Hitting someone far
Posted: Sun, 30th May 2004, 9:42pm
Post 1 of 11
So I have a scene where a guy get's shot and he flys back pretty far and so I film my character do a small leap against the wall where he lands but how do I do the part where he flys across the screen?
Posted: Sun, 30th May 2004, 9:58pm
Post 2 of 11
Posted: Sun, 30th May 2004, 10:29pm
Post 3 of 11
Yeah that's kinda where I got the idea. So do I need to greenscreen?
I have Chromanator.
Posted: Sun, 30th May 2004, 10:37pm
Post 4 of 11
if you have filmed a guy falling against the wall, that is your main clip.
then you need a clean background plate.
then take the first frame of the guy you want to fly long(the mainclip), export that frame and open it up in photoshop, MSPaint or something, paint blue/green all around the actor, then import that clip into chromantor with the clean background plate, key him and animate him fly over the screen with the background plate in the layer under.
then cut exactly where you want the video of the guy falling on the ground or in the wall to start (the first frame in the clip)
hope that helped a bit?
Posted: Sun, 30th May 2004, 11:23pm
Post 5 of 11
Or you could just take the still frame and use a garbage matte in Chromanator to create an alpha channel around the actor, and export it as a still frame as a .tif file. Then you won't have to key anything out at all, and you should have a pretty good edge around the person.
Posted: Mon, 31st May 2004, 10:36am
Post 6 of 11
Yeah, painting blue/green around him would be utterly pointless. Just use Chromanator's garbage matte system to cut him out, then use the animation system to send him flying.
Posted: Tue, 1st Jun 2004, 10:50pm
Post 7 of 11
So once I've cut out the backround of the character how do I animate it?
Like how do I get it to move across the screen?
Posted: Tue, 1st Jun 2004, 11:36pm
Post 8 of 11
The animation tab in Chromy
Posted: Wed, 2nd Jun 2004, 12:36am
Post 9 of 11
So does my character need to be like a picture and then when he reaches the wall I play the character hitting the wall?
Posted: Wed, 2nd Jun 2004, 12:38am
Post 10 of 11
Posted: Wed, 2nd Jun 2004, 1:17am
Post 11 of 11
When he flies back against the wall, make sure he stays as still as possible during the jump. Garbage matte around him for the few in flight frames. Animate him going from one side to the wall, add directional blur during those frames, and then when he reaches the wall, let it go as normal.
Edit: I found a test I made a few months ago. Right click, save ashere, mp4 format
[posted as an example, not for critism