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Calling All CG Experts!

Posted: Fri, 19th Nov 2004, 2:41am

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Aculag

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I am wanting to make a proof of concept trailer type deal for a story idea that I have about a group of robots in an uprising against the humans.

The plan so far is such: I will shoot all the backgrounds and actors, and then you talented CG experts can make robots to put into the movie. There are going to be 4 robots, all looking the same, only with different decals, to set them apart from eachother.

I'll get explosions and stuff composited into the backgrounds, then we'll put the robots in, and then put foreground elements into it.

I realize that this is going to be quite an undertaking, so I don't want the movie to last more than 5 minutes including credits and a brief story description, and not all the shots will have robots in them.

If you're interested in helping out in any way with compositing or modelling or anything, let me know, and I'll send you some sketches of the robots, which I can't put online now because my site is down.
Posted: Sat, 20th Nov 2004, 12:59am

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TimmyD

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I would be able to model, just model, the things. I might not... but i'll give it a try biggrin
Posted: Sat, 20th Nov 2004, 1:15am

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Rawree

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I wouldn't mind seeing some of the sketches just to see if it's out of my league or not. I'll wait until your site's back up if it's easier. Billy3D is always up for a bit of compositing so he'll probably offer to help out.
Posted: Sat, 20th Nov 2004, 1:30am

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sidewinder

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If anyone models, and rigs the robots, I will animate them. If no one will rig them, I could also do that, but I'd rather not.

Then again, if someone rigs them, it'd need to be a competent job.
Posted: Sat, 20th Nov 2004, 3:02am

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Ryan

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What kind of 3D models will you be using?
Posted: Sat, 20th Nov 2004, 3:33am

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Serpent

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Robots.
Posted: Sat, 20th Nov 2004, 3:40am

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Ryan

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I mean .blend, .3ds, .lw etc. etc. etc...
Posted: Sat, 20th Nov 2004, 3:50am

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Serpent

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whatever the animator supports. (.3ds is most universal.)
Posted: Sat, 20th Nov 2004, 3:59am

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sidewinder

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3dsmax.
Posted: Sat, 20th Nov 2004, 8:19am

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Aculag

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Hey, thanks for all the replies. I've gone ahead and just uploaded the images to Imageshack, so everyone can take a look. Now, I'm no CG character designer, but I reckon this guy should be pretty easy to model.





As you can see, it's fairly simple. Since this is just going to be a proof of concept thing, I'm not expecting anyone to do crazy stuff like make all the joints in his neck move or anything, and when it comes to animation, I figure that should be pretty simple, since they need to move like.. robots. They just need to LOOK real, which, if I'm not mistaken is a job for texturing and rendering and lighting and all that fancy junk.

If anyone has any questions, please contact me either via email, or AIM, or PM, and I'll be glad to help out.

If this takes off, and we get something really nice looking worked out, I'm going to show it to some people, and that will possibly allow me the time to make the full story of these robots, not just some clips.
Posted: Sat, 20th Nov 2004, 8:32am

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sidewinder

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Oh, I'll set up the renders also. I might not do the actual rendering though. I'll just get it to look real.
Posted: Sat, 20th Nov 2004, 2:14pm

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xbreaka

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character studio should be able to do this quite well.
Posted: Sat, 20th Nov 2004, 2:43pm

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GeeksGoneBad

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Cool Idea Aculag smile I've never done any character modelling or animation, so this'll be definately out of my league... But I might give it a try just to see what I come up with and learn a little about doing characters, bones, etc... smile of course, somebody good will probably already have it done for you by the time I get the head modelled smile LOL
Posted: Sat, 20th Nov 2004, 3:32pm

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TimmyD

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I'll try my best to model them, but i wont beable to render or animate anything... i only have Wings 3D.
Posted: Sat, 20th Nov 2004, 3:59pm

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xbreaka

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i think lightwave would do the best modeling this personally.
Posted: Sat, 20th Nov 2004, 4:03pm

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TimmyD

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well, im done the chest and head, i just have to work on finishing... ill post some renders soon.
Posted: Sat, 20th Nov 2004, 6:29pm

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billy3d

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Serpent wrote:

whatever the animator supports. (.3ds is most universal.)
.3ds might be most universal but IT SUCKS! It triangulates the mesh, texture coordinates dont convert properly! Its all crap! Trust me, i'v delt with .3ds

IMO the best way to exchange 3d application files would be using Kaydara's FBX interchange format . Its a really good format, texture maps , bones, IK/FK rigs, Lights, Cameras etc all convert easily Click
Posted: Sat, 20th Nov 2004, 7:29pm

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Rawree

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Rating: +1

I've managed to get a torso and hips down.


One question, is this going to be like I, Robot and all shiny and sleek or is it ok to put some bolts and wires for detailing? (Assuming you like the torso so far.)
Posted: Sat, 20th Nov 2004, 10:48pm

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wpl

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Aculag wrote:

Hey, thanks for all the replies. I've gone ahead and just uploaded the images to Imageshack, so everyone can take a look. Now, I'm no CG character designer, but I reckon this guy should be pretty easy to model.
the pics don't show up
Posted: Sun, 21st Nov 2004, 12:17am

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Aculag

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WiRyPoCkEtLiNt wrote:

the pics don't show up
Yes they do.

Rawree, that looks awesome so far. And no, I'm going for more of a "metal" robot look, and these guys have been through some battle, so they're going to have some scrapes here and there, and bolts and such. Go ahead and mess with it all you want.
Posted: Sun, 21st Nov 2004, 3:15am

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TimmyD

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i'll have a render pretty soon. Its not fiished yet, so dont excpect much. Dont except much at all, cuz after all... it me youre talking about. Just ask Serpent or Pooky.
Posted: Sun, 21st Nov 2004, 8:25am

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rmw

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Rating: +1

Heres my model:
*See pg6 for updates*

Reflection test (no textures or specific colours)

(Updates coming soon.)

Last edited Thu, 25th Nov 2004, 7:23pm; edited 6 times in total.

Posted: Sun, 21st Nov 2004, 12:19pm

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Rawree

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Rating: +1

How long have we got to complete the models before you choose which one to go with or will it be after you've finished shooting?

