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NightCast VisualConcept 2

Posted: Sun, 23rd May 2004, 9:12pm

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Sollthar

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The second visual concept teaser for our debut on the big screen.

(notice again, that none of these shots will actually be in the film like that. They're just made to give people an idea what the film will look like)

Enjoy! smile


More Info
Posted: Sun, 23rd May 2004, 9:15pm

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Mellifluous

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Wow. fabulous.

5

Train looked a bit fake & couldn't decide whether car broke up too much when he landed on it...

Edit: no, the debris from the car was actually the bricks falling along with NC.

Effects were very good including the flips (probably not effect though neutral ) & the background explosions. 3d models were good (falling from buildings, helicopter) although I suggest a little movement in the body of the 3d model hanging from the copter - it was a little too stiff.

Last edited Sun, 23rd May 2004, 9:35pm; edited 2 times in total.

Posted: Sun, 23rd May 2004, 9:21pm

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Sollthar

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Thanks!

Yeah, the train is still worked on. That shot'll be redone soon. smile
Posted: Sun, 23rd May 2004, 9:29pm

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Gibs

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As always, well done. The only thing I can gripe about is some of the compositing. The camera movements and action look nice, and the 3d seems to be improving, but a couple of composited shots looked bad. Most notably the first shots against the city, and the shot of you at about 50 seconds in.

4 stars.
Posted: Sun, 23rd May 2004, 9:33pm

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Aculag

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I love you Sollthar. But you knew that already.

By the way... Each of the smoke hits/emissions from guns are from your CD, right?

Last edited Sun, 23rd May 2004, 10:08pm; edited 1 times in total.

Posted: Sun, 23rd May 2004, 9:47pm

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Evman

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that was excellent! Well done! 5!
Posted: Sun, 23rd May 2004, 10:04pm

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Waser

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I.......who.......can't.....maybe......goodness.......5 stars.......!!!!!!!
Posted: Sun, 23rd May 2004, 10:21pm

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otteypm

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Excellent, I like the uneven colour gradients, I think the train looks fine, but the car and the fireball need work. The standout shot was the fall from the window and landing on the car....
Posted: Sun, 23rd May 2004, 10:37pm

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Brettsta

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Sollthar... It gets more obvious every submission that you are going places (a good place, dont worry smile). I was drooling in amazdement at the end of this. 5 stars, no brainer

Where can I get that cool fxhome clapboard from smile

One more thing. What exactly do you mean by "big screen" and whats the budget for nightcast.
Posted: Sun, 23rd May 2004, 11:09pm

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Ice_Man

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It's lookin' pretty spiffy! can't wait to see this in full!
Posted: Sun, 23rd May 2004, 11:43pm

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BackOfTheHearse

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This just shows me exactly why I need to purchase your smoke muzzle puffs... they really add to the shots tremendously..

Awesome look at Nightcast.. and I want (NEED) that leather trenchcoat.
Posted: Sun, 23rd May 2004, 11:49pm

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ssjaaron

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WOW! great job sollthar, i did not like the beging very much, because the background was to dark for the guy.
other than that, this was my favorite one so far! wink
it looked like you used wires for Fabian Ramseyer, looked very impressive, mabey you could help me out with some of those wire tricks, being i have been trying to rig one for some time, i have a normal climbing harnis and carabeaners and rope, but other than that i dont have. i really loved the muzzler flashes and the smoke, count on my buying your smoke cd from your website sollthar. wink
i really loved the camera shots, color, FX, and pretty much all of this.
i give this a 5, with out a doubt.
peace out
Oh ya what program do use 3d? i use Cinema 4d XL.

PS: please PM sollthar about the wire, and harnis things, thanks
Posted: Sun, 23rd May 2004, 11:54pm

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Brettsta

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heh, sollthar, you went from using toy models for car turnovers to crazy 3d ones. Shows your advance in fx work great. btw, how did my order of the smoke go
Posted: Mon, 24th May 2004, 3:35am

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ari

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This was pretty good! but if you want this to hit the big screen (and i no that these r not the final shots).....just keep in mind to make everything as real as possible.



