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NightCast FakeTrailer

Posted: Sun, 18th Jul 2004, 9:17pm

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Sollthar

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This is the last of the concept Trailers. With double the length it finally gives a bit of insight in what the costumes MAY look like and more or less what the story will be about. smile

Note again: not one of these shots will be in the film like that. Again it is for experimenting purposes and for promotional purpuses shot with no budget and friends acting the parts. The costumes are not final, but show the direction we're going for.


Hope you enjoy. We won't bug you with another Concept Teaser after this, so don't worry. wink


More Info
Posted: Sun, 18th Jul 2004, 10:19pm

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wpl

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it doesn't seem to want to download.
Posted: Sun, 18th Jul 2004, 10:25pm

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Andreas

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downlods fine here

Fabian, our great hero has been turned to the dark side? or has he? who is the bad and who is the good?

for the first time we actully gets to see the face of the guy-we-dont-know-if-he's-good-or-bad. which dosen't disapoints me, but in some way. where is fabian?

Fabian was somekind of face for this film, he is a great actor, he got that superhero face with his typical beard and that great eyes (without sounding gay). I miss him, I miss him so much.

welcome to the big league where big stars are cast behind a mask, but this time i guess there is no turning back?
Fabian is dead and nightcast is alive, am i correct? Fabian was destroyed and ain't comming back which we are used to see in typical hero movies, spiderman as peterparker vice versa for an example.

Anyway, that was my first point, R.I.P. fabian before the death and birth.

I can see a new girl has been casted as the girlfriend, or is she the same?
anyhow she got a cool look (she's a girl also... mmm.. girl)
I love the water scene, so classic, dramatic and my god, it works better everytime you see it.
Coustumes looks fantastic, the nightcast one especially, nothing we seen before (what have it been made of it you don't mind me asking?)

the bad things I can say, girls acting need some work, or maybe it's not tha acting that is the fault, but the english.

I don't know if all this made anysens, im kinda lost in my own world right now


sleep

Last edited Sun, 18th Jul 2004, 10:37pm; edited 1 times in total.

Posted: Sun, 18th Jul 2004, 10:25pm

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Aculag

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Worked for me. Looks nice. I can't wait to see some REAL stuff.
Posted: Sun, 18th Jul 2004, 10:35pm

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ssjaaron

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WOW! i really liked this one alot more, mainlly becuase everything felt way more profesional. the costumes where awsome, nightcast is going to kick butt.
peace out
5 for me
Posted: Sun, 18th Jul 2004, 11:53pm

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sidewinder

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I like the words "Fake Trailer" in the movie thumbnail.
Posted: Mon, 19th Jul 2004, 12:01am

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Waser

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Damn you Sollthar, now you are just teasing us. I can't wait to get my DVD in 2008-2010 smile

Last edited Mon, 19th Jul 2004, 3:21am; edited 1 times in total.

Posted: Mon, 19th Jul 2004, 12:34am

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wpl

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gah, why can't I download it....
Posted: Mon, 19th Jul 2004, 7:48am

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Sollthar

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Dunno Wiry... Should work fine... confused



Heh, yeah. Fabians Face will not be in the Film very often. People will have to get used seeing him in a bit different way. smile

As said, the casting was just for the faketrailer. The ones for the film will be different to that.


The costume's done by my girlfriend. She modelled it according to the first artdesigns and then made a latex positive from it. The head is pretty close to the final design.
The rest of the costume is not how it'll look in the film, it has been sewed together by Fabian and me (and constantly lost something, as we both can't sew) smile
Posted: Mon, 19th Jul 2004, 8:12am

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ari

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great job solther cant wait to see the final product. it would be great if you could make a behind the scenes thing to see how you made the costumes and that sweet mask! or mabye you could make one for the whole movie.

keep up the good work

ari
Posted: Mon, 19th Jul 2004, 8:17am

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Sollthar

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Thanks ari!

Yeah, the final production will be documented in detail and we'll have a cool makingof. I'll make sure of it. I love making ofs. smile
Posted: Mon, 19th Jul 2004, 10:03am

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otteypm

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Good stuff, but you don't need me to tell you that biggrin

The standout shot is still the guy crashing through the window and landing on the car, I hope that makes it to the final version.

The hand spike looked good too, was it a practical all through or was the deployment CG? Costume works well with the lighting, needs plenty of texture to make it look dramatic, I'd get rid of those shiny gloves though, they look a bit like he's about to clean a blocked toilet biggrin Try and find some thin non rubbery gloves that fit closer, they will look a bit more practical.
Posted: Mon, 19th Jul 2004, 10:12am

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Sollthar

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Thanks! Yeah, I'm very fond of that crashoutthewindowandlandonacar shot. Thats why it's in that trailer again. smile


Heh, you're right about the gloves. They are ACTUAL toilet cleaning gloves painted black. smile
But thats defintaley not going to make it to the real costume. biggrin
Posted: Mon, 19th Jul 2004, 11:10am

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mmmprod

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Nice as usually, this is my first post for a film, and i wanted to start with you because all you work is really amazing, everytime, i'm surprised by quality of the work -
I don't put a 5 because it's a trailer but i put a 4 because your trailer worked on me as it worked on everyone here and that's what we want the trailer to be - EFFECTIVE ! And it's a hard thing to do...and you did it

I have to acknowledge: "Can't wait for the film !!"
Posted: Mon, 19th Jul 2004, 12:23pm

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devilskater

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Hmm....well, what can I say. Has to be good or?
....
.....

