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Warlord vs Lee (TEST Sequence)

Posted: Mon, 1st Mar 2004, 11:35am

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RudyPicardo

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NEW: UPDATED FINAL VERSION

CLOSE-QUARTERS GUN BATTLE (with "better" ending")

As stated above, I have both the TEST Sequence and Final Sequence posted here. I'll also be putting up a my first attempt at a trailer for the final video in early April.

As usual, I would appreciate any suggestions for the sequence and trailer, in addition to comments. Hopefully you can see a progression/improvement between the two versions, as I did my best to use the suggestions in previous posts.

GOOD EXAMPLES:
1) Consider inserting footage where a bullet hits the glass door or window to improve continuity of the fight scene.
2) Only use the Plug-In "Cinematic Muzzle Flash" for 1-3 frames after the gun goes off.

SPECIAL THANKS:
Rupert Alfiler & Adam Osburn for choreographing the fight sequence.
John Irwin for introducing me to AlamDV.
Lord Sollthar for setting the example of helping novices in the field of SFX editing.
The CSB Digital Staff for making a truly exceptioinal and indispensable program.


More Info
Posted: Mon, 1st Mar 2004, 1:47pm

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ssjaaron

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man i loved that! I know it was a test, but you guys have nice fight scenes. i do alot of fights scenes and backfips off the wall but that was freaking bad. you should make a full length movie, it would be one of my favorites.
peace out
Keep it Up! and make a movie! wink
Posted: Mon, 1st Mar 2004, 2:04pm

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Xcession

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As one of the few people on the planet who actually enjoyed Equilibrium...i found this test totally awesome.


[/me waits as everyone parses that for snipes and sarcasm]


Really, i did think that was good.

My only misgivings about it, are the fact that you used exactly the same sound effect for every gunshot, and pretty much exactly the same muzzle flash shape similarly. Other than this, the lighting was somewhat dodgy, and although it was a test, for action of that type to go on for so long, meant that by about 2/3 of the way through, it was getting samey and boring. The spark was lost.

That test could have benefited from some better sound effects - such as gunmetal clanking against gunmetal, some 'wiffle' sound effects as people's arms and things move at bruce-lee speeds, etc.

Closer and more varied camera angles would have been good too. This would have probably helped on the boredom front too (as explained above). Being able to see so much of the blocks and shots, is like seeing full frontal nudity of a hawt female actress in a non-porn film - of course you *want* to see it, but the tantalisation of not, is better than actually seeing it. Similarly with filming hand to hand combat:- NOT seeing it all, and just hearing a combination of blocks, snaps, swipes, shots...all in a blur of arms...is far more intense a viewing experience.
Posted: Mon, 1st Mar 2004, 3:23pm

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Pooky

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That was really good!

I agree with what xcession said, and maybe you could try digitally seeding it up a bit (not something like 200% faster, I mean like 125% or something like that).

For swoosh and hit sounds, look here. Every time one of the people swing their arms fast, put a swoosh sound, and when their arms make contact, put a hit sound. Trust me, it makes it sound so much cooler.
Posted: Tue, 2nd Mar 2004, 2:50am

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RudyPicardo

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Thanks for those who took time to look at this. I tried to add some additional foley sound effects (i.e. bullet whooshes and block/grabs).

As far as the final kill scene: It really sucks and I don't plan on keeping it. I needed a way to end the scene so I just arbitrarily put it in. I actually plan to try to use a finishing move based on Lord Sollthar's "The Test"

Xcession is correct that I need to add some close-up action. Any suggestions on how tight I should frame the shot?

Keep the constructive suggestions coming!



Thanks to Pooky for allowing me to download and use his sound effects

Last edited Tue, 2nd Mar 2004, 4:21am; edited 1 times in total.

Posted: Tue, 2nd Mar 2004, 2:55am

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Pooky

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No problem!

Now it sounds a lot better, however, maybe make the swoosh sounds a little louder at some points. Apart from that, it's great!
Posted: Tue, 2nd Mar 2004, 3:20am

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sidewinder

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Rating: +2

The single thing you could do to elevate this to the level of totally awesome:

Move the camera far away, zoom it in, and then circle the actors with it. Taking care to repeat the action with a variety of shots, such as very close (use sparingly, but use nonetheless), close (chest up, both actors fit in shot, might only be possible from over-the-shoulder perspectives), and medium (when you want a side angle). Then repeat the action with a hand-held camera that is closely following the action, but at the same time, not being too shaky. Never use a long shot. If you mix these two together, you will give a much greater thrill to the audience, even though the fight really hasn't changed much.

