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AlamDV3 First Look and Chromanator Update!

Posted: Tue, 4th May 2004, 2:44pm

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Simon K Jones

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Rating: +15

Today we bring you the first dedicated look at AlamDV3.

The development of this program has been the biggest test for our small company since we formed in 2001. That AlamDV3 is the third in a series did not help to simplify matters – in fact, it made the design process even more complicated.

Backstory
AlamDV2 was the program that kick-started CSB-Digital and though it only ever sold in small numbers, it was enough to pay for the creation of FXhome. We were still a young company and our relative inexperience resulted in AlamDV2 never fulfilling its sales potential. By the time we had a solid support structure in place, the program was too old to make a real impact on the marketplace, so we decided to take a deep breath and move ahead with our next generation projects.

With this in mind we started development on our new platform (aka the G6 engine), which would provide the foundations for our new range of software. It needed to move us to the next technological level while still delivering the traditional AlamDV ease-of-use and affordability. With the Gold release of Chromanator a few weeks ago, the first phase of the G6 platform was at last completed.

G6 gives us much greater control over all aspects of our programs. It offers vastly expanded media support and a more powerful render system. Its modular design allows us to re-use interface elements, shortening development time and providing all the programs with a common aesthetic. Updates and improvements to one program will also benefit the others. Using the platform as a base, we can craft the individual products for their specific purposes, featuring their own specialised interfaces, capabilities and dedicated engines.

With Chromanator’s successful implementation and release, it is now that we come to AlamDV3 itself. When development of AlamDV3 began, back in late 2002, the original idea was for it to be a straight upgrade of AlamDV2, which would have benefited from the new timeline and G6 rendering improvements. It would have provided added stability and fixed some issues with AlamDV2 but it would not have been a significant advance in terms of technology or design.

During the development of the G6 platform and Chromanator in 2003 many ideas for the future of AlamDV were considered. It was as we neared the end of Chromanator’s development that we finally settled on the best course of action. Over the coming weeks we will introduce you to the new technology and features of AlamDV3 so that you can see for yourselves what we have planned.

To whet your appetites, here is a brief overview of what you can look forward to from the all-new AlamDV3:

AlamDV3 First Glance

Redesigned interface
Chromanator users will feel right at home with AlamDV3, as it uses similar interface designs. There are many new AlamDV3-specific elements and the program features very different functionality, but it will still prove a familiar work environment: if you can use one of our new products, then picking up the others will be easy. Upgrading the timeline to Chromanator quality will be a major step forward for the AlamDV series.

CG tools
AlamDV3 features many exciting new tools and features. Of particular note is the ‘CG’ prefix, which is an acronym for ‘computer generated.’ This provides AlamDV3’s biggest advance over its predecessor. AlamDV3 will generate your effects dynamically, independent of resolution and therefore free from any pixelation. Tools will have many attributes to enable full customisation. We’ll go into more detail in a future news post but for now here is a quick taster of some of the redesigned effects:

Lightswords and lasers
The lightsword is the archetypal effect in AlamDV2 and we were determined to take it to the next level with AlamDV3. We wanted our lightswords to be the absolute best on the market. They are now generated inside the program, which results in them being properly anti-aliased with no resolution issues. Any colour, any kind of glow, interlaced when required and full broadcast quality. The same system can be used to create laser beams and blasts. The AlamDV series has always been known for being able to create lightswords faster and more easily than the competition: with AlamDV3 they will also be the highest quality you can achieve with any program on the market.

Muzzle flashes and lightsword clashes
Muzzle flashes have always been popular in the first two AlamDV programs, so with AlamDV3 we wanted to create a far more versatile muzzle flash system. Rather than the 40-or-so muzzle flashes that AlamDV2 offers, in the new program you have access to literally billions! The muzzle flashes are now generated dynamically by AlamDV3, enabling you to choose any angle and size with infinite variation, meaning that you will never have to use the same muzzle flash twice! The same system is also being used to create clashes for lightsword battles. New options for automatic lens flare provide an extra level of gloss if you feel like showing off.

Penguin – The Particle Engine
Another major advance for AlamDV3 is the addition of 'Penguin' (working title!), our custom-built particle system that can provide smoke, bullet hits, sparks, gore, dust, snow, rain – it’s all possible. AlamDV3 will come with several Penguin presets as well as many customisable elements. This versatile new feature will open a whole new world of potential visual effects and is something we’ll examine in more detail in a future news article.

