Calling All CG Experts!
Posted: Fri, 19th Nov 2004, 2:41am
Post 1 of 196
I am wanting to make a proof of concept trailer type deal for a story idea that I have about a group of robots in an uprising against the humans.
The plan so far is such: I will shoot all the backgrounds and actors, and then you talented CG experts can make robots to put into the movie. There are going to be 4 robots, all looking the same, only with different decals, to set them apart from eachother.
I'll get explosions and stuff composited into the backgrounds, then we'll put the robots in, and then put foreground elements into it.
I realize that this is going to be quite an undertaking, so I don't want the movie to last more than 5 minutes including credits and a brief story description, and not all the shots will have robots in them.
If you're interested in helping out in any way with compositing or modelling or anything, let me know, and I'll send you some sketches of the robots, which I can't put online now because my site is down.
Posted: Sat, 20th Nov 2004, 12:59am
Post 2 of 196
I would be able to model, just model, the things. I might not... but i'll give it a try
Posted: Sat, 20th Nov 2004, 1:15am
Post 3 of 196
I wouldn't mind seeing some of the sketches just to see if it's out of my league or not. I'll wait until your site's back up if it's easier. Billy3D is always up for a bit of compositing so he'll probably offer to help out.
Posted: Sat, 20th Nov 2004, 1:30am
Post 4 of 196
If anyone models, and rigs the robots, I will animate them. If no one will rig them, I could also do that, but I'd rather not.
Then again, if someone rigs them, it'd need to be a competent job.
Posted: Sat, 20th Nov 2004, 3:02am
Post 5 of 196
What kind of 3D models will you be using?
Posted: Sat, 20th Nov 2004, 3:33am
Post 6 of 196
Posted: Sat, 20th Nov 2004, 3:40am
Post 7 of 196
I mean .blend, .3ds, .lw etc. etc. etc...
Posted: Sat, 20th Nov 2004, 3:50am
Post 8 of 196
whatever the animator supports. (.3ds is most universal.)
Posted: Sat, 20th Nov 2004, 3:59am
Post 9 of 196
Posted: Sat, 20th Nov 2004, 8:19am
Post 10 of 196
Hey, thanks for all the replies. I've gone ahead and just uploaded the images to Imageshack, so everyone can take a look. Now, I'm no CG character designer, but I reckon this guy should be pretty easy to model.
As you can see, it's fairly simple. Since this is just going to be a proof of concept thing, I'm not expecting anyone to do crazy stuff like make all the joints in his neck move or anything, and when it comes to animation, I figure that should be pretty simple, since they need to move like.. robots. They just need to LOOK real, which, if I'm not mistaken is a job for texturing and rendering and lighting and all that fancy junk.
If anyone has any questions, please contact me either via email, or AIM, or PM, and I'll be glad to help out.
If this takes off, and we get something really nice looking worked out, I'm going to show it to some people, and that will possibly allow me the time to make the full story of these robots, not just some clips.
Posted: Sat, 20th Nov 2004, 8:32am
Post 11 of 196
Oh, I'll set up the renders also. I might not do the actual rendering though. I'll just get it to look real.
Posted: Sat, 20th Nov 2004, 2:14pm
Post 12 of 196
character studio should be able to do this quite well.
Posted: Sat, 20th Nov 2004, 2:43pm
Post 13 of 196
Cool Idea Aculag
I've never done any character modelling or animation, so this'll be definately out of my league... But I might give it a try just to see what I come up with and learn a little about doing characters, bones, etc...
of course, somebody good will probably already have it done for you by the time I get the head modelled
Posted: Sat, 20th Nov 2004, 3:32pm
Post 14 of 196
I'll try my best to model them, but i wont beable to render or animate anything... i only have Wings 3D.
Posted: Sat, 20th Nov 2004, 3:59pm
Post 15 of 196
i think lightwave would do the best modeling this personally.
Posted: Sat, 20th Nov 2004, 4:03pm
Post 16 of 196
well, im done the chest and head, i just have to work on finishing... ill post some renders soon.
Posted: Sat, 20th Nov 2004, 6:29pm
Post 17 of 196
Serpent wrote:whatever the animator supports. (.3ds is most universal.)
.3ds might be most universal but IT SUCKS! It triangulates the mesh, texture coordinates dont convert properly! Its all crap! Trust me, i'v delt with .3ds
IMO the best way to exchange 3d application files would be using Kaydara's FBX interchange format . Its a really good format, texture maps , bones, IK/FK rigs, Lights, Cameras etc all convert easily Click
Posted: Sat, 20th Nov 2004, 7:29pm
Post 18 of 196
I've managed to get a torso and hips down.
One question, is this going to be like I, Robot and all shiny and sleek or is it ok to put some bolts and wires for detailing? (Assuming you like the torso so far.)
Posted: Sat, 20th Nov 2004, 10:48pm
Post 19 of 196
Aculag wrote:Hey, thanks for all the replies. I've gone ahead and just uploaded the images to Imageshack, so everyone can take a look. Now, I'm no CG character designer, but I reckon this guy should be pretty easy to model.
the pics don't show up
Posted: Sun, 21st Nov 2004, 12:17am
Post 20 of 196
WiRyPoCkEtLiNt wrote:the pics don't show up
Yes they do.
Rawree, that looks awesome so far. And no, I'm going for more of a "metal" robot look, and these guys have been through some battle, so they're going to have some scrapes here and there, and bolts and such. Go ahead and mess with it all you want.
Posted: Sun, 21st Nov 2004, 3:15am
Post 21 of 196
i'll have a render pretty soon. Its not fiished yet, so dont excpect much. Dont except much at all, cuz after all... it me youre talking about. Just ask Serpent or Pooky.
Posted: Sun, 21st Nov 2004, 8:25am
Post 22 of 196
Heres my model:
*See pg6 for updates*
Reflection test (no textures or specific colours)
(Updates coming soon.)
Last edited Thu, 25th Nov 2004, 7:23pm; edited 6 times in total.