And avoid 180 degree cuts. +1 if I'm right.
Posted: Tue, 2nd Mar 2004, 3:34am

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Coureur de Bois

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sidewinder wrote:


And avoid 180 degree cuts. +1 if I'm right.
You're right.
Posted: Tue, 2nd Mar 2004, 3:51am

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RudyPicardo

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Sidewinder:

You're definitely right. I just learned about the 180 rule in action sequences. I'm quite embarassed. I had to get different angles in a short amount of time. I just wasn't thinking.

Definitely +1 for you.

I was hoping you could clarify your suggestion:

sidewinder wrote:


Move the camera far away, zoom it in, and then circle the actors with it.
1) Sounds like you want me to have a wide angle. How wide is wide?

2) Did you want me to perform dolly/truck movements to zoom in, or use the zoom function in the camera?

3) Please explain "circle the actors with it" I don't have a dolly/track and don't have the finances to purchase them. I tried to use different angles b/c I constantly have very shaky shots if I move the camera too much. I am aware of the cheaper versions of steady cams you can make, but I don't have the time to make one. Any suggestions?

I am honored that someone who has made such excellent films such as Metal Gear Redux, DXM, and the Fool Skool series took the time to watch my simple test.


Keep those suggestions coming!

Last edited Tue, 2nd Mar 2004, 4:20am; edited 1 times in total.

Posted: Tue, 2nd Mar 2004, 4:07am

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Hybrid-Halo

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Before I go any further... I'm a big fan of equilibrium.

I think your test is great thought it's obvious that your actors are repeating a rehearsed set of moves (your editing hides this extremely well to the most part). When you finally get round to putting this into a full length project I'd suggest telling your actors to learn the set moves or get punched if they forget to block, it sounds more brutal than it is. wink

Very cool though, top stuff.
Posted: Tue, 2nd Mar 2004, 9:59am

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RudyPicardo

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Hybrid-Halo wrote:


I think your test is great thought it's obvious that your actors are repeating a rehearsed set of moves (your editing hides this extremely well to the most part).
My thanks for your comment about being well edited. I agree with you 110% Rupert (The guy in the red) choreographed half the sequence in about 10 minutes prior to shooting; we only used the movie Equilibrium as a point of inspiration. Since I have ZERO martial arts experience, half the time I was just trying to remember the moves. Hence the amateur look.

I apologize for the links being temporarily down. I made some of the sound changes users Pooky and Xcession suggested. However, I saved over the changes and kept the same name. I figured if I just kept the link the same, there wouldn't be any problems. In the future I'll be sure to rename the new versions and follow better protocol.

I'm totally shocked and humbled that this was even considered in the Gold Users Top 10. This is just a test sequence. I only thought completed movies/trailers earned the right to be on there.

My thanks for those users who took the time to rate it. And keep those suggestions coming! I value the advice more than the ratings!
Posted: Tue, 2nd Mar 2004, 9:00pm

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sidewinder

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sidewinder (previously)wrote:

Move the camera far away, zoom it in, and then circle the actors with it.


1) Sounds like you want me to have a wide angle. How wide is wide?
What I mean is this:

Before recording, have the camera far away, but zoomed in, so it's still a somewhat close angle. This will do two things: create an out-of-focuse background, and it will compress the depth of the scene, making it seem like the actors are closer together.

2) Did you want me to perform dolly/truck movements to zoom in, or use the zoom function in the camera?
The camera is already zoomed in, for the reasons stated above, and it will also provide an even more impressive shot...

3) Please explain "circle the actors with it"
...If you have the camera moving around the actors, but always centered on them. With the camera zoomed in on the actors, the background will become motion blurred, while the actors remain clear, giving a nice sense of motion. This is the feel that they try to achieve in anime shows with the crazy backgrounds.

In order to get a smooth, but quick ride around the actors, have someone sit on an office chair, or a bike, while someone else pushes them. This means that the fight won't be able to take place in cramped space.

Keep in mind that not every shot should contain so much camera motion. You should do far, zoome-in shots, with a fast-moving camera, and closer, slower moving shots for a nice variety.

One more thing: Have very fast editing, cutting afte one or two hits, if possible, but make sure it flows, and that you have enough angles. It takes a lot of time to get enough angles for a good fight scene.


