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A Few CSB Plugins Appear to Be Faulty

Posted: Sat, 24th Jan 2004, 11:48pm

Post 1 of 8

Brettsta

Force: 3385 | Joined: 15th Nov 2003 | Posts: 2114

VisionLab User FXpreset Maker MacOS User

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Rating: +2

I was downloading a few of the CSB plugins from the site and came across a problem with a few, with the same error message.

1. The Max Gore plugin by Schwar(I think). When I unzip this file, it says:
Some data in your Zip file is damaged. The crc is cb3b0b2a but should be 241be57

2. The blast beam plugin, not the cyclops I get the same message.

Can anyone tell me why this is happening? Thanks

Also, when uploaded into AlamDV, I get a script error when I try using it.

Last edited Sat, 24th Jan 2004, 11:58pm; edited 2 times in total.

Posted: Sat, 24th Jan 2004, 11:55pm

Post 2 of 8

malone

Force: 18242 | Joined: 21st Mar 2001 | Posts: 1477

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FXhome Team Member

Hmm, there does appear to be a problem with the max gore zip. I'll have to investigate why this plugin has become corrupted. I cant find any problems with the laser plugins tho, could you post a link to the right one
Posted: Sat, 24th Jan 2004, 11:55pm

Post 3 of 8

Brettsta

Force: 3385 | Joined: 15th Nov 2003 | Posts: 2114

VisionLab User FXpreset Maker MacOS User

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Here http://fxhome.com/alamdv2/plugins/info_cache/plugin48.html

Do you know what that message could mean?
Posted: Sun, 25th Jan 2004, 12:04am

Post 4 of 8

malone

Force: 18242 | Joined: 21st Mar 2001 | Posts: 1477

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FXhome Team Member

I can confirm that plugin also has a similar problem. The message means that the file in the zip has changed or become corrupted somehow. I dont seem to have a working copy so I cant find out what exactly has changed.

Unfortunatly if theres a CRC error then that file wont unzip properly, which means the plugin wont be usable. I'll will have to take them down for now and hope we can replace it with a working version later
Posted: Sun, 25th Jan 2004, 12:22am

Post 5 of 8

Brettsta

Force: 3385 | Joined: 15th Nov 2003 | Posts: 2114

VisionLab User FXpreset Maker MacOS User

Gold Member

I was able to get the pics out of the max gore and redid it. Ill submit it in a second.
Posted: Wed, 28th Jan 2004, 9:48pm

Post 6 of 8

Tony Montana

Force: 200 | Joined: 22nd Jan 2004 | Posts: 1

Gold Member

Images #42 and 80 are corrupted ones in the blastbeam plugin. If you delete these images then unzip the folder it will work properly. The removal does not seem to have an impact on the animation.
Posted: Wed, 28th Jan 2004, 9:51pm

Post 7 of 8

Brettsta

Force: 3385 | Joined: 15th Nov 2003 | Posts: 2114

VisionLab User FXpreset Maker MacOS User

Gold Member

Well, Malone seems to have fixed the blast beam plugin, so thats all good. I submitted the max gore plugin but it hasnt been accepted yet although my other plugins have been that I submitted the same time. I didnt get an email or anything either so im not sure whats up with that. I found another corrupted plugin. Its in another post.
Posted: Fri, 30th Jan 2004, 1:05pm

Post 8 of 8

malone

Force: 18242 | Joined: 21st Mar 2001 | Posts: 1477

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FXhome Team Member

I have been through all the plugins and found a few more corrupted ones. I have fixed the ones that I had backups of, but I dont seem to have working versions of the following plugins;

Star_Gate_Power_Up.zip.
Smokin_2.zip.
Flame_Flicker.zip.
Flubber_Stills.zip.
Missile_Rain.zip.
Puff_Of_Magic_Smoke.zip.

If anyone has the original versions of these plugins could you mail them to me ( malone@fxhome.com ) and ill get them back on the site.

Brettsta: I appreciate your efforts to try and fix the plugins, but I think it'd be much better if we could find the originals rather than simply removing broken frames.