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suggestion

Posted: Thu, 26th Feb 2004, 9:21pm

Post 1 of 3

fertesz

Force: 1765 | Joined: 25th Apr 2003 | Posts: 470

VisionLab User VideoWrap User FXhome Movie Maker Windows User

Gold Member

Don't know if you'll agree with me, but why make plugins which 'travel', for example from one corner to another, or similar? I mean, it's easier to use them, if they're static, only look as if they were moving, so you can choose exact route yourself.
Any opinions?
Posted: Thu, 26th Feb 2004, 9:24pm

Post 2 of 3

pboniface

Force: 2335 | Joined: 3rd Sep 2003 | Posts: 366

VisionLab User Windows User

Gold Member

Unless the movement is required in X,Y and Z axis then this is a good suggestion. saves on download time to take a huuuge file of 100 frames or so when ALAMDV can add movement in at least 2 axis, and generally, just shrinking the plugin can give an impression of the third.
Posted: Thu, 26th Feb 2004, 10:12pm

Post 3 of 3

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker MacOS User

SuperUser

if the plug-in involves a 3d model moving on multiple axes, then the animation is kind of required. If you used a still frame in Alam, then as it is animated it would be easy to see that it was a 2d render of a 3d object. In some cases, you are entirely correct: if you have a ship flying straight across your screen, a still frame wil do the job just as well. But generally the reason for animated plug-ins is that as the object moves, the angle of viewing changes as well, and you need the 3d properties of the model for it to look right.