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I made the Bullet Timing Sound Effects.

Posted: Wed, 31st Mar 2004, 3:17pm

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Sharp

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Hi all.

As requested, I’ve finished designing those Bullet Timing sound effects that you see in such movies as the Matrix and so on…..

With that said I also have a problem that you guys will need to decide on.

As it stands right now I can easily trigger off each individual part of this effect to fit any sort of movie sequence I like. But since I have absolutely no idea of what sort of fire power you guys plan on shooting off, and how long each bullet timing sequence will last for… I need you to tell me what you want.

So how many bullets are we talking about, and how long do you wish all this to last for. Please give me a wide range of opinions so I can create at least 30 or more different Bullet Timing effects. Basically I need to know what would pretty much cover any sort of sequence you guys can come up with.

Regards.
Sharp.
Posted: Wed, 31st Mar 2004, 3:43pm

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fertesz

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There's no way to make it more universal? Like making a gunshot sound, or whatever separetely so anyone could place them himself in his video?
Posted: Wed, 31st Mar 2004, 4:12pm

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Aculag

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Can you give us an example? For instance.. Just one sound of one bullet being fired?
Posted: Wed, 31st Mar 2004, 4:31pm

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anonymous

Hi.

No, it doesn’t work like that because the different elements of the sound effect interact with each other.

For example…If I fire off the gun once it will generate a certain type of after effect for a bullet. That bullet effect is then fed to the effects engine to generate the sound of a bullet ripping the air apart. All this happens as a single process that produces a single sound.

If I fire off two bullets I get a completely different sound because it’s still a single process.

And that’s not taking into consideration how long you want all this to go on for. I could easily hold the sound of a single bullet ripping the air apart for as long as I like.

Hmmm… Maybe I’m going way over the top guys.
I think I should just use my imagination and make up a bunch of samples and just leave it at that. Basically you get what you’re given rather than asking you all what do you want.

Regards.
Sharp.
Posted: Wed, 31st Mar 2004, 4:45pm

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JohnCarter

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Well, if you feel like it, can you make me a sound for one bullet being fired then moving along in a bullet time fashion for 00:00:02:22 (2 seconds, 22 frames)?

The bullet is a 9 mm. The length is the duration of the slow motion bullet time effect. I can send you an MPEG file if you prefer to be able to fit the effect better.

That would be neat!

And if you can and if it is not too much to ask, AIFF instead of MP3... I work on MAC.

Thanks a lot!
Posted: Wed, 31st Mar 2004, 5:28pm

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Aculag

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Anonymous wrote:

Hi.

No, it doesn’t work like that because the different elements of the sound effect interact with each other.

For example…If I fire off the gun once it will generate a certain type of after effect for a bullet. That bullet effect is then fed to the effects engine to generate the sound of a bullet ripping the air apart. All this happens as a single process that produces a single sound.

If I fire off two bullets I get a completely different sound because it’s still a single process.

And that’s not taking into consideration how long you want all this to go on for. I could easily hold the sound of a single bullet ripping the air apart for as long as I like.

Hmmm… Maybe I’m going way over the top guys.
I think I should just use my imagination and make up a bunch of samples and just leave it at that. Basically you get what you’re given rather than asking you all what do you want.

Regards.
Sharp.
I don't see why that stops us from hearing an example...
Posted: Wed, 31st Mar 2004, 6:14pm

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Axeman

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JohnCarter wrote:

And if you can and if it is not too much to ask, AIFF instead of MP3... I work on MAC.
So do I. How does that affect your being able to use MP3? MP#'s work fine on Mac.
Posted: Wed, 31st Mar 2004, 6:22pm

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JohnCarter

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Axeman wrote:

JohnCarter wrote:

And if you can and if it is not too much to ask, AIFF instead of MP3... I work on MAC.
So do I. How does that affect your being able to use MP3? MP#'s work fine on Mac.
First MP3 is compressed. And they don't work well in Final Cut Pro.
Posted: Wed, 31st Mar 2004, 6:28pm

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Aculag

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You can easily convert MP3's to AIFF. That's what I always do.
Posted: Wed, 31st Mar 2004, 6:38pm

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JohnCarter

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It still compressed...
Posted: Wed, 31st Mar 2004, 6:39pm

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Aculag

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But it doesn't have that popping noise.
Posted: Wed, 31st Mar 2004, 8:20pm

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Sharp

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Hi Aculag.

I don't see why that stops us from hearing an example...
Sorry, I just didn’t see your post.
I’ll upload an example for you to listen to as soon as I can.

____________________________


Hi JohnCarter.

(2 seconds, 22 frames)?
That’s extremely short. A standard 1 shot sample that I have already made would work for you there. Your not going to hear much of the Air being ripped apart in 2 seconds.

