First and foremost, I've watched this movie several times merely because I was facinated in your green screen work. I just learned some of the basics of green screen and compositing during post-production. I gave your movie a 3, but I think its more towards a 3.5 or 3.7. In addition, I'd like to share some suggestions (some of which can be easily done in post production with Chormanator or the 3D program you used).
I thought the fact you tried to do the entire movie just with green screen was very ambitious. That effort alone deserved a 3 because I know how tricky green screening is. I won't comment on how good or bad the acting was merely because I really don't have much expertise on the matter. I will say that the quality of the costumes was excellent - my compliments to your costume designer.
I also thought some of your CG models and backgrounds were really good too. The lighting for your actors is pretty solid.
And I really like the parts where you have the video communicator, espically at the 04:03 mark of your film - that in my opinion, is probably your most professional looking shot. I wouldn't mind any tips in how you achived this shot.
I looked at your profile and noticed you haven't purchased Effects Lab, yet. I've just started experimenting with it this weekend. Let me say that as an editor, it is really a solid program. Some of the problems I saw with the light saber special effects of video can be easily solved just by using Effects Lab. (As a note Carl, your problems are very similar to my problems if you ever wanted to waste a few minutes of your time and see a few of my submissions. So I can totally relate).
Most of my suggestions are based on my own experiences learning Chromanator, After Effects, and Maya 6 in the past few months. In addition, most of the suggestions are based on creating some better depth of field shots or movement within your green screen work. I've put a sample of an unfinished project that is currently in development to help illustrate my point:http://www.rudypicardo.com/video/Maya/OfficeScene1.mov
If you look at the 00:33;00 - 00:35;00 section of the sample above, you'll see that I tried to make my backgrounds move a bit and made them slightly blurry in an attempt to create a better depth in my shot. Next in the section 01:04;00 - 01:07;11, I tried to used After Effects (where you can use Chromanator) to again create both movement and depth. What makes the second example different is that there are technically 3 layers and thus I'm compositing twice - the third layer is the object in the foreground moving up, next are my two talents talking, then the background is a wall moving down (note its the opposite direction as my foreground object). I think you can easily improve on you movie just by trying to create more depths of field shots when using Chromanator.
Now when looking at your video, if you compare the shots at 08:40 and 9:10, the depth of field is pretty good, as the background is somewhat blurry. At the 06:45 mark in your movie, I know you did a pretty good job of creating a depth of field by adding the extras in the background, but it seems like the background should be a bit more blurrier; your actors should be the ones in focus instead of both the actors and the background of dantooine/tatooine.
In some of your dialog sequences, it looks like you only had one actor at a time, and you had to shoot each part separately on green screen then edit the whole thing together. I mention this because you can create some better depth of field shots if you had some over the shoulder shots. However, if you only had one of your actors/talents available at one time, I understand that this is impossible. I know you had a few of them such as the one at the 16:00 and 16:31 marks of your film. Having these types of shots gives you a better depth of field.
Also, don't hesitate to shoot extreme close-ups, whether action or during dialog. The landscapes you have in the background in your shots are exceptional, but never underestimate the landscape of a person's face, especially during dialoge sequences.
. I know you have some solid close-ups for most of the film, but don't hesistate to frame some of your shots between the forehead and neck during dialog sections. BTW ~ Its a shame you killed off the lead actress in this movie. She obviously has a beautiful face and I hope you'll be working with her again on a future project.
Another good example for a good close-up would be when your main actor grabs back his saber at the 17:26 mark of your video. I think it would have been better if you did a close-up of his hands as he's grabbing the saber then cutting back to the wide shot you have. Its evident that your actor has some martial arts or gymnastics skills and I completely understand that you want to keep your wide shots to appreciate his form. Also consider that having some good close-ups will also add some good erractic action to the sequence. Finally, and assuming you haven't done this, also consider speeding up a few of the action shots. I typically use 110% - 140% depending on how I feel how fast it should be. Carl, I think as your first submission, this is a fantastic effort; I never would have tried something this ambitious as one of my first submissions.
And as a person who is learning how to incorporate CG and green screenwork, I respect your this work. I hope a few of these comments will help and you don't mind my criticism. I enjoyed watching it and studying it and look forward to seeing what you do next.