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Spotlight: The Filter Playground

Posted: Fri, 19th Nov 2004, 5:20pm

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Simon K Jones

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Rating: +14

Chromanator users will already be acquainted with its wide range of filters, a selection we are planning to expand upon hugely with the arrival of AlamDV3 and DigiGrade. We thought you might like a sneak peak of what is in store...

AlamDV3

The dazzling special effects on offer in AlamDV3 will be supported by a wide range of filters. These will enable you to alter the appearance of your generated effects, giving AlamDV3 far more flexibility than in previous versions.

Other filters will apply distortion effects directly onto your footage, similar to the rendering options in AlamDV2 but with much more control.

DigiGrade

As it is designed for hardcore colour correction and grading, DigiGrade will be packed to the gills with filters that will enable you to manipulate every aspect of your movie's visual appearance. The filters in DigiGrade are designed to allow for precision work, giving you the tools necessary to draw the very best from your footage.

Colour correction is vital when it comes to creating professional visuals. When a movie is created from a series of separate shots, often filmed at different times, it is crucial that the lighting and colours match throughout.

Grading is the process of taking the colour corrected movie and applying a distinctive visual style. Perhaps you want your movie to be drained of colour and gritty, or full of lush colours and beautiful landscapes - it's all easy with DigiGrade.

Chromanator

Most of Chromanator's filters focus on helping the compositing process. The key grading filters help you get good results from a poor greenscreen, for example. The forthcoming enhanced version of Chromanator will also include several brand new filters to give you even more power.


There are far too many filters to cover them all here, so we thought we'd pick out a small selection to focus upon. Some of these will make the pre-releases, while others will be developed until the 2005 full releases:

Twirls, wave patterns and filters that simulate painterly styles such as oil painting and dilation will enable you to distort your source footage, in a similar manner to filters available in many still image programs.

• One filter that is bound to excite people is Gleam, which can simulate an artificial light source shining through your footage. This can be very effective and dramatic for titling as well as various effects. We're still tweaking this filter to make it as powerful and flexible as possible - it should prove to be a very valuable stylistic tool.

Zoom blur - Much requested, the zoom blur provides a new and dynamic blur filter. Useful for applying certain types of motion blur and stylistic effects. Also look out for radial blurs and various wave distortions.

Bloom - A special filter that will drastically improve the realism of composites, this enables bright areas of light to spill around the edges of a matte. If you want a good example of how effective this can be, check out the Jedi Council scenes in the Star Wars prequel movies.

Displacement Map - A hugely powerful filter, this enables you to use one clip to distort another, creating exciting invisibility/cloaking visuals.

Click here to download an example movie
of Sollthar hiding in the bushes!
(divx video file, 534KB)

More to come

This is just a handful of filters; you can be sure that the final releases will have everything you could possibly need to create mind-blowing movies.

Full details of the exact line-up will be announced closer to release and we will no doubt continue to tweak and improve the filter selection throughout the programs' lifetimes, based on user feedback.

The Gallery



Block waves


Twirl


Erosion


Oil painting


Fish eye 1


Fish eye 2


Zoom blur


Gleam 1


Gleam 2


Glowing edges

Posted: Fri, 19th Nov 2004, 6:10pm

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Hybrid-Halo

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Awesome, some seriously cool stuff there... I can't wait to use the displacement feature to make some really weird visuals... just imagine... heat distortion and blurry edges around laserbeams.

Totally sweet.
Posted: Fri, 19th Nov 2004, 6:16pm

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pboniface

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I see an alarming number of Predator FanFilms being produced..

Will digigrade have a set of presets and the ability to create presets for the community (Im making a direct comparison with Magic Bullet Movie Looks here)
Posted: Fri, 19th Nov 2004, 6:57pm

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Redhawksrymmer

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News on all the programs! Ultra-Nice!!
Posted: Fri, 19th Nov 2004, 7:09pm

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Deepcoiler

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That looks so awesome! Can't wait to try out zoom blur and gleam!biggrin
Posted: Fri, 19th Nov 2004, 7:13pm

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wpl

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Displacement Map: eek

edit: apply the displacement filter to this. I wanna see what it looks like. http://www.3dkingdom.org/index.php?module=My_eGallery&do=showpic&pid=1727&orderby=dateD

please smile
Posted: Fri, 19th Nov 2004, 7:19pm

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er-no

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Awesome.

