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Chromanator users will already be acquainted with its wide range of filters, a selection we are planning to expand upon hugely with the arrival of AlamDV3 and DigiGrade. We thought you might like a sneak peak of what is in store...
The dazzling special effects on offer in AlamDV3 will be supported by a wide range of filters. These will enable you to alter the appearance of your generated effects, giving AlamDV3 far more flexibility than in previous versions.
Other filters will apply distortion effects directly onto your footage, similar to the rendering options in AlamDV2 but with much more control.
As it is designed for hardcore colour correction and grading, DigiGrade will be packed to the gills with filters that will enable you to manipulate every aspect of your movie's visual appearance. The filters in DigiGrade are designed to allow for precision work, giving you the tools necessary to draw the very best from your footage.
Colour correction is vital when it comes to creating professional visuals. When a movie is created from a series of separate shots, often filmed at different times, it is crucial that the lighting and colours match throughout.
Grading is the process of taking the colour corrected movie and applying a distinctive visual style. Perhaps you want your movie to be drained of colour and gritty, or full of lush colours and beautiful landscapes - it's all easy with DigiGrade.
Most of Chromanator's filters focus on helping the compositing process. The key grading filters help you get good results from a poor greenscreen, for example. The forthcoming enhanced version of Chromanator will also include several brand new filters to give you even more power.
There are far too many filters to cover them all here, so we thought we'd pick out a small selection to focus upon. Some of these will make the pre-releases, while others will be developed until the 2005 full releases:
• Twirls, wave patterns and filters that simulate painterly styles such as oil painting and dilation will enable you to distort your source footage, in a similar manner to filters available in many still image programs.
• One filter that is bound to excite people is Gleam, which can simulate an artificial light source shining through your footage. This can be very effective and dramatic for titling as well as various effects. We're still tweaking this filter to make it as powerful and flexible as possible - it should prove to be a very valuable stylistic tool.
• Zoom blur - Much requested, the zoom blur provides a new and dynamic blur filter. Useful for applying certain types of motion blur and stylistic effects. Also look out for radial blurs and various wave distortions.
• Bloom - A special filter that will drastically improve the realism of composites, this enables bright areas of light to spill around the edges of a matte. If you want a good example of how effective this can be, check out the Jedi Council scenes in the Star Wars prequel movies.
• Displacement Map - A hugely powerful filter, this enables you to use one clip to distort another, creating exciting invisibility/cloaking visuals.
More to come
This is just a handful of filters; you can be sure that the final releases will have everything you could possibly need to create mind-blowing movies.
Full details of the exact line-up will be announced closer to release and we will no doubt continue to tweak and improve the filter selection throughout the programs' lifetimes, based on user feedback.
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Marek wrote:Looks 'Excellent' (cue Wayne's World).
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c'mon, now that's not very nice
Oh my god, you guys just cease to amaze!
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Yeah... I like that too.
schwar wrote:I like the idea of making it work with shadows as well rather than just hilights, and the reverse bloom...
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That'd be awesome
schwar wrote:I like the idea of making it work with shadows as well rather than just hilights, and the reverse bloom... We'll work on these I'm sure.
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In that particular clip, Sollthar was filmed on greenscreen. but really you could use any clip to displace, depending on the effect you are after. For that particular effect, where you just want to add a person's shape to the shot by displacement, greenscreen is probably the easiest way, but in some cases I suppose it could be done by filming a clean plate and then again with the actor. On an outdoor shot like that though, there will invariably be some movement in the leaves and bushes which could wreak havok on your displacement effect if you tried it that way.
mediamaffia wrote:How does displacement work? Do you film the same clip twice,one clip no actor in the scene and one clip with an actor in the scene or is it using blue screen again? Sorry if I'm dumb but never looked into it before.
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