Nah it was totally awesome, great stuff there Sollthar.
Just a few things, I dont really understand.

Where does Nightcast get his suit from? From the Accident?
And he always cries "I want my wife back", but nothing happened to her.
And after the title "Ruled by crime" when one sees you, sollthar, the picture is cut off on the right hand side, it flimmers with black.

I am aware, that it is just a concept "trailer", and maybe thats why, my questions werent answered.

More to NCC:
I am really astonished, how your crew developed, if I remember the first thing I saw, was the Cyborg fight, and "the test", which were nothing compared to this. Its only been 2 years, and you have developed enourmosly. I am so proud, to live in the country beside you, hehe.

Cheers,
devilskater

P.s: Where can one buy "face to face".
P.P.s: I am coming to Switzerland from the 22.july to the 5.august. Maybe will see, hehe.
Posted: Mon, 19th Jul 2004, 12:40pm

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Sarkilas

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This movie was great! Allthough I could see that the car and train was 3D but you'll fix that won't you? Well, I will give this movie a 5 for the great work. Will it come out in Norway too? Would gladly see it. smile
Posted: Mon, 19th Jul 2004, 2:53pm

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Redhawksrymmer

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Good, Sollthar! Now finish the movie so we can watch it! biggrin
Posted: Mon, 19th Jul 2004, 2:58pm

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Sarkilas

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In the ending it says Coming 2006! Then wait to 2006.
Posted: Mon, 19th Jul 2004, 6:59pm

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Evman

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that was really well done. The only complaint i have is that that CG stuff can't go up on a big screen. Just make the CG a bit more realistic, and you'll be set. The animation of the CG guys was great. Of him throwing the cars. Just make it a bit more real. biggrin

4/5
Posted: Mon, 19th Jul 2004, 7:34pm

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TAP2

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Holy S...

That impressed me more than any film trailer I've seen for a long time.
Simply outstanding...

What exactly did you mean by 'BIG SCREEN'???
Posted: Mon, 19th Jul 2004, 8:46pm

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Serpent

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The beginning looked fake and the throwing the car looked fake, other than that, perfect. You look sweet with those blade thingies, how'd you do that? 5. Will it be in theatres in the US? I hope so, you'd get a lot of people.
Posted: Mon, 19th Jul 2004, 9:15pm

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Evman

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TAP2 wrote:



What exactly did you mean by 'BIG SCREEN'???
Its gonna be up in theatres somewhere, right?
Posted: Mon, 19th Jul 2004, 9:27pm

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Sollthar

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Thanks for the comments so far!


Yeah, the film will hopefully make it to theatres. Can't guarantee anything until it's finished though, wich won't be before end of 2006 as principal shooting starts in july 2005. Until then, we'll remain in preproduction, build sets, props, cast actors, do artdesign and all that. Lot of work ahead.


We'll definately spend a lot of time of the next year to improve on CG. Even though there will be far less CG in the film then the concept teasers might let you think, we'll try to make that CG best we can. Wich will need time though. But we'll get there. I'm confident. smile



Where NightCast exactly comes from, who made him and where he got his suit from will remain a mistery until the first official trailer I guess. wink
Posted: Mon, 19th Jul 2004, 10:16pm

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Waser

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sollthar, do you think there is anychance of it coming out in countries besides your own? I live in the US and that is stretching it, but I go to denmark every 2-4 years, and was maybe hoping to catch it there. I'm guessing it is waaaay too early to know though, right?
Posted: Mon, 19th Jul 2004, 10:19pm

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Sollthar

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Yeah, can't tell. Sorry. If and where the film comes out will be decided once it's done. It's up to the producers really and their decision will depend on if they think it'll do well in cinemas or not.
Posted: Mon, 19th Jul 2004, 10:42pm

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devilskater

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But one thing really offended me Sollthar...

WHY DID THAT LOVELY NICE MERCEDES HAVE TO GO IN THE FIRE !!!!!
The poor innocent soul sad

Cheers,
devilskater
Posted: Tue, 20th Jul 2004, 12:29am

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er-no

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Sollthar, in terms of comparing this to Nightcasts concept trailer and prologue. It just wasn't as good.