I am honored that someone who has made such excellent films such as Metal Gear Redux, DXM, and the Fool Skool series took the time to watch my simple test.
aw, shucks. redface
Posted: Tue, 2nd Mar 2004, 10:54pm

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Ernie

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Hm, that reminds me of the fight sequence at the end of Equilibrium. I would suggest increasing the camera speed, but I assume you couldn't do that because it wouldn't match the 'Tea House' music from Reloaded, so I'de say get a copy of that music, then get the 'whooshing' effects I guess you could call them, and piece it together yourself.
Posted: Tue, 2nd Mar 2004, 11:03pm

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Solid Snake

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i liked that,
only thing i'd suggest is that you use EVEN QUICKER cuts, i thought they were fair enough, but for that COOL, BREAKNECK KUNG FU fight, you need EVEN QUICKER THAN LIGHTNING cuts
other than that i liked it

that has also inspired me for a fight scene in y first feature film i am writing the script for, i liked that style, kung fu WITH guns blazing at the same time. Is it ok if i use that style? you wont go mad will you mr director person?
Posted: Wed, 3rd Mar 2004, 12:32am

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PalmTreeLTD

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wow that was freaking awesome. i really liked that. i agree with solid snake about the quicker cuts and stuff. but yeah. very cool.

as for the closeups and how to frame them, i think that you should stick to the rule of thirds and frame your actors right on the dividing lines. but for the closeups, only have one actor in the shot, not both.

but that's really it from me.

lata

~Rob
Posted: Wed, 3rd Mar 2004, 1:48am

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jetaimaster

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interesting
i can definitely see a parody of this
Posted: Wed, 3rd Mar 2004, 2:41am

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RudyPicardo

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Solid Snake wrote:

i liked that,
only thing i'd suggest is that you use EVEN QUICKER cuts.

That has also inspired me for a fight scene in y first feature film i am writing the script for, i liked that style, kung fu WITH guns blazing at the same time. Is it ok if i use that style? you wont go mad will you mr director person?
Ha ha, Mr Director person? Rudy is fine, Sir Solid Snake wink

Unfortunately I cannot take any credit for the scene itself. As many experienced movie-goers have stated in previous posts, this was really inspired from the movie Equilibrium. As the editor and director, I don't even care if you copy the sequence completely. I actually expect people to do as well of a job, if not better, than my test sequence.

I'm still a pure novice when it comes to action films, so I'll be sure to try to use tighter close ups, rule of thirds, limited usage of the 180 degree-rule, etc. I also plan to cut to a few destruction of property shots (heh, heh).

If anyone has the chance, can people make suggestions on any additional AlamDV effects I should use or how to improve the sound even more? Pooky and Xcession made some excellent suggestions, but I'm sure I can make additional improvements.

My thanks for all the constructive criticism. I take everyone's comments (whether stated once, or 1000 times) with complete sincerity.
Posted: Wed, 3rd Mar 2004, 1:03pm

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Pooky

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You could make your muzzle flashes look a lot better by overlaying an orange lightbulb on top of it and adding the breath vapour plug-in after it. It makes it look 10x better.
Posted: Wed, 3rd Mar 2004, 5:15pm

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Solid Snake

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i think the muzzle flashes were great they were perfect sized, but it is tricky to do lighting sequences for it...
*gives a nod to the chromonator
biggrin it's really good

also,
sorry RUDY,
and i aint seen equilibrium, it has christian bale in it, os i aint really bothered with it
Posted: Wed, 3rd Mar 2004, 5:35pm

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RudyPicardo

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Pooky and Solid Snake

pooky wrote:

You could make your muzzle flashes look a lot better by overlaying an orange lightbulb on top of it and adding the breath vapour plug-in after it. It makes it look 10x better.
That's the second time someone has suggested using the breath vapour plug-in. I think its a good idea, and will be sure to use it. Any suggestions if I should use it on every gun shot and the level of transparency?

I didn't use the orange light bulb plug-in, rather a white one, which I did use at every gun shot. Any ideas on which one would look better?

Solid Snake wrote:


also, sorry RUDY, and i aint seen equilibrium, it has christian bale in it, os i aint really bothered with it
I'll admit its not the best movie ever made. However, the end sequence, should you try to emulate it as I did, is worth looking at.

I'll give a whopping 1 FORCE Point to the next constructive post. And it has to be original or improving on a previous post.

Sorry, I don't have that much to give around, but everyone's suggestions have been AWESOME. biggrin As I get ready to do my filming, I'll do my best to use everyone's suggestions
Posted: Wed, 3rd Mar 2004, 5:56pm

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Aculag

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You know, if you're going to use a breath vapour plugin, DON'T do it for every muzzle flash. Do it once or twice. If you continuously put them on, it's going to get extremely distracting.
Posted: Wed, 3rd Mar 2004, 9:34pm

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Pooky

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Rating: -1

I am not sure about this, but maybe you could experiment with both of the colors, white and orange. I'm not sure if it would look good but you could try. Generally, an orange lightbulb looks better though because... well... muzzle flashes are orange biggrin.