(LIKES)
1.gun shots
2.color grade
3. 3d train
4. music
5. great costumes

(could use some work)
1. the titles
2. the compositing
3. 3d guys and 3d in general.


good job i love your stuff solther!! o and did you use your smoke cd for the gun shots?
Posted: Mon, 24th May 2004, 5:02am

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Redhawksrymmer

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Fantastic. smile

5

Just wondering one thing, how did you created those gun shots?
Posted: Mon, 24th May 2004, 9:23am

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devilskater

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Nicely done my man.
what I really liked:
color grading, the guy jumping out of the window and landing on a car (great camera angle smile), most of the gunfights, and the wire work was really good.

Dislikes:
There were alot of 3ds that didnt look to good, e.g the guy being run over by a car; helicopter flight... but I cant do 3d myself, I am trying to learn, so I do have alot of respect for your work.
As people mentioned the beginning looked very fake, the background is nice, but old Fabian doesnt really match to the background, perhaps a lil' darker.

What I thought was funny:
Marco's scene with the explosion in the background. Your face looks so funny, like a wannabe gangster, lol. Dont mean to offence.

ALL IN ALL, I thought this was great. You have improved in 3d work and I hope to be in the near future as good as you.

cheers,
devilskater
Posted: Mon, 24th May 2004, 10:39am

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Xcession

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For those who need some pointers as to why his muzzle flashes are good, heres some simple rules to abide by:

1. the length of the flash should be equal to or greater than the length of the gun. Yes, that *does* include rifles.

2. the height of the flash should be at least the height of the gun, if not 1.5 times as high.

3. The resulting flash should look like a rather chubby christmas tree on its side, not - i repeat NOT- look like a squitty fart about 1cm high and 10cm long. *rolls eyes* its like you've never seen an action movie or something!

4. Use the alamdv light bulbs (of the same colour) on each muzzle flash...its unlikely that you filmed with an actual gun, so the lightsource of the muzzle flash won't be in your footage. Bulbs help recreate this to a small extent.



I'm gonna deviate from the status quo on this - its a long-running problem i've had with your gunshots, not just in this teaser: I can't help thinking you slightly over-do the smoke.

Don't get me wrong, your gunshots r teh sex; but whilst you choose your muzzle flashes nicely, use them at an appropriate (big) size, and use extra lightbulbs here and there for local lightsourcing...the smoke tends to be overused in my opinion.

After you released the first nightcast teaser, i seem to remember saying much the same, although it may not have been in a forum post. I also remember deliberately watching lots of films with cool use of guns in (eg: Ronin) and finding - to my satisfaction - that smoke never seems to be used to as large an extent as in your films. IMHO, this makes these effects
better.

Its a minor point i know, but the first rule of pedantry is to ensure you're right razz
Posted: Mon, 24th May 2004, 11:37am

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Sollthar

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Thanks for all the comments so far!!

As said the shots are somekind of "work in progress" for us as well, to get the right feeling for how it should look in final. Therefore I'm very happ if anyone points out his thoughts so we can have a look at it and decide wheter this should be improved and think of ways to do it or to decide your just need glasses. biggrin

Thing is we currently aim with the whole look in a direction that is NOT realistic, but stilized. So there's a lot of balancing to be done there. Photorealism is not the goal in this film, but to make it fit together. Give it a consistent look and of course improve it all as much as possible for the final.


Thanks for your smok ideas xcession, I know what you mean and I agree. We still have to get the right feeling for that (fortunately will most likely do it liveaction anyways, but still)

And yes, to those asking: the gunshots are made with our smokeffects we always use for that.

We didn't use any wires for Fabian (thats why he is so cool, he can do all this kind of stuff without any tricks) biggrin
Posted: Mon, 24th May 2004, 1:06pm

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ssjaaron

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ya, i realized that you did not use any wires when i slowed it down and that he was doing a backfip off sombody. I can do that, and more. lol
we will see what my little crew can do, to make our stunts bigger.
thanks for the insperation sollthar.
hey and i am saving my pennies up for your smoke package.
peace out
Posted: Mon, 24th May 2004, 1:14pm

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owen rixon

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Rating: +1

That looked excellent. The one thing I noticed with the CG elements was how clean they all looked. Maybe put some dirt on the textures. But the rest was top class. THe camera move on the train was my favourite bit....and the guy landing on the car. It looks great.
Posted: Mon, 24th May 2004, 1:52pm

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Sollthar

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Thanks owen! Thats a good suggestion. I was thinking of applying some "dust and dirt" stuff on the textures to make em look less clean and more gritty. Bet that'll add a lot.
Posted: Mon, 24th May 2004, 1:59pm

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otteypm

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Yeah dirt on the textures is essential, that will help on some of the buildings too.