It didn't seem to have the right pace. That voice over (the actual voice) annoyed me somewhat towards the end.. and only a few shots made me excited (whereas compared to your other trailer.. the whole thing made me go 'oohh' and 'aarrr!').

I'm not sure what else to say about it.. it wasn't as good as I expected it to be, however.. that might just be because I wanted it to be the best thing ever.

Have no fear. I understand why its been made.. also.. definetely keep the older logo (the one with flames) over that static one.

(Oh. I really liked the pick up the car shot.)
Posted: Tue, 20th Jul 2004, 12:56am

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Serpent

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I dunno, IMHO I though it looked fake, I don't know why, there was something about it...
Posted: Tue, 20th Jul 2004, 9:07am

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Sollthar

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Heh, don't worry er-no. I know tastes are different. Even us here from the team prefer different Concept trailers (I personally prefer this one over the others, because it comes closest to what I imagine the film to look like).

I like the car pickup shot too.

Could you try to elabarote on what made it look so fake for you serpent? Would be cool, maybe there's sometin I missed.
Posted: Tue, 20th Jul 2004, 10:13am

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Slick

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I think the reason people think this looks fake is becuase

1. The colors in some parts look comicy.

2. It doesnt look good when you put yourself onto the cg stuff with a green screen its better to just have 3d models of the actors and not get close up shots.

3. The cg isnt as good as it should/could be.

What Im trying to say is that some parts really do look fake but Im guessing thats becuase its a concept.
Posted: Tue, 20th Jul 2004, 10:29am

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theone

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great work sollthar. and when you said you souldn't bother us with anymore concepts,... your not bothering us, at least not me.
i love them.
I think the comicly colors fits good.

keep up the good work.
(nice claws)
Posted: Tue, 20th Jul 2004, 11:07am

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AndrewtheActorMan

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The car shot looks fake because the way it moves. It looks like you keyframed it in Cinema, rather than using somesort of dynamics effect. Dynamics would be a good thing for you to invest in for NoControl if you ask me. I got the trial for R8 which includes Mocca, Dynamics..etc. It rocks.

Andrew biggrin
Posted: Tue, 20th Jul 2004, 1:06pm

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Serpent

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Sollthar, I think the car was thrown too smoothly. It should look more difficult at the beginning, then when he gets it up, make it gradually accelerate. Or something of the sort. But I am not a good 3d person, so maybe read Slicks post. And would it be possible for you to put more tutorials up on yoour site? I know you're busy but it would be awesome to achieve some of the more simple effects in these Visual Concepts. Not that they are simple, but simple compared to the guy falling onto the car. Like the camera moving through the gun in on of the earlier ones.
Posted: Tue, 20th Jul 2004, 2:12pm

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Sollthar

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Thanks for the suggestions.

Slicks post doesn't help me much, as "the CG is not as good as it should /could be" doesn't really tell me anything specific. :I

And the comicy colors will stay that way, most likely even be improved more, cause thats the look I'm going for.

I do want closeups on those shots, so 3D actors are out of questions seeing even ILM doesn't get them 100% believable. But we'll most likely do a lot of those shots on a real set anyways, so no CG need there.


The comments on the dynamics are helpful though. I know what you mean, the car doesn't seem to have enough weight. Aight. Will have a look into that. Not that I know how it looks like when someone with immense strength throws a 400 kilogram object. smile
Posted: Tue, 20th Jul 2004, 2:36pm

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devilskater

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I think you should stick with the closeup shots on the train. even in spiderman2 they do that, so I dont really understand why one should always have far away shots of the character, plus the CG characters wouldnt move realistically.

I think the color grading is perfect, its just new, thats why it might seem weird to some people. At first the color grading of "minority report" disturbed me too, but after a while it DOES suit the movie. I would leave the color gr. as it is Sollthar.

I think you should play the bady in the movie, Sollthar, you got that evil look sometimes, which looked great in this "trailer".
I think guys should consider upgrading to 3ds max, and get character studio, cause it is (as I have heard) alot easier to do character animation and stuff, which would be a great help to this big project.

Cheers,
devilskater
Posted: Tue, 20th Jul 2004, 2:38pm

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otteypm

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The colour and the look of the film were great, the previous trailer showed off the look a bit better I thought, the contrasting gradients looked really nice in that one.

These aren't criticisms as the work is excellent and I'm fully aware of it's purpose, but a few things on the CG, secondary motion is important, suspension bouncing on the car as it lands on the train, skidding and sliding, as the car is landing on a moving object, and the landing is a bit sudden. Dynmics is probably the way with this but it's still not an easy solution.

The rendering on the car needed a moving environment map, or real reflections as everything around the car was moving but none of it could be seen in the cars paintwork.
Posted: Tue, 20th Jul 2004, 2:41pm

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Two Gunned Saint

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I think this is possibly the best of the fake trailers I've seen to this film. However what you have done is give me a clip so good, I have no choice but to go into terribly nit-picky detail, like this:

I preferred the first logo you had, the writing in this one didn't really work as well.

