

Unfortunately, I am not actually making this movie, but I wanted to show something for my time.

The larger file is quicktime with a divx codec, the smaller file is mpeg-4
More Info
Posted: Sun, 18th Jan 2004, 4:50pm

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b4uask30male

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hmmm

Interesting, it was a huge attempt at this, even I wouldn't have tried that.
I liked some of the idea's, how did you do the high tracking shot ?

music didn't fit very well during the trailer.

Well done though a lot of work went into this.
Posted: Sun, 18th Jan 2004, 6:21pm

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Andreas

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Recreating something as a great trioligy is hard to do, are you even sure you want to do it? You will be compared with the real movies all the time, even here at fxhome! Even I can't help to compare it!

But a matter of fact, I'll try not to!

this looks intresting, you got some nice shoots there, and some bad!
The good stuff was some of the normal shots, the bad was the 3D shots! Im not a god at 3D, and I couldn't make it any better, but If you dont have the knowledge, get it! and then start working on projects like this!
Nice coutumes, you should make them a bit more dirty!
I had problem hearing what you said in the background, try to make better recordings then that!

This was hard to give critism to, some good and some bad! But good job!
Posted: Sun, 18th Jan 2004, 9:05pm

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owen rixon

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Pros:
The fish was really good...cause im guessing it wasnt actually there.....just keyd in. If it wasnt then I feel stupid.
Good costumes (almost spot on(see cons))
Real Bow and Arrow
The actual army was good
Cons: The backgrounds moved about a bit
One actor looked like he was wearing trainers
The speech at the start is too fast
The backgrounds on the 3D stuff was pretty poor. Far too flat and simple. Which is a shame, because if the background had been good the army wouldve looked quite good.
The Frying Pan!!!????
Thats about all
I rekon you could do quite a good job if you spent a bit more time on it.
Posted: Sun, 18th Jan 2004, 9:19pm

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Brettsta

Force: 3385 | Joined: 15th Nov 2003 | Posts: 2114

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I liked it, but there was nothing that made me go, I gotta see that. There was not much that kept me watching it. I would go for better music, because that music was dull and just kept looping. Also, I am not going to whip out headphones to watch this. Try recording the sound better. I didnt hear 1 word. Also I felt sound shouldve been added during the bow and arrow part and a lot to make it more excited. Good job though with it. Looks like a lot of effort was put in.
Posted: Mon, 19th Jan 2004, 1:53am

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wdy

Force: 1700 | Joined: 30th Dec 2002 | Posts: 1258

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Really need to do something about your sound..and the music just didn't seem to suit as a trailor. Also you think it really is the best idea to do Lord of the Rings..if you ask me it would be pretty hard to try a redo it...not bad but you need to take a better look at your product. Liked your costumes, and your 3D work is alright...definately far better than what I can do..but it looks like you have a skill for 3D so maybe just try and pollish it up.
Posted: Mon, 19th Jan 2004, 8:09pm

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tylerw

Force: 399 | Joined: 24th Sep 2003 | Posts: 54

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What 3d app. was used to create the CG scenes? They were pretty good...
Posted: Tue, 20th Jan 2004, 11:47pm

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Merola

Force: 220 | Joined: 24th Jun 2003 | Posts: 115

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hehehe, the "tripod" head you use on your seady cam is the same i use on mine smile
Posted: Wed, 21st Jan 2004, 8:56pm

Post 9 of 16

Rawree

Force: 3250 | Joined: 27th Jun 2002 | Posts: 1925

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owen rixon wrote:

Pros:
The fish was really good...cause im guessing it wasnt actually there.....just keyd in. If it wasnt then I feel stupid.
I was under the impression that they'd just filmed through the glass of a fish tank and put their hand into the tank to get the ring out. Makes a lot more sense than compositing a fish in afterwards.
Posted: Wed, 21st Jan 2004, 11:37pm

Post 10 of 16

rypcat

Force: 285 | Joined: 17th Nov 2002 | Posts: 115

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the fish was actually in the fish tank, and I just filmed through the glass. It was pretty much an accident, but once I saw it, I chose that take over the others.

As to the music, well, I recorded it by placing my camera on top of my piano and playing. There was one take, and as I have never taken piano lessons, and as I actually wrote the music, I think it is pretty good. (the alternative was the overused Requiem for a Dream)

For the high tracking shots I used a 150 meter long rope strung between trees, and my rope-mounted steadycam. The shots weren't that great, but for the most part it was just a test of the capabilities of the steadycam. It didn't help that the temp was around 15°F (-10° C).

For 3D I use Art of Illusion (www.artofillusion.org), a very limited java program (at least for my slow mac), and Terragen (www.planetside.co.uk) for terrain. Both are free, but Art of Illusion cannot contain any minorly complicated objects without freezing, so the army shot took forever to create, and is annoying to modify.

Does anyone know of a good camera-tracking program?
Posted: Wed, 21st Jan 2004, 11:43pm

Post 11 of 16

Merola

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Boujou 2d3
but it costs a fortune
Posted: Thu, 22nd Jan 2004, 4:34am

Post 12 of 16

tylerw

Force: 399 | Joined: 24th Sep 2003 | Posts: 54

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That was a sweet army!
I was wondering if anyone here owns and uses Poser 3 or up. If so, and I'm sure some of you do, does Poser allow you to model your own characters. For instance, if I wanted to create an army, like in the trailer, can I have a lot of characters marching together without having to animate each person? Can the characters carry weapons and wear armor? This would be a great help.

My thanks to whoever answers this!
Posted: Thu, 22nd Jan 2004, 1:25pm

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schmutly

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Camera tracking.....oh the days of icarus....hey.....here's a link where version 2.07 is still up.Its free for personal use and i keep using it as its been taken over by 'The Pixel Farm' and call pttrack.
Anyway its great if you want to matte out a moving object( i.e just like Mokey3) but put in the hours.
Im a 3DMAX man but it'll export the 3d data ect.. to many formats.
It fixes shaky camera tracks too and works a treat.
Chow 4 now from DownUnder

http://www.world3d.hu/letolt.php?show=free&page=1&spp=40

Cheers,
Robbie.
Posted: Thu, 22nd Jan 2004, 4:04pm

Post 14 of 16

Rawree

Force: 3250 | Joined: 27th Jun 2002 | Posts: 1925

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tylerw wrote:

That was a sweet army!
Does Poser allow you to model your own characters. For instance, if I wanted to create an army, like in the trailer, can I have a lot of characters marching together without having to animate each person? Can the characters carry weapons and wear armor? This would be a great help.
!
As far as I know you can modify characters to have you appearance for virtual stunt doubles. For an army its best to download either a fully clothed/armoured soldier or download some armour and apply it to the figure yourself
Posted: Thu, 22nd Jan 2004, 4:39pm

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tylerw

Force: 399 | Joined: 24th Sep 2003 | Posts: 54

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Rawree:

Thanks! Do you know of any sites with armored uruk-hai (or something) for free download in .3ds format? From there I have to animate the army one by one, right?

So, the main question is; can I have more than one 3d character in a scene??!!

To get an animation into live footage, do I render it against a solid blue or black background and key that shot in using chromakey?

Thanks for the help w/ all of these questions! redface biggrin

Last edited Sat, 24th Jan 2004, 1:55am; edited 1 times in total.

Posted: Fri, 23rd Jan 2004, 5:35pm

Post 16 of 16

shadu

Force: 90 | Joined: 25th Apr 2003 | Posts: 345

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Do you have sme plan for your steadycam monted on a rope?

shadu