And if you can and if it is not too much to ask, AIFF instead of MP3
Sorry, no can do.
AIFF is an uncompressed format and I don’t fancy uploading 100MB of sounds. It will have to be 320Kbps MP3 files like before. Sorry but it’s better than nothing.

Regards.
Sharp.
Posted: Wed, 31st Mar 2004, 9:08pm

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JohnCarter

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Oh well. Thanks for considering it.
Posted: Wed, 31st Mar 2004, 9:12pm

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Gibs

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Yeah, just create a variety of sounds. It might be useful if you did some with the bullet firing and then the ripple, and then some with just the ripples. I'm not sure how hard this would be, but it would be great if you could create some ripples with some sort of a "looping aspect". For example, a sort of rising and falling sound, that people could edit to last as long as they needed, and combine it with the bullet+ripple sound.

As for the bullet+ripple sounds, I'd make a few with the bullet and then a short ripple, and make a bunch with the bullet and then a long ripple. We can always just fade out the ripple effect when we want it to end.

Hope this helps. smile
Posted: Wed, 31st Mar 2004, 9:13pm

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Brettsta

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JohnCarter wrote:

Axeman wrote:

JohnCarter wrote:

And if you can and if it is not too much to ask, AIFF instead of MP3... I work on MAC.
So do I. How does that affect your being able to use MP3? MP#'s work fine on Mac.
First MP3 is compressed. And they don't work well in Final Cut Pro.
Yeah, they kinda stutter. And for people who want to put bullet time effects in there films now, reverse the sound of an explosion. It sounds great.
Posted: Wed, 31st Mar 2004, 9:37pm

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Sharp

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Ok…here’s an example of two files I’ve created.
http://www.irishacts.com/support/misc/av/bullet-timing-demo.zip
(please let me know what you think of them ?.

NOTE: These samples don’t include the sound effects of the bullets zipping pass the camera. Those samples will be included separately so you can layer them in over the kind of effects you will hear above.

This will give you some control over the entire effect.

Anwyay… when I’ve finished making all the samples I’ll post some instructions on how to use them as you will need to place a selection of other samples at the end of the bullet timing effects to simulate hits, misses, and other types of effects. Well... that is if you want to do that. you can just fade out if you like.

Regards.
Sharp.
Posted: Wed, 31st Mar 2004, 10:18pm

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Brettsta

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Thats awesome and all, but I disagree with having the sounds of the gunshots with the sounds of the bullet time woosh. I think it takes a lot of usage out of it by limiting it.
Posted: Wed, 31st Mar 2004, 11:13pm

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4036Douglas

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It would be nice if you put the gunshot sounds in slowmotion (is that right?) too.
Posted: Wed, 31st Mar 2004, 11:21pm

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Brettsta

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4036Douglas wrote:

It would be nice if you put the gunshot sounds in slowmotion (is that right?) too.
I thought they were pretty slo mo. Too slow would sound fake. The sound is very fast to begin with.
Posted: Thu, 1st Apr 2004, 2:28am

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ari

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what r u using to make these sounds and what program r u using.
Posted: Thu, 1st Apr 2004, 3:01am

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Sharp

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Hi ari.

what r u using to make these sounds and what program r u using.
I don’t use software at all.
I use real synth’s, samplers and an effects racks.



Hi Brettsta.

Thats awesome and all, but I disagree with having the sounds of the gunshots with the sounds of the bullet time woosh. I think it takes a lot of usage out of it by limiting it.
No worries, I’ll see what I can do. I won’t do that to all the samples, but I will throw in a few based on your idea.



Hi Douglas.

It would be nice if you put the gunshot sounds in slowmotion (is that right?) too
There will be a range of different speeds in the completed set, but the slowest won’t be much slower than that first mp3 file. Any slower than that and you end up with a fake sound.

Regards.
Sharp.

PS: I’m going to have to finish all this off tomorrow because I have my real work do get through. So I’ll try make a many variations and elements as I can so you all can layer these together in your video sequence.
Posted: Thu, 1st Apr 2004, 3:52am

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Axeman

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JohnCarter wrote:

Axeman wrote:

JohnCarter wrote:

And if you can and if it is not too much to ask, AIFF instead of MP3... I work on MAC.
So do I. How does that affect your being able to use MP3? MP#'s work fine on Mac.
First MP3 is compressed. And they don't work well in Final Cut Pro.
I didn't know that final Cut had a weakness there, as I have not actually used it. Yet. But that is good to know. I did realize that there is a compression issue there, but I was thinking that you were saying the problem with MP3's was that you were on a Mac, not that they were compressed. I just misunderstood.
Posted: Thu, 1st Apr 2004, 2:33pm

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Sharp

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Rating: +1

Hi guys.

