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3D Modeling

Posted: Sat, 11th Jun 2005, 5:10pm

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Vault FX

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Hi guys, i have just been doing some modelled something & i thought i would show you smile But then i thought that, the amount of people that keep posting new topics for their 3D work is growing, so i thought why don't we just post all the 3D modeling under 1 topic?

Anyways here is what i modelled



What do you think?

dalder

Last edited Thu, 16th Jun 2005, 7:46am; edited 3 times in total.

Posted: Sat, 11th Jun 2005, 5:15pm

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Serpent

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Looks cool, but what is it?
Posted: Sat, 11th Jun 2005, 5:19pm

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Erfa

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Serpent wrote:

Looks cool, but what is it?
Exactly what I was about to ask.
Posted: Sat, 11th Jun 2005, 5:19pm

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Vault FX

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Well, as i really like fantasy, i thought that i would try and model various fantasy objects, that i could use in future films smile. This is suppose to be a point/pillar where a magical person can hold there crystal ball/s smile

dalder
Posted: Sat, 11th Jun 2005, 5:43pm

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Rawree

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http://www.rawree.pwp.blueyonder.co.uk/sgstand.jpg
http://www.rawree.pwp.blueyonder.co.uk/spider_droid_complete.jpg
http://www.rawree.pwp.blueyonder.co.uk/rig.jpg
http://www.rawree.pwp.blueyonder.co.uk/minigun.jpg
http://www.rawree.pwp.blueyonder.co.uk/g36.jpg
http://www.rawree.pwp.blueyonder.co.uk/mattest2.jpg
http://www.rawree.pwp.blueyonder.co.uk/drumguitar.jpg
http://www.rawree.pwp.blueyonder.co.uk/trainwhite.jpg
http://www.rawree.pwp.blueyonder.co.uk/gremlin_arms.jpg
http://www.rawree.pwp.blueyonder.co.uk/124.jpg
http://www.rawree.pwp.blueyonder.co.uk/APU_Complete.jpg

That's pretty much all of the 3D work I have uploaded at the moment, quite a bit of it is still WIP (I really need more time and attention). If you wanna see any more then do say. I'm really sorry but 3D topics usually set me off like this and I probably seem quite full of myself. Oh and some of it is pretty old as well, both the G36 and drumkit/guitar are pretty shocking now, the SG is much better than the Strat in the drums pic.

Last edited Sat, 11th Jun 2005, 8:11pm; edited 1 times in total.

Posted: Sat, 11th Jun 2005, 7:59pm

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hatsoff2halford

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That drum guitar is just amazing, I wish I could model like that. Very good work.

-Logan
Posted: Sat, 11th Jun 2005, 8:17pm

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Rawree

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The drumkit and Strat are very simple shapes really.
I bacially modelled the bass drum from a cylinder with some bevels at the top and bottom to make the rims and the skin and then added some cyliners and spheres around the edges for the bar things. Then I just had to clone and scale it to make the two toms. The snare was slightly harder because its got some extra bits and pieces but still basically the same.
The strat was just an extruded spline, chamfered at the edges (same technique was used for the scratchplate) and then it was just cylinders for the tone controls and the pickups. The neck and headstock are both just edited boxes.

You'll notice that the strat and the SG are both missing the bridge redface
Oh and the APU link is working now.
Posted: Mon, 13th Jun 2005, 11:45am

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Vault FX

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Hi guys here is another rendering of the magic ball holder



dalder

Last edited Thu, 16th Jun 2005, 7:47am; edited 1 times in total.

Posted: Mon, 13th Jun 2005, 12:45pm

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jotoki

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what software did you use rawree
Posted: Mon, 13th Jun 2005, 12:50pm

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Vault FX

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jotoki - I think Rawree uses 3DS MAX smile I could be wrong, but i think he does

dalder
Posted: Mon, 13th Jun 2005, 12:55pm

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jotoki

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ah ok , either very rich or a student then lol
Posted: Mon, 13th Jun 2005, 3:11pm

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Rawree

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Indeed I do Dalder.
jotoki: You're right I am in fact a non-working parasite leeching off of society...*ahem* I mean a student.
Posted: Mon, 13th Jun 2005, 3:13pm

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jotoki

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well i was one once, sadly back then we didn't have software deals like they have now. But hey nice work anyway
Posted: Mon, 13th Jun 2005, 3:26pm

