You are viewing an archive of the old fxhome.com forums. The community has since moved to hitfilm.com.

Hitting someone far

Posted: Sun, 30th May 2004, 9:42pm

Post 1 of 11

mthoward

Force: 430 | Joined: 1st Feb 2004 | Posts: 136

EffectsLab Lite User MacOS User

Gold Member

So I have a scene where a guy get's shot and he flys back pretty far and so I film my character do a small leap against the wall where he lands but how do I do the part where he flys across the screen?
Posted: Sun, 30th May 2004, 9:58pm

Post 2 of 11

Gibs

Force: 1663 | Joined: 21st May 2002 | Posts: 1611

CompositeLab Pro User FXhome Movie Maker FXpreset Maker MacOS User

Gold Member

http://www.nccinema.ch/efx13.html
Posted: Sun, 30th May 2004, 10:29pm

Post 3 of 11

mthoward

Force: 430 | Joined: 1st Feb 2004 | Posts: 136

EffectsLab Lite User MacOS User

Gold Member

Yeah that's kinda where I got the idea. So do I need to greenscreen?
I have Chromanator.
Posted: Sun, 30th May 2004, 10:37pm

Post 4 of 11

Andreas

Force: 4943 | Joined: 9th Apr 2002 | Posts: 2657

VisionLab User VideoWrap User PhotoKey 2 Pro User MuzzlePlug User FXhome Movie Maker Windows User MacOS User

SuperUser

if you have filmed a guy falling against the wall, that is your main clip.
then you need a clean background plate.
then take the first frame of the guy you want to fly long(the mainclip), export that frame and open it up in photoshop, MSPaint or something, paint blue/green all around the actor, then import that clip into chromantor with the clean background plate, key him and animate him fly over the screen with the background plate in the layer under.
then cut exactly where you want the video of the guy falling on the ground or in the wall to start (the first frame in the clip)

hope that helped a bit?
Posted: Sun, 30th May 2004, 11:23pm

Post 5 of 11

Gibs

Force: 1663 | Joined: 21st May 2002 | Posts: 1611

CompositeLab Pro User FXhome Movie Maker FXpreset Maker MacOS User

Gold Member

Or you could just take the still frame and use a garbage matte in Chromanator to create an alpha channel around the actor, and export it as a still frame as a .tif file. Then you won't have to key anything out at all, and you should have a pretty good edge around the person.
Posted: Mon, 31st May 2004, 10:36am

Post 6 of 11

Simon K Jones

Force: 27955 | Joined: 1st Jan 2002 | Posts: 11683

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User

FXhome Team Member

Yeah, painting blue/green around him would be utterly pointless. Just use Chromanator's garbage matte system to cut him out, then use the animation system to send him flying.
Posted: Tue, 1st Jun 2004, 10:50pm

Post 7 of 11

mthoward

Force: 430 | Joined: 1st Feb 2004 | Posts: 136

EffectsLab Lite User MacOS User

Gold Member

So once I've cut out the backround of the character how do I animate it?
Like how do I get it to move across the screen?
Posted: Tue, 1st Jun 2004, 11:36pm

Post 8 of 11

AndrewtheActorMan

Force: 1859 | Joined: 31st May 2003 | Posts: 1477

EffectsLab Lite User Windows User MacOS User

Gold Member

The animation tab in Chromy

Andrew biggrin
Posted: Wed, 2nd Jun 2004, 12:36am

Post 9 of 11

mthoward

Force: 430 | Joined: 1st Feb 2004 | Posts: 136

EffectsLab Lite User MacOS User

Gold Member

So does my character need to be like a picture and then when he reaches the wall I play the character hitting the wall?
Posted: Wed, 2nd Jun 2004, 12:38am

Post 10 of 11

Evman

Force: 4382 | Joined: 25th Jan 2004 | Posts: 3609

VisionLab User VideoWrap User FXhome Movie Maker MacOS User

Gold Member

yep
Posted: Wed, 2nd Jun 2004, 1:17am

Post 11 of 11

Brettsta

Force: 3385 | Joined: 15th Nov 2003 | Posts: 2114

VisionLab User FXpreset Maker MacOS User

Gold Member

When he flies back against the wall, make sure he stays as still as possible during the jump. Garbage matte around him for the few in flight frames. Animate him going from one side to the wall, add directional blur during those frames, and then when he reaches the wall, let it go as normal.

Edit: I found a test I made a few months ago. Right click, save as

here, mp4 format

[posted as an example, not for critism smile ]