EDIT: Why a -1?

Last edited Fri, 12th Mar 2004, 1:43am; edited 1 times in total.

Posted: Wed, 3rd Mar 2004, 11:37pm

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Brettsta

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RudyPicardo wrote:


I'll give a whopping 1 FORCE Point to the next constructive post. And it has to be original or improving on a previous post.
Dont forget this guy



Gives 10 force without wasting yours!!
Posted: Thu, 4th Mar 2004, 12:30am

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Waser

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heh looks like ooba and I are the only ones who thought this was really lame.

Why I didn't like it:

It isn't anything original. that is just the fight from equilibrium
I always thought the fight in equilibrium was lame anyway
The blood effect was bad (but it always is in anymovie)
and at the end, you see the guy smiling and just walking, instead of dying.

for some reason I have an inkling im gonna get flamed for this.
Posted: Thu, 4th Mar 2004, 12:36am

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Aculag

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I must not have seen the whole thing... Maybe it didn't download all the way or something. I thought it just ended mid fight. I never saw anyone get shot or anything...
Posted: Thu, 4th Mar 2004, 2:53am

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RudyPicardo

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Waser wrote:


for some reason I have an inkling im gonna get flamed for this.

Brettsta wrote:


Dont forget this guy

Gives 10 force without wasting yours!!
Gentlemen.

I indicated in previous posts how horrible the ending was. The ending in the final edit plans to be shot differently. I was only looking for suggestions for the rest of the fight.

As far as originality, it was inspired by Equilibrium, so its definitely not an original idea. However, we didn't copy the moves, as it my choreographer put it together 10 minutes prior to shooting, hence the "amateur look" and the poor ending; and hence the name Test Sequence tard (ha ha).


Brettsta - I considered giving sidewinder and a few other users this "rate-up," however those ratings are usually given when the information can be used in external contexts, that is, movies outside of mine. I felt that all this great information I've been getting would only apply to movies shot exactly like mine. My judgement was that I didn't think it had a community appeal OR this was advice already given to other users. I hope that makes sense.

Waser - No worries about getting flammed at all! You gave it a low rating, but gave me honest reasons why, and therefore points to improve upon.

I only get concerned when there I'm given no suggestions for opportunites to improve.
Posted: Thu, 4th Mar 2004, 3:29am

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Waser

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RudyPicardo, you are awesome. Yeah, sorry for not reading about the ending, I just replied right after watcing it.

EDIT: id give you force but I can't sad
Posted: Thu, 4th Mar 2004, 4:38am

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masta oooba

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Well I am able to identify that it was a test and therefor did not need a death at the end. The fighting, muzzle flashes and blood were all that mattered.
However, I did think that the fighting style was plain bad. Not that I enjoy films where action is the only thing to offer anyway. But It looked so..........what's the word I'm looking for here...........bad, and it wasnt origional like Waser said.
I don't really know how to help you on this one, which is why I gave it such a low rating. I can't help you because films that are just action are meaningless and dull. Unless of course, the film itself is trying to express that films with only action are meaningless and dull.
Try to add something other than action and death, in your films. Even top paid directors like John Woo have no sense of filmmaking. See what I'm saying? Low or extremely high budget, film must not develope into gastly trash. That is the only real advice I could ever give you.

PS. Thanks for at least making films and bonus: using a tripod!
Posted: Thu, 4th Mar 2004, 5:01am

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RudyPicardo

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masta oooba wrote:


I can't help you because films that are just action are meaningless and dull. Unless of course, the film itself is trying to express that films with only action are meaningless and dull.
Try to add something other than action and death, in your films. Even top paid directors like John Woo have no sense of filmmaking. See what I'm saying? Low or extremely high budget, film must not develope into gastly trash. That is the only real advice I could ever give you.
Its good to know why you gave it a low rating. And I agree with you that there was no content other than the fighting.

I do want to say that this was both a test (which you acknowledged) AND a sequence. Thus, it was not a complete film, more just a part of the final product. To be quite honest, if everyone sees the final edit once its finished, I don't believe it will even got a 2 out of 5, as my writing skills are terrible.

The purpose of my submission was to get suggestions on how to improve the action sequence itself (i.e. the usage of AlamDV effects and sound). I was hoping I made it clear on my title post. And it appeared to be clear by the amount of constructive feedback I was getting.

Apparently, I wasn't clear enough. My apologies. redface I hope I didn't waste your time looking for content in my simple 34 second sequence. Rest assured that content, other than action, is intended for the final 5 minute movie.