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Vault FX

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I am a student too, well Sixth Form, but yes student discounts on software like Max is really good, but it has disadvantages, like you can't use it commerically, whichs is why i don't get student software, as i would like to have software that i can use if i decide to release my projects commerically, like selling them on DVD. But they do have their advantages smile

dalder
Posted: Mon, 13th Jun 2005, 11:53pm

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Serpent

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Jotoki, find a student friend because according to academicsuperstore.com, licenses can be transfered. So lend a student some money. Heck, most places don't even check. At Apple.com for instances I put in my school and they sent me the software... Didn't even check.
Posted: Wed, 15th Jun 2005, 10:03pm

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Vault FX

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Hi guys, i have just finished modeling a rocket and thought you guys wouls like to see what it looks like smile i am planning to add to it and add more detail.



What do you think?

dalder

Last edited Thu, 16th Jun 2005, 7:48am; edited 1 times in total.

Posted: Wed, 15th Jun 2005, 11:17pm

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LilCaesars

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Dalder I can't see any of your stuff. Do you mind sending me a link?
Posted: Thu, 16th Jun 2005, 7:49am

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Vault FX

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Acj - I have just relinked the images, they now work smile

dalder
Posted: Thu, 16th Jun 2005, 8:37am

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Vault FX

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Here is another render, which has more detail smile



What do you think
Posted: Thu, 16th Jun 2005, 9:55am

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Vault FX

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Here is a textured version, i'm not to good at texturing, lol smile



dalder
Posted: Thu, 16th Jun 2005, 10:09am

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jotoki

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it's still improving all the time though , the model I mean
Posted: Thu, 16th Jun 2005, 10:18am

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Vault FX

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jotoki - Yea, i am just playing with various shapes at the moment to see what i can use & what looks good smile it is now slowly getting to the point where it is getting harder to add things that could be used, lol smile

dalder
Posted: Thu, 16th Jun 2005, 10:21am

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jotoki

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yeah, i've not done any modelling yet per se but i can imagine there has to come a point where you have to stop otherwise it will start to look wrong. Time to apply different textures to different parts ?
Posted: Thu, 16th Jun 2005, 11:35am

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Vault FX

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Here is another render with a few adjustments, mainly the textures, i have added a different texture to parts of the rocket:)



Heres one of the side



dalder
Posted: Thu, 16th Jun 2005, 12:04pm

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jotoki

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yeah cool, no offence meant but it's kind of starting to look more like a soccer trophy than a rocket, probably because of the choice of textures i guess
Posted: Thu, 16th Jun 2005, 12:08pm

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Vault FX

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lol, no worries mate, i told you that i was not really good at texturing, lol smile i will see what i can do though, to try and make it more rocket like smile

dalder
Posted: Thu, 16th Jun 2005, 12:10pm

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jotoki

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it's the base, thats what makes it trophy like i think
Posted: Thu, 16th Jun 2005, 12:12pm

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Vault FX

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ok mate, i will see what i can do, it just that the base with the gold rim is suppose to be the thruster, but i will see waht i can do smile

dalder
Posted: Thu, 16th Jun 2005, 12:18pm

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jotoki

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yeah i get the idea sure, the ring of thigns above the base is cool but the base itself looks too ornate....but hey thats just my opinion at least you've done something i haven't
Posted: Thu, 16th Jun 2005, 12:59pm

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Vault FX

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How about this one smile



dalder
Posted: Thu, 16th Jun 2005, 5:57pm

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The video machine

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I think the tail is too big for a rocket, it'd stop when it was half way into space, unless the base is the launcher of course.

I'll try to upload the scene i'm building soon.
Posted: Thu, 16th Jun 2005, 6:18pm

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Serpent

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The base looks cool, but I think it should be smaller, as TVM pointed out.
Posted: Thu, 16th Jun 2005, 7:33pm

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Vault FX

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How about this one? smile



dalder
Posted: Thu, 16th Jun 2005, 9:55pm

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Rawree

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It looks very weighty and cumbersome for a rocket. Kinda looks like Thunderbird 1 but with a lot more weight at the bottom. If you get a pencil and stick a big ball of clay on the bottom then throw it like a dart it won't fly very gracefully. It's the same thing here, because of all the "weight" at the bottom of your rocket it just doesn't look right. On TB1 the engines are much more in proportion which gives you one spiffy looking rocket.