I don't have anything else to add.
Posted: Fri, 19th Nov 2004, 8:15pm

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hahoozhafax

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Thats so pimped...

I love that displacement thing. biggrin
Posted: Fri, 19th Nov 2004, 8:40pm

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Evman

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impressive...

Most impressive...
Posted: Fri, 19th Nov 2004, 9:15pm

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Serpent

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HOLY MOTHER OF SOMETHING!!!
Posted: Fri, 19th Nov 2004, 9:17pm

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Klut

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Gleam was cool, and Tarn: You are cool cool
Posted: Fri, 19th Nov 2004, 10:14pm

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Marek

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Looks 'Excellent' (cue Wayne's World)

Much more professional looking that I would have thought.

I can't wait for the sudden influx of 'gleam'-filled movies! wink
*Marek looks up other synonyms for 'shine'

Glad to hear it's nearly done. I remember when I was litterally freaking out the night the Chromanator Pre-Release was about to emerge. I await repeating the event for AlamDV 3 and Digigrade.
Posted: Fri, 19th Nov 2004, 11:40pm

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MovieGuy334

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I can't wait, I'm setting aside money to buy it (digigrade) when it comes out. I still need to buy Chromanator though
Posted: Fri, 19th Nov 2004, 11:41pm

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Andreas

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Marek wrote:

Looks 'Excellent' (cue Wayne's World).
'Excellent' indeed! smile

Spank!ng-Sollthar is everywhere!
Posted: Fri, 19th Nov 2004, 11:58pm

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Aculag

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Very cool stuff. Can't wait. That displacement map looks like it works better than the AE one.
Posted: Sat, 20th Nov 2004, 1:31am

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sidewinder

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It certainly does.

Suggestion: have an inverse bloom, where it blooms the black/dark areas. That can look really awesome.
Posted: Sat, 20th Nov 2004, 8:22am

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Waser

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Waser pees a little in excitment and at the freaky, predator Sollthar eek

Seriously, you guys never cease to amaze me. keep it going, all the way to the bank
Posted: Sat, 20th Nov 2004, 8:34am

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Aculag

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Heh.. Waser, once these programs get released, the bank will come to THEM.

Edit: Sidey, I like the idea for the kinda inverse shine type thing. I did something like that on the Hannigan Road opening titles.

Tarn, for Gleam, is the user going to be able to move the light source wherever they want, and animate it over time? Tell me yes, and more.
Posted: Sat, 20th Nov 2004, 1:03pm

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er-no

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Yeah, thats a good point, what control do we have over the gleam features?
Or will we have to wait for another newspost? wink
Posted: Sat, 20th Nov 2004, 1:29pm

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Mellifluous

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Thinking of what plugins like Shine & your gleam filter can do, would it be logically possible to have a filter that accentuates shadows/creates shadows for objects?

Very nice looking filters btw - you're creating some amazing programs that will blow everyone away when you've finished them & start seriously marketing them.
Posted: Sat, 20th Nov 2004, 2:43pm

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boffa86

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WOW the gleam filter is awesome biggrin
Posted: Sat, 20th Nov 2004, 5:37pm

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Atom

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*high-pitched girlie squeal*

EEEEEEEEEEEEEEEEEEEEEEEEEEEH!!!!!!!
Oh my god, you guys just cease to amaze! Seriously my.....head....hurting....to much....good news.......effects....galore!
Utterly amazing software seems to be pushed at us at just the right time. I cant hardly wait.

No seriously, I can't.




Give it to me.


Now.
Posted: Sun, 21st Nov 2004, 9:17am

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Waser

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atom wrote:


Oh my god, you guys just cease to amaze!
c'mon, now that's not very nice
Posted: Sun, 21st Nov 2004, 10:25am

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Mellifluous

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never cease to amaze?

heh
Posted: Sun, 21st Nov 2004, 11:14am

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Sisko Kid

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I have to say Gleam 1 and 2, really is fantastic, you guys should work in Hollywood..