Posted: Sun, 21st Nov 2004, 12:19pm
Post 23 of 196
How long have we got to complete the models before you choose which one to go with or will it be after you've finished shooting?
Oh and here's an update
Posted: Sun, 21st Nov 2004, 2:53pm
Post 24 of 196
looking good Rawree!
Posted: Sun, 21st Nov 2004, 3:00pm
Post 25 of 196
There's something beautiful about rawrees model... Great stuff.
What are you using to model it Rawree?
Posted: Sun, 21st Nov 2004, 4:28pm
Post 26 of 196
3DS Max. Thanks for the comments guys, I hope it's up to standard for Aculag's project.
Posted: Sun, 21st Nov 2004, 4:53pm
Post 27 of 196
just a thought....but I think the forearm would look better if it was bigger like in the third picture.
Posted: Sun, 21st Nov 2004, 6:46pm
Post 28 of 196
looking good guys
Last edited Sun, 21st Nov 2004, 7:04pm; edited 1 times in total.
Posted: Sun, 21st Nov 2004, 6:56pm
Post 29 of 196
Hey Rawree, When you hav finished you should get whoevers doing th film, (aculag I think), to send you the footage; well he's got to anyway to render onto, so go onto materials menu, change it from blinn to metal, go down to maps, then reflection, then bitmap then choose .mov and the actual footage. Then apply to the metal polygons for that extra real effect.
Hope thats clear, it was a bit jumbled
Posted: Sun, 21st Nov 2004, 7:42pm
Post 30 of 196
Thanks for the tip TVM. I've done a tiny bit more work on my version, chunked out the forearm a bit like Wiry said and added some bolts for detail.
Here's the model from the 4 different angles so you can see the proportions better.
Posted: Sun, 21st Nov 2004, 8:50pm
Post 31 of 196
These are great models, guys. Way better than I had hoped for.
RMW, I think the head on yours should be a little smaller, but otherwise great stuff.
Oh, and I think the eyes are going to be just lights in the head for now, so there should just be a little hole where the eyes should go.
I'll probably have some footage shot soon, but it snowed here yesterday and last night, so I have to wait for that to melt before I can get anything. Shouldn't be more than another week to get some footage up, that is.. if my website is working by then.
Posted: Sun, 21st Nov 2004, 10:32pm
Post 32 of 196
Ok then here's the last in what seems to be a constant stream of updates today
If I get time tomorrow (what with school and everything) I'll try and finish all the details on the head and get started on the legs.
Posted: Mon, 22nd Nov 2004, 12:31am
Post 33 of 196
If you could make his jaw just a touch thinner, that'd be grand.
Posted: Mon, 22nd Nov 2004, 2:07am
Post 34 of 196
Looks like I'll be using IK rather than Character Studio's Biped to animate this.
Posted: Mon, 22nd Nov 2004, 2:16am
Post 35 of 196
this was actually really fun to watch develope and grow. can't wait to see what is done with this.
Posted: Mon, 22nd Nov 2004, 2:52am
Post 36 of 196
I think Rawree's robot's head should be just about 7% bigger and it'll be awesome.
Posted: Mon, 22nd Nov 2004, 4:29am
Post 37 of 196
Heres an update with reflections.
*New updates - scroll further down*
Last edited Mon, 22nd Nov 2004, 7:09pm; edited 1 times in total.
Posted: Mon, 22nd Nov 2004, 4:32am
Post 38 of 196
ben3308 wrote:I think Rawree's robot's head should be just about 7% bigger and it'll be awesome.
No, it's a great size as it is, but the jaw needs to be a tad smaller.
rmw, that's pretty sweet looking. Very shiny.
Posted: Mon, 22nd Nov 2004, 4:58am
Post 39 of 196
Okay. I was imagining one of those robots from Ratchet and Clank with the big, cartoonish heads when I saw your sketches. My mistake.
Posted: Mon, 22nd Nov 2004, 5:13pm
Post 40 of 196
My sketches are only there for basic "This is kinda what I want" purposes. They're open for interpretation. I was definitely imagining them looking more like metal than cartoony... robot substance.
Posted: Mon, 22nd Nov 2004, 6:03pm
Post 41 of 196
Just the feet and hands to go:
And for all round viewing-ness
Edit: This one's a higher resolution pic so you can see the details better.http://www.rawree.pwp.blueyonder.co.uk/hi.jpg
Last edited Mon, 22nd Nov 2004, 7:17pm; edited 1 times in total.
Posted: Mon, 22nd Nov 2004, 6:27pm
Post 42 of 196
Nice model Rawree
Posted: Mon, 22nd Nov 2004, 6:45pm
Post 43 of 196
rmw wrote:Nice model Rawree
Your model is good to you know
Posted: Mon, 22nd Nov 2004, 6:48pm
Post 44 of 196
rmw wrote:Nice model Rawree
Thanks mate liking yours too
Posted: Mon, 22nd Nov 2004, 7:04pm
Post 45 of 196
Heres an update with textures.
I still have to fix the dark arms, legs, because none of the detail is visible.
Posted: Mon, 22nd Nov 2004, 7:54pm
Post 46 of 196
I just wanted to post and say how impressed I am with the work by rmw and Rawree. It's interesting to watch the development of these cool looking robots. I'm currently working on some physical robot effects for a short film being released next year. Between us it's the rise of the robots
Keep up the great work guys!
Posted: Mon, 22nd Nov 2004, 8:34pm
Post 47 of 196
just a couple thoughts, take them or leave them....
lose the glossy/shinny textures. that goes for both of you. he said he wanted more of a "metal" look anyways. try for a brushed metal texture or something.
Rawree: try to make the joints on the legs match the first picture Aculag posted. it looks to me like he would not be very well balanced.
