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just starting - help appreciated :)

Posted: Wed, 15th Dec 2004, 7:36pm

Post 1 of 11

TimScott

Force: 1410 | Joined: 14th Dec 2004 | Posts: 10

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hello everyone!

The first few days tinkering with new software are always the hardest - in my case I'm simultaneously learning about video editing software in general (w/Adobe Premier) and tinkering with things in Chromanator for the first time ever - keep me in your prayers! Naturally these first few days will be the bumpiest, but I hope to come up to speed quickly. I'll keep all my newbie questions here in this single thread rather than bombarding the forum wink

First question - what have I missed?

Situation: I'm looking at my first greenscreen shots at the moment. I have a video clip which is 502 frames long, I've created a background for it and extended the "duration" of the background also to extend for 502 frames as well. I've gone into the "object" menu and selected "key" and "color difference key - green" to edit out the greenscreen background. Upon doing this the greenscreen background now shows at about 50% opacity (which I take to be a good thing).

So I thought I was ready for a temp render but when I try the program says "To render and reinterlace split field you must have an even number of frames to output".

With the background occupying track 1 and the video occuping track 2 and all other channels set to red (which I believe means they aren't in use), and both tracks 1 and 2 are 502 frames in length, what have I missed that is preventing my temp render?

Many thanks for your help, believe me I'm pouring through the manual trying to figure things out, but all of this is very new to me!

thanks again ~ Brother Edward

PS. why "Brother Edward"? it's a reference to a tabletop wargame "Warhammer 40K" that I'm addicted to wink
Posted: Wed, 15th Dec 2004, 7:43pm

Post 2 of 11

Hybrid-Halo

Force: 9315 | Joined: 7th Feb 2003 | Posts: 3367

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SuperUser

It's a real shame that I grew out of wh40k, else you might be seeing "Marneus Calgar" replying to this post wink

The renderer will render from your in to your out point, make sure you've set these at the start and the end of what you want to be rendered and that it is an even number of frames as Chromie said, so they can be re-interlaced.

If you've done that and are still having problems let us know.
Posted: Wed, 15th Dec 2004, 7:55pm

Post 3 of 11

TimScott

Force: 1410 | Joined: 14th Dec 2004 | Posts: 10

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An Ultramarine fan eh? outstanding smile at 36 years old I still love the modeling & the novels, heaven help me this render has me with a bolter lol!

Somehow I missed the "quick start" tutorial - I'm going through it now though, I think between it and your comments I should be good to go here shortly smile

thanks for your swift reply! looking forward to all the fun ~ Brother Edward
Posted: Wed, 15th Dec 2004, 8:28pm

Post 4 of 11

Hybrid-Halo

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SuperUser

No problem, Welcome to FXhome smile

p.s. I initially collected Ultramarines, then moved on to Tyranids. Finally finishing the hobby with a few months of having a Necromunda gang. Was alot of fun but then it became too expensive and computer games looked cool wink
Posted: Wed, 15th Dec 2004, 8:47pm

Post 5 of 11

TimScott

Force: 1410 | Joined: 14th Dec 2004 | Posts: 10

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wow - my very first render came out awesome - I'm shocked - I think a celebratory xbox break is in order, then on to adding muzzle blasts with AlamDV2 after a bit!

I'll have more questions soon I'm sure, but wow this is too much fun!
~ Brother Edward

PS. ultramarines & tyranids - a classic combination! I started around five years ago with Blood Angels, and nids were actually my second army as well! These days I've got token forces of several 40K armies, and BFG, and Epic, and more (have yet to get into Necromunda though but I've got it here waiting for when I have time! lol!) such a rich universe of modeling opportunities smile
Posted: Wed, 15th Dec 2004, 9:25pm

Post 6 of 11

Hybrid-Halo

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I heard that they might be re-releasing Necromunda at some point, not entirely sure on that one though wink
Posted: Wed, 15th Dec 2004, 10:06pm

Post 7 of 11

TimScott

Force: 1410 | Joined: 14th Dec 2004 | Posts: 10

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Necromunda lives through their "specialty" games, check here for the latest Necromunda stuff
http://www.specialist-games.com/necromunda/default.htm

if necromunda follows the same pattern that Epic did (recently re-released) you should be able to see beta rules versions online before the re-release wink

~ Brother Edward

PS. was making great progress with muzzle blasts - then realized I hadn't registered my AlamDV2 (doh!) so some progress was lost, but am back tinkering with it now smile
Posted: Thu, 16th Dec 2004, 1:19am

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ben3308

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Welcome to FXHome.
Posted: Thu, 16th Dec 2004, 3:50am

Post 9 of 11

TimScott

Force: 1410 | Joined: 14th Dec 2004 | Posts: 10

VisionLab User

Gold Member

thanks Ben! I'm still jazzed over the progress I made today, first day of video editing and I was able to edit the scene, replace the greenscreen with an appropriate background and add in muzzle flashes - looking forward to exploring the wide realm of home movie maddness smile

~ Brother Edward
Posted: Thu, 16th Dec 2004, 4:00am

Post 10 of 11

ben3308

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Sounds cool. Wish I had a credit card to get Chromanator. Man....
Posted: Thu, 16th Dec 2004, 11:17am

Post 11 of 11

Simon K Jones

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FXhome Team Member

Welcome to FXhome, BrotherEdward. smile

Glad to hear you're enjoying the programs!