Why did they ruin Thunderbirds with that God awful movie...?
Posted: Sat, 18th Jun 2005, 10:26am

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Vault FX

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Hi, i just made a few changes to the thruster, i hope this one is better smile



Thanks for all your guys smile

dalder

Last edited Sat, 18th Jun 2005, 11:09am; edited 2 times in total.

Posted: Sat, 18th Jun 2005, 10:50am

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The video machine

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Um...
the base doesn't look any different... still too big i think.
Posted: Sat, 18th Jun 2005, 10:56am

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Vault FX

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Sorry i uploaded the wrong image, lol, i have redirected to the new 1, lol, sorry smile

dalder
Posted: Sat, 18th Jun 2005, 2:03pm

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Vault FX

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Hi, i have just made some changes smile



Now i know that there is some problems will the walls behind the rocket, i am working them, but what do you think? smile

dalder
Posted: Sun, 19th Jun 2005, 12:38am

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obidean

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that looks really nice..
Posted: Mon, 20th Jun 2005, 5:50pm

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The video machine

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whats that supposed to mean?
Posted: Mon, 20th Jun 2005, 6:04pm

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Vault FX

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It's suppose to be a base/storage for the rocket smile

dalder
Posted: Wed, 22nd Jun 2005, 8:36am

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Stoker

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just a odd question in the 3d image of that orb thing. is that a shadow of a robot in the back round or am i just tripping out?
Posted: Wed, 22nd Jun 2005, 8:47am

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Vault FX

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Stoker - No it isn't suppose to be a robaot, although i can see why you you would think that, because i had a look and i saw it as well, but it isna't it is just th shadow of the rocket on the wall, it is probably the light direction that makes it look like that smile

dalder
Posted: Wed, 6th Jul 2005, 6:27pm

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Vault FX

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Hi, I was just wondering what you guys thought of this rendering.

It is only a couple of planets i tried to create and make them look as real as possible smile



What do you think?

dalder
Posted: Wed, 6th Jul 2005, 6:36pm

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Job

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i just made this puzzle for the 3Dtotal SMC 1 hour maximum
made in blender
Posted: Wed, 6th Jul 2005, 6:40pm

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Vault FX

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WOW, that is really good, i can't believe you did that in Blender, i really can't get the hang of that, lol thats why i stick with C4D smile

dalder
Posted: Wed, 6th Jul 2005, 10:16pm

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Job

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thanx biggrin it's really not that difficult razz you just have to try it out more than a week, and not stop after the first few days wink
(this was made after doing 3D 3 months, so it's a good program smile )
Posted: Thu, 7th Jul 2005, 12:39am

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swatdojo

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here's mine. it's two shot glasses (and for those of you who've seen this already i fixed the table reflection) done in blender.

Posted: Thu, 7th Jul 2005, 2:03am

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A Pickle

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Yay! Metaballs!

I modeled this spaceship thingy... orbiting this planet thingy...and the planet thingy is textured entirely procedurally. I like it. Oh... and I made the nuke thingy too. My program thingy just so happens to be 3D Studio Max R7. Woot.

Posted: Thu, 7th Jul 2005, 7:06am

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Vault FX

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WOW that is really good smile i wish mine was that good. I was just wondering if any one could help me, i have been looking at the planets in StarWars and i was wondering how i can create my own planets. The bit that i am interested in is where you see lights from the planets, how would i go about doing this in C4D?

Thanks in Advance

dalder
Posted: Thu, 7th Jul 2005, 8:49am

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Vault FX

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Heres another one, i have just added to it smile



What do you think?

I am still having trouble with how to create city lights on the planets

dalder
Posted: Thu, 7th Jul 2005, 1:25pm

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swatdojo

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Rating: +1

here's a few tips from what i know, being a humble blender user wink . If the camera is that far away from the planet your looking at, it won't have an outer glow. Also see if you can fix the shadow on you planets. there should be the same shading on each of the planets. (this is just an example for shadows. not for textures and stuff like that)

for this i had just the 3 planets, not to far apart. you can make them look far apart by changing size. that way you can get the same effect of the shadows on each planet. also if you going to have city lights try to make it look like a livable planet , biggrin . it looks like an ice ball to me. if you want to get city lights try creating a map of the light pattern you want and give it a low level of spectularity and have it emit some. that way you'll see the lights on the dark side of the planet.

for this i just used a pic of earth at night, mapped it using alpha to get rid of the colors and added some bump and emit. this is the best i can come up with in blender so i hope it helped!