Posted: Mon, 22nd Nov 2004, 10:24pm
Post 48 of 196
I was thinking the same thing as Rawree's and rmw's, only with more "athletic" looking legs, like these: http://www.gamecubenext.com/games/custom_robo/artwork27.jpg
Only not as big, but that "robot fighting look. Yours looks like a messenger or something. I dunno.
Posted: Mon, 22nd Nov 2004, 11:40pm
Post 49 of 196
I would say make it more like sky captains robots. they kindda look the same.
Posted: Tue, 23rd Nov 2004, 3:03am
Post 50 of 196
Yeah, I think I'm going for a sky captain look to them, but thinner.
I also agree to make them not so sparkly, but that can come later.
Edit: Oh, and Rawree, is there any way you could make the leg joints come off the side of his hips, rather than straight down like that? That kinda looks awkward.
Posted: Tue, 23rd Nov 2004, 4:28am
Post 51 of 196
Ill definately see what I can do with the brushed metal.
Posted: Tue, 23rd Nov 2004, 8:24am
Post 52 of 196
Yeah I'm gonna change the legs to come out to the side, it didn't come out how I wanted it to straight from the bottom of the torso. I was messing about with some dirtmaps as well to try and get some scratches and rust into the metal and the chrome is only a temp material.
Posted: Tue, 23rd Nov 2004, 6:07pm
Post 53 of 196
Yeah, I think I'm going for a sky captain look to them, but thinner.
What do they look like?, I havent seen sky captain.
Posted: Tue, 23rd Nov 2004, 6:11pm
Post 54 of 196
Posted: Tue, 23rd Nov 2004, 7:15pm
Post 55 of 196
Posted: Tue, 23rd Nov 2004, 8:02pm
Post 56 of 196
Heres some rust:
Posted: Tue, 23rd Nov 2004, 8:47pm
Post 57 of 196
After seeing Wiry's and Aculag's comments (thanks for the pointers guys
) I decided to completely remodel the legs.
I'll post up a few tests with some scratches on the torso once I've done the hands and feet. If there's any other changes you think it could benefit from then do say because I want this to look as good as I can make it
Posted: Tue, 23rd Nov 2004, 9:36pm
Post 58 of 196
Man oh man, lookin' good guys. Though really work on the texturing to make it look real.
Posted: Tue, 23rd Nov 2004, 11:50pm
Post 59 of 196
Rawree, would you mind posting a link to the model you have created? I would be interested to have the model in my hands to just play with. No need for textures or anything, just the bare-bones model.
If you need hosting, you can contact me.
I'm sure some other folks would enjoy having a look at the model too.
Posted: Tue, 23rd Nov 2004, 11:53pm
Post 60 of 196
yeah that'd be cool, also what program do you gus use for modeling?
Posted: Wed, 24th Nov 2004, 12:23am
Post 61 of 196
Some really cool 3D stuff happening here guys!
Can't wait to see what Aculag does with it.
Posted: Wed, 24th Nov 2004, 12:55am
Post 62 of 196
Those legs look way better. I love it. Can't wait to see the finished thing. This is going places!
Posted: Wed, 24th Nov 2004, 2:46am
Post 63 of 196
where does the knee bend rawree?
Posted: Wed, 24th Nov 2004, 2:54am
Post 64 of 196
Rawree, make the head more like the concept pics, like almost human shaped, and I am imagining the neck to have the same kind of look as this: http://www.spiderman.sonypictures.com/bugle/photos/images/doc_ock_thumb.jpg
Shorter of course.
And the mouth needs to be closer to head, more rounded, and other than that, it will be PERFECT, (if you get the feet right of course.)
**I think that would look cool, this is of course Aculag's decision. (There, happy guinea kid?(Pooky))
Last edited Wed, 24th Nov 2004, 3:20am; edited 1 times in total.
Posted: Wed, 24th Nov 2004, 3:11am
Post 65 of 196
Heh, are you aculag, serpent?
Posted: Wed, 24th Nov 2004, 3:16am
Post 66 of 196
Serpent, I thought you were making one of your own?
Posted: Wed, 24th Nov 2004, 3:17am
Post 67 of 196
I tried, then I saw Rawree's and rmw', and gave up. Mine would take too long to make, and not be as good. And on Pooky's comment, I am saying what I thought wold look good.
Posted: Wed, 24th Nov 2004, 4:40am
Post 68 of 196
I think Im going to make a new one, ones that a bit "thicker", like in that picture of sky captain.
Posted: Wed, 24th Nov 2004, 7:55am
Post 69 of 196
rmw wrote:I think Im going to make a new one, ones that a bit "thicker", like in that picture of sky captain.
That'd be cool. We could have a couple robots like Rawree's and then a burly one for heavy duty stuff. Heh.
Posted: Wed, 24th Nov 2004, 7:58am
Post 70 of 196
Rawree: Beautiful model
Rendered with V-Ray I presume??
Posted: Wed, 24th Nov 2004, 2:00pm
Post 71 of 196
anouther shameless plug.
Posted: Wed, 24th Nov 2004, 2:25pm
Post 72 of 196
well I kinda rule at shameless plugs.
Posted: Wed, 24th Nov 2004, 5:01pm
Post 73 of 196
@Andrew, I'm sure when it's finished I'll be able to put it up for you guys to download.
@Arthur, 3DS Max to model
@Serpent, The head is actually the same shape as in the picture but because of the jaw you can't really see it. As for the neck, it would just increase the ammount of polys needlessly because you can't really see it and it doesn't need to be as flexible as Doc Ock.
@Wiry, Originally the knee was going to bend above the thick bit of the leg but I'm gonna wait till the feet are done to see if that needs to change (if it's too low)
@ Billy, V ray? You know it!
EDIT: Here's where the eg bends Wiry, From what I can see he should be able to walk ok:
Posted: Wed, 24th Nov 2004, 6:17pm
Post 74 of 196
How speedy is that Vray renderer?