Oh and here's an update [/img]
Posted: Sun, 21st Nov 2004, 2:53pm

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GeeksGoneBad

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looking good Rawree! smile
Posted: Sun, 21st Nov 2004, 3:00pm

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Hybrid-Halo

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There's something beautiful about rawrees model... Great stuff.

What are you using to model it Rawree?
Posted: Sun, 21st Nov 2004, 4:28pm

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Rawree

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3DS Max. Thanks for the comments guys, I hope it's up to standard for Aculag's project.
Posted: Sun, 21st Nov 2004, 4:53pm

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wpl

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just a thought....but I think the forearm would look better if it was bigger like in the third picture.
Posted: Sun, 21st Nov 2004, 6:46pm

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xbreaka

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looking good guys

Last edited Sun, 21st Nov 2004, 7:04pm; edited 1 times in total.

Posted: Sun, 21st Nov 2004, 6:56pm

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The video machine

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Hey Rawree, When you hav finished you should get whoevers doing th film, (aculag I think), to send you the footage; well he's got to anyway to render onto, so go onto materials menu, change it from blinn to metal, go down to maps, then reflection, then bitmap then choose .mov and the actual footage. Then apply to the metal polygons for that extra real effect.
Hope thats clear, it was a bit jumbled
TVM
Posted: Sun, 21st Nov 2004, 7:42pm

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Rawree

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Thanks for the tip TVM. I've done a tiny bit more work on my version, chunked out the forearm a bit like Wiry said and added some bolts for detail.
Here's the model from the 4 different angles so you can see the proportions better.
Posted: Sun, 21st Nov 2004, 8:50pm

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Aculag

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These are great models, guys. Way better than I had hoped for.

RMW, I think the head on yours should be a little smaller, but otherwise great stuff.

Oh, and I think the eyes are going to be just lights in the head for now, so there should just be a little hole where the eyes should go.

I'll probably have some footage shot soon, but it snowed here yesterday and last night, so I have to wait for that to melt before I can get anything. Shouldn't be more than another week to get some footage up, that is.. if my website is working by then.
Posted: Sun, 21st Nov 2004, 10:32pm

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Rawree

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Ok then here's the last in what seems to be a constant stream of updates today biggrin



If I get time tomorrow (what with school and everything) I'll try and finish all the details on the head and get started on the legs.
Posted: Mon, 22nd Nov 2004, 12:31am

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Aculag

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If you could make his jaw just a touch thinner, that'd be grand.
Posted: Mon, 22nd Nov 2004, 2:07am

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sidewinder

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Looks like I'll be using IK rather than Character Studio's Biped to animate this.
Posted: Mon, 22nd Nov 2004, 2:16am

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Waser

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this was actually really fun to watch develope and grow. can't wait to see what is done with this.
Posted: Mon, 22nd Nov 2004, 2:52am

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ben3308

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I think Rawree's robot's head should be just about 7% bigger and it'll be awesome.
Posted: Mon, 22nd Nov 2004, 4:29am

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rmw

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Heres an update with reflections.

*New updates - scroll further down*

Last edited Mon, 22nd Nov 2004, 7:09pm; edited 1 times in total.

Posted: Mon, 22nd Nov 2004, 4:32am

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Aculag

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ben3308 wrote:

I think Rawree's robot's head should be just about 7% bigger and it'll be awesome.
No, it's a great size as it is, but the jaw needs to be a tad smaller.

rmw, that's pretty sweet looking. Very shiny.
Posted: Mon, 22nd Nov 2004, 4:58am

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ben3308

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Okay. I was imagining one of those robots from Ratchet and Clank with the big, cartoonish heads when I saw your sketches. My mistake.
Posted: Mon, 22nd Nov 2004, 5:13pm

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Aculag

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My sketches are only there for basic "This is kinda what I want" purposes. They're open for interpretation. I was definitely imagining them looking more like metal than cartoony... robot substance.
Posted: Mon, 22nd Nov 2004, 6:03pm

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Rawree

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Rating: +1

Just the feet and hands to go:

And for all round viewing-ness


Edit: This one's a higher resolution pic so you can see the details better.
http://www.rawree.pwp.blueyonder.co.uk/hi.jpg

Last edited Mon, 22nd Nov 2004, 7:17pm; edited 1 times in total.

Posted: Mon, 22nd Nov 2004, 6:27pm

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rmw

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Nice model Rawree wink
Posted: Mon, 22nd Nov 2004, 6:45pm

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Klut

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rmw wrote:

Nice model Rawree wink
Your model is good to you know wink
Posted: Mon, 22nd Nov 2004, 6:48pm

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Rawree

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rmw wrote:

Nice model Rawree wink
Thanks mate liking yours too smile
Posted: Mon, 22nd Nov 2004, 7:04pm

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rmw

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Thanks
Heres an update with textures.



I still have to fix the dark arms, legs, because none of the detail is visible.
Posted: Mon, 22nd Nov 2004, 7:54pm

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Mantra

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I just wanted to post and say how impressed I am with the work by rmw and Rawree. It's interesting to watch the development of these cool looking robots. I'm currently working on some physical robot effects for a short film being released next year. Between us it's the rise of the robots smile

Keep up the great work guys!
Posted: Mon, 22nd Nov 2004, 8:34pm

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wpl

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just a couple thoughts, take them or leave them....

lose the glossy/shinny textures. that goes for both of you. he said he wanted more of a "metal" look anyways. try for a brushed metal texture or something.

Rawree: try to make the joints on the legs match the first picture Aculag posted. it looks to me like he would not be very well balanced.
Posted: Mon, 22nd Nov 2004, 10:24pm

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Serpent

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I was thinking the same thing as Rawree's and rmw's, only with more "athletic" looking legs, like these: http://www.gamecubenext.com/games/custom_robo/artwork27.jpg Only not as big, but that "robot fighting look. Yours looks like a messenger or something. I dunno.
Posted: Mon, 22nd Nov 2004, 11:40pm

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wpl

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I would say make it more like sky captains robots. they kindda look the same.
Posted: Tue, 23rd Nov 2004, 3:03am

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Aculag

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Yeah, I think I'm going for a sky captain look to them, but thinner.

