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Help with creating a set

Posted: Sat, 29th Jan 2005, 7:58pm

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Vault FX

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Hi guys, i was wondering if somebody can point me in the right direction on creating a set. I am trying to create an underwater base which is all high tech, i am mainly on about the inside with metal floors and walls etc... I am trying to make one with out spending alot of money on it, does anyone have any suggestion please?

Thanks in Advance

dalder
Posted: Sat, 29th Jan 2005, 8:05pm

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TimmyD

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Well, you can check out the Detonation Film's website. They made a movie called "Agent 12" or something, and what they used was like reflective foam boards for lab walls. What you can do, is you can create flats, which are like portable walls. The best place to do this would be in a garage or basement, but you need a lot of room. Search around, all you really have to do is build flats, and place them together. Paint them with metallic paints or like i said before, that foam boarding. You can layer them to create effects and things. Check out this thread: http://fxhome.com/forums/viewtopic.php?p=160034#160034 for how to light it right. Metallic paint is hard to work with because it reflects, so you have to spend a lot of time getting it right.

Hope i Could help smile
Posted: Sun, 30th Jan 2005, 1:08am

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Hamm Media

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Here is my suggestion, use a an unused open area such as a garage, basement room, etc. Then use plywood or something cheap as such to use as walls. Depending on how high tech you want it to look you can do different things. For a real high tech look, fewer is better, 1 large screen and 1 large fancy control panel. Now for a near future high tech look, you need a lot of keyboards, computer monitors, and try get a hold of some large old computer parts to make it look like you have a mainframe computer. For the color, I would stick to flat color greys and blacks as it looks like metal and does not reflect that much. Also to give it a more under the sea look, keep the set dark, except to have the control stations and other important places highlighted to white light, and have several dark corners with red lights. The best look would be like something from seaQuest.
Posted: Sun, 30th Jan 2005, 1:54am

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Frozenpede

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http://www.morgankeithstudios.com/escape/

there are pictures on here of the inside to a space ship, for the outside you can use a cheap model, also if I knew how to post pictures online I would show you some of a set we are building for E503 a sci-fi we are doing, largely using cardboard, stirafoam and paint, along with anything that looks like something....just slam things onto your wall with tape and if it looks like a base in the end keep it...if not change it wink all of these things can add up to under $12 if you do it. Find things laying around, stores throwing out boxes, heck you should only have to pay for paint, or if you want pipes in your base, some PVC.
Posted: Sun, 30th Jan 2005, 2:14am

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Frozenpede

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timmyd wrote:

Well, you can check out the Detonation Film's website. They made a movie called "Agent 12" or something, and what they used was like reflective foam boards for lab walls. What you can do, is you can create flats, which are like portable walls. The best place to do this would be in a garage or basement, but you need a lot of room. Search around, all you really have to do is build flats, and place them together. Paint them with metallic paints or like i said before, that foam boarding. You can layer them to create effects and things. Check out this thread: http://fxhome.com/forums/viewtopic.php?p=160034#160034 for how to light it right. Metallic paint is hard to work with because it reflects, so you have to spend a lot of time getting it right.

Hope i Could help smile
http://www.detonationfilms.com/

is that what you were talking about?
Posted: Sun, 30th Jan 2005, 2:18am

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TimmyD

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Erm, yeah. What was the point of that post?
Posted: Sun, 30th Jan 2005, 10:54am

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Vault FX

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Thanks, for all the suggestions guys. I was wondering because i want it to look as real life as possible, and i am going to model the actual outside of the base in Cinema 4D, would it b easier to model the set, but i am having awful trouble creating it. so if anyone has any more suggestions along with the ones mentioned above, i would be very greatful.

Thanks in advance

dalder
Posted: Sun, 30th Jan 2005, 2:05pm

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TimmyD

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If you modeled the inside of the lab in C4D it would look ANYTHING but good. Building it, no matter how long/hard it is, is the best thing to do to make it more realistic.
Posted: Sun, 30th Jan 2005, 3:34pm

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Rawree

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I think that while there's some truth in that Tim it's still possible to create realistic interiors as long as you have a good grasp of lighting and rendering ( and some modelling skill as well)




Certainly nothing in the first pic at least would be overly difficult to model for someone with a bit of practice but they still look damn near photorealistic.

I agree though, build it for real. Look at the old Bond films, hell even Austin Powers could help you get ideas for underwater bases.
Posted: Sun, 30th Jan 2005, 3:56pm

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Vault FX

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Thanks for all your help, i am really looking into making it, but the main problem really is that i don't really have anywhere, where i can create the set. That's why i asked would it be easier to make a set in a 3d app. But i only have Cinema 4D CE+ 6.