Posted: Wed, 24th Nov 2004, 6:29pm
Post 75 of 196
You can see for yourself, if you register with their site you can download the demo or the free version:http://www.vrayrender.com/download/
Posted: Wed, 24th Nov 2004, 6:31pm
Post 76 of 196
I was just wondering, wat is v-ray? where can i get it from? and since we're on the subject, wenever i apply a material to an object on max it comes out in v-shaped lines and sucks, so i was just wondering, is it an inevitable outcome of an uneven polygon, or could it be avoided somehow?
Posted: Wed, 24th Nov 2004, 6:34pm
Post 77 of 196
Vray is a renderer like the Scanline one with Max, Mental ray or Brazil. I find it's pretty good for GI and HDRI as it's a lot quicker than using skylights or max's light tracer.http://www.vrayrender.com/
<---The official site.
Posted: Wed, 24th Nov 2004, 7:05pm
Post 78 of 196
Thanks for the v-ray renderer site, is it free? Anyways cheers. Oh and does anyone know about the materials.
Posted: Wed, 24th Nov 2004, 7:13pm
Post 79 of 196
EDIT: Here's where the eg bends Wiry, From what I can see he should be able to walk ok:
cool, I just couldn't see from the other pic.
Posted: Thu, 25th Nov 2004, 7:16pm
Post 80 of 196
Here is another update.
Still busy (as you can see there are many artifacts on the preview image.)...
And then another, larger one.
Last edited Thu, 25th Nov 2004, 7:37pm; edited 1 times in total.
Posted: Thu, 25th Nov 2004, 7:22pm
Post 81 of 196
RMW, do you want to make the big "heavy duty" robot and I'll finish up on the "general purpose one" (providing Aculag wants 2 types) that way you'll be able to spend more time on it rather trying to do 2 of them and we should have them finished quicker. Whaddaya think?
Oh and cool model.
Posted: Thu, 25th Nov 2004, 7:29pm
Post 82 of 196
Thanks for the comments Rawree
I'm just going to add some more geometry just to round it off and then Ill start the "heavy duty" one.
Posted: Thu, 25th Nov 2004, 8:20pm
Post 83 of 196
Ok then, did the feet, added a few details:
Tested out some scratches (might be a bit too grimy and dark for what you want):
And just for fun, this is what he looks like out on the streets:
Posted: Thu, 25th Nov 2004, 10:17pm
Post 84 of 196
Rawree and Rmw they r both really really amzing that is so much better than wat i cud hope to achieve If i tryed it, well done
Posted: Thu, 25th Nov 2004, 10:28pm
Post 85 of 196
Yeah, that looks like he's been underwater for ages, and then brought up and left in a junk pile.
Heh. Probably just SOME dirt and scratches would be better than completely over him.
Posted: Fri, 26th Nov 2004, 7:12am
Post 86 of 196
Well I was bored so I just took those 2 pictures Rawree posted and photoshoped them together (the rusty version and normal one) This is also why the quality is a bit low.
Posted: Fri, 26th Nov 2004, 8:39am
Post 87 of 196
Heh thanks Billy, This means that I can just combine the 2 textures and have a pretty spiffy robot!
Posted: Fri, 26th Nov 2004, 10:02am
Post 88 of 196
Yes, that's about the right amount of grunge. Maybe a scorch mark somewhere, or even a small bullet hole or something. That would make him look BATTLE SCARRED!!!
Posted: Sat, 27th Nov 2004, 5:04pm
Post 89 of 196
Well luckily my computer decided now was a good time to mess up meaning that I lost a bunch of stuff on my C drive including all of my max files (Robot included.) However I did have the sense to back up a copy of the robot on my other HDD but it has no legs, feet or detail on the head. Basically I'll have to remodel all those things and if I can I'll have them done by the end of today.
Posted: Sat, 27th Nov 2004, 8:56pm
Post 90 of 196
Oh wow, that sucks. Damn computers.
Posted: Sat, 27th Nov 2004, 11:14pm
Post 91 of 196
I've redone those bits now (won't bother to post up images as it's nothing new) and I think I'll redo the arms as well as they look a bit small.
Posted: Wed, 1st Dec 2004, 3:42am
Post 92 of 196
Posted: Wed, 1st Dec 2004, 5:13am
Post 93 of 196
Im busy with the "large" robot, should be finished soon. It took alittle longer than I thought.
Posted: Wed, 1st Dec 2004, 5:51am
Post 94 of 196
Sweet. I finished writing the story out.
Posted: Wed, 1st Dec 2004, 6:23am
Post 95 of 196
wow, nice work Rawree and rmw!
my only criticism on both models are the hands. They don't look very robot, or like they could grasp anything.
Other than that, very, very cool stuff.
Posted: Wed, 1st Dec 2004, 8:42am
Post 96 of 196
School work's got a bit on top of me lately but I should be able to finish him tonight.
Orion, mine doesn't even have hands yet
Aculag, any chance of a sneak peak of the story?
Posted: Wed, 1st Dec 2004, 9:35am
Post 97 of 196
Rawree, I'll try and get a hold of you on AIM tomorrow. If not, I'll send you a copy of the story.
Posted: Wed, 1st Dec 2004, 3:39pm
Post 98 of 196
sorry, I got confused by who made which model
Posted: Thu, 2nd Dec 2004, 11:22pm
Post 99 of 196
I demand an update!
Posted: Fri, 3rd Dec 2004, 12:46am
Post 100 of 196
man those are looking awsome, i also may need help with a huge 3d robot project.but i really wanna see some more updates on these awsome looking robots.
Posted: Mon, 6th Dec 2004, 6:49am
Post 101 of 196
Alright, so seriously... what's the progress on this?
Posted: Mon, 6th Dec 2004, 4:15pm
Post 102 of 196
Sorry I've had loads and loads of stuff on lately so there's not a lot of time left to do this.
Is it possible for you to e-mail me the story as I'm not really on AIM a lot (firstname.lastname@example.org)
Posted: Wed, 8th Dec 2004, 12:30am
Post 103 of 196
Well, i am late, but i finished a model a while ago. Like before thanksgiving.