Light bulbs and lens flare
New CG lights and lens flare are provided with all the grading options you could need. The light bulbs can be used for anything from subtle shines to Trek-style photon torpedoes. A carefully placed selection of lights can greatly enhance other effects and create dramatic visual lighting effects.

Backwards compatible
Most of the old AlamDV2 plugins will be better served by the new dynamic systems in AlamDV3. Other plugins will be converted for use as stock footage by both AlamDV3 and Chromanator users. You will still be able to use most of your favourite AlamDV2 plugins if you so wish.

Render Effects
In addition to the CG Tools, AlamDV3 will also provide several effects that warp the entire frame itself, giving you yet more control over your output and the appearance of your movie. We have yet to finalise the list of Render Effects, but here is a small selection:

Frame Flex
This enables you to move, resize and warp your frame. This can be extremely effective for simulating earthquakes, augmenting nearby explosions, adding camera-shake and other heavy impacts. If you find your camerawork was a little too static in a hectic action scene, you can liven things up with the Frame Flex.

Fish Eye
Giving you a choice of frame distortion options, this enables you to simulate a ‘fish-eye’ lens, whereby the entire frame appears slightly bulbous (presumably this is how the world appears to a fish).

Masking
AlamDV3 benefits from the same sophisticated masking system as used in Chromanator, although it has been upgraded to a higher quality since the Gold Chromanator release. Masks can be applied at any point to the project, giving you the ability to really incorporate your effects into the live action footage. Each mask can consist of several sections, each of which can contain over 100 control points, providing remarkable flexibility and power. The mask shapes can be drawn freehand if desired, meaning that even the most complex of scenes can be masked appropriately.

We should mention that the details described above are all correct at the time of writing but are, of course, subject to change.

New render engine and Chromanator update!

We have developed a new software-based render engine for AlamDV3 that offers several improvements over the original OpenGL engine that accompanied Chromanator. The new render engine is faster and provides better quality output, as well as supporting high-resolution images and projects.

Rather than wait for AlamDV3's release, however, we have already incorporated the new renderer into today's Chromanator update. This is a good example of how any advances made to the G6 engine for one program will also benefit the other programs. The new engine will no doubt continue to be improved as we develop AlamDV3 and DigiGrade.

The new version of Chromanator (1.0.4) also now supports up to 16 tracks, providing extra flexibility for your projects, fixes a few minor bugs and incorporates the upgraded masking system.

Click here to go to the Chromanator downloads page.
Posted: Tue, 4th May 2004, 2:49pm

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wpl

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at first I thought this was anouther user asking when alamdv 3 was coming out. heh

I wasn't going to bother upgrading to alamDV3 becuase I thought it would be a waste of money but now it looks like I will. AWSOME!
Posted: Tue, 4th May 2004, 2:56pm

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cantaclaro

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I was wondering how you were going to make ADV3 any different than Chromanator, but the whole billions of muzzle flashes thing has me convinced...Color me excited.

Canta unsure
Posted: Tue, 4th May 2004, 3:15pm

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TAP2

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CSB, one VERY important thing to make clear is that the programme supports (or doesn't) field rendering and importing of interlaced files.

Many programmes have been useless to me in the past because they didn't support field rendering.

Other than that, sounds awesome biggrin
Posted: Tue, 4th May 2004, 3:39pm

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Andreas

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Big stuff here! intresting -laughs a bit naugty-
Posted: Tue, 4th May 2004, 3:49pm

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Redhawksrymmer

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Whohoooooooo!
Posted: Tue, 4th May 2004, 3:53pm

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Bowie

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Penguin. Suck back the drool. Makes me think of Apples Motion. biggrin
Posted: Tue, 4th May 2004, 4:08pm

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Simon K Jones

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TAP2 wrote:

CSB, one VERY important thing to make clear is that the programme supports (or doesn't) field rendering and importing of interlaced files.

Many programmes have been useless to me in the past because they didn't support field rendering.