Rawree what program did u make the images in they are really good.

Thanks

dalder
Posted: Sun, 30th Jan 2005, 4:01pm

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Hamm Media

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The second picture from Rawree would be perfect for a sealab. Put blue tarps on the windows and replace the blue with a sea image and it would look pretty good, if you use the right image.
Posted: Sun, 30th Jan 2005, 4:04pm

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Serpent

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Could you build the set in a nearby warehouse, or a friend's garage? Just ask around and see if anyone knows anyplace. 3d is not the way to go, because you aren't gauranteed a good composite onto it. You could always do it in a shed as well, but then you would have to figure out the lighting situation.
Posted: Sun, 30th Jan 2005, 4:04pm

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Joshwa

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dalder wrote:

Rawree what program did u make the images in they are really good.
Rawree didn't make them, I think they were made in 3ds max, but don't take my word for it.
Posted: Sun, 30th Jan 2005, 4:17pm

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Vault FX

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ok thanks guys, after a lot of thought i have decided to make the set, but the only problem i have now is what do i use? also i am not good at making things, so would you guys be to give me some pointers and suggestions please?

Thanks in Advance

dalder
Posted: Sun, 30th Jan 2005, 4:24pm

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Serpent

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First get some two by 4's, make 3 frames, a set only needs 3 walls, for each one get a diagonal 2 X 4 to prop it up. Then plate the front face with the cheapest ply wood, or even sheet metal if you can. But first cut circular holes in the metal or whatever and place green fabric behind it so you can put an under water scene behind it, but if the comping goes bad, just garbage matte it out. NOw for the floor, if it is a cement basement or whatever, that is fine, if not lay down some good looking material. Add in some guages and computers and decorate itup and you are ready to shoot in a submarine. smile
Posted: Sun, 30th Jan 2005, 4:26pm

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Rawree

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mgw wrote:

dalder wrote:

Rawree what program did u make the images in they are really good.
Rawree didn't make them, I think they were made in 3ds max, but don't take my word for it.
No I didn't make them, just using them to illustrate a point.

I think they were made in Max (Vray for rendering).
Posted: Sun, 30th Jan 2005, 4:33pm

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Vault FX

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Serpent - thanks for the tips, i am going to see if i can use my cousins garage, would it be ok to spray paint the plywood walls silver? also would you be able to post some diagrams of what you mean with setting it up please?, i understand what you mean, but it is just that i am more of a visual person when it comes to setting things up or putting together

Thanks in advance

dalder
Posted: Sun, 30th Jan 2005, 11:52pm

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TimmyD

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Rawree wrote:

I think that while there's some truth in that Tim it's still possible to create realistic interiors as long as you have a good grasp of lighting and rendering ( and some modelling skill as well).
Rawree, i was saying that to composite them into the 3d environment photorealistically would be tough to pull off. It could happen, but its extremely hard.
Posted: Mon, 31st Jan 2005, 1:32am

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AndrewtheActorMan

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Rating: +1



Standard Wall Flat

All braces are 1 X 4's

Then 1/4 Ply Wood for the wall

Andrew biggrin

Last edited Tue, 1st Feb 2005, 6:51pm; edited 1 times in total.

Posted: Mon, 31st Jan 2005, 5:12pm

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Maetrix66

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You want it to be really simple??

I'm just throwing this out there as a suggestion, since it would be really
easy.

I think underwater fortresses should be domed, heres one way to do it.

Go to a used sporting goods store, and buy a domed tent the size you need. Buy some of the metallic silver fzabric paint in the spray can, and coat the inside of the tent with it. Then just lay some plywood or other flooring of your choice down, and Viola! A domed fortress on the ocean floor! I Agree with the using of blue tarp to cover the windows and composite the underwater footage in later. Then you could put your props inside and setup the perfect underwater station. Even model a lair with several such rooms placed together, and bluescreen out the door connecting them, compositing footage of the room from a different angle to make it look like they are connected, some tents even have a canopy over the front door that would double as half of a hallway. It would be portable as well, if you have to move it.
Posted: Mon, 31st Jan 2005, 8:40pm

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TimmyD

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Wouldnt the fumes from the fabric paint be dangerous to the cast/crew?
Posted: Tue, 1st Feb 2005, 2:29pm

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Maetrix66

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Ideally, you wouldn't begin filming until the paint was dry.
Posted: Tue, 1st Feb 2005, 3:44pm

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Vault FX

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Hi guys, thanks for all your help, i just wanted to show you guys something. I ahve been working on the modeling of the outside of the underwater base, which i used cinema 4d ce+6 for an i just want to know what you guys thought of it so here it is.