dojo
Posted: Thu, 7th Jul 2005, 10:50pm

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LilCaesars

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Rating: +1

Here's a tutorial for making planets in blender
http://www.enricovalenza.com/realplan.html
Posted: Fri, 8th Jul 2005, 1:20pm

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Vault FX

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Acj - Thanks for the help smile the only thing is that i don't use blender, I prefer to use Cinema 4D, i think that i will take a break from planets as i am finding it reallt hard to do smile

Thanks for all you help tho guys smile

dalder
Posted: Fri, 5th Aug 2005, 8:31pm

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Job

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here's another model i made today in 4 hours smile

Posted: Sat, 6th Aug 2005, 5:39am

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LilCaesars

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WOW! That is really good. Job how did you learn this program so well? I tried learning it but all of the tutorials I try are spaced out over all of the different versions so it is hard to navigate.
Posted: Sat, 6th Aug 2005, 6:52am

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Job

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AcjPictures wrote:

WOW! That is really good. Job how did you learn this program so well? I tried learning it but all of the tutorials I try are spaced out over all of the different versions so it is hard to navigate.
thanx, bu i've got no problems with that. the names of each buttons are the same so you should be able to folow the tuts.. smile
and with the modelling i don't even think i just do lol wink
Posted: Sat, 6th Aug 2005, 10:33pm

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Bugclimber

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Job wrote:

AcjPictures wrote:

WOW! That is really good. Job how did you learn this program so well? I tried learning it but all of the tutorials I try are spaced out over all of the different versions so it is hard to navigate.
thanx, bu i've got no problems with that. the names of each buttons are the same so you should be able to folow the tuts.. smile
and with the modelling i don't even think i just do lol wink
Wow. I had no idea Blender was capable of that. I envy you.
Posted: Sun, 7th Aug 2005, 9:03am

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Job

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thx, but have you seen thisone one of the most awesome pics made with blender eek


actually the whole artist is just superb wink
http://3dgrafika.cz/index.php3?a=galerie&gal=0&name=jkm

and this artist is good too
http://www.artificial3d.com/
Posted: Sun, 7th Aug 2005, 2:19pm

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NuttyBanana

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why the subject is kinda on help for c4d, I'm having trouble with what i'm guessing is something that is easy. I'm having trouble putting the background of a sky on models. I've got a city and when i apply a sky and add a sky texture, it goes all pixellated-ish and looks crap cos the area is bigger than the image. Can anyone suggest how to add a sky background?
Posted: Mon, 8th Aug 2005, 3:38am

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The Chosen One

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Here is a base I did in Anim8or for a short film
Sorry for the quality of the photo, the sky was originally green for use as a greenscreen.

Posted: Tue, 9th Aug 2005, 9:18pm

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Job

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and another model this time 1 hour (blender internal)
(hope you guys don't get bored lol )

Last edited Wed, 10th Aug 2005, 8:20am; edited 1 times in total.

Posted: Tue, 9th Aug 2005, 9:29pm

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Vault FX

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Job - WOW, that is really good, you are really gett good at 3D Modelling, I still can't believe you are doing this stuff in blender, lol.

I think if you have the time you should create some of your own tutorials or links to the tutorials you use to help other people who want to do 3D for their projects, but can't afford epensive softawre, so they can use blender and with some tutorials they may be able to become as good as you smile

WELL DONE MATE, KEEP IT UP smile

dalder
Posted: Tue, 9th Aug 2005, 9:55pm

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Job

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dalder thanx i've actually just made a tutorial for an Fx shot smile

http://fxhome.com/forums/viewtopic.php?t=19776

and i just got a PM from someone so i'll say it here too smile

first go and look at these video tutorials
http://www.blender3d.org/cms/Video_Tutorials.396.0.html
(especially the modelling part 2 times!)

than go read the manual of blender, begin at page 1 wink
http://download.blender.org/documentation/htmlI/

and than go throuth all these tutorials made by blender users
http://en.wikibooks.org/wiki/Blender_Tutorial_Links_List

and ask at this forum if you don't understand something
http://www.elysiun.com/forum/viewforum.php?f=7
Posted: Tue, 9th Aug 2005, 10:17pm

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LilCaesars

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Hey Job your work is really good. Are you considering a career in 3d animation or is it just a hobby?
Posted: Wed, 10th Aug 2005, 3:59am

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Bugclimber

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Job... how do you make differently shaped things... without nurbs. What mesh do you use to start out with... or do you not use meshes... I don't understand.
Posted: Wed, 10th Aug 2005, 6:16am

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Job

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AcjPictures wrote:

Hey Job your work is really good. Are you considering a career in 3d animation or is it just a hobby?
yeah im considering a movie/ cg/ art related Job smile
but i've got enaugh time to find out! wink

Last edited Wed, 10th Aug 2005, 6:42am; edited 1 times in total.