Keep those constructive comments coming, people! biggrin I am humbled that this simple test has recieved any attention at all.

PS ~ Don't watch my other submission, you'll be dissappointed. tard ha ha!
Posted: Thu, 4th Mar 2004, 5:39am

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masta oooba

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Haha it takes a very honest man to admit to something like that. Writing is perhaps something I could help you with though.
Actually, with the action sequences, maybe I can help you with something. I noticed that the actors have no expression (which I know is hard, I am not a good actor, infact I am the opposite) but try to put expressions into the gun fights perhaps. When you watch an Akira Kurosawa film, or even a John Woo film, the action sequences are intense because of the expression and feelings represented through the acting.

Other then that, really, I thought that the muzzle flashes looked good. And the fighting was very much well orchistrated. No suggestions there.
Posted: Thu, 4th Mar 2004, 7:45am

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Bryce007

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I dont know if someone already said this, but try cutting right when the muzzle is about to end, it looks better and the sound then doubles as a transition sound effect. as it is now, its pretty alright.
Posted: Thu, 4th Mar 2004, 9:49am

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RudyPicardo

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Bryce007 wrote:

I dont know if someone already said this, but try cutting right when the muzzle is about to end, it looks better and the sound then doubles as a transition sound effect. as it is now, its pretty alright.
Bryce007 - That's an interesting suggestion. Many of the users have suggested quicker cuts. User sidewinder, known in the fxhome community for making solid films, suggested making cuts after 2 hits, giving me a visual cue when to edit.

However, you give me another interesting possibility on how to edit this sequence by having BOTH a visual AND an audio cue.

Intriguing...and a original post smile

My thanks for yet another valuable suggestion from another, user Bryce007
Posted: Thu, 4th Mar 2004, 2:30pm

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kotram

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btw , what is a 180 degree cut ?
is it like u have a on the left and B on the right in one scene and after the next cut ..a is on the right and b on the left ?
thanks
Posted: Thu, 4th Mar 2004, 2:34pm

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Pooky

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Yup that's it.

There is one of those in Revolutions when Neo and Smith run at each other and punch each other in the face.
Posted: Thu, 4th Mar 2004, 4:17pm

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Pooky

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I've just noticed something. Near the end, you see three times the same moves but from different angles. That's a really cool trick for making fight sequences longer!
Posted: Thu, 4th Mar 2004, 6:43pm

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RudyPicardo

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kotram wrote:

btw , what is a 180 degree cut ?
is it like u have a on the left and B on the right in one scene and after the next cut ..a is on the right and b on the left ?
thanks
Kotram - As user pooky stated, this is correct. In general you don't want to go past this 180 degree for your camera cuts, as it tends to confuse the viewer. I don't think this is a "written in stone" rule, more a guideline that you should follow. I believe action sequences in Gladiator broke this rule on occaision.

One of the best ways to see if breaking the rule is confusing is to just watch it naturally as a viewer, rather than a critic See if you get confused who is positioned where. I found that doing that, I confused myself a few times. tard Suggestions in previous posts have given me some ideas to improve upon this.

pooky wrote:

I've just noticed something. Near the end, you see three times the same moves but from different angles. That's a really cool trick for making fight sequences longer!
Pooky - Ha ha, you caught me! Yeah, there were four elements in this fight sequence. My final sequence is supposed to contain 5-7. I knew we weren't going to have long to shoot it so each of the 4 elements we taped end with both of us pointing our guns toward each other. We shot at 3 or 4 different angles

During editing, I used the different angles, and the fact that we always ended up with our guns pointing at each other as a transition point. I think if you play it a bit slower, you should be able to see that the cuts were not as "smooth" as I would have liked it. But I knew that was already a weakness, which is why I posted the test sequence in the first place. biggrin

I hope you don't think less of me for using a few editing tricks neutral
Posted: Thu, 4th Mar 2004, 7:47pm

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Pooky

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Heh, actually I think more of you smile
Posted: Fri, 5th Mar 2004, 2:19am

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masta oooba

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Yes I also caught that you used the same shot more than once from a different angle, but only twice instead of three times. Very good use of editing.
The muzzle flashes look good. The editing looks good. Like I said there are not much suggestions to even give.
Posted: Sun, 7th Mar 2004, 11:42pm

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sidewinder

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Oh, don't use the breath vapor plug-in, and don't use orange lights. The muzzle flashes looked fine the way they were. Any more, and it just looks fake.