I would have made the opening more dynamic when he walks off at the start, that wasn't really strong enough I don't think, and maybe loose the hat.

He should be in a black car rather than a red one methinks, and be closer to it during the shooting, maybe hid behind it in a realistic way or standing on top of it with two guns in an unrealistic way (though I can only imagine how difficult putting that together would be in the computer generated world that this takes place in).

I don't really like the "with a twist" part, in fact the whole captiony tagline thing didn't seem like much thought had gone into it.

The shot when he runs down a corridor towards the camera wasn't very strong either.

My main problem has got to be the voice-over it really works against the coolness off the whole thing. Maybe try it without it, or with more captions (better ones), the problem is with V.O.'s they always seem to be imitating voice-over man and can't compete, go in the opposite direction: maybe use a woman's voice, or at least a normal man's one. But right at the end it was kind of cringingly bad I think. (also I wasn't too keen on the hero's voice either, seemed a bit amusing really, I'd have it more normal.)

Not a fan of the "evil vs evil" angle either.

I told you I would go deep into petty nit-picking territory. But I only do it because the whole thing is otherwise close to flawless (minus a few slightly dubious visual effects) The action looks spectacular, I think you're the best at directing action around here by the way though personally a bit more gunplay would be good, but I don't expect you to build this film around what I want smile The shots of urban camo guys are great, adds real heavy amounts of production value. The costumes are all good and jiggy-baby, as is the badass bad guy in a big bad coat. (gotta love the "why can he do this?" line.)

It would be very good of you if you could film alot of the next year of pre-production, could make a great making of. 5 stars.
Posted: Tue, 20th Jul 2004, 2:44pm

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Sollthar

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Thanks! You're right! The reflection map didn't render! gah. Amazing how you can look at things 100 times and not see something obvious as this. crazy


Yeah, improving the quality of the FX will be a major focus for the next months while preparing NightCast. All need to go up 200%, but I'm confident we'll make it. Somehow... confused



I agree devilskater. I won't use CG characters unless I have to. Wich might be the case in one or two shots, but hopefully not more.

I do plan to play the bad guy in the film... but maybe the producers will want to replace me, who knows. smile
Posted: Tue, 20th Jul 2004, 2:48pm

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Sollthar

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Thanks two gunned! i do agree with many things you have just said. Fortunately, nothing's written in stone yet so I can still decide what I think'll work and what won't. And some stuff won't. smile


Thanks a lot guys. The trailer has been posted to other forums as well. But it's always the most pleasant to read comments here on fxhome, as they are actually helpful! *thumbsupforfxhome* smile
Posted: Tue, 20th Jul 2004, 3:39pm

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devilskater

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Two_Gunned saint wrote:

(gotta love the "why can he do this?" line.)
You are soo right. I love that line. "evil" Solthar, hehe. The bad guy must have a cool name though, wonder if NCC already that of a cool name for him. neutral

Cheers,
devil
Posted: Tue, 20th Jul 2004, 3:43pm

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Redhawksrymmer

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One thing, Sollthar, does the guy say "I want my wife back!" or "I want my life back!"?
Posted: Tue, 20th Jul 2004, 3:52pm

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Sollthar

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heh, he says "I want my life back"... but lots of people seem to understand the other. I find that quite funny. smile

Doesn't matter really, he wants both back. wink
Posted: Tue, 20th Jul 2004, 4:00pm

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Ice_Man

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For me, the best shot in this was actually when he whipped the manhole cover off and slung it against the wall. to me, that was the coolest shot in the trailer. mostly, I think, because of it's simplicity.


and "Why can he do this?" was delivered very well marco. the producers better let you stay in the cast.

that was fabian moving about in the suit, right? he does it well. do you know if he'll be the one acting in the final production? or will it definitely be somebody else?


all in all, well done!
Posted: Tue, 20th Jul 2004, 4:22pm

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Sollthar

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Heh, thank you!

Well, if it goes down like I want it to, you'll see Fabian and myself being in the final film too. I try my best. smile
Posted: Tue, 20th Jul 2004, 5:02pm

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Snipamasta

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That rocked man, i liked the part where he flew the car up, that looked really well done. The other shots were great too. Although when the woman shot the gun the bullet came out at a weird angle.
Posted: Tue, 20th Jul 2004, 5:04pm

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Sollthar

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Heh, that woman is a man. smile
Posted: Tue, 20th Jul 2004, 8:08pm

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devilskater

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LOL
Posted: Tue, 20th Jul 2004, 10:13pm

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ari

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just to make a comment, its your decision but if you can make models for the car or train or whatever you want they always look more realistic.
like in the test were you fliped over the white car looked great! for the longest time i couldent figure out how you did that.

nice stuff.

ari
Posted: Tue, 20th Jul 2004, 11:46pm

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stqagehanduk

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I liked the way that the screen stayed black for the entire trailer. Very Derek Jarman. Or was that just me?
Posted: Wed, 21st Jul 2004, 1:30am

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Sollthar

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Yeah, using real models is a planned option for a lot of shots. We do take that into consideration.