Also use bump maps and in some cases use an image map to control the specularity too, it will give more variable highlights, and stop the objects simply looking shiny...
Posted: Mon, 24th May 2004, 2:07pm

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Sollthar

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That I did. All objects have specially assigned bumbmaps, reflectionmaps and surrounding scenery.
Posted: Mon, 24th May 2004, 2:09pm

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pboniface

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As A visual concept the whole "Blatantly obvious human over CGI" Cartoon feel actually works for me.. sort of a reverse "who framed roger rabbit"

Dirt and everything is fine, just dont make it too realistic..
Posted: Mon, 24th May 2004, 2:11pm

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Pooky

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Yeah check this out for dirt maps. Take a look at the sample they have.
Posted: Mon, 24th May 2004, 2:36pm

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Sollthar

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Yeah, too realistic is not the goal. But a bit more won't do harm. smile


Thanks pooky. Yeah, it's mad what a good dirt map can do.
Posted: Mon, 24th May 2004, 4:01pm

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wpl

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owen rixon wrote:

That looked excellent. The one thing I noticed with the CG elements was how clean they all looked. Maybe put some dirt on the textures. But the rest was top class. THe camera move on the train was my favourite bit....and the guy landing on the car. It looks great.
I was going to point that out. The only reason is I rate you on a dif. scale then I do normal people because you do Godlike stuff compared to them. So on my scale for you I would give it a 4 1/5 fix the 3d and you get a 5
Posted: Mon, 24th May 2004, 4:10pm

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Andreas

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It's neat to actully see the quality on what we r gonna se in the cinema later on ( wink ). Some fantastic angles and just really cool stuff! Im just hoping to read some synopsis soon to get the story.
Great luck with the movie! Don't have anything more to say. *stunned*
Posted: Mon, 24th May 2004, 4:30pm

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JohnCarter

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Sollthar wrote:

Thing is we currently aim with the whole look in a direction that is NOT realistic, but stilized. So there's a lot of balancing to be done there. Photorealism is not the goal in this film, but to make it fit together. Give it a consistent look and of course improve it all as much as possible for the final.
Mmmm... Actually that's something that disappointed me in this film: there was indeed fantasy shots but also very realistic ones - mostly in what looks like a subway station. I was thinking that you need more color correction to change the feel and tone of these scenes.

Compositing is your weakest to date and need some serious work. I would lose the smoke overlay on the intro shot as it doesn't help - makes it worse.

As for the smoke debate, I've used blanks a lot and they all make smoke. Depending on the blanks, it's either similar to what you do or less. Since it's not a realistic movie, I'd say keep it in because it's part of the visual style IMHO.

CG definitely needs more work, especially helicopter. The modelling is good but I think the problems are in texturing/bumpmaps. Not much more work to get it where it needs to be.

Although I must say I was more impressed with your test shot on the train than the one I saw in this visual conception.
Posted: Mon, 24th May 2004, 4:44pm

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Sollthar

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Heh, I remember hearing "thats the weakest you've done to date" a couple of times from you now. Seems like my courve runs backwards then, eh? wink


Well, as said: Visual Concept is mainly for us, to get a feeling for the shots and looks and NOT to show what the film will definately look like, cause it surely won't look like this.


Yeah, won't do a smoke overlay like that again. Makes it seem kinda transparent wich isn't the goal of course.

The smoke on the guns will remain strong, because I like lots of smoke in shootouts. smile
Posted: Mon, 24th May 2004, 4:49pm

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Pooky

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Sollthar wrote:

The smoke on the guns will remain strong, because I like lots of smoke in shootouts. smile
Yeah I LOVE that too smile
Posted: Mon, 24th May 2004, 5:03pm

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JohnCarter

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Sollthar wrote:

Heh, I remember hearing "thats the weakest you've done to date" a couple of times from you now. Seems like my courve runs backwards then, eh? wink
It was on different matters though.