I also agree to make them not so sparkly, but that can come later.

Edit: Oh, and Rawree, is there any way you could make the leg joints come off the side of his hips, rather than straight down like that? That kinda looks awkward.
Posted: Tue, 23rd Nov 2004, 4:28am

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rmw

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Ill definately see what I can do with the brushed metal.
Posted: Tue, 23rd Nov 2004, 8:24am

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Rawree

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Yeah I'm gonna change the legs to come out to the side, it didn't come out how I wanted it to straight from the bottom of the torso. I was messing about with some dirtmaps as well to try and get some scratches and rust into the metal and the chrome is only a temp material.
Posted: Tue, 23rd Nov 2004, 6:07pm

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rmw

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Yeah, I think I'm going for a sky captain look to them, but thinner.
What do they look like?, I havent seen sky captain.
Posted: Tue, 23rd Nov 2004, 6:11pm

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wpl

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http://www.ozonemultiplex.com/wallpaper/SkyCaptain04_800x600.jpg
Posted: Tue, 23rd Nov 2004, 7:15pm

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rmw

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Thanks WiRyPoCkEtLiNt
Posted: Tue, 23rd Nov 2004, 8:02pm

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rmw

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Heres some rust:

Posted: Tue, 23rd Nov 2004, 8:47pm

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Rawree

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Rating: +1

After seeing Wiry's and Aculag's comments (thanks for the pointers guys biggrin ) I decided to completely remodel the legs.



I'll post up a few tests with some scratches on the torso once I've done the hands and feet. If there's any other changes you think it could benefit from then do say because I want this to look as good as I can make it smile
Posted: Tue, 23rd Nov 2004, 9:36pm

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Serpent

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Man oh man, lookin' good guys. Though really work on the texturing to make it look real.
Posted: Tue, 23rd Nov 2004, 11:50pm

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AndrewtheActorMan

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Rawree, would you mind posting a link to the model you have created? I would be interested to have the model in my hands to just play with. No need for textures or anything, just the bare-bones model.

If you need hosting, you can contact me.

I'm sure some other folks would enjoy having a look at the model too.

Andrew biggrin
Posted: Tue, 23rd Nov 2004, 11:53pm

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The Artur

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yeah that'd be cool, also what program do you gus use for modeling?
Posted: Wed, 24th Nov 2004, 12:23am

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er-no

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Some really cool 3D stuff happening here guys!

Can't wait to see what Aculag does with it.
Posted: Wed, 24th Nov 2004, 12:55am

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Aculag

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Those legs look way better. I love it. Can't wait to see the finished thing. This is going places!
Posted: Wed, 24th Nov 2004, 2:46am

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wpl

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where does the knee bend rawree?
Posted: Wed, 24th Nov 2004, 2:54am

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Serpent

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Rawree, make the head more like the concept pics, like almost human shaped, and I am imagining the neck to have the same kind of look as this: http://www.spiderman.sonypictures.com/bugle/photos/images/doc_ock_thumb.jpg Shorter of course. smile And the mouth needs to be closer to head, more rounded, and other than that, it will be PERFECT, (if you get the feet right of course.) smile **I think that would look cool, this is of course Aculag's decision. (There, happy guinea kid?(Pooky)) smile

Last edited Wed, 24th Nov 2004, 3:20am; edited 1 times in total.

Posted: Wed, 24th Nov 2004, 3:11am

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Pooky

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Heh, are you aculag, serpent? biggrin
Posted: Wed, 24th Nov 2004, 3:16am

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Aculag

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Serpent, I thought you were making one of your own?
Posted: Wed, 24th Nov 2004, 3:17am

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Serpent

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I tried, then I saw Rawree's and rmw', and gave up. Mine would take too long to make, and not be as good. And on Pooky's comment, I am saying what I thought wold look good.
Posted: Wed, 24th Nov 2004, 4:40am

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rmw

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I think Im going to make a new one, ones that a bit "thicker", like in that picture of sky captain.
Posted: Wed, 24th Nov 2004, 7:55am

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Aculag

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rmw wrote:

I think Im going to make a new one, ones that a bit "thicker", like in that picture of sky captain.
That'd be cool. We could have a couple robots like Rawree's and then a burly one for heavy duty stuff. Heh.
Posted: Wed, 24th Nov 2004, 7:58am

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billy3d

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Rawree: Beautiful model smile Rendered with V-Ray I presume?? wink


++ShadowLight:FX++
Posted: Wed, 24th Nov 2004, 2:00pm

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wpl

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++ShadowLight:FX++
anouther shameless plug. wink
Posted: Wed, 24th Nov 2004, 2:25pm

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billy3d

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well I kinda rule at shameless plugs. wink biggrin
Posted: Wed, 24th Nov 2004, 5:01pm

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Rawree

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Ok then:

@Andrew, I'm sure when it's finished I'll be able to put it up for you guys to download.
@Arthur, 3DS Max to model
@Er-no, Thanks biggrin
@Serpent, The head is actually the same shape as in the picture but because of the jaw you can't really see it. As for the neck, it would just increase the ammount of polys needlessly because you can't really see it and it doesn't need to be as flexible as Doc Ock.
@Wiry, Originally the knee was going to bend above the thick bit of the leg but I'm gonna wait till the feet are done to see if that needs to change (if it's too low)
@ Billy, V ray? You know it! wink


EDIT: Here's where the eg bends Wiry, From what I can see he should be able to walk ok:
Posted: Wed, 24th Nov 2004, 6:17pm

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sidewinder

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How speedy is that Vray renderer?
Posted: Wed, 24th Nov 2004, 6:29pm

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Rawree

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You can see for yourself, if you register with their site you can download the demo or the free version:
http://www.vrayrender.com/download/
Posted: Wed, 24th Nov 2004, 6:31pm