Other than that, sounds awesome biggrin
All our new programs support interlaced and progressive footage fully. You can either deinterlace or work split field. Check out the Chromanator demo if you want to see how it works.
Posted: Tue, 4th May 2004, 4:29pm

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ajjax44

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Bangin'. Can't wait for it - gonna prolly need a billion muzzle flashes for Fingerman 2 and 3. WOOHOO! - Keep kickin' arse CSB - AlamDV 3 sounds sweet!
Posted: Tue, 4th May 2004, 4:52pm

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4036Douglas

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*ruined his keyboard from the drool*
That sounds AWESOME!!! I'm speechless it sounds so great...
Posted: Tue, 4th May 2004, 5:05pm

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mediamaffia

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Everything is subject to change of course - but what a progression! It sounds a little like illusionfx - which is a great little program - but it will be awesome to have alam 3 doing all these things.

Woweeeeeee!

You guys really know how to get us excitable - it's almost better than sex!

x

Keep up the good work guys!
Posted: Tue, 4th May 2004, 5:19pm

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figone

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"Good things come to those who wait"

Chromy update is for both platfoms, right?
Posted: Tue, 4th May 2004, 5:33pm

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Joshua Davies

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Yeah the Chromanator update (1.0.4) is ready to download right now for Windows and Mac OS X smile
Posted: Tue, 4th May 2004, 5:39pm

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rmw

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Thats going to be wonderful!!
How are the muzzle flashes going to be generated?
And will you be able to use custum images for the particles.
Posted: Tue, 4th May 2004, 6:20pm

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Brettsta

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AHHH!! This is sooo awesome!!! THIS IS GONNA BE SOOO COOL!

Thanks csb!
Posted: Tue, 4th May 2004, 6:29pm

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Ryan

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Alam DV3 sounds better than I could have imagined.

smile biggrin wink cool razz twisted oink cool wink hugegrin
Posted: Tue, 4th May 2004, 6:35pm

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hippa03

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Yep, that's a big surprise. You do things on the quite. That's what I call good service. Now the addition of tracks is a greta relief. Keep it up. Looking forward for Alam 3.
Posted: Tue, 4th May 2004, 6:48pm

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TAP2

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So basically, AlamDV3 uses the previous ALAMDV2 compositing idea and the CG-GENERATOR (like Particle Illusion's CG Generator). Sounds GREAT, I'd love to see randomly generated muzzle flashes.
Posted: Tue, 4th May 2004, 7:40pm

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Evman

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geez, i hope this will ease up some of those people like descamsozzella or what ever the hell his name is.

Anyway, i thought ADV3 was just gonna be 2 with a makeover. Now i know that its gonna be much cooler.

Keep up the good work.

Quick Question: I dont wanna sound like all of those whiners, but are we talking weeks, months? Sorry if this is offensive. At least im not demanding it right now... wink
Posted: Tue, 4th May 2004, 7:43pm

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Ryan

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Maybe they shouldn't have said anything. Now my mouth is watering rolleyes .
Posted: Tue, 4th May 2004, 8:10pm

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Joshua Davies

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So basically, AlamDV3 uses the previous ALAMDV2 compositing idea and the CG-GENERATOR (like Particle Illusion's CG Generator). Sounds GREAT, I'd love to see randomly generated muzzle flashes.
Not at all really - where effects were a distorted image before they are now generated by the computer. The lightsword is now a antialiased vector shape for instance.

The particle engine is different compared to that of Particle Illusion, which is vastly complex and is also a $299 program. What we will give you is a great and quick way of adding the main particle effects you need with decent grading options to match them to your footage.
Posted: Tue, 4th May 2004, 8:38pm

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Equinox

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Hoooooooorah! Huzzza! And Hip Hip Hooray!

Ironically I first hoped AlamDV3 would be out after my a-levels so it wouldnt distract me, but now I'm finishing my first year at degree level and what a reward! Signs of AlamDV3 on the horizon! Can't wait razz

Gd job guys, eagerly anticipating this impressive prog.
Posted: Tue, 4th May 2004, 9:03pm

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Mellifluous

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Sounds fantastic razz

Thank god you didn't decide to try & appease the nay-sayers & rush out a botched version. Great things come to those who wait.

Good luck with the programming biggrin
Posted: Tue, 4th May 2004, 9:03pm

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Gibs

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I am really looking forward to this. biggrin You guys are on the right track, the only thing I can suggest is a blend type deinterlacer, this would be nice for the people who don't have higher end NLEs.