The one thing you could do to make it look better is to brighten your scene, either by changing camera settings to let in more light, or use some nice lights when you film. It really depends on how much time you have.
Posted: Mon, 8th Mar 2004, 3:10am

Post 40 of 58

RudyPicardo

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sidewinder wrote:

Oh, don't use the breath vapor plug-in, and don't use orange lights. The muzzle flashes looked fine the way they were. Any more, and it just looks fake.
My thanks for these suggestions. Are you saying that I shouldn't use the breath vapor plug-in and use another? OR should I avoid any smoke effects period?

I may experiment with both orange, yellow, and the white (at different transparencies) to see what seems to work well. I think the appropriate color for the muzzle flash may just depend on the lighting of the scene during filming.

I sent you a PM regarding my "final production." I hope you recieved it. I filmed it at dusk/evening to try to improve the lighting issue that you discussed in the last post. As I was a primary antagonist during filming, it was hard to judge if the cinematography was good enough. However, I did experiment with a dolly/tripod combination. It wasn't great as I was on a carpet, but I think most of my shots were improved compared to this particular test sequence.

I am thankful for your kindness in giving more suggestions.
Posted: Sun, 14th Mar 2004, 4:16pm

Post 41 of 58

RudyPicardo

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TO ALL VIEWERS

My thanks for all the helpful advice and the fact that people are still downloading this TEST sequence. If you saw how crappy my first submission "The Matrix Rejected" was, you would understand how befuddled and humbled I am that people think that this is worth watching.

This sequence, along with "The Matrix Rejected" were simply case studies for a final video, which I shot 1 week ago. Filming of the final shooting of the video has gone well, and I have done my best to use everyone suggestions.

The final video plans to be shown in conjunction with a live step performance; the entire performance is part of an annual step competition here in Blacksburg, Virginia. The crowd usually brings 800-1000 people. Now you know why I wanted the suggestions. I know they will show me no mercy if it sucked.

Believe me that your suggestions will make the final video look incredible, as its something that I don't think anyone here has seen.

It will be a long time before I try doing any more Matrix inspired films (although I still have a Matrix project on hold). To be honest, I'm somewhat tired of the genre and would like to experiment with other film types where I can use Chromantor and other plug-ins.

I DO NOT plan on putting the final video on the fxhome community for several reasons, including the fact that I'm on contract not to release it publicly until April 10th. However, if you are interested in seeing what current drafts look like, please send me a PM


Again my thanks!
Posted: Thu, 25th Mar 2004, 5:49pm

Post 42 of 58

RudyPicardo

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ALL VIEWERS:

Although I'm not technically allowed to put the final video in the public, I noticed that the organization did NOT say anything about putting up a portion of the final video. As such, I've added the FINAL EDITED SEQUENCE, entitled Phenom vs. Lee

(NOTE: I used the word Sequence, not film, as even this final version is only part of the entire project).

In case the files don't get placed on the fxhome site in before it is removed from the top 10 you can go here:
http://filebox.vt.edu/users/rwp93/Movie%20Projects/PhenomvsLee01.mov
http://filebox.vt.edu/users/rwp93/Movie%20Projects/PhenomvsLee01.wmv

It was important to see the benefit of good criticism, in lieu of my recent "essay" on another FXHome movie. You should see some drastic differences from the TEST and the final sequence.

My thanks to all those users who gave their constructive criticism. I hope I honored all of you by this final sequence.
Posted: Tue, 30th Mar 2004, 2:10am

Post 43 of 58

mausbaer

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Nice work. I like the choreography. biggrin
Posted: Thu, 1st Apr 2004, 6:15am

Post 44 of 58

Dimbus

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Very well done but a shameless rip off of the final fight scene in the movie equilibrium.
Posted: Thu, 1st Apr 2004, 1:13pm

Post 45 of 58

RudyPicardo

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Dimbus wrote:

Very well done but a shameless rip off of the final fight scene in the movie equilibrium.
Yeah you got me. As stated in previous posts, it was inspired by the movie Equilibrium. There was no genre listed in the FXHome community that states "Equilibrium Inspired Film" Although, I would hesitate to call it a rip off, since my fight choreographer only watched the movie once to get a feel for what we wanted to do. From there, he choreographed the scene.

But yes, you are correct. As other users and movie watchers have noted, the scene was inspired by "Equilibrium." The final knock-out scene was also inspired by Sollthar's "The Test"

Sorry if you were looking for something original. I'm still learning how to make films so the best thing I can do is try to emulate other movies. In that, I can't call my effort 100% shamless wink
Posted: Tue, 6th Apr 2004, 4:00pm

Post 46 of 58

grid001

Force: 0 | Joined: 25th Mar 2004 | Posts: 1

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RudyPicardo, as a student filmmaker myself, I congratulate on your action sequence. Great use of John Woo and Equilibrium hand to gun combat! Cant wait to see more of your work.

