You are viewing an archive of the old fxhome.com forums. The community has since moved to hitfilm.com.

How to create blood particle effects? [ANSWER]

Posted: Thu, 14th Jul 2005, 3:31pm

Post 1 of 7

MoonlightFilms

Force: 200 | Joined: 13th Jul 2005 | Posts: 3

EffectsLab Lite User

Gold Member

Hi, I just bought the program for use with some films, and I am doing fine with everything but the particle effects, no matter what I try they just come sout as these big crosses? How do I simulate dust, fire ect?

What I REALLY need is to use to to make small blood effects coming out of a shot wound. We are using regular stage blood for the rest, but running shots would be nice to us ethis. Can someone tell us how, or provide us with how they did theirs?

Also, we would like ot know how to make explosions?

THANK YOU!
Posted: Thu, 14th Jul 2005, 8:44pm

Post 2 of 7

Wizard

Force: 5941 | Joined: 18th Jul 2003 | Posts: 555

VisionLab User VideoWrap User FXpreset Maker Windows User

SuperUser

Rating: +3

Welcome to FxHome MoonlightFilms, now let’s see if I can help you. Firstly, there is a very helpful quick start manual that comes with EffectsLab Dv that covers this very subject.

You can find this by opening the program. The first window that pops up asks if you want to open a pre-existing project, or an entirely new project. Just above that it reads "Manual links...". The link you are looking for right now is "Quickstart Manual" (this can also be found by clicking the "help" tab at the top of the program, once fully opened).

To save you some time I will tell you the basics of getting those crosses to look like smoke particles: (Refer to page 25)

1) "The first thing we want to do is import some more interesting textures. Hit the blue 'Import texture' button in the
toolbox, then locate and select the smoke_1 and smoke_2 textures in the EffectsLab/textures/smoke/ folder."

(Once this is done right click the default texture in the list and delete it. The new textures will appear in the texture browser)

Note: "The appearance of particle effects is determined massively by the textures. Different combinations can create wildly different results."
(Look to manual for animation tips.)

2) "The particle stream is currently coming out in a very narrow stream. We want this to change over time.
Move to frame 1 and change the Angle Range to 40. Shift the Emitter Angle to approximately 55 degrees:"

("This will cause the particles to be ejected in a wider angle range, in the direction of the Emitter Angle.")



3) "In the color/opacity dialog, the top bar represents opacity. White is fully opaque while black is transparent. The bar represents the lifetime of a particle. So the default settings have the particle going from fully opaque to fully transparent smoothly over its lifetime.

For smoke, we want the particles to start off slightly transparent. Select the left-most opacity tab and then reduce the opacity slider to 70%:"


Now your particle effect should look more like smoke. There is more to be done for a more "smokey" look dealing with color and movement. This is only to demonstrate importing textures. This can be adapted to possibly create convincing blood.

I would keep instructing you, but the manual is there for a reason lol. Many effects can be created with a variation of the above steps, so go have some fun. Again, welcome to the site.

That should get you started.
Wizard.

Last edited Thu, 21st Jul 2005, 12:48am; edited 1 times in total.

Posted: Tue, 19th Jul 2005, 3:14pm

Post 3 of 7

irishcult

Force: 1965 | Joined: 6th Jul 2005 | Posts: 440

CompositeLab Pro User EffectsLab Pro User VideoWrap User FXhome Movie Maker FXpreset Maker Windows User

Gold Member

Change your texture then the scale the the angle range then the color to red and make sure that the lifetime it long because blood doesnt just disaper in thin air like smoke
Posted: Wed, 20th Jul 2005, 12:07am

Post 4 of 7

Wizard

Force: 5941 | Joined: 18th Jul 2003 | Posts: 555

VisionLab User VideoWrap User FXpreset Maker Windows User

SuperUser

To add to irishcult’s suggestion, you may also want to enable "gravity", and bring it up at least a little bit to achieve the "blood falling" look, this way it will not move like smoke, but rather a heavier substance like blood.

I would not be able to tell you what it would take to make it look like blood because I have never attempted this, and I am not aware of what way you are going to be using the blood effect. So the best thing to do is play with the other settings in conjunction with gravity to get a realistic look.

I would like to see what you come up with.
Wizard.
Posted: Thu, 21st Jul 2005, 3:05pm

Post 5 of 7

irishcult

Force: 1965 | Joined: 6th Jul 2005 | Posts: 440

CompositeLab Pro User EffectsLab Pro User VideoWrap User FXhome Movie Maker FXpreset Maker Windows User

Gold Member

thanks frogot that
Posted: Thu, 21st Jul 2005, 8:35pm

Post 6 of 7

Wizard

Force: 5941 | Joined: 18th Jul 2003 | Posts: 555

VisionLab User VideoWrap User FXpreset Maker Windows User

SuperUser

You are welcome. The more of us helping, the better...most of the time lol (this would be one of those times).

Thanks for your input.
Wizard.
Posted: Sat, 23rd Jul 2005, 2:27am

Post 7 of 7

irishcult

Force: 1965 | Joined: 6th Jul 2005 | Posts: 440

CompositeLab Pro User EffectsLab Pro User VideoWrap User FXhome Movie Maker FXpreset Maker Windows User

Gold Member

This is true i wish i could work for FX Home that would be the best job ever