It kinda has like an Iron Giant type feel to it. Hehe, its my 3rd model in my life.
It was modeled in Wings 3D, great program, and rendered in the demo version of C4D. I got the render by just pulling off a screenshot. I have the file in .obj and .3ds, i can have it in different ones if you need em.
Posted: Wed, 15th Dec 2004, 11:36pm
Post 104 of 196
Well I know it's been aaaages since the last update but it's finished now (except for textures)
The hands are kinda modelled on those clamps you get in science labs. I might give them a few further tweaks and get them looking really good.
I am of sourse assuming that this project is still on.
As always any suggestions you have are welcome.
Posted: Wed, 15th Dec 2004, 11:42pm
Post 105 of 196
Can mine be of use? Because i can upload that file, obj. or 3ds. or whatever you need, right away!
Posted: Wed, 15th Dec 2004, 11:43pm
Post 106 of 196
I like it. Just keep in mind that the hands are going to need to be able to grip things, and pull triggers on guns. Hope that's not too complex.
Posted: Wed, 15th Dec 2004, 11:47pm
Post 107 of 196
That should be ok to add in, I wasn't sure whether or not the hands were designed for complex motions, which I now see they are, or if they would just be for basic gripping and hack n slash killing.
Oh and did you ever get round to e-mailling that script?
Posted: Wed, 15th Dec 2004, 11:55pm
Post 108 of 196
Yes, I did.. I was wondering if you got that or not. Guess not. I'll try again. Oh, and it's not a script yet, just a short story.
Posted: Mon, 20th Dec 2004, 8:35pm
Post 109 of 196
I want to know more about this!
Posted: Wed, 22nd Dec 2004, 12:11pm
Post 110 of 196
Are there going to be any more modelling you'll need done for this Aculag or is it just going to be the Robots for now?
Oh and got the story this time it sounds cool.
Posted: Thu, 23rd Dec 2004, 8:30pm
Post 111 of 196
Well, the robots will have guns, but other than that, I think that's all I'll need.
Posted: Tue, 28th Dec 2004, 9:38pm
Post 112 of 196
ANY NEW NEWS ON THIS BABY ???
Looks like its gonna be a great movie, if the robots are implemented well into the real scene....
But the robots look alike to the robots of the new upcoming movie by disney, some robot movie...
Posted: Tue, 28th Dec 2004, 11:53pm
Post 113 of 196
Well I guess news-wise I havn't got anything to report. When I've got a moment I'll model some guns (Rifles? Pistols? SMGs?) and fix the hands, oh and do the textures.
Posted: Wed, 29th Dec 2004, 12:06am
Post 114 of 196
I think the guns should look similar to the ones in Starship Troopers. Kinda big, but light looking machine guns.
devilskater, that robot movie is by Dreamworks, not Disney, and it's called Robots. And the robots in my movie will move more realistically than the ones in that. Robots don't have lips like theirs do.
Posted: Wed, 29th Dec 2004, 12:15am
Post 115 of 196
Aculag wrote:I think the guns should look similar to the ones in Starship Troopers. Kinda big, but light looking machine guns.
If it helps anyone thats the G36
Posted: Wed, 29th Dec 2004, 1:05pm
Post 116 of 196
Ohh heh, its dreamworks sorry !!!
Well, I thought of this project, and I made my FIRST EVER model in 3ds max-> a ROBOT. Well it doesnt look nearly as good as the robots displayed here..but i am still chuffed with my achievment
Posted: Wed, 29th Dec 2004, 5:51pm
Post 117 of 196
Started modelling the gun so here are a few renders of it so far (it's about half done)
It's based off of the G36 (Thanks er-no) but with modifications here and there that I've made to it.
Posted: Wed, 29th Dec 2004, 8:01pm
Post 118 of 196
Now you have all my respect pal!
It looks greate!
Posted: Wed, 29th Dec 2004, 9:23pm
Post 119 of 196
Hooray! Modelling on the Robot is done. I gave him different hand so he has much more dexterity now:
and as an added bonus, some more progress on the gun:
Posted: Wed, 29th Dec 2004, 10:33pm
Post 120 of 196
That looks really sweet. How about this for an idea:
The guns have (instead of triggers) little holes where the robot can stick their trigger finger, and they control the rate of fire that way. Know what I mean? It's like a plug and socket type thing. That'd be kinda cool, and would make this a bit simpler. Unless you don't want to since you've already changed the hand.
Posted: Thu, 30th Dec 2004, 11:55am
Post 121 of 196
Woow, that looks amazing !!! Beautiful... Well as I said before, I am still modelliung my first model, heh...but its NOTHING like this u made Rawree.
maybe a suggestion... U could maybe copy those fibres that go from the shoulder to the arm...like in I, Robot !
Make it look more powerfull and stronger
Take a look at it:
Posted: Thu, 30th Dec 2004, 3:56pm
Post 122 of 196
The whole trigger issue is really down to Sidewinder (If he's still rigging/animating) because he'll be the one who has to do it. On the other hand (no pun intended) the robot's hand will cover the grip and trigger so it's not that important.
Here we have the final gun:
If there's any other things you want added to it (A Stock, torch or laser sight that kinda thing) then just say.
Posted: Thu, 30th Dec 2004, 5:24pm
Post 123 of 196
I honestly think no one would ever be able to tell if the robot wasn't actually pulling the trigger when the gun was firing. I would probably just have him grip the gun and nimate everything but the trigger finger.
Posted: Thu, 30th Dec 2004, 5:34pm
Post 124 of 196
that gun looks alot like a heclker(sp?) and koch G36
Posted: Thu, 30th Dec 2004, 6:07pm
Post 125 of 196
xbreaka wrote:that gun looks alot like a heclker(sp?) and koch G36
Yeah that's what I based it around.
Posted: Thu, 30th Dec 2004, 8:48pm
Post 126 of 196
sidewinder is probably right about the trigger. Unless we decided for some reason to do a closeup shot of the robot pulling the trigger, it should be fine.
