Read this if you want 48Khz Saber effects.
Posted: Wed, 17th Mar 2004, 7:35pm
Post 1 of 30
I was experimenting with a load of light saber sounds I downloaded from the Net last week, and I noticed that the majority of them where mono and very poor quality.
Well I’m a sound designer and after listening to all that crap I decided to make a real light saber sound in full 48Khz 24Bit Digital Stereo.
Not to hold out on you guys, I’m willing to share the sounds I make with you all, but I would only like to make them available you FX-Home members only.
Any suggestions on how I can go about doing that ?.
As for copyrights.
Since I do actually design sounds for a living, the sounds will be copyrighted to me. What this means to you is…. You have my permission to use the sounds in your movies free of charge. Even if you make money off your Movie, that’s fine. No problems. You don’t even have to credit my name in any way unless you want to.
What I don’t want to see is other people steeling my sounds and uploading them to their own website, talking credit for my work, or making money off my work by selling my sounds to others. Seriously this has happened many times before, so I’m not being over protective.
Anyway I’ll leave it at that.
PS: I also know I promised you all some music. I have 2 songs to upload so far, but I will wait until have 5 before I upload anything.
Posted: Wed, 17th Mar 2004, 8:47pm
Post 2 of 30
Wow! You sure are doing a lot to help this community!
The only thing I can think of is to host them on a secure server, and have the link through fxhome, but make it so you have to be a member to access the link.
Posted: Wed, 17th Mar 2004, 9:06pm
Post 3 of 30
You could e-mail all of the sounds and music to us if we PM you. (But don't randomly send him a PM w/out his permission.)
Posted: Wed, 17th Mar 2004, 9:14pm
Post 4 of 30
The only real way to prevent cretins stealing your work is to trust the person you're sharing your files with. Of course, you can't really 'trust' anyone on here, so there may be a risk involved.
May I suggest you upload a low-quality preview, and then fxhome members who would like the effects can ask you to email them.
Emailing/PM is a very inefficient method, but It'll be difficult to start setting up secure/member links.
Posted: Wed, 17th Mar 2004, 9:29pm
Post 5 of 30
If you like, I'll could host them on a "hidden" page of the Sound Bunker that is not announced anywhere else.
Then you can list the link here for people to see.
There wouldn't be any REAL security to it except that I wouldn't list the link anywhere on the site. Only the link shown here (maybe in the FAQ thread) would carry the sounds.
Posted: Wed, 17th Mar 2004, 9:46pm
Post 6 of 30
We only have Dialup Internet in my area, so emailing the files repeatedly to anyone who wants them would be impossible for me.
Thank you, but doesn’t that mean anyone at all that sees this thread could download the files. Even if they are not a registered member here ?.
Is there anyway we could post the link so that members only can view the link ?.
Posted: Wed, 17th Mar 2004, 9:52pm
Post 7 of 30
I may be able to host the sounds files on my server and from there have a gateway to the files on my website. Then you could email me and if you were on the community i could give you a unique access code? Should the code leak onto the community at anytime i could just chnage it. Just an idea (and you would have to give me a bit of time to put it into place what do you think?) Although this sounds like a long process all you would have to do is email me i would reply with your code then you just login!
Last edited Wed, 17th Mar 2004, 9:55pm; edited 1 times in total.
Posted: Wed, 17th Mar 2004, 9:55pm
Post 8 of 30
Sharp: Maybe you could have a thread like this, and anyone who wanted the files would get a PM from you with the link. Or you could have the link readily available, but encrypt the zip file with a password that you would PM to fxhome members.
Posted: Wed, 17th Mar 2004, 10:13pm
Post 9 of 30
I know. What you do is burn a cd with the sound effects, then buy several million dollars worth of security systems and safes, etc. You put the cd in a jewel case with the magnet thingy on it, put that in a safe, surround it with the laser sensors and security cameras, and store that in a secret underwater base. At the entrance to the base, put a casheir and one of those things that detects the magnet thingies. This way if a non member tries to get them, the magnet thing will set off the alarm. If a member gets it, the cashier will deactivate the magnet thingy. The only problem i see with this now is getting people to the base... but other than that i think it's a great idea, dont you
Posted: Wed, 17th Mar 2004, 11:38pm
Post 10 of 30
Thanks for your kind offer but after all that I’m going to host the files off my own server.
I’m going to write an exe file that will need to connect to the net to complete the download. Anyone that wants the files can PM me. I’ll then give them a keycode so they can run the exe file and get access to the files.
Anyway…. I’ll finish up working on the actual sounds tonight and get them online as soon as possible. So far I’ve created well over 30 files. Some are even 1 minute long.
I hope you all like them. I just tested them in sequence, and it sounds very good.
Posted: Wed, 17th Mar 2004, 11:42pm
Post 11 of 30
We could host them here at FXhome?
Posted: Wed, 17th Mar 2004, 11:46pm
Post 12 of 30
Well that would be just perfect.
Saves all the bother of creating an exe file protection system.
Just let me know where to send them.
Thanks a million.
Posted: Wed, 17th Mar 2004, 11:47pm
Post 13 of 30
Ok sounds good to me! You must be a pretty good programmer! Ill check out the sounds soon!
Posted: Thu, 18th Mar 2004, 12:03am
Post 14 of 30
NO!!!! Not exe. Macs dont allow executible file types. Just release a Mac version or something. Please! I need this for a movie I'm creating as you sleep, eat, and talk.
Posted: Thu, 18th Mar 2004, 12:16am
Post 15 of 30
Couldn't they just be put in the plugins section, and you download a .zip of a text which tells you where you can download them?
Posted: Thu, 18th Mar 2004, 12:31am
Post 16 of 30
Looks like schwar is going to host them right here.