What do you guys think? this my first main attempt to modeling in cinema 4d ce+6, and i don't have a newer version. I obviously know that there are still things that need to be done to the base i.e. windows etc. This image wasn't rendered at full quality.

dalder
Posted: Tue, 1st Feb 2005, 3:50pm

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Klut

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wow, that's very kewl!
Posted: Tue, 1st Feb 2005, 3:53pm

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Vault FX

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Thanks Klut smile it is still in progress, hopefully it will look at lot better, when the final version has been rendered. But thanks for the feedback smile
Does anyone have any ideas for what i can do to it?

Thanks

dalder
Posted: Tue, 1st Feb 2005, 4:21pm

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obidean

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Make some windows?
Posted: Tue, 1st Feb 2005, 4:34pm

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Vault FX

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I have just added some windows to it, and it is in the process of rendering, so i will post a image as soon as it is done. The windows are not that good, becuase i am not really good at modeling, i am still in the process of learning.

dalder
Posted: Tue, 1st Feb 2005, 4:55pm

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Vault FX

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Here is a render with some windows put in, the windows are not brilliant



dalder
Posted: Tue, 1st Feb 2005, 5:04pm

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Rawree

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If you want to talk realistically you should have circular windows rather than square ones as circular ones don't get weak and break in the corners like square ones.
Posted: Tue, 1st Feb 2005, 5:26pm

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Vault FX

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Rawree - Thanks for the suggestion smile i was just wondering what you think of it? i am really interested in what people really think of it.

Also i am in the process of rendering a ne image with circular windows, but i will aplogise now it will probably not look great.

Thanks

dalder
Posted: Tue, 1st Feb 2005, 5:42pm

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Vault FX

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Here is another rendering with round windows


I still think that there will be things that need to be changed, i think in this image the round windows are to big, lol

dalder
Posted: Tue, 1st Feb 2005, 5:51pm

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Maetrix66

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That is definitly getting there.

I would just keep one thing in mind when
doing the 3d exterior, and that is to make sure that you can combine that with a convincing interior. If the exterior has alot of room shapes that don't match the interior convincingly, then it will look like two seperate places, and the effect will be lost in the transition.

Keep up the good work!
Posted: Tue, 1st Feb 2005, 8:38pm

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TimmyD

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IMO, it looks like an anchor type thing.
Posted: Tue, 1st Feb 2005, 8:55pm

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Rawree

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Another thing, scrap all of the textures and water until you're done modelling, that way it's easier to see what the model actually looks like. Second, make sure to put loads or bevels, extrusions and chamfers on the model just to add a bit of detail and break up all of the boring flat faces.
Posted: Tue, 1st Feb 2005, 10:32pm

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Vault FX

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Thanks for the tips Rawree and i have made some changes which i think makes it look a lot better smile


What do you all think? I think it is much better than the last few images
Remember this is not a full quality render

dalder
Posted: Wed, 2nd Feb 2005, 2:47am

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Vertigo38

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I like it, update us when you get the completed ... or when you make the movie... lol
Posted: Wed, 2nd Feb 2005, 11:07am

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Vault FX

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Thanks for the feedback, i think it will be a while until the movie comes out, but the movies is going to be a bit lit thunderbirds. The movie is going to have 4 spies which have high tech vechiles and help stop crime, but then something happens abd it is up to the spies to save the world (so to speak) with their high tech vechiles. but the main plot is still to be decided, and then the script might be written, but i am starting to model the main buts so that hopefully it will reduce the time needed for modeling and then time can be spent on filming. This wasn't going to be my first movie, but the other movie i am going to do, i'm actually writing a story for it anfd then the script will come from that, so that will be a while. But i thought this film would be a bit more fun to film first, lol.

dalder
Posted: Wed, 2nd Feb 2005, 12:01pm

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Vault FX

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Here is another rendered image, i have put in more windows


What do you guys think? If anybody has any other ideas on how i can improve it, i don't mind suggestions if anyone has any?