Posted: Thu, 30th Dec 2004, 11:08pm
Post 127 of 196
Yeah, animate the body and keep it anything but a CU on the trigger finger, and you'd be fine without the need to do the specific 'trigger' animation.
Nice G36 up there.
Posted: Sat, 1st Jan 2005, 11:44pm
Post 128 of 196
Well if you decide you need a close up on the trigger and hand it's just a case of building a higher poly hand and grip for the gun.
Posted: Thu, 6th Jan 2005, 6:23pm
Post 129 of 196
I'm curious, how are the robots going to be integrated for the project? Is the lighting in all the shots referanced and catologued so the people doing lighting can approximate the lighting/colour levels of the light? Do the cameras move when theres a robot in the shot? Are all the appropriate measurements taken so the cameras can be match moved, or are all the shots going to be locked down?
Or are things going to be done the normal amature way: "move the model around in the shot till it looks alright"?
The modeling seems to be going well, I was just wondering if anyone has thought of these things, as I haven't seen it discussed here at all....
I hope everything works out, and I'm looking forward to seeing test shots and the finished product.
Posted: Thu, 6th Jan 2005, 10:46pm
Post 130 of 196
None of the footage has been shot yet. But all of the shots are going to be static, and the lighting is going to be taken care of. I've talked it through with some people, and before I shoot anything, I'm going to get the advice and ideas of the people doing the rendering and animation to see what they think needs to happen in order to get the best possible results.
Don't worry. It hasn't been discussed here because this thread is only about the modeling.
You seem to be in the know, care to help us out?
Posted: Thu, 6th Jan 2005, 11:02pm
Post 131 of 196
VisualFXGuy wrote:Are all the appropriate measurements taken so the cameras can be match moved, or are all the shots going to be locked down?
I think - Icarus
- could help, a motion capture program, havent used it yet but in some other post theres a link to tutorials and stuff. I think its a pretty cool program,im gonna try it out sometime soon. I'll post the link to the tutes.
here it is http://boards.theforce.net/Fan_Films/b10015/17604478/p1/
if you wanna give a +1 give it to serpent, he posted this somewhere else.
Last edited Thu, 6th Jan 2005, 11:05pm; edited 2 times in total.
Posted: Thu, 6th Jan 2005, 11:04pm
Post 132 of 196
I have used it and it is flippin sweet. Aculag, I can do the motion tracking if Sidey doesn't want to.
Posted: Thu, 6th Jan 2005, 11:13pm
Post 133 of 196
I think you really should have some handheld shots like walking behind the robots or moving along with them. Moving shots really do help sell the effect.
Posted: Thu, 6th Jan 2005, 11:33pm
Post 134 of 196
Wow... this is amazing work. I've never seen anything like this (except of course, in the movies
I would offer to help, but most unfortunately I have no 3d modeling experience. However, I am a graphics designer (logos, websites, the works) and if you need anything like that, feel free to email me at email@example.com
This looks like it will come out beautifully. I hope to see a finished product!
Posted: Fri, 7th Jan 2005, 4:15am
Post 135 of 196
Rawree wrote:I think you really should have some handheld shots like walking behind the robots or moving along with them. Moving shots really do help sell the effect.
I would do that, but only if it's not going to be too difficult to track them. If there's anything I can do to make it easier (Blue sticks in place of the robots, etc) tell me, and we'll work it out. Maybe we could do a couple moving shots while they're running and fighting? Dunno. We'll talk.
Serpent wrote:I can do the motion tracking if Sidey doesn't want to.
Well, I'm sure having multiple people do certain things wouldn't be a bad idea either. Once we get to that phase, you'll know, and you can most likely help.
pzgamer825 wrote:I would offer to help, but most unfortunately I have no 3d modeling experience. However, I am a graphics designer (logos, websites, the works) and if you need anything like that, feel free to email me at firstname.lastname@example.org
Can you show us some examples of your work? I think we could probably stand for a nice looking logo for the film.
Posted: Fri, 7th Jan 2005, 12:52pm
Post 136 of 196
I don't have any examples of logos, but I do have a few website designs online that you could check out.http://comitar.gm6.info
- A music eShop for a client.http://comitar.gm6.info/comitar
- My website.http://gmsg.jwstop.com
- An online signature generator service I designed for.
If you have a title for the movie, I can put up a logo tonight using some of the models here.
Posted: Fri, 7th Jan 2005, 2:55pm
Post 137 of 196
I'd love to help out, but i'm pressed for time at the current moment on a series of projects that will take me straight into march or april. So, I wouldn't want to take on any large projects... but anything small i'd be glad to help out with..
I tried out Boujou last night with a really shakey shot: dollying, trucking, general shaking.. enough to really put it to the test. It did a pretty good job. Boujou really dosen't do measurements, so it gets the movement right, but not the relation correct to the ground plane, so you need to go and eyeball your CG objects and move and rotate them to get them into the proper inital position..
I'm going to look into Icarus as well and see how that does too.
I'll see if i can get my Boujou test hosed somewhere so you can check it out.. just a poly cube balanced on my Wacom Tablet..
Posted: Fri, 7th Jan 2005, 4:08pm
Post 138 of 196
Boujou (and even Icarus) can cope really well with handheld footage without measuring or anything like that. It should be fine to just shoot it as you would if there was an actor there.
Oh and the only reason you'd want a stick or something in there is for eyelines with your actors.
I'll also volunteer for tracking if you want.
Posted: Fri, 7th Jan 2005, 4:57pm
Post 139 of 196
This is great stuff, guys. Keep it going, I can't wait to see where this project goes. Other than into a brilliant Spotlight article, of course.
Posted: Fri, 7th Jan 2005, 4:57pm
Post 140 of 196
If there is anyway I can help the cause here let me know. I guess I can provide webspace for people to get their 3D work on view for the project.