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The video machine

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I was just wondering, wat is v-ray? where can i get it from? and since we're on the subject, wenever i apply a material to an object on max it comes out in v-shaped lines and sucks, so i was just wondering, is it an inevitable outcome of an uneven polygon, or could it be avoided somehow?
TVM
Posted: Wed, 24th Nov 2004, 6:34pm

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Rawree

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Vray is a renderer like the Scanline one with Max, Mental ray or Brazil. I find it's pretty good for GI and HDRI as it's a lot quicker than using skylights or max's light tracer.

http://www.vrayrender.com/ <---The official site.
Posted: Wed, 24th Nov 2004, 7:05pm

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The video machine

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Thanks for the v-ray renderer site, is it free? Anyways cheers. Oh and does anyone know about the materials.
Cheers ma'dears
TVM
Posted: Wed, 24th Nov 2004, 7:13pm

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wpl

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Rawree wrote:


EDIT: Here's where the eg bends Wiry, From what I can see he should be able to walk ok:
cool, I just couldn't see from the other pic.
Posted: Thu, 25th Nov 2004, 7:16pm

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rmw

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Here is another update.



Wireframe



Still busy (as you can see there are many artifacts on the preview image.)...
And then another, larger one. biggrin

Last edited Thu, 25th Nov 2004, 7:37pm; edited 1 times in total.

Posted: Thu, 25th Nov 2004, 7:22pm

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Rawree

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RMW, do you want to make the big "heavy duty" robot and I'll finish up on the "general purpose one" (providing Aculag wants 2 types) that way you'll be able to spend more time on it rather trying to do 2 of them and we should have them finished quicker. Whaddaya think?

Oh and cool model.
Posted: Thu, 25th Nov 2004, 7:29pm

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rmw

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Thanks for the comments Rawree wink

I'm just going to add some more geometry just to round it off and then Ill start the "heavy duty" one.
Posted: Thu, 25th Nov 2004, 8:20pm

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Rawree

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Ok then, did the feet, added a few details:


Tested out some scratches (might be a bit too grimy and dark for what you want):


And just for fun, this is what he looks like out on the streets:
Posted: Thu, 25th Nov 2004, 10:17pm

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The video machine

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Rawree and Rmw they r both really really amzing that is so much better than wat i cud hope to achieve If i tryed it, well done
TVM
Posted: Thu, 25th Nov 2004, 10:28pm

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Aculag

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Yeah, that looks like he's been underwater for ages, and then brought up and left in a junk pile.

Heh. Probably just SOME dirt and scratches would be better than completely over him.
Posted: Fri, 26th Nov 2004, 7:12am

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billy3d

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Rating: +2

Well I was bored so I just took those 2 pictures Rawree posted and photoshoped them together (the rusty version and normal one) This is also why the quality is a bit low.
Posted: Fri, 26th Nov 2004, 8:39am

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Rawree

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Heh thanks Billy, This means that I can just combine the 2 textures and have a pretty spiffy robot! biggrin
Posted: Fri, 26th Nov 2004, 10:02am

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Aculag

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Yes, that's about the right amount of grunge. Maybe a scorch mark somewhere, or even a small bullet hole or something. That would make him look BATTLE SCARRED!!!
Posted: Sat, 27th Nov 2004, 5:04pm

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Rawree

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Well luckily my computer decided now was a good time to mess up meaning that I lost a bunch of stuff on my C drive including all of my max files (Robot included.) However I did have the sense to back up a copy of the robot on my other HDD but it has no legs, feet or detail on the head. Basically I'll have to remodel all those things and if I can I'll have them done by the end of today.
Posted: Sat, 27th Nov 2004, 8:56pm

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Aculag

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Oh wow, that sucks. Damn computers.
Posted: Sat, 27th Nov 2004, 11:14pm

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Rawree

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I've redone those bits now (won't bother to post up images as it's nothing new) and I think I'll redo the arms as well as they look a bit small.
Posted: Wed, 1st Dec 2004, 3:42am

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Serpent

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Any updates?
Posted: Wed, 1st Dec 2004, 5:13am

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rmw

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Im busy with the "large" robot, should be finished soon. It took alittle longer than I thought.
Posted: Wed, 1st Dec 2004, 5:51am

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Aculag

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Sweet. I finished writing the story out.
Posted: Wed, 1st Dec 2004, 6:23am

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Coureur de Bois

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wow, nice work Rawree and rmw!

my only criticism on both models are the hands. They don't look very robot, or like they could grasp anything.

Other than that, very, very cool stuff.
Posted: Wed, 1st Dec 2004, 8:42am

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Rawree

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School work's got a bit on top of me lately but I should be able to finish him tonight.

Orion, mine doesn't even have hands yet confused
Aculag, any chance of a sneak peak of the story? biggrin
Posted: Wed, 1st Dec 2004, 9:35am

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Aculag

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Rawree, I'll try and get a hold of you on AIM tomorrow. If not, I'll send you a copy of the story.
Posted: Wed, 1st Dec 2004, 3:39pm

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Coureur de Bois

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sorry, I got confused by who made which model

buh..
Posted: Thu, 2nd Dec 2004, 11:22pm

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Aculag

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I demand an update!
Posted: Fri, 3rd Dec 2004, 12:46am

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ssjaaron

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man those are looking awsome, i also may need help with a huge 3d robot project.but i really wanna see some more updates on these awsome looking robots.
Posted: Mon, 6th Dec 2004, 6:49am

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Aculag

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Alright, so seriously... what's the progress on this?
Posted: Mon, 6th Dec 2004, 4:15pm

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Rawree

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Sorry I've had loads and loads of stuff on lately so there's not a lot of time left to do this.
Is it possible for you to e-mail me the story as I'm not really on AIM a lot (raurieallen@hotmail.com)
Posted: Wed, 8th Dec 2004, 12:30am

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TimmyD

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Well, i am late, but i finished a model a while ago. Like before thanksgiving.



It kinda has like an Iron Giant type feel to it. Hehe, its my 3rd model in my life. biggrin

It was modeled in Wings 3D, great program, and rendered in the demo version of C4D. I got the render by just pulling off a screenshot. I have the file in .obj and .3ds, i can have it in different ones if you need em.
Posted: Wed, 15th Dec 2004, 11:36pm

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Rawree

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Well I know it's been aaaages since the last update but it's finished now (except for textures)

The hands are kinda modelled on those clamps you get in science labs. I might give them a few further tweaks and get them looking really good.



