New Car Explosion Test!
Posted: Wed, 1st Sep 2004, 5:33pm
Post 1 of 26
Here is a car explosion test for you folks. This is the first time I have done this kind of test so bear with me. http://www.hopedeferred.com/movies/HACarExplosionTest3.mp4
Posted: Wed, 1st Sep 2004, 6:49pm
Post 2 of 26
Thats pretty nice. I like the added bullet holes by the gas tank. What did you use for the door effect?
Posted: Wed, 1st Sep 2004, 7:11pm
Post 3 of 26
Posted: Wed, 1st Sep 2004, 7:23pm
Post 4 of 26
Posted: Wed, 1st Sep 2004, 7:25pm
Post 5 of 26
For some reason it doesn't work for me.
Posted: Wed, 1st Sep 2004, 7:31pm
Post 6 of 26
That was very good.
Posted: Wed, 1st Sep 2004, 7:33pm
Post 7 of 26
sfbmovieco wrote:For some reason it doesn't work for me.
You have to right click the link and select download to target.
To answer CX3:
The Door was done in Maya. I basically modeled the shape of the door the put the outside texture on the outside part and in photoshop comped together a few little elements to make it look like the inside of a car door and mapped that texture to the inside of the model. Then I animated the door and rendered it as an image stream. then just comped it together in a compositing program! Chris if you need a more precise explanation or something just hit me up in the usual place.
Posted: Wed, 1st Sep 2004, 7:42pm
Post 8 of 26
Posted: Wed, 1st Sep 2004, 8:02pm
Post 9 of 26
Very well done Canta, curious does it take long to make something like that providing you have the skills?
Posted: Wed, 1st Sep 2004, 8:08pm
Post 10 of 26
All together I estimate that I spent about 20 hours or so. Now that I know how to do it I think I could pull it off in under 10.
Posted: Wed, 1st Sep 2004, 8:16pm
Post 11 of 26
Wow. That was really neat! I liked the attention to detail, (the bullet holes were great, but subtle) and the sound effects. (seemed to fit right in) Anyway, hope to see something like this in a movie!
Posted: Wed, 1st Sep 2004, 8:47pm
Post 12 of 26
Yeah that looks really good, clean and simple, doing a good effect that works well...
My only two comments for improvement is make the bullet hits more visible, and have the camera knocked over by the door hitting it, i think that will look really good...
Posted: Wed, 1st Sep 2004, 9:34pm
Post 13 of 26
Loved the camera shake, but like above add the door hitting the camera and I'm sold.
Also, make the bullet hits more fantastic and you've got a hollywood shot.
No complaints from me though, freaking badass!
Posted: Thu, 2nd Sep 2004, 12:24am
Post 14 of 26
That was Freaking AWSOME! loved it, keep up the good work. man i reallyneed to by sollthar smoke pack.
but his product line is down.
Posted: Thu, 2nd Sep 2004, 1:54am
Post 15 of 26
Nice test there.
Just keep in mind there was no motion blur caused by the camera shake.
Yeah it'd be cool to have the camera falling with the door slamming into it.
Also it's not very noticable, but the lighting of the car door is a little off. Why not keep the self illumination to 100% and just multiply over an ambient occlusion pass, that'd look nice.
Otherwise that was nice.
Posted: Thu, 2nd Sep 2004, 2:03am
Post 16 of 26
billy3d wrote:Nice test there.Also it's not very noticable, but the lighting of the car door is a little off. Why not keep the self illumination to 100% and just multiply over an ambient occlusion pass, that'd look nice.
Otherwise that was nice.
o_0 I didn't understand a word you just said.
Posted: Thu, 2nd Sep 2004, 2:14am
Post 17 of 26
Very nice. I liked it alot. Only thing was what billy said about the door lighting being off. Other than that great job mate!
...C'ainm ata ort?...
Posted: Thu, 2nd Sep 2004, 10:06am
Post 18 of 26
i'll explain get on AIM first
Posted: Thu, 2nd Sep 2004, 1:52pm
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Posted: Thu, 9th Sep 2004, 6:16am
Post 20 of 26
This is my first post on these forums, and i don't wanna be a total nay-sayer, but the lighting is really off. It looks like the door wasn't lit at all. You should definatly try some global Illumination on the door, as well as giving it some thickness, casue as it flips, it appears to be straight and very thin. Car doors tend to curve on the outside, and the side view mirror is just a texture, so as the door flips it dissapears.
I like the whole concept and the car flames, just fix up the shape and light it properly, and it should look a whole lot better.
Posted: Thu, 9th Sep 2004, 6:22am
Post 21 of 26
I probably should have stated that this was just a test for motion and such. If I were to really do it I would use 3 point lighting rather than just a single directional light, and I would model all of the geometry into the door. I made this just to see if I could do a convincing job as far as motion, and not necessarily looks.
Posted: Thu, 9th Sep 2004, 6:43am
Post 22 of 26
Ahh, my bad.
In that case, works great. I like the flipping motion where it slams into the camera. It's very Jerry Bruckheimer-esque in style, a style i'm quite fond of.
I'm looking forward to the final product. I also have a nice car paint shader for Maya that I created for a photoreal motorcycle. The rendering was done in MentalRay, so i'm uncertian how it would look through the normal software render.
If you want the shader it's yours. (assuming you don't mind altering reflectivity dropoff though the graph editor.) lol.
Posted: Thu, 9th Sep 2004, 6:50am
Post 23 of 26
Oh awesome, I would love them. Did you make them custom for rendering in mental ray? I would like to start using mental ray more. You can catch me on AIM at anytime. Thanks.
Posted: Thu, 9th Sep 2004, 6:04pm
Post 24 of 26
I'll post the shader sometime next week, when i'm back up in Toronto and have access to all my project files. It's not a specific shader for MentalRay, but it was used in conjunction with HDRI, so the shader may look horrible without it.... who knows...
Posted: Wed, 22nd Sep 2004, 3:06pm
Post 25 of 26
I'm back in Toronto and have the shader. It's used in conjuction with MentalRay and Image Based Lighting. Looks awful using software rendering, but with the two mentioned above, it looks absolutly awsome.
What e-mail should I send this shader to?
Posted: Wed, 22nd Sep 2004, 4:13pm
Post 26 of 26
my good man
Thanks a ton.