Yeah, stagehand. I guess thats just you. smile
Posted: Wed, 21st Jul 2004, 2:09am

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Gibs

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Well, this was definitely better than the second visual concept. I didn't like it as much as the first, however, which is my all time favorite of anything Nightcast. The action was awesome, especially with you and Fabian fighting at about 1:25, where you had the big knives.

However, a lot of the CG looks tacky in my opinion. Some of the compositing just looks too fake, like when the people are standing on the train at the beginning. Also, the acting was incredibly bad on the part of the guy and girl who interact with Nightcast. I assume they are just fill-ins, though, so it's okay for now. The voice dubbing was kind of bad, though. The overall sound mix I think could've been improved, although the music was good.

The thing I really like about Nightcast is the comic book look it has. I was watching the Spiderman 2 teaser, and the shot where the camera zooms out of Doc Ock's glasses reminded me of Nightcast because of the shading style it used. Overall, I really look forward to what this will eventually become. smile
Posted: Wed, 21st Jul 2004, 9:55am

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JohnCarter

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Could you make an honest, decent mpeg quicktime so that I can watch it?

DiVX never works right for some reason. And yes, I have the latest version, bells and whistles and so on...

DiVX is just a buggy, awful codec... You'd think it was developped by Microsoft... Just kidding.

But yeah, a normal quicktime with a nice functional codec would be nice...
Posted: Wed, 21st Jul 2004, 9:57am

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stqagehanduk

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I'm not alone!

I too have a wide variety of players and codecs and I'm getting nothing except sound. I have to say that "Who are you?" followed by growly, pained "I don't know" is actually very funny ....
Posted: Wed, 21st Jul 2004, 10:30am

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Sollthar

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I'll see that I can add a quicktime version when I get home. Should be online tomorrow or friday latest. smile
Posted: Wed, 21st Jul 2004, 10:34am

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JohnCarter

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Thanks a lot!
Posted: Thu, 22nd Jul 2004, 3:38pm

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TAP2

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What format will you be shooting the real film on?
DV/HDTV/MINIDV/35MM/16MM etc
Posted: Thu, 22nd Jul 2004, 6:15pm

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Gibs

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I think he mentioned HD in a previous thread.
Posted: Thu, 22nd Jul 2004, 11:06pm

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Xenomorph

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Well, that was..impressive, for an amateur movie. The cheesy costumes, not quite there effects, loads of explosions and a superhero storyline all add up to the point, where u can show off with what u made with some friends, but can not make it on the big screen.
At least, not with this movie.

Dont get me wrong, its obvious u guys put a lot of effort into this production, but nowadays, u gotta have something better.
The story, seems to bear a remarkable resemblance to that of Spawn, where the hero is also burned and seeking revenge, with the mask and all.
And spawn, was a box office flop, even tho it is a well known comic book series. It also lacks originality, the super hero who is also a little evil but still fights evil as well...its been done before, not only that, but with familiar characters people know.


Thats the second problem. These days, when more and more comic books are being presented on the big screen, not many people will want to see a completely unknown character, fighting unknown foes, yet in a world which is very similar to all the other comic book adaptations.
All those heroes have a name, they have fans, they have a history.

The third problem are the effects. Whilst they are great for amateur productions, i think uve done a great job, they have nothing whatsoever on any of the special effects movies u see in theatres these days.
X-men, spiderman, the matrix, all these movies had ground breaking special effects. You cant come up with a movie with tv-series quality of special effects and expect the audience to swallow it.
It doesnt work that way, Spawn again, comes to mind, as well as movies like Mortal Kombat 2.

Unless u can mix all these 3 in something completely original, with awesome special effects, i dont think it will be any of a succes.
Becoz remember, lack of originality is a privilege for the people in Hollywood, becoz they have the money for it to make it up in all the other departments.
Posted: Thu, 22nd Jul 2004, 11:36pm

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stqagehanduk

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Well, it didn't stop Robert Rodriguez. Although having just watched Spy Kids 3-D this evening I wish someone had ...
Posted: Thu, 22nd Jul 2004, 11:48pm

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Xenomorph

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True lol, however, u should keep in mind the target audience.
Spy kids, is definitely targeted at, well, kids, younger kids 8-12 and so forth. Most of them wont have as high a standard as we have, as long as its big colorful and flashy and easy to understand.

This movie is targeted at a much more mature audience and well, they do tend to get picky!
Posted: Fri, 23rd Jul 2004, 1:15pm

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Sollthar

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Thanks for the comment Xeno.