Go ahead and take your time. This program sounds perfect, but I want to wait until it is the best it can be. biggrin
Posted: Tue, 4th May 2004, 9:57pm

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Aculag

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While I didn't have any doubts about AlamDV3, I was still wondering very much what would be new in it. I didn't expect so much change. If this is anything like what I'm imagining it to be like, I think I'm going to be using it a LOT. If the news on this is so surprising, I'm sure DigiGrade will be just as amazing. Really brilliant, guys. Keep it up.
Posted: Tue, 4th May 2004, 9:58pm

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Pooky

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Good god! This is incredible!

This should be AlamDV 26, not 3!

I'm speechless..... just.....wow
Posted: Tue, 4th May 2004, 10:03pm

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Waser

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First you give news on AlamDV3, then just to top it off you smack an update of chromonator in my face. It was like being hit over the head with an aluminum bat of hapiness and excitement!

seriously, I love you guys
Posted: Tue, 4th May 2004, 11:50pm

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Serpent

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Darn you CSB. All my friends made fun of me for it appears as though I wet my pants, but have no fear, it's just saliva rolling off my tongue from reading this wonderful post. I'm pleased to see it is coming along.
Posted: Wed, 5th May 2004, 12:45am

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averagejoe

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What can one say? >sniffle< It sounds so beautiful!

Cool stuff, I cant wait to see what the community does with it!

Bang up job, as always !! wink biggrin
Posted: Wed, 5th May 2004, 12:56am

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er-no

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Well, I thought it'd be quite a complex upgrade from AlamDV2. I never thought I'd be amazed by some of the stuff its capable of.. and this is without even seeing anything.

Sweet. That's the only word that can describe it.

Sweet.
Posted: Wed, 5th May 2004, 1:26am

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JediMaster33

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This is really amazing. I am very surprised to see how this program has progressed. I really like what you guys are doing with the lightswords and the new particle system, shear genious! I have only one question: Are you going to be able to add a flicker to the lightswords for realism, or is there any way to currently do this in Chromanator? Keep up the awsome work, this program will rock!

Later,

JM33 cool
Posted: Wed, 5th May 2004, 1:38am

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Gibs

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Nah, you can't do it in Chromanator, but there is a flickering lightsword plugin right now. And I'm sure you will be able to keyframe flickering in Alam3. smile
Posted: Wed, 5th May 2004, 2:36am

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picturehouse

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in alamdv2, when i import 16:9 footage and export my clip, i can't seem to get it exported 16:9. it always comes out 4:3

hope alamdv3 can address this issue

thanks.
Posted: Wed, 5th May 2004, 3:16am

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ssjaaron

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Cant Wait for alamdv3, seems everything is going good for me right now,
I have an internship with halestorm, i am getting a job with JTV productions a profesional film company, and soon i will get a Cannon XL1, cant wait.
good times, good times
any one else having a good time?
peace out
Posted: Wed, 5th May 2004, 8:49am

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Joshua Davies

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JediMaster33 - You could easily add a flicker using keyframes - we'll try and add a specific function to help with this if people want it.

picturehouse - If you mean 16:9 anamorphic footage then its really 4:3 anyway. All your editing program does is stretch the pixels horizontally to make it look 16:9 - when you output from AlamDV2 you can still get it to do this. What AlamDV2 can't do is let you work on your footage 16:9 inside the program. All our new programs (including AlamDV3) have 16:9 support so you can see exactly what you are going to get from within the program.
Posted: Wed, 5th May 2004, 5:20pm

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JediMaster33

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Keyframes, how? Using AlamDV2 or Chromanator? Or are you saying once Alam3 is out? Please clarify.

Thanks

JM33 cool
Posted: Wed, 5th May 2004, 5:53pm

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Axeman

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JediMaster33 - I'm pretty sure he was talking about AlamDV3. But you could add a flicker with keyframes in ADV2 or Chromanator now. In AlamDV2, you could either use the transparency or the size to create a flickering effect. To do it in chromy, just export your lightsword effects rendered onto black, then comp them into your footage in chromy, using the add mode for the effects footage. Then you could use the animation controls to keyframe a flicker.

In ADV2 its probably easier to just use one of the flickering lightsword plug-ins, or modify an existing one to make it flicker. Rather than keyframing it through your entire clip. If you have a particular plug-in you are using now that you like, and want to just build a flicker into the plug-in, that is probably the quickest way to go. If you need a hand with it, just let me know.

