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New Car Explosion Test!

Posted: Wed, 1st Sep 2004, 5:33pm

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cantaclaro

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Rating: +3

Here is a car explosion test for you folks. This is the first time I have done this kind of test so bear with me.

http://www.hopedeferred.com/movies/HACarExplosionTest3.mp4

CRITIQUE ME!

and Enjoy

Canta unsure
Posted: Wed, 1st Sep 2004, 6:49pm

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CX3

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Thats pretty nice. I like the added bullet holes by the gas tank. What did you use for the door effect?
Posted: Wed, 1st Sep 2004, 7:11pm

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sidewinder

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That R0XX0rz
Posted: Wed, 1st Sep 2004, 7:23pm

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Clapter

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beautiful
Posted: Wed, 1st Sep 2004, 7:25pm

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sfbmovieco

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For some reason it doesn't work for me.
Posted: Wed, 1st Sep 2004, 7:31pm

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sk8npirate

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That was very good.
Posted: Wed, 1st Sep 2004, 7:33pm

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cantaclaro

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sfbmovieco wrote:

For some reason it doesn't work for me.
You have to right click the link and select download to target.

To answer CX3:

The Door was done in Maya. I basically modeled the shape of the door the put the outside texture on the outside part and in photoshop comped together a few little elements to make it look like the inside of a car door and mapped that texture to the inside of the model. Then I animated the door and rendered it as an image stream. then just comped it together in a compositing program! Chris if you need a more precise explanation or something just hit me up in the usual place.

Canta unsure
Posted: Wed, 1st Sep 2004, 7:42pm

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CX3

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cool cool
Posted: Wed, 1st Sep 2004, 8:02pm

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wdy

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Very well done Canta, curious does it take long to make something like that providing you have the skills?
Posted: Wed, 1st Sep 2004, 8:08pm

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cantaclaro

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All together I estimate that I spent about 20 hours or so. Now that I know how to do it I think I could pull it off in under 10.
Posted: Wed, 1st Sep 2004, 8:16pm

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Calminaion

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Wow. That was really neat! I liked the attention to detail, (the bullet holes were great, but subtle) and the sound effects. (seemed to fit right in) Anyway, hope to see something like this in a movie!
Posted: Wed, 1st Sep 2004, 8:47pm

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otteypm

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Yeah that looks really good, clean and simple, doing a good effect that works well...

My only two comments for improvement is make the bullet hits more visible, and have the camera knocked over by the door hitting it, i think that will look really good...
Posted: Wed, 1st Sep 2004, 9:34pm

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Z28Jerry

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GREAT TEST.

Loved the camera shake, but like above add the door hitting the camera and I'm sold.

Also, make the bullet hits more fantastic and you've got a hollywood shot.

No complaints from me though, freaking badass!
Posted: Thu, 2nd Sep 2004, 12:24am

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ssjaaron

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That was Freaking AWSOME! loved it, keep up the good work. man i reallyneed to by sollthar smoke pack.
but his product line is down.
peace out
looks awsome!
Posted: Thu, 2nd Sep 2004, 1:54am

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billy3d

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Nice test there.
Just keep in mind there was no motion blur caused by the camera shake.
Yeah it'd be cool to have the camera falling with the door slamming into it.
Also it's not very noticable, but the lighting of the car door is a little off. Why not keep the self illumination to 100% and just multiply over an ambient occlusion pass, that'd look nice.
Otherwise that was nice.
Posted: Thu, 2nd Sep 2004, 2:03am

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Serpent

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billy3d wrote:

Nice test there.Also it's not very noticable, but the lighting of the car door is a little off. Why not keep the self illumination to 100% and just multiply over an ambient occlusion pass, that'd look nice.
Otherwise that was nice.
o_0 I didn't understand a word you just said.
Posted: Thu, 2nd Sep 2004, 2:14am

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TheRenegade

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Very nice. I liked it alot. Only thing was what billy said about the door lighting being off. Other than that great job mate!






The Renegade
...C'ainm ata ort?...
Posted: Thu, 2nd Sep 2004, 10:06am

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billy3d

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LOL serp
i'll explain get on AIM first razz
Posted: Thu, 2nd Sep 2004, 1:52pm

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Redhawksrymmer

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Awesome! eek
Posted: Thu, 9th Sep 2004, 6:16am

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VisualFXGuy

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This is my first post on these forums, and i don't wanna be a total nay-sayer, but the lighting is really off. It looks like the door wasn't lit at all. You should definatly try some global Illumination on the door, as well as giving it some thickness, casue as it flips, it appears to be straight and very thin. Car doors tend to curve on the outside, and the side view mirror is just a texture, so as the door flips it dissapears.

I like the whole concept and the car flames, just fix up the shape and light it properly, and it should look a whole lot better. smile
Posted: Thu, 9th Sep 2004, 6:22am

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cantaclaro

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I probably should have stated that this was just a test for motion and such. If I were to really do it I would use 3 point lighting rather than just a single directional light, and I would model all of the geometry into the door. I made this just to see if I could do a convincing job as far as motion, and not necessarily looks.

Canta unsure
Posted: Thu, 9th Sep 2004, 6:43am

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VisualFXGuy

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Ahh, my bad.

In that case, works great. I like the flipping motion where it slams into the camera. It's very Jerry Bruckheimer-esque in style, a style i'm quite fond of.

I'm looking forward to the final product. I also have a nice car paint shader for Maya that I created for a photoreal motorcycle. The rendering was done in MentalRay, so i'm uncertian how it would look through the normal software render.

If you want the shader it's yours. (assuming you don't mind altering reflectivity dropoff though the graph editor.) lol.
Posted: Thu, 9th Sep 2004, 6:50am

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cantaclaro

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Oh awesome, I would love them. Did you make them custom for rendering in mental ray? I would like to start using mental ray more. You can catch me on AIM at anytime. Thanks.

Canta unsure
Posted: Thu, 9th Sep 2004, 6:04pm

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VisualFXGuy

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I'll post the shader sometime next week, when i'm back up in Toronto and have access to all my project files. It's not a specific shader for MentalRay, but it was used in conjunction with HDRI, so the shader may look horrible without it.... who knows... smile
Posted: Wed, 22nd Sep 2004, 3:06pm

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VisualFXGuy

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I'm back in Toronto and have the shader. It's used in conjuction with MentalRay and Image Based Lighting. Looks awful using software rendering, but with the two mentioned above, it looks absolutly awsome.

What e-mail should I send this shader to?
Posted: Wed, 22nd Sep 2004, 4:13pm

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cantaclaro

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cantaclaro@mac.com my good man wink

Thanks a ton.