Posted: Wed, 10th Aug 2005, 6:18am

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Job

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Yamfanny wrote:

Job... how do you make differently shaped things... without nurbs. What mesh do you use to start out with... or do you not use meshes... I don't understand.
subsurf is the trick
http://blender3dfr.free.fr/anglais/tut5/tut5.htm
Posted: Wed, 10th Aug 2005, 7:43am

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jotoki

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well I have some free time at work right now so I'm trying to learn blender based on the tutorials. Some are great, some are terrible and there are significant issues with them being for a different versions of blender than the one you might have. Contrary to what Job says this is a problem as some functions have either moved or changed or gone. New functions might have been added that mean you might be able to do something the tutorial shows as 5 steps by just pressing a single button. The main problems are however that some tutorials have whole steps missing and also the English in some is just not quite up to the job. Learning it takes a lot a patience. Also from what I've seen so far, Rendering in Yafray is a better bet.

Blender is a great example of all thats good and bad about open source. Good coz it's free and powerful. Bad coz it's slung together by a bunch of disperate geeks who each have a slightly different idea about how things should work. The result is something very hard to learn and for sure almost impossible to learn quickly. It does seem however that it will be worth the work, although it does lag behind commercial programs in some area it is free and very good, especially with the yafray renderer.
Posted: Wed, 10th Aug 2005, 8:31am

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Job

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the reason of the 'problems' your talking about is that it's free and it's developing so fast.

both have got an advantage and a disadvantage.
Posted: Wed, 10th Aug 2005, 3:06pm

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Bugclimber

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Job wrote:

Yamfanny wrote:

Job... how do you make differently shaped things... without nurbs. What mesh do you use to start out with... or do you not use meshes... I don't understand.
subsurf is the trick
http://blender3dfr.free.fr/anglais/tut5/tut5.htm
Hey, thanks. Boy, you are a great help thu all of this! biggrin


EDIT: this is what I made so far
I need to add some fangs to my little face now....
Posted: Wed, 10th Aug 2005, 5:38pm

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jotoki

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I know they are the reasons for the problems, thats exactly what I said. It's shows well what is good and also what is bad about free software.

While i'm here talking to someone that knows blender much better than I do what are the best render settings to use for the internal renderer. it seems very slow although I have no experience of 3d so i might be expecting too much but i find it quite slow especially to create an animation, maybe an hour for 3 seconds of radiosity rendered footage is normal....is it ? (i use either a pentium 4 laptop with 512 Mb or a a Pentium D 820 with 1gb memory
Posted: Wed, 10th Aug 2005, 6:41pm

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Job

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hmm, don't know if that's slow, it depends on what you render wink
if you got OSA at 16 just leave it at 8 and you won't notice a difference only the render speed is twice as fast wink

to give your internal render a nice final touch you can go to the world buttons and press ambiant occlusion.
Posted: Thu, 11th Aug 2005, 8:18am

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jotoki

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I was rendering a simple scene I created from a tutorial. It consists of three textured vases on a textured plane. All have some level of reflectivity on the material and shadows turned on. Three lamps, one camera. Textures are jpg files. Radiosity is on, OSA is default which I think is 8. I think a lot of the time is the textured plane. There are two untextured planes acting as walls behind the scene but they are no problem because of the lack of textures. It has to be the textures and materials causing the problems as without it renders much faster. Anyway i'll perhaps take this question to blender forum. Just wondered if you knew.
Posted: Thu, 11th Aug 2005, 8:25am

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Job

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yeah, it's true more poligons or higher resolution textures takes longer to render.
Posted: Fri, 12th Aug 2005, 7:27am

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jotoki

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from what I've been reading elsewhere these times are not unusual so it's just me expecting too much. I'll just have to be patient
Posted: Sat, 13th Aug 2005, 3:04pm

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Job

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on to the next project wink
this involves my first HDRI and DOF test, the head is wip, still need teeth smile


Posted: Sat, 13th Aug 2005, 7:22pm

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Vault FX

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WOW, that is really good Job, I really didn't know blender was capable of doing anything like that, lol, that is really good.