But if they add a flicker function to AlamDV3, that would be quite useful and could save a lot of time on this type of effect.
Posted: Wed, 5th May 2004, 10:16pm

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tmaynard

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I only have one question, will you marry me CSB?
Posted: Wed, 5th May 2004, 10:24pm

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Waser

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i already declared my love, so back off.........
*smack*

Im going to LOVE CSB OUT!
Posted: Wed, 5th May 2004, 10:30pm

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Ryan

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crazy
Posted: Wed, 5th May 2004, 11:58pm

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Sk8erbud

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hey Tarn, when do you think AlamDV3 will be out?
Posted: Thu, 6th May 2004, 12:02am

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picturehouse

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schwar wrote:


picturehouse - If you mean 16:9 anamorphic footage then its really 4:3 anyway. All your editing program does is stretch the pixels horizontally to make it look 16:9 - when you output from AlamDV2 you can still get it to do this. What AlamDV2 can't do is let you work on your footage 16:9 inside the program. All our new programs (including AlamDV3) have 16:9 support so you can see exactly what you are going to get from within the program.
my video camera captures 16:9 natively so its not anamorphic footage. when i work in alamdv2 and export the clip, it becomes 4:3.

actually, i'm rather insensitive to proportions and can't really tell between true 16:9 and 4:3 stretched horizontally unless its something extremely obvious but its just irritating to have to stretch the exported clip when i put it back in premiere pro.
Posted: Thu, 6th May 2004, 12:20am

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Joshua Davies

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my video camera captures 16:9 natively so its not anamorphic footage. when i work in alamdv2 and export the clip, it becomes 4:3.
You must have a HD camera or something to support native 16:9 capture. MiniDV can only store footage 4:3 (720x567 PAL or 720x480 NTSC). What it records can then be displayed with stretched pixels (anamorphic) or have black bars top and bottom to create widescreen. Either way AlamDV2 should be able to output the same size, although you might need to tell your editing program to make the output file anamorphic (you just need to set a tag in the properties normally) when you reimport it. The major problem with AlamDV2 is that it doesn't support none-square pixel during editing of your project (all the new programs do so anamorphic is fine).

If you are working with HD equipment then its no wonder that AlamDV2 can not support it as AlamDV2 is quite an old program. All the new programs should be better suited to HD footage. If you do indeed have an HD camera I wouldn't mind some sample footage if possible to do some application testing, we're finding it hard to source any in a good format.
Posted: Fri, 7th May 2004, 7:41pm

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Colincsl

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Looks awesome. How will the particle system be compared to After Effects?
Posted: Mon, 10th May 2004, 12:56am

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DigiSm89

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WiRyPoCkEtLiNt wrote:

I wasn't going to bother upgrading to alamDV3 becuase I thought it would be a waste of money but now it looks like I will. AWSOME!
Er...isn't it a free upgrade?

Anyways, I'm saving up some mojo for these products. Excellent work CSB team!!
Posted: Mon, 10th May 2004, 1:11am

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Gibs

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It's a free upgrade if you bought it on or after January 1, 2003.
Posted: Wed, 12th May 2004, 1:54am

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Serpent

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Or even a few days before like me. biggrin
Posted: Wed, 12th May 2004, 5:59pm

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Greybro

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Fantastic. Will the upgrade scheme work as originally plan for purchasers of AlamDV2? I mean if not i'm not complaining, just curious.

Regards,
Brent
Posted: Wed, 12th May 2004, 6:00pm

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Greybro

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Ok, disregard my last, answer cross posted.
Posted: Wed, 12th May 2004, 11:43pm

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Michael Amici

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Is it just me, or would every one like to know when? All of those new features are well and good, but I don't want to start shooting on anything that a need adv3
Posted: Thu, 13th May 2004, 9:32pm

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gent23mj

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Michael Amici wrote:

Is it just me, or would every one like to know when? All of those new features are well and good, but I don't want to start shooting on anything that a need adv3
Yea, im going to go nutz if this doesnt come out soon smile
Posted: Fri, 14th May 2004, 12:39am

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Axeman

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Rating: +1

Nope, Michael, you aren't the only one. I would like to know when, quite a few others have been very vocal about wanting to know when, heck, even the programmers would like to know when it will be finished. But at this point, it is not possible for them to say. They are neck deep in writing code for things they may never have tried before, so figuring out how to do it and then sorting out any bugs and problems will take some time. I'm sure they are well along on all of these new features, otherwise they wouldn't have mentioned them, but there's not really any way for them to tell how long it will take to get them all working smoothly.