Posted: Fri, 7th Jan 2005, 5:14pm
Post 141 of 196
Looks like FXhome is really getting in to this and I must admit I'm really interested. I wish I had more time, I would love to do some 3d/design work for something like this...
As so many people from FXhome are interested/involved we can host any movie that gets made for free if that helps?
Posted: Fri, 7th Jan 2005, 10:37pm
Post 142 of 196
Wow, I'm really glad everyone's so eager to help out! When I thought of the idea I thought no one would be interested, but here we are.
I will try and get some stuff shot here within the next week or so, so we can figure out what to do with it.
Posted: Fri, 7th Jan 2005, 10:56pm
Post 143 of 196
I cant wait to see this finished, its cool to see so many people working together
Posted: Fri, 7th Jan 2005, 11:13pm
Post 144 of 196
Wow it's really amazing how helpful people around here are, even the CSB guys are getting involved (shouldn't they be working?
I'll have some textures done very soon.
Posted: Fri, 7th Jan 2005, 11:13pm
Post 145 of 196
Hmm, I dunno if you're good at it or not, but if you ever need any compositing work done, I'm here
Posted: Sat, 8th Jan 2005, 12:42am
Post 146 of 196
I came up with a logo graphic. I made up a name just to show off the general idea.
I hope that looks okay. I can change the name too
Posted: Sat, 8th Jan 2005, 12:31pm
Post 147 of 196
hmm..that logo looks a lil too comicish for my liking..its not my project, but I would have it look more serious, as in more monotone and not use too many colours.
But it still looks kinda cool
p.s: I would love to help out...I could do the beginning credits if you want..with the logo and introducings of the actors,u know the beginning of every movie... if ur interested, pm me
Last edited Sat, 8th Jan 2005, 3:00pm; edited 1 times in total.
Posted: Sat, 8th Jan 2005, 2:54pm
Post 148 of 196
Good point, I have a new idea anyway. I'll edit with it.
Posted: Sat, 8th Jan 2005, 5:07pm
Post 149 of 196
pzgamer - Here's a more recent version of the robot if you want to put it into that logo instead. http://www.rawree.pwp.blueyonder.co.uk/updated.tif
(It's got the alpha chanel stored for easier comping)
Oh and judging by the theme of the movie I think the bacground grey should be darker (see what Aculag says though)
Posted: Sat, 8th Jan 2005, 5:20pm
Post 150 of 196
Hmm maybe you should use the layer styles a bit better, and try and not make it have a "Made-by-following-tutorials" style, AKA random layer styles and filters.
Basically, great idea, not so great execution. But that's just what I think, don't have to take my word for it.
Posted: Sat, 8th Jan 2005, 5:36pm
Post 151 of 196
Nice logos. The third is especially good.
Last edited Sun, 9th Jan 2005, 1:43am; edited 1 times in total.
Posted: Sat, 8th Jan 2005, 6:17pm
Post 152 of 196
Logo, take 3. New font, brand new layer style, and new picture of a robot.
Posted: Sat, 8th Jan 2005, 7:32pm
Post 153 of 196
Hmm the text in that is pretty cool, though to me the robot is kinda random and I just don't dig the cloud background.
Once again, just my opinion.
Posted: Sat, 8th Jan 2005, 7:38pm
Post 154 of 196
No problem, all design requires changes. The last 10 or so pages of robots prove that.
I will try to come up with a cool background, or see if a solid looks better. And I' want to incorporate the robot, I'm just trying to figure out how.
Posted: Sat, 8th Jan 2005, 7:43pm
Post 155 of 196
If you want (under Aculags direction) I might be able to render out some more interesting poses of the robot (some with textures)
Posted: Sat, 8th Jan 2005, 7:49pm
Post 156 of 196
mabye the robot could send out a hologram of the title?
Posted: Sat, 8th Jan 2005, 8:17pm
Post 157 of 196
jeez, aculag, you're really lucky.
Posted: Sat, 8th Jan 2005, 8:25pm
Post 158 of 196
evman101 wrote:jeez, aculag, you're really lucky.
Well anyone who wants 3D help in their movie only has to post up something like this and I'd be glad to help (I bet loads of other people would as well)
Posted: Sat, 8th Jan 2005, 8:27pm
Post 159 of 196
I thought shadowlight effects charged money for their service...
Posted: Sat, 8th Jan 2005, 8:31pm
Post 160 of 196
I really can't be bothered with chargin money really, most of the time I'm happy to do it for experience. If it was a huge project then donations are welcome but the whole point of it was to help people have great effects in their movies. Plus it'd be cool to be known around the forums for it (kinda like the ILM of fxhome)
Posted: Sat, 8th Jan 2005, 10:34pm
Post 161 of 196
well, to be honost, u will have to think of a new name, as "Uprising" has already been taken.
Its a BBC tv series about the Jewish Ghetto uprising in Warsaw, http://www.imdb.com/title/tt0250798/?fr=c2l0ZT1kZnxteD0yMHxzZz0xfGxtPTIwMHx0dD1vbnxwbj0wfHE9dXByaXNpbmd8aHRtbD0xfG5tPW9u;fc=1;ft=27;fm=1
Well, u dont have to change the name but u know, make it sound more original.
And again, my offer to do the beginning credits is open... but I guess the beginning credis I have in mind, would have to do something with CG of the robots, which would conflict with your position of the director of this movie.
Posted: Sat, 8th Jan 2005, 10:37pm
Post 162 of 196
pzgamer, I like the font in the second one you posted, but how about this? Just make the robot a silhouette, maybe with a halo of light around him, and only use it for the second 'I', and then you could make the background darker. Maybe if all the letters were just silhouettes but with a slight halo type effect. Know what I mean?
Let's say "Uprising" is the working title for this movie. I'll change it later.
Posted: Sun, 9th Jan 2005, 11:23am
Post 163 of 196
why do you keep posting that everywhere, its getting really annoying
Posted: Sun, 9th Jan 2005, 11:51am
Post 164 of 196
mgw wrote:why do you keep posting that everywhere, its getting really annoying
What was that in reference to?