I'm not quite sure whats so difficult to understand about that:

All promomaterial is nobudget made with friends. The film itself will neither be nobudget nor made with friends. So it won't look the same. smile

Fortunately, not only masterpieces make it to the big screen. Thats not the way the business works. Seeing we don't have a 100 mio budget, we won't need to make a huge boxoffice hit to make it successful either.
If you think we won't make it and the film will suck, thats cool with me. I disagree, obviously. wink

future will tell smile
Posted: Fri, 23rd Jul 2004, 4:21pm

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Xenomorph

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Wait a second, i never said the movie sucked, trust me, i think the movie is looking pretty advanced, its definitely one of the most technologically and productionally advanced movies ive seen here so far.

The only thing was, that although i do know that none of these shots will be seen, i was concerned about appeal, regarding characters and story.

Trust me, i definitely want to know what this is gonna look like when its finished, and if i happen to see it screen over here, in holland, i will certainly go see it!
Especially, becoz it would nice to see independent movie makers finally coming up with an action movie, a very risky genre.
Becoz i gotta say, u definitely got balls, aiming for such an ambitious production like this one!

Good Luck!
Posted: Fri, 23rd Jul 2004, 4:33pm

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Sollthar

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Thanks! I know what you meant and you're right. The film will remain what it is, a B-Movie, even if we get the budget we're aiming for.

I am well aware that people will compare it to 200 mil blockbusters, especially since it's a comicbook movie of a comicbook that hasn't even been published yet. A lot of people won't even give it a chance and I'm aware of this. There's nothing I can do about this though.
(hell, I mean if you follow internet discussions people even diss big budget movies nowadays for looking "shit" or being "silly" even though they don't know anything about it except some teaser are some stills. Thats just how people are)

The film won't reinvent the wheel in any way, that I know too. It'll hopefully be a good actionfilm with an exciting story. I bet some will like it, and some will hate it. Thats always the way it goes. You can't please everyone and shouldn't even aim to. smile

I can't do more than doing a film I personally would enjoy watching and hope there are enough people with the same taste as myself to have enough audience for it not to be a complete desaster.
I know it's a risk, a pretty high one. But I'm very confident it'll come out well, otherwise I wouldn't do it. smile

I'll pull out my arms and legs to achieve the highest quality I can get with the means the producers are willing to give me. More I simply can't do and I'll see how far this takes me. smile
Posted: Fri, 23rd Jul 2004, 4:57pm

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Xenomorph

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Im glad we're cool now, since i definitely respect ur work and the effort ur putting in it! I pretty much overlooked the fact here, that movie making is about telling a story, your story, your vision.
The commitment is definitely to be respected, so count me in as a fan, i cant wait to see more now!
Posted: Fri, 23rd Jul 2004, 5:13pm

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JohnCarter

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Where's the quicktime?!?!?!

Anybody who pulls off a feature length film with amateur/indie means deserves respect, no matter how bad the film is. Sollthar movies have more quality and effort put into them than the average Hollywood flick. They just have more money, more gear and more people but the soul isn't there half the time... Here we will have a movie fueled by passion, with maybe TV quality FX but that's what you can expect from a straight-to-video or very low budget movie. A B-movie can never be compared to a major Hollywood blockbuster. People who do that just display their ignorance of the business and of the art itself. And for the record, some of Spawn FX were even below TV standards - they were around video games of the eighties standards... Hell sequences anyone?

Making a comicbook movie is a risky endeavour but a decently shot action film will always sell. I think Sollthar has enough knowledge and enough of an eye to make a decent B-movie... If he shoots it for low enough, he will turn a profit. You don't need to break the bank for a movie to be successful. You need to make about 5 times what it costed total (including marketing) for a movie to be considered a major success.

My movie costed $50,000 to make. With the sales in Canada, we made 3 times that, which includes the marketing costs, so we have broken even. With foreign sales, we stand to make about 20 times that amount... Nothing by Blockbusters standards, but very neat indeed on every other front. Find me any other type of legal investment with such returns...

I for one am not too worried for Sollthar. If he can shoot is movie for under 3 million US, he will see every penny back if the film is half decent (which it will). And he runs a very decent chance of turning in a hefty profit... That's the rule of thumb of the market today...

Last edited Fri, 23rd Jul 2004, 7:19pm; edited 1 times in total.

Posted: Fri, 23rd Jul 2004, 5:41pm

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Sollthar

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Where my DVD? smile

Thanks for the encouragement JohnCarter! Means a lot to me.

And big congrats from me on your success! I'm having my fingers crossed for you! Hope you'll turn some great profit from your hard work. You'd definately deserve it!

Just uploaded the quicktime. Will hopefully be implemented soon. So far, there's the direct link:

http://www.nccinema.ch/ncfaketrailer.mov



Thanks Xeno! Sorry if I sounded angry or so, never been. I respect peoples opinions. We're always cool. smile
Posted: Fri, 23rd Jul 2004, 6:44pm

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JohnCarter

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DVD is coming - just finished the festival (awful screening - bad projection and all) but getting to DVDs next week... promised.
Posted: Fri, 23rd Jul 2004, 6:49pm

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Sollthar

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No hurry mate. Bet you got more important things to do.