But the good news is, with the engine finished for Chromanator, many of the core pieces of AlamDV are already completely finished. The majority of the code is done, but there are (obviously) several pieces and features they are working like crazy on.

Even a ballpark time frame is not really safe for them at this point, as they have learned from past experience.
Posted: Sat, 15th May 2004, 12:47pm

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Illuminator

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It sounds like you are in the process of really reworking the whole program. It sounds great.
I can hardly wait to see it!
Posted: Mon, 17th May 2004, 12:08am

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KGTPuck

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WHEN! PLEASE TELL ME WHEN! *keels over* tard
Posted: Mon, 17th May 2004, 12:50am

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Pooky

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When they are done. I can promise you it will be out by September 26, 2006 though.
Posted: Mon, 17th May 2004, 12:52am

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Evman

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oh really? I was thinking may 22, 2019...

JK
Posted: Tue, 18th May 2004, 6:02pm

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rjk2000

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schwar wrote:

you mean 16:9 anamorphic footage then its really 4:3 anyway. All your editing program does is stretch the pixels horizontally to make it look 16:9 - when you output from AlamDV2 you can still get it to do this. What AlamDV2 can't do is let you work on your footage 16:9 inside the program. All our new programs (including AlamDV3) have 16:9 support so you can see exactly what you are going to get from within the program.
A few miniDV cameras are true 16:9 anamorphic and not stretched. The Sony PDX-10 is true 16:9. The DVX100, on the other hand, is stretched 16:9 which is the type of thing you're referring to.

So basically, are you saying that AlamDV will handle true 16:9 miniDV export? This is very important to me in considering the program, since I'll be using a Sony PDX-10.
Posted: Wed, 2nd Jun 2004, 7:37pm

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Volcomcs07

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heh does anyone realise that i think last week was the first anniversary of the supposed alamdv3 release. but the longer they work on it, obviously the better ittle be.
Posted: Wed, 2nd Jun 2004, 7:42pm

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Joshua Davies

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Sure the Sony PDX-10 has a native 16:9 CCD but it doesn't save 16:9. Its still only PAL or NTSC so has to save anamorphic or with blackbars. Using a 16:9 CCD does give it a quality advantage as it uses less interpolation to create the final image - but as far as I know its still only a NTSC/PAL DV camera.
Posted: Thu, 24th Jun 2004, 4:58pm

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dR moraou

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biggrin I CANT WAIT TO SEE THAT, VERY HAPPY WITH ALAMDV2, I CANT IMAGINE WHAT COULD BE BETTER!!!! biggrin
Posted: Wed, 30th Jun 2004, 5:18pm

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terrain23

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well I purchased AlamDV2 with the hopes of DV3 coming "Early 2004" well we are reaching late mid to late 2004. What is this early stuff ?
Posted: Tue, 6th Jul 2004, 5:13pm

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LewisM

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I too purchased ALamDV2 and anxiously await ALamDV3. I don't mind the wait as I'm sure it will be a great product, but it would be nice if there were some more frequent news updates. Perhaps some indication as to what is yet to be done. Even the ALamDV3 web link has not changed... confused
clue
Posted: Tue, 6th Jul 2004, 11:20pm

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er-no

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The csb team will let you know as soon as they have something to share.

Hold your horsies there guys.

I'm sure some news will come soon.

smile
Posted: Wed, 7th Jul 2004, 2:03am

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Ryan

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Just so you know, I am hoping for more news soon.
Posted: Wed, 7th Jul 2004, 2:23am

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Evman

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yes.... Its been more than a month... i think, since the last news piece...
Posted: Sat, 17th Jul 2004, 2:09pm

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Pooky

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They would if they could. Don't forget they're actually coding the program, so they're posting news as they go.
Posted: Sun, 18th Jul 2004, 10:19pm

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hahoozhafax

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Don't worry everyone, the CSB guys have been at hard work on AlamDV3. And as far as I've heard from them its going very well. They are just waiting until they have something really spectacular to introduce to us all.

If not, Tarn's post would read...

"We have coded a big chunk of AlamDV3. Thank you. Have a nice day."

wink

Just hold up you guys its on its way...
Posted: Tue, 20th Jul 2004, 10:04pm

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terrain23

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Don't get me wrong. I know they are probably coming along pretty good. But we are reaching 2 months with not even a peep where they are at. There should be updating monthly at the least.