I've seen amazing compositing from you in the past - including that crazy train sequence you showed me a couple months ago. So this was disappointing - although I know it's a visual concept, I also know you can do MUCH better... wink

It wasn't meant as a put down. I just tend to speak my mind - and forget to not mince words... lol. Problem for you Sollthar is that you are so good, the bar is automatically set very high in terms of audience expectation of your work...

Still think the first visual concept for nightcast was better than this one.
Posted: Mon, 24th May 2004, 6:07pm

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The Muffin Man

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the first was better. razz
Posted: Mon, 24th May 2004, 6:29pm

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Sollthar

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I'm not too sure why, but I agree... smile
Posted: Mon, 24th May 2004, 6:37pm

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Aculag

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I bet it's because the first one was the first glimpse of anything about the movie, so it was more exciting to see.. That's my take anyway.
Posted: Mon, 24th May 2004, 6:40pm

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JohnCarter

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Not sure about that Aculag. First one seemed more polished than this one.
Posted: Mon, 24th May 2004, 7:03pm

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Sollthar

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Could be though.

If I remember the reactions on your teasers Christian, the first one was also received with lots of "WHOAAAS" and then the second one got a lot more critisism.


I don't know. I like both VC's. And they did what they were supposed to do, so I'm happy with it. smile
Posted: Mon, 24th May 2004, 7:49pm

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Sollthar

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Here, did some tests with a random dirt texture. Actually gives cool results!

http://www.nccinema.ch/build-A.jpg

http://www.nccinema.ch/build-B.jpg
Posted: Mon, 24th May 2004, 7:52pm

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Mellifluous

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cool, B looks much better
Posted: Mon, 24th May 2004, 8:00pm

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Pooky

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Yeah that is a LOT better.
Posted: Mon, 24th May 2004, 8:02pm

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Sollthar

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Good good. Thanks for the tip guys! wink
Posted: Mon, 24th May 2004, 8:19pm

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otteypm

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Yeah looking good, did you make the textures from scratch or are they from another source?
Posted: Mon, 24th May 2004, 8:25pm

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Sollthar

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Except the helicopter and the train at the beginning, what you see has been modelled and textured by me. (Textures are made with a digital cam in 3 Mpix and then modified in Photoshop as well as drawn bumbmaps and reflectionmaps for each texture).
Posted: Mon, 24th May 2004, 8:33pm

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otteypm

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Gotta love photoshop biggrin I've done a load of texturing in Max and C4d but I'm learning Maya at the moment theres about a million options when building shaders.....
Posted: Mon, 24th May 2004, 8:34pm

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Atom

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Pretty awesome. Some work to be done, but I know just as well as everyone else that this 'concept' is for YOU to look at. That being said, I really thought that the shots were cool, and your character has a good look. (as well as the movie itself)

A couple questions though:
-Do you ever use blanks, or just add smoke digitally?
-Where will the final film show?
-Will you post it?
-What language will the final release show in?
-Did you use wires for those acrobatic shots, or is he just real athletic?

Anyway, really cool stuff; looking forward to the final show! (:
Posted: Tue, 25th May 2004, 1:43am

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Gibs

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I think the reason the first visual concept teaser was neater was because it was pretty much an actual teaser. This one is more like an advertisement, or something like it.

The best thing I like about Nightcast (what we've seen so far) is the fantasy/comic-book style of it. The color palette is amazing. In terms of realism, the lightbulbs on the flashes don't look good, but they fit perfectly with the fantasy style you're going for. I also think the smoke looks very good, although it could use a bit of tweaking, if not just for the fact that there will be plenty of time for tweaking.

Atom, some of your questions were just answered. The smoke so far has been digital, and no wires were used. I read on the prologue that it's all done in English, and Sollthar is going for a studio release (I think) on the final film, which won't be done for a couple of years.
Posted: Tue, 25th May 2004, 2:02am

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mthoward

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WOW !!! That looks awesome.
Posted: Tue, 25th May 2004, 3:35am

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ilykdp

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its never short of amazing the quality and effort that is evident in your films Sollthar.

this is simply a praise post because, well, there is more to be learned by watching your films, and hardly anything to criticize.