Thanks

dalder
Posted: Wed, 2nd Feb 2005, 2:56pm

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obidean

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You might want to add an air-tight door somewhere...so they get get in and out...
Posted: Wed, 2nd Feb 2005, 2:57pm

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Vault FX

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Hi guys, i will also post some images of some of the high tech vechiles that i have modelled, to see what you all think, if that is ok with you all?

dalder
Posted: Wed, 2nd Feb 2005, 3:12pm

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obidean

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that fine with me. biggrin
Posted: Wed, 2nd Feb 2005, 3:18pm

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Vault FX

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obidean - there are doors bu they are sliding doors, lol, on both the cylinders that go off the page they have sliding doors. i selected have the ploys to split the end of the cylinder in half, so i can animate them when needed.

Hope this helps you?

Thanks

dalder
Posted: Wed, 2nd Feb 2005, 3:38pm

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Vault FX

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Ok, here is one of my first high tech vechiles that i have modelled for my movie.


Side View


What do you think?

Thanks

dalder
Posted: Wed, 2nd Feb 2005, 4:00pm

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Rawree

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As with the model you need much more detail on it, just put in random pipes and extrusions, it doesn't matter if they serve a purpose they just look cool.
Posted: Wed, 2nd Feb 2005, 4:03pm

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Vault FX

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Rawree - Once again thanks for the feedback/tips, i'll get straight on that with aerosub. what do you think of the base now?

Thanks again

dalder
Posted: Wed, 2nd Feb 2005, 4:05pm

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obidean

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dalder wrote:

Hope this helps you?
Yeah, that explains it well enough. I agree with Rawree, just add lots of stuff around it. BTW, what program are you using again?
Posted: Wed, 2nd Feb 2005, 4:07pm

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Vault FX

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I'm glad that helps, lol. i'm adding some more bits to aerosub. I am currently usind Cinema 4D CE+6. Why?

dalder
Posted: Wed, 2nd Feb 2005, 4:45pm

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obidean

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I was just wondering if that was a blender model...
Posted: Wed, 2nd Feb 2005, 4:57pm

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Vault FX

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No, lol, i don't think it is i am going from a single sketch my cousin has drawn, lol. So i have had to make modifications and make up bits as i only have a single side sketch,lol. But i think i have actually modelled it quite well. I am actually impressed on how fast my modeling skills are progressing, i wouldn't of thought last week that i would be modelling like this, last week i could model quite well but i don't think it was as good as this, lol, and i have all you guys for helping me, with making suggestions and helping me, and i would justlike to say a big THANK-YOU to you for all continuing support.

Here is another rendering of "AeroSub"


What do you think?

Thanks again guys

dalder
Posted: Wed, 2nd Feb 2005, 5:41pm

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Vault FX

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Now here is a textured version of AeroSub


What do you all think? I think it is really getting there

dalder
Posted: Wed, 2nd Feb 2005, 7:30pm

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obidean

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Wow! That's really getting better. How about adding some guns to the sides of the 'wings'. looking good Dalder!
Posted: Wed, 2nd Feb 2005, 8:04pm

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Vault FX

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obidean - I might do, but it isn't really a fighting vechile, but it does have some lasers, they will be the middle tube/pipe on the side, lol

thanks for the suggestion and feedback smile

dalder
Posted: Wed, 2nd Feb 2005, 8:18pm

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TimmyD

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You should add some grime and dirt textures to the base to make it look like its been down there for a while, even if it hasnt.
Posted: Wed, 2nd Feb 2005, 8:21pm

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Vault FX

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timmyd- I will get straight on it after i have finished another vechile, i have almost finished it. Thanks fot the tip

Thanks

dalder
Posted: Wed, 2nd Feb 2005, 8:22pm

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obidean

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timmyd wrote:

You should add some grime and dirt textures to the base to make it look like its been down there for a while, even if it hasnt.
What's the point in putting the grime on it if it hasn't been down there for a while? smile
Posted: Wed, 2nd Feb 2005, 8:29pm

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Vault FX

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I suppose and also it will be in the base, lol, where u have the rounded cube on it's own with a cylinder coming off it, that is the docking bay, lol. Sorry i should of said.

Hope this clears a few things up.

dalder
Posted: Wed, 2nd Feb 2005, 9:01pm

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TimmyD

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obidean wrote:

timmyd wrote:

You should add some grime and dirt textures to the base to make it look like its been down there for a while, even if it hasnt.
What's the point in putting the grime on it if it hasn't been down there for a while? smile
It'll give it the look of distortion that seawater gives. Make sure the base has plenty of grime too.
Posted: Wed, 2nd Feb 2005, 9:08pm

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Andreas

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Things seems to look better indeed.
Just a few pointers tho im not a 3D expert.