I’ve finished work on the Bullet Time sound effects, and I’ve just submitted them for placement in the download section. So they should be available later on.

In total you will have 61 different sound to work with. Some of them offer complete sequences from actually firing a gun right through to where the air is ripped apart. While others will allow you to layer elements over each other to create your own Bullet Time sequence. This should help you fit the sounds in with what’s on the screen a bit better.

I won’t be able to make any more sound effects for a week or two because I have a lot of work to do. So enjoy the new files.

Regards.
Sharp.
Posted: Thu, 1st Apr 2004, 2:57pm

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Mellifluous

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Thanks. Your contribution to this community is amazing. Thank you.
Posted: Fri, 2nd Apr 2004, 6:04pm

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devilskater

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Wow awesome sounds mate. You said you sent them to this site. Where are they?
Dont want to sound impalite, but these sound FX are amazing and i need them urgently.

Cheers devilskater
Posted: Sat, 3rd Apr 2004, 8:10pm

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Sharp

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devilskater wrote:

Wow awesome sounds mate. You said you sent them to this site. Where are they?
Dont want to sound impalite, but these sound FX are amazing and i need them urgently.

Cheers devilskater
Hi.

Here’s the link, but it looks like they haven’t been placed in the download section yet.

http://fxhome.com/sounds/downloads.html

Regards.
Sharp.
Posted: Sat, 3rd Apr 2004, 8:22pm

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4036Douglas

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OK, great, when do we get that song we were promised? It sounded cool.
Posted: Mon, 5th Apr 2004, 9:59am

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devilskater

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WOW Those are awesome mate.

Glad someon here is an expert in sound effects. Will use them alot.

Thanx again.
Devilskater
Posted: Mon, 5th Apr 2004, 12:41pm

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Sharp

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4036Douglas wrote:

OK, great, when do we get that song we were promised? It sounded cool.
Hi Douglas.

It’s next on my list.
I’m already well on the way to completing all that.

I just have to get through my real day job work before I can spend more time finishing off those songs.


Regards.
Sharp.
Posted: Mon, 5th Apr 2004, 12:43pm

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Sharp

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devilskater wrote:

WOW Those are awesome mate.

Glad someon here is an expert in sound effects. Will use them alot.

Thanx again.
Devilskater
Cool… they are in the download section.
Thanks for the kind words Devilskater.

I’m glad you like them.

Regards.
Sharp.
Posted: Tue, 6th Apr 2004, 7:35am

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ari

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cool
Posted: Tue, 6th Apr 2004, 11:42am

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spaced65

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Hi Sharp!
Again you did a great job on those sounds.. Loved the Bullet time sounds.
We're lucky to have you here...keep it up!

I hope the fxhome guys also will soon post the Saber Clash sounds that you made and sent them!

A big hand out for Sharp guys!! smile
Posted: Tue, 6th Apr 2004, 7:09pm

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hahoozhafax

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Hey sharp thanks for those sounds. I just got a chance to download the bullet time ones last night and they are sweet. The only thing i didn't like about them is that some of the actual gunshot sounds that started them off sounded a little to "laser gunish" (if ya know what i mean). But you also included very cool sounding ones too so I am happy smile! Your work is amazing keep it up.

Just curious, could you possibly make a variety of sounds that us fxhome members could use for hand to hand combat? I have searched everywhere and I can't find any very good free sound effects for it. And most of them I find don't sound the greatest or are to "chunky" sounding for actual realism (i'd prefer ones that are more subtle sounding--used for punches and kicks that are being blocked--such as those used in the matrix). Basically some sounds of punches and kicks along with some swooping sounds of them going through the air. If you could do that it would be great, and i'm sure many people would use them. Thanks Again!
Posted: Wed, 7th Apr 2004, 11:48am

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TAP2

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SPECIAL Thanks from me sharp, as I were one of the one's who asked you to make them biggrin

I'll make sure your name is in the credits of my next film.
Posted: Wed, 7th Apr 2004, 1:34pm

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4036Douglas

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Sharp wrote:

4036Douglas wrote:

OK, great, when do we get that song we were promised? It sounded cool.
Hi Douglas.

It’s next on my list.
I’m already well on the way to completing all that.

I just have to get through my real day job work before I can spend more time finishing off those songs.


Regards.
Sharp.
Great! Thanks alot for all this work for us here. It's much appreciated.
Posted: Wed, 7th Apr 2004, 7:23pm

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Maurice1705

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my bullet time was about 4 second but usually i reshape the bullet time to what time suits me best