Starwars Rotoscope Test
Posted: Fri, 4th Mar 2005, 1:06pm
Post 1 of 14
|This was made for the Rotoscoping contest. It has a good star wars feel to it, and i felt like sharing it to the fxhome community.|
Posted: Fri, 4th Mar 2005, 1:40pm
Post 2 of 14
It isn't that great actually. The sabers are white streaks most of the time, the ends look a bit odd, especially in the blue saber, & Darth Maul's red saber looks kinda funny on the left hand side near the end of the clip. You should use sabers with rounded edges more. I'm not sure why a lot of your saber footage is white streaks, maybe it's because you used keyframing a lot instead of more frame-by-frame rotoscoping.
Posted: Fri, 4th Mar 2005, 1:49pm
Post 3 of 14
Mellifluous wrote:Maybe it's because you used keyframing a lot instead of more frame-by-frame rotoscoping.
That wouldn't actually make any difference, that doesn't make sense...
It's not bad, but having seen both this and the version made with AlamDV3, the evolution the software has been through is extremely obvious. It'll be interesting to see how else the program has moved on with a few more comparisons.
Posted: Fri, 4th Mar 2005, 2:26pm
Post 4 of 14
Ooh, I had my After Effects hat on there. I forgot momentarily that AlamDV2 couldn't not have those motion blur streaks of white.
Posted: Fri, 4th Mar 2005, 7:15pm
Post 5 of 14
Where can we see the footage of it with alamdv 3? ...and im not sure by what you mean white streaks.i think it looks fine
Posted: Fri, 4th Mar 2005, 8:08pm
Post 6 of 14
I thought this was pretty good, and thats about as good as alamdv2 lightsabers get, which is pretty good. I think by white streaks he meant that when the blur happens from moving, it almost seems to lose its color and become one big white streak. It still looks good though. And to see the new sabers, go to the post in the news section called AlamDV3 in Action
Posted: Fri, 4th Mar 2005, 9:02pm
Post 7 of 14
Seen em. Thanks.
Posted: Sat, 5th Mar 2005, 1:05am
Post 8 of 14
In frames 4 to 8, Darth Maul's lightsaber appears painted over the top of his left hand. It looks like a few more keyframes are required between frames 3 and 9.
Posted: Sat, 5th Mar 2005, 2:37am
Post 9 of 14
This is really good, but the one thing i haver to comment on, which is pretty much the same problem with evey lightsaber effect people do, it the fact that there is no light around the saber. The sabers are supposed to light the environment up to a degree. Use a lightbulb under the saber to increase the realism.
Posted: Sun, 6th Mar 2005, 10:07pm
Post 10 of 14
I am also currently rotoscoping this clip using AlamDV2 and Chromanator and it seems to be turning out quite good:
I did this with abour 4 layers of lightsabers, rendered all of them to different movies with different lightsaber blurrings, then put it all together using Chromanator.
Posted: Sat, 26th Mar 2005, 6:46pm
Post 11 of 14
I don't respond often to posts here but I'm trying to change that. Here's some things I noticed.
If you look at the footage frame by frame it falls apart very fast. The beam constantly changes where it is in relation to the handle. The edges are static as opposed to blended and seem to not match the original footage. (Which you of course did not shoot and therefore had no control over things like casting light or Liam's awful movements). The ends are too square and in my opinion should appear a little more rounded. Oh and I would agree that they are a bit on the white side during some of the waves but nothing that's all that noticeable if you aren't looking for it.
These things as a FX test are more than adequate, but for a contest remain below the bar of being any sort of contender. Especially one that focuses so specifically on the actual rotoscoping of lightsabers.
Don't get me wrong certainly some ovation is deserved. For instance you did a fine job with the sabers behind peoples clothes and head. That and the way Darth Maul's two blades managed to always stay together are certainly things to be proud of. I just thought these observations might help make it better. I'm curious to see the new version you're working on so as to compare.
Keep us updated.
Posted: Mon, 28th Mar 2005, 10:19pm
Post 12 of 14
Visual: Have YOU ever tried rotoscoping sabers? Its not all that easy as you may think, or else its just my retartedness...
Posted: Mon, 28th Mar 2005, 10:41pm
Post 13 of 14
Yeah thats ok, just not great and there are far better ones in the competition.
My main criticism is that the saber are too 'hard' - not enough glow to the light coming from them. Thats about all i have to say, there's nothing particularly striking or particularly bad.
Posted: Tue, 29th Mar 2005, 12:47am
Post 14 of 14
timmyd wrote:Visual: Have YOU ever tried rotoscoping sabers? Its not all that easy as you may think, or else its just my retartedness...
He was saying the bad things about the saber, some of which had nothing to do with rotoing. The point of a rotoscoping test should be focused around that, correct? What else did he have to criticize? As for environment glowing, you may want to actually do this in a compositing program, like Chromy and follow Tarn's tutorial. But a light bulb is just a blurred image of a circle with a blurred image of an outer glow. It wont actually light the scene. But unless you changed the tif of the saber, it would be very tedious to make the sabers rounded at the tip. A light bulb might do this, but that would take way too long. Good job though on the clip. And Redhawk, that is the best light saber thing I have seen come out of Alam DV2 due to its limitations of just the built in 2 layered image. Nicely done.