But can't wait to have a nice calm actionpacked eve with my girl and my Recon DVD... wink
Posted: Fri, 23rd Jul 2004, 6:55pm

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otteypm

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I'll pull out my arms and legs to achieve the highest quality I can get with the means the producers are willing to give me. More I simply can't do and I'll see how far this takes me.
Okay, heres the thing thats bugging me, you pull both you legs out, thats fine, you pull your left arm out with your right arm, okay, now where does that leave you, one right arm and nothing to pull it out with, you gonna use your teeth? I don't think so, you'll never get enough leverage. I just don't think you have thought that one through.

And I think the whole arm/leg pulling thing should be done after you finish the movie, It will make operating the camera easier. ahem

Seriously though, if you get funding what role are you going to take, or are you going for multiple roles?
Posted: Fri, 23rd Jul 2004, 7:10pm

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Sollthar

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Heh, you're right. Maybe I should pull my assistants arms and legs out... :I


I'll be working on the project as producer /writer /director as well as take a part on the film. And of course do a lot on postproduction, edit the film, work on sounddesign as well as work on the special effects. So multiple roles I guess... smile
Posted: Fri, 23rd Jul 2004, 7:27pm

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JohnCarter

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Sollthar wrote:

Heh, you're right. Maybe I should pull my assistants arms and legs out... :I
That's the usual way to go... LOL!

Thanks for the quicktime link. Just watched it.

I must say that this is the weakest of all the trailers. I guess we are even now because you said the same of mine... LOL!

But seriously, there is amazingly visual shots in there and I can see the definite potential in them, but the execution lets it down somewhat. Since the purpose of the clip is to raise interest, and show what the vision could be, it's not a big deal because it does achieve that.

The clip over relies on CG - you should use model cars and so on. I am currently doing some tests for an effect where cars are blown up and flying in the air and I ended up using fairly realistic model cars and it looked better than any CG I could pull off.

Makeup could be better of course but that's beside the point as well - I guess technically a lot of things could be improved but it wasn't necessary for this exercise.

However, I think the plot needs clarification. I think it was clearer in your first Nightcast teaser honestly. I am still not too sure of what's happening in this story. This managed to be less informative and less polished than all the other clips put together. But it was still really well done and nevertheless intriguing. Ambitious too. I saw it more as an animatic than a real movie however. A template of the plan, more than anything else.

Just curious: Is CSB digital investing/distributing it? I noticed their credit as well as NCC's as "presenters"...
Posted: Fri, 23rd Jul 2004, 7:39pm

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Sollthar

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Thanks for the feedback!

Yeah, we'll look into using real models too. As I said, we're even trying to avoid any CG effect if it isn't necessary. Many things will be done for real. But seeing we didn't have the money to build a train model or a train set now, it's just all CG with a greenscreen.

Heh, funny the trailer seems to be misleading into the story direction. I noticed from some comments that people seemed not to get the basic story (not that there's much you could tell from it anyways).

I guess we'll have to release an official trailer then when prinicipal shooting is done. I just hate trailer that give away the story. biggrin


The guys from CSB are helping me with great advice and a cool fx package. biggrin
I hope to be able to give them something back for their endless support they gave me the last years.
Posted: Fri, 23rd Jul 2004, 7:59pm

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JohnCarter

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Sollthar wrote:

Yeah, we'll look into using real models too. As I said, we're even trying to avoid any CG effect if it isn't necessary. Many things will be done for real. But seeing we didn't have the money to build a train model or a train set now, it's just all CG with a greenscreen.

I guess we'll have to release an official trailer then when prinicipal shooting is done. I just hate trailer that give away the story. biggrin
I don't like trailers that give away the story either. But the structure of your trailer seems to be going in that direction yet does not achieve it... A different teaser structure would be in order perhaps? I like the original teaser for it's tight, nicely paced structure which gave me just enough to figure out what it would be about without a lengthy story blowing exposition. This one seems like an odd hybrid.

As for the models, obviously you can't do everything that way but for exemple, the shot with the car on top of the train with the hero could've been a model shot on greenscreen and composited with the actor. I think it would've looked better.

The train effect in itself is very decent - but the hokey looking car sort of blew the illusion. You have to be careful because the slightest wrong detail can blow hours of otherwise mind boggling CG.

But you're still number one in my book! Keep working hard... Looking foward to see this.

BTW, did you see this: http://fxhome.com/forums/viewtopic.php?t=14825&highlight=


A mind blowing achievement... Puts all my efforts to shame. You should watch the Behind the scenes. Lots of interesting stuff in it as well.
Posted: Fri, 23rd Jul 2004, 8:03pm

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Sollthar

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You're right. I will also spent MUCH more time in the fx of the final film obviously as well as assemble a good team of other FX people.