I do have a question for you tho, if possible would you be able to do a project on particles if you dont mind show that we can see what the particles are like in blender smile

Well Done m8!, Keep up the good work smile

dalder
Posted: Mon, 15th Aug 2005, 10:23am

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jotoki

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hey Job, did you use Yafray or blender internal or something else to render that ?

oh and did you buy download or create the HDRI
Posted: Mon, 15th Aug 2005, 10:35am

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Vault FX

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I really do think that the HDRI is really good, and I think that it is really good for blender, I never knew what blender was capable of, lol. But I still think that it is still to complex imho smile

Good Work Job, Keep It Up smile

dalder
Posted: Sat, 20th Aug 2005, 8:27am

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Lembi3

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Wow, that's amazing. I really admire you for your work. Real nice.
Posted: Sat, 20th Aug 2005, 10:13am

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devilskater

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looks really nice, just fix that little opening at the nose. Obviously you did one half and then mirrored the other half, and one can see a little hole on beneath the nose, where u merged the two sides.

CHeers,
devilskater
Posted: Sun, 21st Aug 2005, 3:14pm

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SMB

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vaery good, keep up the good work

cool SMB cool
Posted: Sat, 27th Aug 2005, 8:20pm

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Job

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Dalder: thx! smile

no, im not able at the moment cuz im a noob at particles lol
but my teammates of the Bigfreeze entry do make snow, glass breaking etc. with particles
http://forums.cgsociety.org/showthread.php?t=261191

jotoki: it's rendered with yafray and i downloaded a HDRI map here
http://www.debevec.org/Probes/
u can only make those maps by urself with a pc sad

lembi3: thanks! smile

devilskater: thx yea, i need to merge some verts after joining

SMB: thanx smile

(ps, just back from vacasion cool )

Last edited Sun, 28th Aug 2005, 1:17pm; edited 1 times in total.

Posted: Sun, 28th Aug 2005, 1:53am

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Bugclimber

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I know this looks like crap compared to Job man over here, but I tried the toon shading. (Still not done, obviously)

Posted: Sun, 28th Aug 2005, 9:53am

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Remco Gerritsen

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Yamfanny !!! Holy crap ! That's just awesome !

I'll send some of mine cr*p
RRF Productions
Posted: Sun, 28th Aug 2005, 9:57am

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Vault FX

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WOW, that is really good Yamfanny smile good job, that is really good toon shading smile really good job mate.

WELL DONE!

dalder
Posted: Sun, 28th Aug 2005, 10:24am

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Remco Gerritsen

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"An old man tells war stories"



I know, the hair is really bad. But I can't find a hair-plugin for Realsoft 3D sad
And the eyes; I'm really bad in texturing, so I used just a matte colour and addded 'chrome' to it...

It's a beginning

EDIT: oops, the eyebrows R brown razz, hey Job I didn't knew you were from Holland !
Posted: Sun, 28th Aug 2005, 4:52pm

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Bugclimber

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Thanks dalder/rrf!


I never realized how cool that would look! It probablt looks like crap wih normal shading, that was a lucky choce for me!
Posted: Sun, 28th Aug 2005, 6:21pm

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Vault FX

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Yamfanny - It really does look good, well done, I really think it looks great smile very cartoony, lol smile

WELL DONE, KEEP UP THE GOOD WORK!

dalder
Posted: Sun, 28th Aug 2005, 7:19pm

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Bugclimber

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Well I'm just now rendering the new myronic studios intro (Also toon shading) I'll post it if it looks good!
Posted: Sun, 28th Aug 2005, 7:26pm

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Vault FX

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Ok, well post it anyway, if it is anything like your last toon render, I'm sure it will be great smile

dalder
Posted: Sun, 28th Aug 2005, 7:32pm

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Bugclimber

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You're too kind! Thanx so much. Job is giving me real low self esteem about 3d! razz This is a boost!
Posted: Sun, 28th Aug 2005, 7:58pm

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Job

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Yamfanny wrote:

You're too kind! Thanx so much. Job is giving me real low self esteem about 3d! razz This is a boost!
sorry! wink

[edit] wow! you made that cartoon render? looks really good, you should be proud cool
Posted: Sun, 28th Aug 2005, 8:24pm

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Bugclimber

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Job wrote:

Yamfanny wrote:

You're too kind! Thanx so much. Job is giving me real low self esteem about 3d! razz This is a boost!
sorry! wink

[edit] wow! you made that cartoon render? looks really good, you should be proud cool
A compliment from JOB? Wow. I'm so pleased with myself!
Posted: Tue, 30th Aug 2005, 9:50pm

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Job

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Rating: +1

Yamfanny wrote:

A compliment from JOB?
lol, it isn't thát rare wink

began texturing btw smile crits?
Posted: Tue, 30th Aug 2005, 10:40pm

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Bugclimber

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Wait... was that metal thing a 3d render? Cause it looked so real. Like, I can't tell.
Posted: Wed, 31st Aug 2005, 6:24am

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Job

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ofcourse it's a 3D render cuz you can see this big cut in his face razz
Posted: Wed, 31st Aug 2005, 8:23am

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devilskater

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Looking really good Job...could have been a really awsome looking orc for LOTR smile...great texturing !

Keep it up man !

Cheer,
devilskater
Posted: Wed, 31st Aug 2005, 8:35pm

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Bugclimber

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Job wrote:

ofcourse it's a 3D render cuz you can see this big cut in his face razz
Could be where the seam is when the welded the statue together.
Posted: Thu, 1st Sep 2005, 2:57am

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Serpent

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WOW. That is THE best organic modelling I have seen on FXHome. I think it even surpasses Sidey's model of himself. Looks very realistic (if those kind of creatures were real of course.)
Posted: Thu, 1st Sep 2005, 1:36pm

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Job

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thx serpent! little link to his model? smile

spec and reflection map added and lighting update smile
Posted: Tue, 6th Sep 2005, 5:41pm

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Vault FX

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WOW that is really looking great Job smile

I have just finished rendering a lighting & real scene test smile

The image I used was a quick image I took with my camcorder

Here is the first rendering



Here is the second



What do you think?

I know the shapes are simple, but it wasn't the modelling that I was working on, lol smile

dalder
Posted: Fri, 26th May 2006, 9:04am

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Job

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hey guys here's my latest image, done for the yourney begins challenge on cgtalk, check out my wip here smile http://features.cgsociety.org/challenge/journey_begins/view_entries.php?challenger=9783



topcat: thx, yours looks good btw! only advise i can give you is try to match the grain, maybe lower the opacity of the shadows and try to match the saturation a bit more. smile

Last edited Thu, 1st Jun 2006, 5:47pm; edited 1 times in total.

Posted: Fri, 26th May 2006, 10:43am

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xperiment

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Awesome stuff!
Posted: Wed, 31st May 2006, 9:48pm

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Maxy

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hey check this out

just modelled for someone from fxhome... still painting it

http://putfile.com/pic.php?pic=5/15017461893.jpg&s=f5

what do you guys think
Posted: Thu, 1st Jun 2006, 4:56am

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JUIDAR

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I couldn't convince any of you model makers/animators to help out with a film project could I?

I'm trying to find someone who can manipulate water.

I'm also looking for someone to create two monsters.

One fire and the other ice.

These two would fight each other while the wizards control them.

Anybody have some free time on there hands please let me know. Click the link on my signature to find out more about the movie.

Thanks
Posted: Thu, 1st Jun 2006, 9:42am

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Maxy

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depends what you're in for?

could you describe what you want in detail?

and if I do it, what do I get?
Posted: Thu, 1st Jun 2006, 3:11pm

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JUIDAR

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maximus14 wrote:

depends what you're in for?

could you describe what you want in detail?

and if I do it, what do I get?
Well I have two wizards that create two giant human formed monsters. One made of fire and the other made of ice.

They smack each other around have a tussle then finally the fire one shatters the ice one.

Well the film is a non-profit project so nobody is getting paid but it will be an awesome apportunity to get your name out there.

Check out the site and click on the link to the left titled: EXPOSURE
Posted: Sun, 6th Jan 2008, 9:35pm

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Vault FX

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Hi All,

I know it has been awhile since I've posted anything on the site, let alone this topic, but I just wanted to show you all what I've spent the whole of today on.

Since I watched Thunderbirds I wanted to make my own spy film with rockets etc, since then I've seen Transformers & that has made me want to do it much more, so I thought I would scrap the old models & model new ones, heres some of my old work -




New One




What do you think?

Oh by the way I am using Cinema 4D 10 now not 6 smile