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bullet time

Posted: Mon, 16th May 2005, 3:16am

Post 1 of 3

robosays21

Force: 400 | Joined: 22nd Apr 2005 | Posts: 43

EffectsLab Lite User

Gold Member

there is a much easier way to do bullet time.
REQUIRES CHROMANATOR AND ALAMDV2 (OR EFFECTSLAB)

ok, get a green screen. have a box in the center about 2-4 feet tall. make sure the box is a chromakey color.

now have the actor run and jump on the box (LAND ON THEIR STOMACHS) and stay as still as possible. circle the actor with a camcorder slowly. when you edit it and what not speed it up when it gets to the bullet time sequence.

*POST A LINK ON HERE IF YOU HAVE ANY LUCK*
CHEERS biggrin
Posted: Mon, 16th May 2005, 3:37am

Post 2 of 3

hatsoff2halford

Force: 1360 | Joined: 6th Feb 2005 | Posts: 360

CompositeLab Pro User EffectsLab Pro User Windows User FXhome Movie Maker

Gold Member

Sollthar's method would give better results, and unless you have a full green screen room you wouldn't be able to that. Because, you have to circle them, and once you get behind the person I am going to assume there wont be greenscreen infront of them..If that makes any sense.

-Logan
Posted: Mon, 16th May 2005, 3:39am

Post 3 of 3

Serpent

Force: 5426 | Joined: 26th Dec 2003 | Posts: 6515

CompositeLab Pro User EffectsLab Pro User FXhome Movie Maker FXpreset Maker MacOS User

Gold Member

You can always use TS method where you get on a green screen, lay flat on a spinny chair and track the motion to 3d. This is ONLY if you have 3d backgrounds or motion tracking cameras, and I doubt anyone here has those.