Fabian was busting out some cool moves, and the fx shots were amazing.

I never have to look for a new NCC production at this site, its always right on top at number 1 on "the list."

Good luck to you Sollthar and the rest of the team for the completion of Nightcast.

ILYKDP
Posted: Tue, 25th May 2004, 4:32am

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JohnCarter

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Sollthar wrote:

If I remember the reactions on your teasers Christian, the first one was also received with lots of "WHOAAAS" and then the second one got a lot more critisism.
You are right on that count (and if I remember correctly you were amongst the harsh critics...wink)but truly, this is the weakest of everything Nightcast I've seen. I dunno if you posted the train sequence, but that was truly amazing and the equivalent here, while short, doesn't pack the same punch. Same for a lot of shots.

Everything in that subway station is bland. Acting seems a bit over the top compared to before. And the general quality of the work is subpar on average.

I rewatched all clips, including the intro nightcast and this is the weakest. Still great compared to the average FXhome film though - including mine!
Posted: Tue, 25th May 2004, 11:53am

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Sarkilas

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Whoa! This was a fantastic conecpt teaser! Is this wath they are doing in the movie? Then this one would be great!

Keep up the good work! smile
Posted: Tue, 25th May 2004, 4:23pm

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Sollthar

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Thanks for all the comments!

Yeah, NightCast will look very fantasy/comicbook like, but still we are trying different visual things and amongst both trailers there's stuff we like and develop further and things we'll discontinue.



Well, there's a certain canadian director I'll try to persuade into helping if he ever recovers from his premiere and finds the time to write. wink
Posted: Tue, 25th May 2004, 5:40pm

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JohnCarter

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I still have to finish the last touches on the film but will be free Wednesday June 2.

And let me know if you ever need somebody in flames. I love to do that... lol!
Posted: Tue, 25th May 2004, 8:09pm

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Serpent

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John Carter's movie is out?!?!?! I didn't know that. How can I watch it?

PS- Sollthar, loved this new clip. I can't wait to see more. 5, no questions asked.
Posted: Wed, 26th May 2004, 3:17am

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Cypher

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and a smile formed across my face.

biggrin sweeeeeeeeeeeeeeeet biggrin


nice work dude...more!
Posted: Wed, 26th May 2004, 3:35am

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Waser

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Sollthar wrote:

Well, there's a certain canadian director I'll try to persuade into helping if he ever recovers from his premiere and finds the time to write. wink
The chances for awesomeness are limitless! Who is it you be talkin about Sollthar?
Posted: Wed, 26th May 2004, 11:29am

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Pooky

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JohnCarter.
Posted: Wed, 26th May 2004, 5:27pm

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Stormgiraffe

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i agree with everyone here, great concept teaser. just one question about 30 seconds into it, the dust/smoke hitting the walls, is that real or a plugin, if so which one? i need one badly hehe.
keep up the work
Posted: Wed, 26th May 2004, 5:58pm

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elementcinema

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Ive been waiting for awhile to think of something to say about this, but ive been in shock on how good it was. I can say that you Solthar and Aculag are going places. The both of you have different styles but both very unique. Keep up the good work! biggrin
Posted: Wed, 26th May 2004, 10:48pm

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Spanish Prisoner

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Hey, I like this one. smile

Very much has already been said, so I only will write you the things I think need to be told:

The comic-book feeling didn't really satisfy me (of course it doesn't satisfy you at this point wink ), though I think the shot at 00:00:50 where the car explodes behind you is the most comic-book looking scene in this concept teaser and a very good one too. I liked it very much. That's why I have a suggestion here. How about light the buildings while the car explodes instead of putting the light on yourself. Then make yourself darker, because of the light behind you, so you would be more of a silhouette. Maybe worth a try.

The other thing: Whenever you use fast moving vehicles with a person on it, think of a lot of wind. It will look more realistic if the person has some struggle with the wind and gravity.