Posted: Sun, 9th Jan 2005, 12:08pm
Post 165 of 196
LtMcMurphy kept posting the same thing everywhere, a mod must of deleted it
Posted: Mon, 10th Jan 2005, 9:13pm
Post 166 of 196
How about you call it... "Big clomping robots and the planetcalled Earth in the not too distant future, Around about teatime..."
Just a thought....
Posted: Mon, 10th Jan 2005, 10:49pm
Post 167 of 196
I was bored.
PS. The robot is low quality due to being copied from the GIF posted earlier.
Posted: Tue, 11th Jan 2005, 12:26am
Post 168 of 196
Photoshop? I was looking for a glow layerstyle just like that, but I couldn't find it
Mine has everything done except that evil glow. I can run through my styles again. Problem is, I have over 1000
Posted: Tue, 11th Jan 2005, 12:33am
Post 169 of 196
I think what Aculag asked for is somethign more like this
You know... a silhouette.
Posted: Tue, 11th Jan 2005, 8:52am
Post 170 of 196
Well here you go, one silhouette coming up:
Posted: Sat, 15th Jan 2005, 3:34am
Post 171 of 196
Here's a couple that I threw together real quick before I leave to show you what I'm looking for. I'll have a better looking one in a day or two that I can show off.
Something like that.
Posted: Sat, 15th Jan 2005, 3:41am
Post 172 of 196
Posted: Sat, 15th Jan 2005, 7:21am
Post 173 of 196
That font is ugly.
Posted: Sat, 15th Jan 2005, 2:05pm
Post 174 of 196
Actually, I just realized that you wanted the robot on the second "I", but that won't take long to fix.
Posted: Sat, 15th Jan 2005, 6:08pm
Post 175 of 196
Just to prove I havn't been slacking off:
A test for some rusty/grungy materials.
Posted: Sat, 15th Jan 2005, 6:21pm
Post 176 of 196
Looking at that, the arms look slightly short.
Nice effect though. I like it.
Posted: Sat, 15th Jan 2005, 6:23pm
Post 177 of 196
Wow great modelling/texturing!
I agree with pzgamer though, maybe you should make the arms a bit longer.
Posted: Sat, 15th Jan 2005, 11:02pm
Post 178 of 196
It's funny you should say that actually because in that pic the arms are in fact about 1/3 longer than in all the others
Posted: Sat, 15th Jan 2005, 11:03pm
Post 179 of 196
Heh. Well I would have imagined that if he were holding he gun that way, the gun would be at about hip level.
Posted: Sat, 15th Jan 2005, 11:06pm
Post 180 of 196
If the robot is human like, the hands should reach the knees
Posted: Sat, 15th Jan 2005, 11:08pm
Post 181 of 196
Yeah, I agree there. The upper arm should be quite a bit longer. Probaby going down to at least his waist. That'll make him a bit easier to animate too, since it won't look so awkward with the holding of the gun.
Posted: Sat, 15th Jan 2005, 11:09pm
Post 182 of 196
Klut wrote:If the robot is human like, the hands should reach the knees
No that'd be more like a gorilla.
Posted: Sat, 15th Jan 2005, 11:11pm
Post 183 of 196
Mine is just 4 cm away
Posted: Sat, 15th Jan 2005, 11:13pm
Post 184 of 196
maybe you're a gorilla?
Posted: Sun, 16th Jan 2005, 3:49pm
Post 185 of 196
evman101 wrote:maybe you're a gorilla?
Posted: Sun, 23rd Jan 2005, 2:23am
Post 186 of 196
Any updates on whats happening?
Posted: Sun, 23rd Jan 2005, 10:28am
Post 187 of 196
hmm...I have an idea for the title.
One sees a whole crowd of robots, and the camera goes from the back of the crowd to the front until one sees only one robot (the rest vanish) everything except for the robot is black. During the camera movement this one robot stands up straight (arms down). Then the text comes making the robot to the "I"...
but somebody with 3d experience would have to do this ofcourse
hope u understand this idea
Posted: Sun, 23rd Jan 2005, 5:19pm
Post 188 of 196
That sounds far too much like the end of I Robot to me.
Posted: Wed, 9th Feb 2005, 4:28pm
Post 189 of 196
Posted: Wed, 16th Feb 2005, 9:14am
Post 190 of 196
Any thing new???I was bored so I made some "uprising" titleswww.tacticalproductions.at.tc
click on tutorials...
Anyways...I personally would leave out the robot as the "I"...I doesnt really look too good...but maybe when the bot gets materials and stuff...it might look better..
Posted: Wed, 16th Feb 2005, 9:03pm
Post 191 of 196
Mellifluous wrote:You might be interested in watching this
That's a really cool video. Luckily, nothing like my idea.
The plot has been completely fleshed out.
I'm still waiting on all of the snow to clear, which is really annoying, since every time I think I'm close to being able to go film, it snows again. Yesterday for instance. Snowed. I need snow-free fields for filming.
Posted: Wed, 16th Feb 2005, 9:15pm
Post 192 of 196
wow is that something thats going to be released or just a mess around.....i cant read german :s
Damn you, we never get snow in england.....
Posted: Wed, 16th Feb 2005, 10:09pm
Post 193 of 196
It's a "fake" trailer by these guys who just wanted to demonstrate that small independent filmmakers can do amazing visual effects on a par with huge production houses. It isn't a real trailer in other words.
Posted: Wed, 16th Feb 2005, 10:11pm
Post 194 of 196
Mellifluous wrote:small independent filmmakers can do amazing visual effects
They sure convinced me, that was some great work.
Posted: Wed, 16th Feb 2005, 10:30pm
Post 195 of 196
dang....that's a shame........don't suppose they've done anymore???
Posted: Fri, 27th May 2005, 4:07pm
Post 196 of 196
Just was wondering how this project was coming along ...
Any news, new progress ???