My co-director and I are making the 2nd installment for our "The Contract" (http://www.digitalfusions.com) Series films this summer, and will feature a hand to hand combat sequence (which was filmed back in February). I still cant decide if I should include that in the film or release it as a short.

Great job once again!
Posted: Tue, 6th Apr 2004, 4:24pm

Post 47 of 58

RudyPicardo

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grid001 wrote:

Great use of John Woo and Equilibrium hand to gun combat! Cant wait to see more of your work.
My co-director and I are making the 2nd installment for our "The Contract" (http://www.digitalfusions.com) Series films this summer, and will feature a hand to hand combat sequence (which was filmed back in February). I still cant decide if I should include that in the film or release it as a short.
User Grid001

Thanks for your kind comments. I'm glad you noticed a few John Woo infulences too. Unfortunately, I can't take credit for any choreography or camera work, as they were done by good friends of mine who are both graduating in May.

If you wanted to get input on YOUR film I would highly suggest releasing it as a short. If you don't mind the occiaisional negative post, you could get some decent input on future fight sequences or even the rest of your film. For example, if you compare the draft and final sequenes of my film, you'll notice some major improvements.

The majority of the changes were because of the useful comments by a lot of the FXHome members.

I'm not sure when I'll be releasing another FXHome movie. I definitely want to move to a new subset of action films (you'll note that all my submissions are Matrix based, and I really want to learn some other genres using AlamDV/Chromanator). I'll make sure to send you a PM when my next film comes out.
Posted: Sun, 11th Apr 2004, 5:02am

Post 48 of 58

RudyPicardo

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ALL USERS

I wanted to show you the full release of the final video. As stated in a previous posts, this 5 minute movie was only part of a full step/dance performance (which happened on Saturday), but I wanted to show everyone the full version as a thank you for taking the time to look read and respond.

http://filebox.vt.edu/users/rwp93/Videos/FinalVideo_EDITED.mov

The file is about 18 MB. I'm working on getting other versions right now. However, I'm still in the middle of setting up my new 1 GB server account and doing some other graduate school work. I hope you enjoy it, as it is a final project for my digital editing class.

The video also won the award for BEST THEME in the competition. Those of you who took the time to give suggestions via posts or PMs, my eternal gratitude. It is YOU, not me, who deserved that accolade.

When in doubt, love always...
Posted: Thu, 15th Apr 2004, 1:41am

Post 49 of 58

jonky64

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Does that guy have a problem with his neck, he keeps cracking it.
Posted: Thu, 15th Apr 2004, 2:17am

Post 50 of 58

RudyPicardo

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jonky64 wrote:

Does that guy have a problem with his neck, he keeps cracking it.
jonky64:

Negative, sir.

It was a lame attempt to try to copy Agent Smith from the first Matrix movie. I think out of all the sound effects, that was the poorest one. I should have made it much softer/subtle.
Posted: Fri, 30th Apr 2004, 2:55am

Post 51 of 58

anonymous

I received a link of it today at work and saw it once. I may be biased because I'm frat, but it waas pretty cool. I'd love to see the whole thing. Is ther a possiblity that you'll ever post the trailer again or maybe the whole thing?
Posted: Fri, 30th Apr 2004, 3:20am

Post 52 of 58

RudyPicardo

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SC Alpha:

I will be moving the Alpha Phi Alpha videos to another server soon. However, you can go here to download the trailer, the final 5 minute movie as well as a crowd reaction

http://filebox.vt.edu/users/rwp93/Videos/

1) The final 5 minute movie
APhiAReloaded_56k.wmv (11 MB - Windows for a 56 k Modem)
FINAL_EDITED01.mov (17 MB - Quicktime a bit better quality)

2) The movie trailer (1 minute)
AlphaPhiAlphaTrailer01.mov ( 4 MB - Quicktime)
AlphaPhiAlphaTrailer01.wmv ( 7 MB - Windows)

3) Crowd reaction - I had a friend videotape some audience reactions.
CrowdReaction2.wmv (10 MB - Windows)

Again, I'll be removing it sometime next week, but feel free to download this. If you have any questions or concerns please feel free to send me a personal message (PM)
Posted: Sun, 23rd May 2004, 3:05pm

Post 53 of 58

RudyPicardo

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FXHome users:

The link to my web-site, where this movie file was located should be up again. As stated in another post, an electrical fire did some serious damage to the servers where my video files were located. I did lose some movie files permanently, however they were not too important. The Phenom vs. Lee sequence was lost, however it was part of the final Alpha Phi Alpha Intro Movie, which I posted on this page.