But hey, how much computer-rendering-hours did it took to do this teaser... just awesome hard work. Looking forward to the actuall movie.

smile
Posted: Wed, 26th May 2004, 11:10pm

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justangel2

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what program do you use to make the 3d animation? maya? 3d studio max? cinema 4d?


very good trailer you are the best, i canĀ“t wait to see more
Posted: Wed, 26th May 2004, 11:10pm

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Brettsta

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He used cinema4d
Posted: Wed, 26th May 2004, 11:18pm

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Aculag

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Brettsta, I'm sorry, but since when are you the spokesperson for every single person on FXHome? Seriously. It seems that almost every time someone asks a question about anything, you're the person to answer it. I don't care if your answer is the correct one. Why not let the questions be answered by the person they were directed to?

No offence, of course.
Posted: Wed, 26th May 2004, 11:23pm

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Brettsta

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If I have an answer to the question, why make the person wait for it? razz
Posted: Wed, 26th May 2004, 11:25pm

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Aculag

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When I ask a question, I want to hear the answer from the person I'm asking. Not from someone else. Maybe it's just me though.

Ok.. shh.. This thread is for Nightcast, not me and you.
Posted: Thu, 27th May 2004, 9:21pm

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TAP2

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Solthar your work is excellent, however I'm dissapointed as you promised us some 'making of' videos for your work. Especially the lighting in GHOST, even a few of your origional pre-edited shots would be fantastic.

Other than that, this is pro quality. I hope you get the trains done spot on too. I wish I could work with creative people like you!
Posted: Thu, 27th May 2004, 9:32pm

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Marek

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Brettsta wrote:

If I have an answer to the question, why make the person wait for it? razz
Could this be why you have 1700 posts in 6 months?

Yeah seriously, people want to hear from someone who actually knows what they are talking about, not someone who repeats what someone has talked about.

No offense. smile
Posted: Thu, 27th May 2004, 9:43pm

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Brettsta

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Marek wrote:

Brettsta wrote:

If I have an answer to the question, why make the person wait for it? razz
Could this be why you have 1700 posts in 6 months?

Yeah seriously, people want to hear from someone who actually knows what they are talking about, not someone who repeats what someone has talked about.

No offense. smile
Yep razz

(and now back to the previously scheduled nighcast teaser.)
Posted: Fri, 28th May 2004, 4:29pm

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Prince mose

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Wow,

Real Good.

I liked it alot smile
Posted: Sun, 30th May 2004, 4:10am

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Calibretto

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I really don't know how to rate this. I don't feel it was a 5, but a 3 seems to harsh, A 4 doesn't seem to fit it either (they really need to change the rating system around here, 5 just isn't enough), but maybe like a 4 and 1/2. I gave it a four after thinking about it for awhile, but there just wasn't anything that really made me go: "whoa". When I watched Ghost, before the short was over my mind was saying "Five! Easy!" but this doesn't really have that. I liked it, I think the CG was good, but not great. I didn't like how the CG people liked so round, you can always tell that with CG, it never looks 'perfect' (Unless you have a whole lotta money and New Line Cinema behind you). Overall good, but a 4.

I love your work, and look forward to your next release.
Posted: Tue, 1st Jun 2004, 9:01am

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MATT PUGH

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OMG. Come on Soltar. Release this damn movie already. You got me pissin all over myself in anticipation. GREAT work.

PEACE OUT
Posted: Wed, 2nd Jun 2004, 5:47pm

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Bryce007

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not pissing myself, but this does look damn good. i'd say its the most cinematic anything on this site. Are you looking at getting it picked up by a publisher?

Also, was that poser 5 or poser 4? and, did you use those stock greenscreened explosions off of that one website for the muzzleflashes?

And finally, are you using blowback pistols, or non-moving ones?
Posted: Wed, 2nd Jun 2004, 8:20pm

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Sollthar

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Thanks again for all the comments so far!


We already have a publisher Bryce. The infos will hopefully soon be official so we can put the website online.

That wasn't poser. That was Cinema4D. The 3D doubles have been modelled from scratch by myself.

The Explosions are the ones from us.