I am of sourse assuming that this project is still on.

As always any suggestions you have are welcome.
Posted: Wed, 15th Dec 2004, 11:42pm

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TimmyD

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Can mine be of use? Because i can upload that file, obj. or 3ds. or whatever you need, right away!
Posted: Wed, 15th Dec 2004, 11:43pm

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Aculag

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I like it. Just keep in mind that the hands are going to need to be able to grip things, and pull triggers on guns. Hope that's not too complex.
Posted: Wed, 15th Dec 2004, 11:47pm

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Rawree

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That should be ok to add in, I wasn't sure whether or not the hands were designed for complex motions, which I now see they are, or if they would just be for basic gripping and hack n slash killing.

Oh and did you ever get round to e-mailling that script? biggrin
Posted: Wed, 15th Dec 2004, 11:55pm

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Aculag

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Yes, I did.. I was wondering if you got that or not. Guess not. I'll try again. Oh, and it's not a script yet, just a short story.
Posted: Mon, 20th Dec 2004, 8:35pm

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Klut

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I want to know more about this!
Posted: Wed, 22nd Dec 2004, 12:11pm

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Rawree

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Are there going to be any more modelling you'll need done for this Aculag or is it just going to be the Robots for now?

Oh and got the story this time it sounds cool.
Posted: Thu, 23rd Dec 2004, 8:30pm

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Aculag

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Well, the robots will have guns, but other than that, I think that's all I'll need.
Posted: Tue, 28th Dec 2004, 9:38pm

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devilskater

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ANY NEW NEWS ON THIS BABY ???

Looks like its gonna be a great movie, if the robots are implemented well into the real scene....

But the robots look alike to the robots of the new upcoming movie by disney, some robot movie...

Cheers,
devilskater
Posted: Tue, 28th Dec 2004, 11:53pm

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Rawree

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Well I guess news-wise I havn't got anything to report. When I've got a moment I'll model some guns (Rifles? Pistols? SMGs?) and fix the hands, oh and do the textures.
Posted: Wed, 29th Dec 2004, 12:06am

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Aculag

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I think the guns should look similar to the ones in Starship Troopers. Kinda big, but light looking machine guns.

devilskater, that robot movie is by Dreamworks, not Disney, and it's called Robots. And the robots in my movie will move more realistically than the ones in that. Robots don't have lips like theirs do.
Posted: Wed, 29th Dec 2004, 12:15am

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er-no

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Aculag wrote:

I think the guns should look similar to the ones in Starship Troopers. Kinda big, but light looking machine guns.
If it helps anyone thats the G36 smile
Posted: Wed, 29th Dec 2004, 1:05pm

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devilskater

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Ohh heh, its dreamworks sorry !!!

Well, I thought of this project, and I made my FIRST EVER model in 3ds max-> a ROBOT. Well it doesnt look nearly as good as the robots displayed here..but i am still chuffed with my achievment biggrin

Cheers,
devilskater
Posted: Wed, 29th Dec 2004, 5:51pm

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Rawree

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Started modelling the gun so here are a few renders of it so far (it's about half done)



It's based off of the G36 (Thanks er-no) but with modifications here and there that I've made to it.
Posted: Wed, 29th Dec 2004, 8:01pm

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Klut

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Now you have all my respect pal!

It looks greate!
Posted: Wed, 29th Dec 2004, 9:23pm

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Rawree

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Hooray! Modelling on the Robot is done. I gave him different hand so he has much more dexterity now:



and as an added bonus, some more progress on the gun:
Posted: Wed, 29th Dec 2004, 10:33pm

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Aculag

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That looks really sweet. How about this for an idea:

The guns have (instead of triggers) little holes where the robot can stick their trigger finger, and they control the rate of fire that way. Know what I mean? It's like a plug and socket type thing. That'd be kinda cool, and would make this a bit simpler. Unless you don't want to since you've already changed the hand.
Posted: Thu, 30th Dec 2004, 11:55am

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devilskater

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Woow, that looks amazing !!! Beautiful... Well as I said before, I am still modelliung my first model, heh...but its NOTHING like this u made Rawree.
Excellent work.

maybe a suggestion... U could maybe copy those fibres that go from the shoulder to the arm...like in I, Robot !
Make it look more powerfull and stronger

Take a look at it:


Cheers,
devilskater
Posted: Thu, 30th Dec 2004, 3:56pm

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Rawree

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The whole trigger issue is really down to Sidewinder (If he's still rigging/animating) because he'll be the one who has to do it. On the other hand (no pun intended) the robot's hand will cover the grip and trigger so it's not that important.

Here we have the final gun:




If there's any other things you want added to it (A Stock, torch or laser sight that kinda thing) then just say.
Posted: Thu, 30th Dec 2004, 5:24pm

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sidewinder

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I honestly think no one would ever be able to tell if the robot wasn't actually pulling the trigger when the gun was firing. I would probably just have him grip the gun and nimate everything but the trigger finger.
Posted: Thu, 30th Dec 2004, 5:34pm

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xbreaka

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that gun looks alot like a heclker(sp?) and koch G36
Posted: Thu, 30th Dec 2004, 6:07pm

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Rawree

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xbreaka wrote:

that gun looks alot like a heclker(sp?) and koch G36
Yeah that's what I based it around.
Posted: Thu, 30th Dec 2004, 8:48pm

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Aculag

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sidewinder is probably right about the trigger. Unless we decided for some reason to do a closeup shot of the robot pulling the trigger, it should be fine.
Posted: Thu, 30th Dec 2004, 11:08pm

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er-no

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Yeah, animate the body and keep it anything but a CU on the trigger finger, and you'd be fine without the need to do the specific 'trigger' animation.