The Sub still need more details, not huge one, just add some screwholes at the side, maybe soften of the edges a bit. Get rid of that text, dosen't look to good.
I dunno why you have 'wheels' on them? Make some cool aero-jet type of thing instead.

And for the underground water thing.
What are thoose glasbulbs for? are people supose to walk in them, still they're kinda cool, they do look kinda wierd. Something about them dosen't feel right...

Keep on updating them!
Posted: Wed, 2nd Feb 2005, 9:14pm

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Vault FX

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Andreas - those aren't wheels at the bottom of the sub, they are hover jets so that it can float on water ready for take off, because it can also flying the air.

With the base the Glass balls are quarters, you see, my movie is a spie movie, and the spies live in a house in the the mountains on this island and the have high tech vechiles which they hide in a nearby cave. BUT here is also a lift which takes the spies from the house down into an under water base. There is 4 spies and 1 spie is based underwater. I hope that helps you understand it more.

Sorry if it is confusing

dalder
Posted: Wed, 2nd Feb 2005, 9:24pm

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Rawree

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MORE DETAIL I SAY!!!

Seriously though, I'll post up an image with some suggestions for where you can add more details in a minute.
Posted: Wed, 2nd Feb 2005, 9:40pm

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Vault FX

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ok, cheers Rawree, i have added detail, but i am just sitting here with it on my screen pondering where i can add detail.

Thanks

dalder
Posted: Wed, 2nd Feb 2005, 10:22pm

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Rawree

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Ok then,

Here's some thing's that you could do to make it look loads better:



The red dots are where you could add rivets or bolts.
The Blue lines are where you could make extrusions.
The Yellow lines are where you could add a small chamfer (so the edges arnt so sharp and catch the light a tiny bit.)
The green Lines are where you could cut in some panels and bevel them out.

For example:

BORING:


Detailed!!


It's the same image with just bevels chamfers and extrusions (and the pipes and spheres for bolts).
Posted: Wed, 2nd Feb 2005, 10:34pm

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Vault FX

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Rawree - Thanks for the suggestion, i will work on that. If you don't mind me asking, what 3D app do u use?

dalder
Posted: Wed, 2nd Feb 2005, 10:37pm

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Rawree

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I use 3DS Max. I should also point out that the pattern on the windscreen is just to show that you can split it into paynes so maybe try out a few depending on how your pilot/copilot are sitting (you don't want a bar in the middle of their face.
Posted: Wed, 2nd Feb 2005, 10:51pm

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Vault FX

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Rawree - I will try and do some of these things that you have suggeted, but i do only have cinema 4d ce+6, but i don't think that will make any difference, lol, i will see if i can do some of those changes. Also i don't think i will split the windscreen up into sections, i quite like it like that, i'm trying to get away from a star wars look, lol, if you know what i mean.

Thanks again for the help

dalder
Posted: Wed, 2nd Feb 2005, 11:49pm

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Vault FX

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Rawree - Here is a render which i have done with some of the changes you said.


dalder
Posted: Thu, 3rd Feb 2005, 12:01am

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Serpent

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That window looks bad, the material editor in cinema 4d is so simple, did you not activate reflection? What about specular. And why so orange? Can you send me the c4d, I want to see what I can do with it. I am bored. smile
Posted: Thu, 3rd Feb 2005, 8:45am

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Rawree

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Is it possible to output from C4D in a max readable format because I'd like to see what it's like using GI.
Posted: Thu, 3rd Feb 2005, 2:01pm

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Vault FX

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Rawree - it is possible to export it as a 3DS MAX file, i will be glad to do that for you.

Serpent - i can send you the C4D file if you want to see if you have any luck with it.

Both - I trust you both 100%, but i just have to say that all my images of my high-tech objects are my own creations, and they can't be used in any other project apart from my own unless i have given permission, lol. Sorry about that it is just that i dont usually give other people files to my work for my movies, and i am just a bit nervous, as they are my own creations and i only want them to be used b me. Does that sound to sellfish? I don't mean it to sound that way.

Both of you PM me with details on where to send the files to. smile

Sorry to sound sellfish

Thanks for all your help

dalder
Posted: Thu, 3rd Feb 2005, 3:54pm

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Rawree

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That's cool, I just wanted to mess about with it and see what it lokos like with GI as that sometimes makes models look more realistic.