We use toyguns, they don't do anything. smile
Posted: Thu, 3rd Jun 2004, 3:57am

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kungfukid

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this looks awsome!
Posted: Sat, 5th Jun 2004, 8:12am

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Sarkilas

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Toyguns? Do you mean Airsoft Guns? crazy
Posted: Sat, 5th Jun 2004, 9:58am

Post 75 of 109

Sollthar

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Some are airsoft, some are simple plastic toyguns from a toyshop.
Posted: Sat, 5th Jun 2004, 10:39am

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Sarkilas

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Sollthar wrote:

Some are airsoft, some are simple plastic toyguns from a toyshop.
Okey!
Posted: Mon, 7th Jun 2004, 10:13am

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denis35

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eek ...WOOWWW
Posted: Mon, 7th Jun 2004, 10:15am

Post 78 of 109

Sarkilas

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Actually the guns look VERY real! Should like to which guns you used! biggrin
Posted: Wed, 9th Jun 2004, 12:20am

Post 79 of 109

niennumb1

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Pretty darn cool!

What's it about? Hope it doesn't fall into the realm of Van Helsing. Killer effects, terrible story....

Hope it turns out well! 3.5 for me.
Posted: Thu, 10th Jun 2004, 9:58pm

Post 80 of 109

Two Gunned Saint

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That's the stuff, that was amazing I loved that. I just sat there for the entire running time going "oh yeah, oh yeah". But here's a little suggestion: MAKE THE GODDAMNED FILM!!!!!!!!!! STOP GIVING US THESE LITTLE TESTS AND TEASERS, SHOW ME THE MONEY SHOT!!!!!! actually, thinking about, the more footage you post on here the better never a dull moment.

I loved all that flying around "Fulltime Killer" style gunplay, more please.
Posted: Fri, 11th Jun 2004, 7:25am

Post 81 of 109

b4uask30male

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Just watched it.
I know it's a concept and not a finished thing.
I'll mention the cgi, while it is clear where the cgi shots are they are still way better than most people could dream of doing.

It's like a trailer in design and for me as a film maker I was more watching the cgi and fx's than the story or action.

Nice colour grading, nice style and worthy of a 5 vote of course.
Posted: Sat, 12th Jun 2004, 6:02pm

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davlin

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EXCELLENT!.....like I've said many times....there is real talent in your group.....no ifs or buts about it.....your work is a real joy to watch.
Looking forward to full proper version.

Well done.

O'l Dav
Posted: Sat, 19th Jun 2004, 5:14pm

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Cutty201

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Wow that is gonna be uber cool to watch. What was that shot on?
Posted: Sat, 19th Jun 2004, 11:53pm

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Sollthar

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Thanks for all the comments so far!

There will be ONE more Concept Trailer that will reveal parts of the story and already show what NightCast will potentially look like.


The Teasers are all shot with a normal MiniDV Camcorder. A Panasonic NV-DX110. The final Film will be shot on HD.
Posted: Sat, 19th Jun 2004, 11:54pm

Post 85 of 109

Aculag

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Sollthar wrote:

The final Film will be shot on HD.
Mrow...

*Aculag snuggles up to Sollthar*
Posted: Sun, 20th Jun 2004, 12:01am

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Evman

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Aculag wrote:

Sollthar wrote:

The final Film will be shot on HD.
Mrow...

*Aculag snuggles up to Sollthar*
Is there room for one more?
Posted: Sun, 20th Jun 2004, 12:06am

Post 87 of 109

Aculag

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No, find your own.
Posted: Sun, 20th Jun 2004, 12:10am

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Evman

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who else would i know with an HD camera?
Posted: Sun, 20th Jun 2004, 5:53am

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Sollthar

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lol
Posted: Sun, 20th Jun 2004, 5:19pm

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Gibs

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How long are you planning on the final film being, anyway?
Posted: Sun, 20th Jun 2004, 5:23pm

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Sollthar

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Around 100 to 120 minutes I'd guess. Difficult to say yet, but definately full feature length.
Posted: Sun, 20th Jun 2004, 5:23pm

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Aculag

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Can I have a ticket to the premiere?
Posted: Sun, 20th Jun 2004, 5:24pm