Nice G36 up there.
Posted: Sat, 1st Jan 2005, 11:44pm

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Rawree

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Well if you decide you need a close up on the trigger and hand it's just a case of building a higher poly hand and grip for the gun.
Posted: Thu, 6th Jan 2005, 6:23pm

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VisualFXGuy

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I'm curious, how are the robots going to be integrated for the project? Is the lighting in all the shots referanced and catologued so the people doing lighting can approximate the lighting/colour levels of the light? Do the cameras move when theres a robot in the shot? Are all the appropriate measurements taken so the cameras can be match moved, or are all the shots going to be locked down?

Or are things going to be done the normal amature way: "move the model around in the shot till it looks alright"?

The modeling seems to be going well, I was just wondering if anyone has thought of these things, as I haven't seen it discussed here at all....

I hope everything works out, and I'm looking forward to seeing test shots and the finished product.
Posted: Thu, 6th Jan 2005, 10:46pm

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Aculag

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None of the footage has been shot yet. But all of the shots are going to be static, and the lighting is going to be taken care of. I've talked it through with some people, and before I shoot anything, I'm going to get the advice and ideas of the people doing the rendering and animation to see what they think needs to happen in order to get the best possible results.

Don't worry. It hasn't been discussed here because this thread is only about the modeling.

You seem to be in the know, care to help us out?
Posted: Thu, 6th Jan 2005, 11:02pm

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The Artur

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VisualFXGuy wrote:

Are all the appropriate measurements taken so the cameras can be match moved, or are all the shots going to be locked down?
I think - Icarus - could help, a motion capture program, havent used it yet but in some other post theres a link to tutorials and stuff. I think its a pretty cool program,im gonna try it out sometime soon. I'll post the link to the tutes.

EDIT:

here it is

http://boards.theforce.net/Fan_Films/b10015/17604478/p1/

if you wanna give a +1 give it to serpent, he posted this somewhere else.

Last edited Thu, 6th Jan 2005, 11:05pm; edited 2 times in total.

Posted: Thu, 6th Jan 2005, 11:04pm

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Serpent

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Rating: +1

I have used it and it is flippin sweet. Aculag, I can do the motion tracking if Sidey doesn't want to.
Posted: Thu, 6th Jan 2005, 11:13pm

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Rawree

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I think you really should have some handheld shots like walking behind the robots or moving along with them. Moving shots really do help sell the effect.
Posted: Thu, 6th Jan 2005, 11:33pm

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pzgamer825

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Wow... this is amazing work. I've never seen anything like this (except of course, in the movies biggrin )

I would offer to help, but most unfortunately I have no 3d modeling experience. However, I am a graphics designer (logos, websites, the works) and if you need anything like that, feel free to email me at graphics@comitar.gm6.info .

This looks like it will come out beautifully. I hope to see a finished product!
Posted: Fri, 7th Jan 2005, 4:15am

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Aculag

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Rawree wrote:

I think you really should have some handheld shots like walking behind the robots or moving along with them. Moving shots really do help sell the effect.
I would do that, but only if it's not going to be too difficult to track them. If there's anything I can do to make it easier (Blue sticks in place of the robots, etc) tell me, and we'll work it out. Maybe we could do a couple moving shots while they're running and fighting? Dunno. We'll talk.

Serpent wrote:

I can do the motion tracking if Sidey doesn't want to.
Well, I'm sure having multiple people do certain things wouldn't be a bad idea either. Once we get to that phase, you'll know, and you can most likely help.

pzgamer825 wrote:

I would offer to help, but most unfortunately I have no 3d modeling experience. However, I am a graphics designer (logos, websites, the works) and if you need anything like that, feel free to email me at graphics@comitar.gm6.info
Can you show us some examples of your work? I think we could probably stand for a nice looking logo for the film.
Posted: Fri, 7th Jan 2005, 12:52pm

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pzgamer825

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I don't have any examples of logos, but I do have a few website designs online that you could check out.

http://comitar.gm6.info - A music eShop for a client.
http://comitar.gm6.info/comitar - My website.
http://gmsg.jwstop.com - An online signature generator service I designed for.

If you have a title for the movie, I can put up a logo tonight using some of the models here.

pzgamer825
Posted: Fri, 7th Jan 2005, 2:55pm

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VisualFXGuy

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I'd love to help out, but i'm pressed for time at the current moment on a series of projects that will take me straight into march or april. So, I wouldn't want to take on any large projects... but anything small i'd be glad to help out with..

I tried out Boujou last night with a really shakey shot: dollying, trucking, general shaking.. enough to really put it to the test. It did a pretty good job. Boujou really dosen't do measurements, so it gets the movement right, but not the relation correct to the ground plane, so you need to go and eyeball your CG objects and move and rotate them to get them into the proper inital position..

I'm going to look into Icarus as well and see how that does too.

I'll see if i can get my Boujou test hosed somewhere so you can check it out.. just a poly cube balanced on my Wacom Tablet..
Posted: Fri, 7th Jan 2005, 4:08pm

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Rawree

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Boujou (and even Icarus) can cope really well with handheld footage without measuring or anything like that. It should be fine to just shoot it as you would if there was an actor there.

Oh and the only reason you'd want a stick or something in there is for eyelines with your actors.

I'll also volunteer for tracking if you want.
Posted: Fri, 7th Jan 2005, 4:57pm

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Simon K Jones

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This is great stuff, guys. Keep it going, I can't wait to see where this project goes. Other than into a brilliant Spotlight article, of course. wink
Posted: Fri, 7th Jan 2005, 4:57pm

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er-no

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If there is anyway I can help the cause here let me know. I guess I can provide webspace for people to get their 3D work on view for the project.

smile
Posted: Fri, 7th Jan 2005, 5:14pm

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Joshua Davies

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Looks like FXhome is really getting in to this and I must admit I'm really interested. I wish I had more time, I would love to do some 3d/design work for something like this... sad

As so many people from FXhome are interested/involved we can host any movie that gets made for free if that helps? smile
Posted: Fri, 7th Jan 2005, 10:37pm

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Aculag

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Wow, I'm really glad everyone's so eager to help out! When I thought of the idea I thought no one would be interested, but here we are.