My apologies for the problem.

If you are interested in some potential free music, please see my other link entitled "Potential Free Music". My friends and I are working on a quick song dedicated to what just happened, so look for that track which I'll probably call "Electical Fire"

Any questions? Please don't hesitate to ask!
Posted: Wed, 9th Mar 2005, 4:36am

Post 54 of 58

RudyPicardo

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As part of an evaulation project in one of my classes, I'm planning to add a commentary for this project. Unfortunately, I no longer have the masters of the raw footage, so I won't be able to create a documentary. But at least I can try to reflect (almost 1 year later) and comment about the video. In the meantime, I just uploaded the crowd reaction to the video. Although I know this video is now live, I've put the link below:

http://www.rudypicardo.com/video/CrowdReactionAPAR.mov

I wanted to put this crowd reaction video up because I felt it was important to show that even films that are considered "average" to many users here can still be considered successful. The video was shown to an audience between 600-800 people, the majority of which were African-American; many of my friends consider these audiences to be among the toughest to make a positive impression on (right behind English Parliment and New York city crowds)

In addition, it should be known that many FXHome users really helped develop the original sequence to what it eventually became. They didn't just post a response on this submission. They sacrificed their own free time to send me a PM and make comments/suggestions. Those who helped are listed in no particular order..well except for Tarn of course.

Simon Jones (Tarn)
Niko Pueringer (sidewinder)
Aaron (ssjaaron)
A.J. Rickert-Epstein (ajjax44)
Chris Cowan (CX3)
Marco von Moos (Sollthar a.k.a. Lord Sollthar biggrin )
Ian Wallis Grey (Greyo)
Ian Paterson (b4uask30male)
Pooky's real name here wink (pooky)


As I'm finishing up my studies, and therefore my free time to work on fun videos, I didn't want to leave the post for this submission (and related trailer) without publicy expressing my thanks to these FXHome members. I've met many people on the university campus, whom I've never known before, compliment how great the video is.

I don't know what my future holds in the filmmaking field. But I do know that if success lies ahead of me, it is because users like these. As always my thanks to you. I hope that others will follow your altruistic archetype and continue in showing the best of FXHome.
Posted: Thu, 10th Mar 2005, 5:16am

Post 55 of 58

RudyPicardo

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FXHomers:

As promised, I completed my commentary for this short video, which should be officially up on this site soon. For those of you who can't wait or can't access the link, please feel free to click on the link below to see the commentary.

http://www.rudypicardo.com/video/CommentaryAPAR.mov

Since this commentary was done for one of my classes, there are some references to the FXHome community and AlamDV. This was done for my professor, advisor, and classmates who had questions and comments about the film. As such, please forgive me if some of the commentary is obvious. It was difficult to comment in more detail since the film was so short, but I figured those who were curious might want to know some of the little nuiances of the video.

Enjoy and I hope the commentary is helpful.
Posted: Thu, 10th Mar 2005, 5:33pm

Post 56 of 58

Simon K Jones

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Cool commentary, Rudy. I'm always tend to lap up commentaries on DVDs, so it was great to see a movie here get one. More people should do commentaries! Interesting stuff, especially about the fraternity history, which is something I don't know anything about. Thanks for the FXhome and AlamDV mentions, too!
Posted: Mon, 11th Apr 2005, 1:18pm

Post 57 of 58

jayleno2

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great sequence ! i have one question: how did you get those guns that are so look alike real ones ???

i have some toy guns i use in my movies, but it is not the same as the real still look...
Posted: Mon, 11th Apr 2005, 1:30pm

Post 58 of 58

RudyPicardo

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jayleno2 wrote:

great sequence ! i have one question: how did you get those guns that are so look alike real ones ???
i have some toy guns i use in my movies, but it is not the same as the real still look...
These particular gun props originally had an orange tip on them. We found some decent Krylon paint that looked pretty close to the same color and sprayed over it. We also added a mixture of gloss clote and matte finish and it came out pretty well.

A friend of mine purchased the gun props from e-bay so I couldn't tell you where he got those particular props. But I typically go to three places for gun props:

http://www.airsoftatlanta.com/
http://www.realistictoyguns.com/
http://www.airsplat.com/

As I know FXHome is cosmopolitan, I'm very confident that if you're ordering outside of the United States you can find other online stores. But I do belive that these places accept orders outside of the U.S.

I hope this information helps.