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Sollthar

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Heh, you know what? I'll give you one! But you'll have to pay for the flight! smile
Posted: Sun, 20th Jun 2004, 5:26pm

Post 94 of 109

Aculag

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It's worth it. I'll just take a vacation. Seriously.
Posted: Sun, 20th Jun 2004, 5:31pm

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Sollthar

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Heh. Well, if you happen to be here then, I'll promise you a seat in the best row! smile
Posted: Sun, 20th Jun 2004, 5:34pm

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Aculag

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This is going to be in a couple of years, yeah? When you start to have some sort of idea when the premiere will be, I'll be starting to have some sort of idea when my vacation will be. smile
Posted: Sun, 20th Jun 2004, 5:34pm

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AndrewtheActorMan

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I'd like one too! Heh

Andrew biggrin
Posted: Sun, 20th Jun 2004, 5:37pm

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Sollthar

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Yeah, I guess the premiere'll be somewhere end 2006 or early 2007. Will definately tell as soon as I know! smile
Posted: Sun, 20th Jun 2004, 5:37pm

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Aculag

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Rock 'n roll.
Posted: Sun, 20th Jun 2004, 5:52pm

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Gibs

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Heck, I'll be 18 by then! Wait...will the premiere be in Switzerland? I may not be able to make it.
Posted: Wed, 23rd Jun 2004, 11:56pm

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CMBmovies

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I dont really know what to say.

Thats awesome and definatly gets across the concept of your film. The FX are really cool. The money shot of him diivng through the window and into the car blew my mind. Really, really nice work.

Whats the general reaction you get from people when they see it?
Posted: Thu, 24th Jun 2004, 12:04am

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JohnCarter

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Sollthar wrote:

Around 100 to 120 minutes I'd guess. Difficult to say yet, but definately full feature length.
Merely barely emerging from my own personal hell (still 2 weeks to go and yet another major crash!) with a 90 minutes effects laden movie, I can tell you to try and keep it on the shorter end of the stick... Especially if you do not have a multi-million dollars CGI FX crew to back you up...

It's a nightmare, I tell you and yours sounds even more insane than mine!

Good luck in any case!
Posted: Thu, 24th Jun 2004, 3:37am

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Vashey

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hey sollthar just wanna say big fan and that i would like to know how and where u got ur skills as a 3d modeller and animator thanks!
Posted: Fri, 3rd Sep 2004, 1:43am

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Pooky

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Hehe, sorry I didn't get to see this before smile

Anywho, this was pretty cool, though I felt it was ruined by the rather obvious compositing and poorly rendered 3d. Of course, I couldn't do any better, but I when I see it, I just think amateur. Now I know this is just a visual concept and you probably will say that you don't want it to be ultra realistic, but it still should be improved on a lot to at least get by. At least, that's my opinion.

Otherwise looks sweet, very nice gunfights and stunts and all that jazz smile
Posted: Fri, 24th Jun 2005, 3:42pm

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KevJay

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Yea man, im a newbie to Effects Lab, i get the muzzle flashes, but the bullet hits and smoke effects on oblivous to. Whats ur secret?
Posted: Fri, 17th Feb 2006, 3:21am

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Seargent

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Loved it so much! The smoke fx were fine to me biggrin , I love a lot of smoke in battle scenes like that. You should also think of adding things like sparks and things like that when they hit metal.

Can you or anyone send me a link to the place where you get those cool smoke fx? Or are they made on effects lab.
Posted: Fri, 17th Feb 2006, 4:52am

Post 107 of 109

Sollthar

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Thanks!

The smoke is actually done with our own smoke effects package that is for sale in out shop.

Check it at

http://www.nccinema.ch/eprod.html
Posted: Fri, 17th Feb 2006, 9:17pm

Post 108 of 109

Seargent

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Thanks for the smoke link, I've been looking for that for a long time. The explosions are cool as well.

For some extra explosions and effects you should go to
http://www.detonationfilms.com/free_stuff.htm

They've got so many things its unbelievable!
Posted: Mon, 22nd May 2006, 11:17pm

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doppelganger

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this was pretty cool but i was wandering if you could do those 3d effects in blender 3d cause that was what my friend seargent has and he helps me with my films.

thanks cool