Loop and animation questions re plugins
Posted: Sat, 31st Jan 2004, 12:27am
Post 1 of 17
I am brand new to Alam. I did a search and couldn't find an answer. I apologize if this is stupid but:
I keep seeing references to a plug in being loop(able). How do you do that?
One of my friends in another forum, using Alam had a huge rock fall and crush someone on a bench. A huge splat of blood surrounded it. How was this done?
Posted: Sat, 31st Jan 2004, 12:36am
Post 2 of 17
Well, a plug in being loopable just means that if you play it over again it will look smooth. To loop something, you simply put the effect over again at the end of it before.
Posted: Sat, 31st Jan 2004, 12:47am
Post 3 of 17
rickblackmon wrote:One of my friends in another forum, using Alam had a huge rock fall and crush someone on a bench. A huge splat of blood surrounded it. How was this done?
Ask your friend.
Actually, I'm not sure exactly what you are asking, but to move a plugin across the screen, you will have to use keyframes. Put the plugin where you want for the first frame, go to the last frame you want it to move, and then move it. You'll see a little star in the timeline, and Alamdv will interpolate the frames in between.
Posted: Sat, 31st Jan 2004, 1:47am
Post 4 of 17
thanks for the answer about loop. I sort of thought it was done that way.
The other question, I was wondering if you could make the anvil or rock fall (vertically). There is a commercial running currently that has a guy come out of his house and he gets zapped by a laser, a little further down the sidewalk a piano falls on him and there is just a splotch where he was.
Posted: Sat, 31st Jan 2004, 1:56am
Post 5 of 17
Well, to make the rock fall vertically, just use keyframes, but to do the splotch (I'm assuming you want the person really squished up), you'd have to make a plugin. It's not too hard, just take a frame from the video, surround the actor with black in a picture editing program, and then squish the plugin up in Alamdv.
If you're having any additional problems with Alamdv, I recommend watching Tarn's Tutorials.http://fxhome.com/alamdv2/tutorials.html
Posted: Sat, 31st Jan 2004, 2:39am
Post 6 of 17
I did watch all of them several times. The information didn't come across clearly. I wish there was a printout of the procedures but I suspect those with a talent for creating such would find it easy. I am not and I do not. I do appreciate the replies.
This is a link to the Squished effect I was talking about:http://www.sonotthedrama.net/squished-bear.wmv
Posted: Sat, 31st Jan 2004, 3:31am
Post 7 of 17
Ok, that shouldn't be too hard to do. All you have to do is keyframe the rock to move down, keyframe the blood splatter to go down a bit, and put the pool of blood on the ground beneath everything.
Have you been able to put plugins on your video and manipulate them in the timeline? Basically, all you have to do to get it to move is to go to the first frame and put the rock plugin at the top of the screen. Then go to the frame you want the rock to land on the ground, and then move the rock down so that it's covering the person. It will automatically be animated in between. Do the same thing with the blood splats. Then, to get the blood pool beneath the rock, just put it lower in the timeline than the other two plugins, and it will be beneath them.
Sorry if this didn't help, I'm having trouble understanding exactly what you are asking (to me it seems like Alamdv is pretty easy to use).
Posted: Sat, 31st Jan 2004, 4:26am
Post 8 of 17
To loop you dont put the file at the end of the next. YUou right click the blue line and drag it. Then, you left click the span bar to the desired length. CHeck out the manual too for more info.
Posted: Sat, 31st Jan 2004, 4:11pm
Post 9 of 17
Thanks for the response. I didn't realize that "tweening" would work vertically as well as horrizontally. I appreciate the response and the patience.
Posted: Sat, 31st Jan 2004, 6:27pm
Post 10 of 17
And even diagonally too!
Posted: Sat, 31st Jan 2004, 6:31pm
Post 11 of 17
Posted: Sat, 31st Jan 2004, 6:31pm
Post 12 of 17
I think there is a printout. Go to start/promgrams/alamdv2/manual.
there should be a manual for alamdv there.
Posted: Sat, 31st Jan 2004, 6:34pm
Post 13 of 17
That bear thing is funny hah. That mustve been done in the last few days, cuz the rock plugin is a new addition! All that was was a tweened rock coming down, followed by what looks like the leaky meat plugin being tweened to get bigger.
Posted: Sat, 31st Jan 2004, 6:37pm
Post 14 of 17
I also saw a few gas blood explosions in there, right before the blood splatter.
Posted: Sat, 31st Jan 2004, 7:02pm
Post 15 of 17
Yeah, but I'm going to have to pull it...
It was originally posted some place more... Private and secluded...
It's footage from a particularly annoying client. Also (or maybe "because"), this client is kinda touchy. Her beloved character getting squished whilst sitting on a bench - that would be one displeased client.
It was the first thing I did with AlamDV - and the reason those two plugins exist.
I'll make your darned piano next, Rick.
Posted: Sat, 31st Jan 2004, 7:39pm
Post 16 of 17
Tweening works any way, up, down, sideways, diagonal, or even a mix of them. It is how lightsabers are animated, the image of it is tweened to stay on top of the plastic blade from the video.
Posted: Sat, 31st Jan 2004, 10:05pm
Post 17 of 17
Yup. Technically: It means "inbetween-ing" - where the software is computing the frames that are inbetween your "key" points.
You put an object in one place, that's a key point in the shot. Then some time later, you put the object in a different place.
Based on the length of that time, you're telling the computer to move the object linearly between the two points such that it's an equal amount of movement from one frame to the next.
Classic cellular animation... See also "onion skinning"