I will try and get some stuff shot here within the next week or so, so we can figure out what to do with it.
Posted: Fri, 7th Jan 2005, 10:56pm

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The Artur

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I cant wait to see this finished, its cool to see so many people working together biggrin
Posted: Fri, 7th Jan 2005, 11:13pm

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Rawree

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Wow it's really amazing how helpful people around here are, even the CSB guys are getting involved (shouldn't they be working? wink )

I'll have some textures done very soon.
Posted: Fri, 7th Jan 2005, 11:13pm

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Pooky

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Hmm, I dunno if you're good at it or not, but if you ever need any compositing work done, I'm here smile
Posted: Sat, 8th Jan 2005, 12:42am

Post 146 of 196

pzgamer825

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I came up with a logo graphic. I made up a name just to show off the general idea.



I hope that looks okay. I can change the name too biggrin .

pzgamer825
Posted: Sat, 8th Jan 2005, 12:31pm

Post 147 of 196

devilskater

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hmm..that logo looks a lil too comicish for my liking..its not my project, but I would have it look more serious, as in more monotone and not use too many colours.

But it still looks kinda cool wink

cheers,
devilskater

p.s: I would love to help out...I could do the beginning credits if you want..with the logo and introducings of the actors,u know the beginning of every movie... if ur interested, pm me biggrin

Last edited Sat, 8th Jan 2005, 3:00pm; edited 1 times in total.

Posted: Sat, 8th Jan 2005, 2:54pm

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pzgamer825

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Good point, I have a new idea anyway. I'll edit with it.

Edit:
Posted: Sat, 8th Jan 2005, 5:07pm

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Rawree

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pzgamer - Here's a more recent version of the robot if you want to put it into that logo instead.

http://www.rawree.pwp.blueyonder.co.uk/updated.tif

(It's got the alpha chanel stored for easier comping)

Oh and judging by the theme of the movie I think the bacground grey should be darker (see what Aculag says though)
Posted: Sat, 8th Jan 2005, 5:20pm

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Pooky

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Hmm maybe you should use the layer styles a bit better, and try and not make it have a "Made-by-following-tutorials" style, AKA random layer styles and filters.

Basically, great idea, not so great execution. But that's just what I think, don't have to take my word for it.
Posted: Sat, 8th Jan 2005, 5:36pm

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TheRenegade

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Nice logos. The third is especially good.

Last edited Sun, 9th Jan 2005, 1:43am; edited 1 times in total.

Posted: Sat, 8th Jan 2005, 6:17pm

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pzgamer825

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Logo, take 3. New font, brand new layer style, and new picture of a robot.
Posted: Sat, 8th Jan 2005, 7:32pm

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Pooky

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Hmm the text in that is pretty cool, though to me the robot is kinda random and I just don't dig the cloud background.

Once again, just my opinion.
Posted: Sat, 8th Jan 2005, 7:38pm

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pzgamer825

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No problem, all design requires changes. The last 10 or so pages of robots prove that.

I will try to come up with a cool background, or see if a solid looks better. And I' want to incorporate the robot, I'm just trying to figure out how.
Posted: Sat, 8th Jan 2005, 7:43pm

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Rawree

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If you want (under Aculags direction) I might be able to render out some more interesting poses of the robot (some with textures)
Posted: Sat, 8th Jan 2005, 7:49pm

Post 156 of 196

Klut

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mabye the robot could send out a hologram of the title?
Posted: Sat, 8th Jan 2005, 8:17pm

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Evman

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jeez, aculag, you're really lucky.
Posted: Sat, 8th Jan 2005, 8:25pm

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Rawree

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evman101 wrote:

jeez, aculag, you're really lucky.
Well anyone who wants 3D help in their movie only has to post up something like this and I'd be glad to help (I bet loads of other people would as well)
Posted: Sat, 8th Jan 2005, 8:27pm

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Evman

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I thought shadowlight effects charged money for their service... confused
Posted: Sat, 8th Jan 2005, 8:31pm

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Rawree

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Rating: +1

I really can't be bothered with chargin money really, most of the time I'm happy to do it for experience. If it was a huge project then donations are welcome but the whole point of it was to help people have great effects in their movies. Plus it'd be cool to be known around the forums for it (kinda like the ILM of fxhome)
Posted: Sat, 8th Jan 2005, 10:34pm

Post 161 of 196

devilskater

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well, to be honost, u will have to think of a new name, as "Uprising" has already been taken.

Its a BBC tv series about the Jewish Ghetto uprising in Warsaw,
http://www.imdb.com/title/tt0250798/?fr=c2l0ZT1kZnxteD0yMHxzZz0xfGxtPTIwMHx0dD1vbnxwbj0wfHE9dXByaXNpbmd8aHRtbD0xfG5tPW9u;fc=1;ft=27;fm=1


Well, u dont have to change the name but u know, make it sound more original.
And again, my offer to do the beginning credits is open... but I guess the beginning credis I have in mind, would have to do something with CG of the robots, which would conflict with your position of the director of this movie.

Cheers,
devilskater
Posted: Sat, 8th Jan 2005, 10:37pm

Post 162 of 196

Aculag

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pzgamer, I like the font in the second one you posted, but how about this? Just make the robot a silhouette, maybe with a halo of light around him, and only use it for the second 'I', and then you could make the background darker. Maybe if all the letters were just silhouettes but with a slight halo type effect. Know what I mean?

Let's say "Uprising" is the working title for this movie. I'll change it later.
Posted: Sun, 9th Jan 2005, 11:23am

Post 163 of 196

Joshwa

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why do you keep posting that everywhere, its getting really annoying
Posted: Sun, 9th Jan 2005, 11:51am

Post 164 of 196

Aculag

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mgw wrote:

why do you keep posting that everywhere, its getting really annoying
What was that in reference to?
Posted: Sun, 9th Jan 2005, 12:08pm

Post 165 of 196

Joshwa

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LtMcMurphy kept posting the same thing everywhere, a mod must of deleted it
Posted: Mon, 10th Jan 2005, 9:13pm

Post 166 of 196

The video machine

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How about you call it... "Big clomping robots and the planetcalled Earth in the not too distant future, Around about teatime..."