Just for these VCs I couldn't spend 2 weeks working on one shot seeing we had tons of other work to do and the teaser needed to be done before august 1st.



For that train shot I'm actually considering using a real train or a train set. We're still checking that out.
Posted: Fri, 23rd Jul 2004, 8:19pm

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JohnCarter

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Shooting on a real train will be dangerous and securing the right authorization might prove difficult. A train set shot on a greenscreen will offer you the privilege of putting anything you want in the BG with the added bonus that the actors will stand on something real and it will look more real (although it's really not bad at all!).
Posted: Fri, 23rd Jul 2004, 8:27pm

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Sollthar

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Yeah, I prefer the train set too. Will definately look more real then if they stand on a greenscreen plate.
Posted: Fri, 23rd Jul 2004, 9:06pm

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otteypm

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If you lot are as mad about trains as some Brits you should be able to find some really good large scale models of trains, a good few places have light railways big enough to sit on, and built with such obbsesive detail that you could get right up close and not give it away.


http://www.gardentrains.co.uk/2001web/2001webhtms/pricearisto.htm
Posted: Fri, 23rd Jul 2004, 9:11pm

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Sollthar

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eah, there are some crazy trainmodels available in a shop here in zuerich too. We actually might use one of those. thanks!
Posted: Fri, 23rd Jul 2004, 10:10pm

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er-no

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You might however be able to shoot on a stationary train carrage that is in a depot -(greenscreen the windows and then keying real moving footage into them). That's what they did on The Warriors (a film made about 20-30 years ago). It looked very good!

smile
Posted: Sat, 24th Jul 2004, 1:44pm

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b4uask30male

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i'm not going to go into the cgi, way better than most can do.
I remember seeing the comic strip storyboard you done and seeing the scenes on screen looked great.

I think the great Sollthar's limits are, Budget and cinema quality camera's, once you have those you are ready to take on the world.

excellent stuff. 5-5 from me
Posted: Sun, 25th Jul 2004, 1:28am

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slinov

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I must admit that trailer was the best i have seen and the actuall movie will be even better (hopefully)

good job 5-5
Posted: Sun, 25th Jul 2004, 6:55am

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billy3d

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devilskater wrote:


I think guys should consider upgrading to 3ds max, and get character studio, cause it is (as I have heard) alot easier to do character animation and stuff, which would be a great help to this big project.
DevilSkater i'v told him this more than a kzillion times! biggrin
do it now sollthar wink
Posted: Sun, 25th Jul 2004, 7:29am

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billy3d

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Wow, dude the things you come up with are like awsome! Excellent Idea's. Since it was a "fake trailer" wink i wont comment on the vfx, cuz they might have been hurried up.
So when can we expect more stuff.
I must say that everyone should do an ambient occlusion pass and multiply it over the footage, its essential when comping cg in liveaction.
http://www.andrew-whitehurst.net/amb_occlude.html
basically just make all your objects white and made a dome of light.
In max and maya you can get a free dirtmap shader to do this with mental ray.
Also a few suggestions
1. The muzzle flash's glow aint so realistic, the blob only works for shots with loads of light. But in nightshots, or shots very light is not very prominent, the muzzle flash should light up the scene, maybe even bring out the highlights. Take the frame into PS and light up the scene, sure it'll take a lota time, but its worth it. Also make the muzzle flashes a wee bit transparent, like they are too opaque.
2. Get rid of the zooming out whilst cam is rotating. Its too common. Like in almost everyone its there, IMO it just distracts the viewer. Like the shot when the guards are running up the stairs would'v been fine without the zoom. It should be only used the visualfx shots like the rocket launcher shot.
3. Bullet with shell?! I know this hurts me too. I was doing a shot with a realbullet, just the BULLET wink and my friends comes and tells me, "is that a bullet or a metal bob? Well since people are used to seeing the "bullet with the shell" or a longer bullet, we cant do much. but make the bullet a wee big smaller and change the shader.
4. Other minor flaws are the black edge showing and the motion blur on the stabalized shot of the cam going round your head.


Otherwise a great teaser of what good things are coming along.

billy3d
Posted: Sun, 25th Jul 2004, 9:24am

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Sollthar

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Well spotted billy wink

Yeah, that shot around me was ultimately wobbly, but I really liked it. So I had to correct it manually. smile


Thanks for yours suggestions, will definately have a look into them!
Posted: Mon, 26th Jul 2004, 4:01am

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ilykdp

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sollthar = stuff of legends

i rarely check the cinema, occasionally watching films in the current top 10, but when its authored by sollthar, it's of highest priority to see.

Your skills as a filmmaker keep improving with every project on fxhome.

I havent read through this hole thread, but i guess all the useful advice has already been told.

Good luck with the rest of the project

ILYDKP