All I need to know at this point is where to send them because I’m finished working on the sounds.
I’ve created over 75 new Light Saber sounds.
What sort of MP3 quality should I encode them down to ?.
The original wave format is 48Khz 24Bit Digital Stereo.
Would a rate of 192 encoded on high Quality MP3 be good enough for you ?.
Posted: Thu, 18th Mar 2004, 12:32am
Post 17 of 30
Sharp, I appreciate what your doing but EXE. files dont work for us mac folks.
Posted: Thu, 18th Mar 2004, 12:52am
Post 18 of 30
To give you an idea of the sound quality, here’s one of the clips I made. This one has a tiny sequence to it.http://www.irishacts.com/support/misc/saber74.mp3
To make up your own sequences there’s a range of different kinds of hums that are 1 minute long each. Over those you can lay all the single samples like swings, and so on….. The end result should be a very high quality fight sequence.
I’ve made everything you could possible need to create a Light saber in use.
The only thing I have NOT created yet is clashes, and turning on and off of the Saber. I have to do a search on the net to see how they created the original ones because I can’t seem to emulate that part of the saber with my Synth.
Hi CX3, if the files get uploaded here, they will be in ZIP format.
Posted: Thu, 18th Mar 2004, 12:57am
Post 19 of 30
Umm, I was reading on starwas.com and the guy who came up with them mixed the sounds from an old video player... (16mm) i think with other things. I dont exactly remember though, and this was for the original movie. They probably do it digitally now. *congratulations 4036! you have succeded in posting a pointless post!*
Posted: Thu, 18th Mar 2004, 2:59am
Post 20 of 30
192 kbps is plenty good quality. I look forward to the final sounds, and any other stuff you create in the future!
Posted: Thu, 18th Mar 2004, 1:39pm
Post 21 of 30
If you modified a high-hat cymbol (sp? -and- terminology?) that would be the start for a clash. Also a "putzed" fret-less bass for some of the clashes I've heard.
Starting and stopping? I'd try Sine+Triangle with some "electric" static.
Posted: Thu, 18th Mar 2004, 2:00pm
Post 22 of 30
I’ll send the files to schwar tonight for upload.
I also figured out how to make the Light Saber ON and Off sound effects, so I’ve added them to the collection. They sound great.
As for the Clashing effects. I still haven’t managed to figure out how they are made, and I can’t find any information on the Net either. But with that said I think Amadeus0 could be on to something. Maybe a Looped sample of a Cymbal layered with the samples of high voltage all shoved through a bunch of filters would work.
Anyway… I’ll give it a go.
Posted: Thu, 18th Mar 2004, 2:06pm
Post 23 of 30
I would do them 320kbps if possible, just to make sure. Not sure what then best way to send them to us is. If you wait till monday the server admin will be able to sort it out.
Would you like us to make it so old gold users can download them (like AlamDV2 plugins?).
Let us know by contacting email@example.com
Posted: Thu, 18th Mar 2004, 2:20pm
Post 24 of 30
Yes 320Kbps would be very high quality. I’ll do that so.
Not sure what then best way to send them to us is
What I will do is upload them to my own server, PM the link to you, and then you can download them yourself when you get the chance.
Would you like us to make it so old gold users can download them (like AlamDV2 plugins?)
Yes please. That’s perfect since I would only like to share these with the AlamDV users.
Posted: Thu, 18th Mar 2004, 9:09pm
Post 25 of 30
schwar wrote:Would you like us to make it so old gold users can download them (like AlamDV2 plugins?).
EDIT: I just had an idea, but since I haven't the slightest idea about html and website building, I don't know if it's hard to do. Anyway, maybe you could implement something that, according to how long and how many posts you've made, allows or disallows you access to them.
Posted: Thu, 18th Mar 2004, 10:17pm
Post 26 of 30
It's yet another benefit to buying alam pooky...
Posted: Thu, 18th Mar 2004, 10:19pm
Post 27 of 30
Make em for gold users to make em safe. Sorry pooky.
Posted: Thu, 18th Mar 2004, 10:22pm
Post 28 of 30
Ah well, I'll buy it some day anyway.
Posted: Fri, 19th Mar 2004, 1:15am
Post 29 of 30
I’ve uploaded the files and I’ve just sent the link to Schwar so he can get them and place them in the Pling’in section.
A few notes regarding the sounds.
In total I created 85 Samples. Pretty much everything you need to create a Light Saber in use from being turned on, swinging it around, and being turned off. To get extremely realistic results, I recommend that you make use of the pulsating and straight hum samples that are as long as 1 minute each. Over those you can then layer all the other “Action” samples in whatever order you wish to simulate very authentic Saber movement.
What I did not create is a selection of Saber Clashes. I would be more than happy to create a bunch of them to complete this set, but I honestly haven’t got a clue how the original samples where made for the Star Wars movies.
If anyone here knows how, please let me know. If I can get an idea of what they sampled, I can simulate the same sounds on my Synth and generate the same results. I’ve searched the Net and I’m afraid I simply could not come up with any information at all. There’s lots of information available on how they made the Saber sound, but none on how they made the Clashing samples.
I encoded at 320Kbps 48Khz.
Microsoft Windows Media Player pretty much sucks, so if you plan on listening to these samples using a media player, get something like Win-Amp. I would not recommend listening to these with Windows Media Player at all because it suffers from a stupid problem by where it never starts reading the files from the start. It nearly always starts to read sound files half a second late, and all my samples are trimmed perfectly to an accuracy of “1” sample.
In short, if you try listen to something like a Light Saber being turned on, you will only hear the last half of the mp3 file.
Anyway…. Enjoy the files.
Posted: Tue, 23rd Mar 2004, 12:11pm
Post 30 of 30
Schwar, when will you put those sounds up, for us to download??