Just a thought....
TVM
Posted: Mon, 10th Jan 2005, 10:49pm

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Madmanden

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I was bored. smile



PS. The robot is low quality due to being copied from the GIF posted earlier.
Posted: Tue, 11th Jan 2005, 12:26am

Post 168 of 196

pzgamer825

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Photoshop? I was looking for a glow layerstyle just like that, but I couldn't find it crazy

Mine has everything done except that evil glow. I can run through my styles again. Problem is, I have over 1000 eek

pzgamer825
Posted: Tue, 11th Jan 2005, 12:33am

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Pooky

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I think what Aculag asked for is somethign more like this



You know... a silhouette.
Posted: Tue, 11th Jan 2005, 8:52am

Post 170 of 196

Madmanden

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Well here you go, one silhouette coming up:

Posted: Sat, 15th Jan 2005, 3:34am

Post 171 of 196

Aculag

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Here's a couple that I threw together real quick before I leave to show you what I'm looking for. I'll have a better looking one in a day or two that I can show off.




Something like that.
Posted: Sat, 15th Jan 2005, 3:41am

Post 172 of 196

Pooky

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This?


Posted: Sat, 15th Jan 2005, 7:21am

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Aculag

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That font is ugly.
Posted: Sat, 15th Jan 2005, 2:05pm

Post 174 of 196

pzgamer825

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http://www.comitar.gm6.info/comitar/clients/gfx/uprising5.gif

Here.

Actually, I just realized that you wanted the robot on the second "I", but that won't take long to fix.
Posted: Sat, 15th Jan 2005, 6:08pm

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Rawree

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Just to prove I havn't been slacking off:

A test for some rusty/grungy materials.
Posted: Sat, 15th Jan 2005, 6:21pm

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pzgamer825

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Looking at that, the arms look slightly short.

confused

Nice effect though. I like it.
Posted: Sat, 15th Jan 2005, 6:23pm

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Pooky

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Wow great modelling/texturing!

I agree with pzgamer though, maybe you should make the arms a bit longer.
Posted: Sat, 15th Jan 2005, 11:02pm

Post 178 of 196

Rawree

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It's funny you should say that actually because in that pic the arms are in fact about 1/3 longer than in all the others biggrin
Posted: Sat, 15th Jan 2005, 11:03pm

Post 179 of 196

Pooky

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Heh. Well I would have imagined that if he were holding he gun that way, the gun would be at about hip level.
Posted: Sat, 15th Jan 2005, 11:06pm

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Klut

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If the robot is human like, the hands should reach the knees wink
Posted: Sat, 15th Jan 2005, 11:08pm

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Aculag

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Yeah, I agree there. The upper arm should be quite a bit longer. Probaby going down to at least his waist. That'll make him a bit easier to animate too, since it won't look so awkward with the holding of the gun.
Posted: Sat, 15th Jan 2005, 11:09pm

Post 182 of 196

Pooky

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Klut wrote:

If the robot is human like, the hands should reach the knees wink
No that'd be more like a gorilla.
Posted: Sat, 15th Jan 2005, 11:11pm

Post 183 of 196

Klut

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Mine is just 4 cm away biggrin
Posted: Sat, 15th Jan 2005, 11:13pm

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Evman

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maybe you're a gorilla?
Posted: Sun, 16th Jan 2005, 3:49pm

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Madmanden

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evman101 wrote:

maybe you're a gorilla?
Lol...
Posted: Sun, 23rd Jan 2005, 2:23am

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The Artur

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Any updates on whats happening?
Posted: Sun, 23rd Jan 2005, 10:28am

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devilskater

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hmm...I have an idea for the title.
One sees a whole crowd of robots, and the camera goes from the back of the crowd to the front until one sees only one robot (the rest vanish) everything except for the robot is black. During the camera movement this one robot stands up straight (arms down). Then the text comes making the robot to the "I"...

Uprising


but somebody with 3d experience would have to do this ofcourse


hope u understand this idea
Cheers,
devilskater
Posted: Sun, 23rd Jan 2005, 5:19pm

Post 188 of 196

Aculag

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That sounds far too much like the end of I Robot to me.
Posted: Wed, 9th Feb 2005, 4:28pm

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Mellifluous

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You might be interested in watching this

http://www.retecool.com/filmpies/geweldenaren.mpeg
Posted: Wed, 16th Feb 2005, 9:14am

Post 190 of 196

devilskater

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Any thing new???I was bored so I made some "uprising" titles

www.tacticalproductions.at.tc

click on tutorials...

Anyways...I personally would leave out the robot as the "I"...I doesnt really look too good...but maybe when the bot gets materials and stuff...it might look better..

Cheers,
devilskater
Posted: Wed, 16th Feb 2005, 9:03pm

Post 191 of 196

Aculag

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Mellifluous wrote:

You might be interested in watching this

http://www.retecool.com/filmpies/geweldenaren.mpeg
That's a really cool video. Luckily, nothing like my idea. smile

The plot has been completely fleshed out.

I'm still waiting on all of the snow to clear, which is really annoying, since every time I think I'm close to being able to go film, it snows again. Yesterday for instance. Snowed. I need snow-free fields for filming.
Posted: Wed, 16th Feb 2005, 9:15pm

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NuttyBanana

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wow is that something thats going to be released or just a mess around.....i cant read german :s

Damn you, we never get snow in england.....
Posted: Wed, 16th Feb 2005, 10:09pm

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Mellifluous

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It's a "fake" trailer by these guys who just wanted to demonstrate that small independent filmmakers can do amazing visual effects on a par with huge production houses. It isn't a real trailer in other words.
Posted: Wed, 16th Feb 2005, 10:11pm

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Joshwa

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Mellifluous wrote:

small independent filmmakers can do amazing visual effects
They sure convinced me, that was some great work.
Posted: Wed, 16th Feb 2005, 10:30pm

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NuttyBanana

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dang....that's a shame........don't suppose they've done anymore???
Posted: Fri, 27th May 2005, 4:07pm

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devilskater

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Just was wondering how this project was coming along ...
Any news, new progress ???

Cheers,
devilskater