Just send it to raurieallen@blueyonder.co.uk
Posted: Thu, 3rd Feb 2005, 4:52pm

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Vault FX

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Rawree - I have just sent you an e-mail with the AeroSub in 3DS Max format.

dalder
Posted: Thu, 3rd Feb 2005, 9:38pm

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Serpent

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Er, that isn't selfish at all. But I will not use them in any way, shape or form.
Posted: Thu, 3rd Feb 2005, 9:47pm

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Vault FX

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Serpent - That fine, thanks for understanding, smile, if you either PM me or post an e-mail address i will send you the aerosub in C4D format.

Thanks again for all your help and for understanding.

dalder
Posted: Fri, 18th Feb 2005, 10:57pm

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Vault FX

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Hi Guys, i just thought i would show you another rendering of a high-tech vechiles that i have modelled.



What do you think?

Sorry, that i have just got round to posting it, i've been really busy.

thanks

dalder
Posted: Fri, 18th Feb 2005, 10:59pm

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TimmyD

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It looks a little too boxy. Unless thats the look you want...
Posted: Fri, 18th Feb 2005, 11:00pm

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Rawree

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You really need to sort your light out first, scout around on google and find out how to do a "3 Point light rig"

Also you need to sort out your smoothing as it's making some wierd black shapes appear on the model (that could be the light of course). As always keep adding lots and lots of detail, even if none of it serves a purpose other than to make it look cool.

It's getting there though.

EDIT: The wings also look a bit too obviously derived from a box, maybe make the shape more interesting (make them like planes wings - areodynamic)

Last edited Fri, 18th Feb 2005, 11:04pm; edited 1 times in total.

Posted: Fri, 18th Feb 2005, 11:03pm

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Vault FX

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Well, no that isn't what i want really, but you see the thing is that i am using and older version of C4D and i have drawen the main shape of the vechile using splines and i can't seem to take the sides and make them smooth and rounded, all i seem to have is flat sides.

dalder
Posted: Fri, 18th Feb 2005, 11:05pm

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TimmyD

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Ill take a poke around at it with some software i have, ill just make one from scratch and see what i can do.
Posted: Fri, 18th Feb 2005, 11:08pm

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Vault FX

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Ok the Tim, thats fine, what software are you using if you dont mind me asking?

dalder
Posted: Fri, 18th Feb 2005, 11:30pm

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cinemafreak

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the best idea for building sets is this:

First, build it. Make a roughly realistic physical set where your actors will be able to interact with their surroundings, and act.

Second, use 3d to add background elements to make it look more realistic. Stuff that your actors will not interact with, but are their for the sole purpose of making your film look more professional, and cooler.
Posted: Sun, 20th Feb 2005, 3:06am

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TimmyD

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dalder wrote:

Ok the Tim, thats fine, what software are you using if you dont mind me asking?

dalder
I use freeware believe it or not. I use Wings 3d.

P.S. My models put on hold till my mac's backlight is fixed.
Posted: Sun, 20th Feb 2005, 4:19am

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Serpent

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dalder wrote:

Well, no that isn't what i want really, but you see the thing is that i am using and older version of C4D and i have drawen the main shape of the vechile using splines and i can't seem to take the sides and make them smooth and rounded, all i seem to have is flat sides.

dalder
You should've modeled via a cube. You may want to try hyper nurbs, but when you start with a cube you can round the edges very easily. I'll go into more info when I get home.
Posted: Tue, 1st Mar 2005, 10:26am

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Vault FX

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Hi guys, i just thought i would post a pick with a change of lighting, i am still working on adding more detail smile



What do you think? What do you think of the textures?

Thanks for all your continuing help guys smile

dalder
Posted: Tue, 1st Mar 2005, 2:58pm

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TimmyD

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That looks really nice with the textures, but if im correct the two yellow things in the front are headlights? If they are they should emit light.
Posted: Tue, 1st Mar 2005, 3:04pm

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Klut

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Nice model dalder, what software did ya use again?
Posted: Tue, 1st Mar 2005, 3:14pm

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Vault FX

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Tim - i know that they should be emitting light, but i was just trying to get the lighting sorted like Rawree suggested, but hopefully yhe next rendering will have the lights emitting the light smile

Klut - I am using Cinema 4D 6 CE+

Thanks for the feedback smile

dalder
Posted: Tue, 1st Mar 2005, 3:15pm

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Klut

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yeah, I remember now, greate software. I see you are pretty good, and you haven't used it for too long, right?

Anyway, looking good wink
Posted: Tue, 1st Mar 2005, 3:32pm

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Rawree

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You might want to model the lights as geometry, extrude inwards where the yellow squares are and add some cylinders with a few bevels and extrusions to look like the lights and then add on a glass layer.



something like that.