WOW!
Posted: Sun, 21st Nov 2004, 4:43pm

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Brettsta

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woww!! This is just incredible
Posted: Sun, 21st Nov 2004, 8:07pm

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Joshua Davies

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Rating: +2

You have loads of control with Gleam and its sure to be one of the functions we continue to work on over time. You can control its position, overlay methods, strength and give it a gradient of colours to work with (like the burnt red version you can see in the preview).

I like the idea of making it work with shadows as well rather than just hilights, and the reverse bloom... We'll work on these I'm sure.
Posted: Sun, 21st Nov 2004, 11:27pm

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CoolKabe

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schwar wrote:

I like the idea of making it work with shadows as well rather than just hilights, and the reverse bloom...
Yeah... I like that too. biggrin

-Adam
Posted: Mon, 22nd Nov 2004, 4:28am

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ben3308

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How does the displacement mapping work? Does it just take the keyed element and bubble it to fill the composited image? Or does the actual texture of the keyed item affect the composite? And can this be done in any other program (non-3d)? Oh, yeah, and VERY COOL.
Posted: Mon, 22nd Nov 2004, 6:19am

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sidewinder

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Yeah, the dark-bloom, or black-bleed, (both sounding very evil), are one of the features included in Magic Bullet, and they greatly contribute to a film look at times.
Posted: Mon, 22nd Nov 2004, 9:19pm

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xbreaka

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will digigrade have such things as bleach bypass and such just like magic bullet has?
Posted: Mon, 22nd Nov 2004, 11:07pm

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sk8npirate

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A question...
Magic Bullets rendering times are unlawfully steep, how will Digigrade compare to these?
Posted: Tue, 23rd Nov 2004, 5:33pm

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Simon K Jones

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Most of the things you guys have mentioned we already have covered. Rest assured anything new that has come up we will look into. smile

Regarding DigiGrade rendering times, it will depend entirely on the project. A project with just a couple of simple filters will render much faster than a complex project with loads of filters on every shot.

Rendering is rarely a 'fast' business though, as the crucial element is quality, not speed.
Posted: Wed, 24th Nov 2004, 12:31am

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Mellifluous

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schwar wrote:

I like the idea of making it work with shadows as well rather than just hilights, and the reverse bloom... We'll work on these I'm sure.
That'd be awesome
Posted: Wed, 24th Nov 2004, 7:20pm

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Katsu

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This is just.... wow!
Posted: Thu, 25th Nov 2004, 12:39pm

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mediamaffia

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Wow - Gleam is one of my fave fx ever and I just ADORE the displacement filter! I've ALWAYS wanted to be able to do that - lots of invisible effects fun!

You guys are astounding in what you are doing for us and the progs!

Bless ya!

How does displacement work? Do you film the same clip twice,one clip no actor in the scene and one clip with an actor in the scene or is it using blue screen again? Sorry if I'm dumb but never looked into it before

x
Posted: Fri, 26th Nov 2004, 4:06am

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Axeman

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mediamaffia wrote:

How does displacement work? Do you film the same clip twice,one clip no actor in the scene and one clip with an actor in the scene or is it using blue screen again? Sorry if I'm dumb but never looked into it before.
In that particular clip, Sollthar was filmed on greenscreen. but really you could use any clip to displace, depending on the effect you are after. For that particular effect, where you just want to add a person's shape to the shot by displacement, greenscreen is probably the easiest way, but in some cases I suppose it could be done by filming a clean plate and then again with the actor. On an outdoor shot like that though, there will invariably be some movement in the leaves and bushes which could wreak havok on your displacement effect if you tried it that way.
Posted: Fri, 26th Nov 2004, 5:26am

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ssjaaron

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man now i am even more excited for alamdv3! biggrin
but i hope the next post on it will show some muzzler flashes, light sabers, you guys know what i mean. all of the cool new effects cool
Posted: Fri, 26th Nov 2004, 6:41pm

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BackOfTheHearse

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See, this is awesome. All who complain about the long wait for these programs should be shot. I've been waiting a long long time, and the wait allows the programs to get better and better.

I can't wait for AlamDV3 to come out, and yet I can wait at the same time.

Keep up the good work.
Posted: Mon, 29th Nov 2004, 7:24pm

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jstow222

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Wow, very impressive. There is so much more here than I ever thought you guys would include. Sweet.
Posted: Sun, 13th Mar 2005, 7:05am

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DPUMA8

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Rating: +1

So which effects belong to which program?