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How can I make a particle missile smoke trail? [ANSWER]

Posted: Thu, 11th Aug 2005, 7:10pm

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JT9

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I am trying to make a film that has a plane firing a missle now I need the smoke trail with the particle effect can some one help me.
Posted: Fri, 12th Aug 2005, 3:18am

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JT9

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Oh sorry by the way i forgot to say that i know how to make things move and stuff and make it have coler i ment like how to make it when like the smoke is starting to fade at the end of the trail at a sertan time stuff like that.
Posted: Fri, 12th Aug 2005, 4:44am

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Hendo

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Rating: +2

jedijt9 wrote:

i ment like how to make it when like the smoke is starting to fade at the end of the trail at a sertan time stuff like that.
Try adding Transparency to the effect under the Grade bar in your timeline. You can then add keyframes and animate it so that the smoke seems to disappear into thin air over time.
Posted: Fri, 12th Aug 2005, 5:32am

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Wizard

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Well jeditj9, if you know how to make it look like smoke and trail I will leave that part out. There are two methods to get the smoke to become transparent (fade) nearing the end of its life time. The first method I will describe will control opacity, the second feature will allow you control over how long each particle "lives".

First method: (Using the color/opacity Gradient)

EffectsLab Dv offers a feature that allows you to change the opacity of your particle effect from solid to transparent (not necessarily in that order) over the course of its life time. To do this, scroll down to "Particle Properties", and open the "Color/Opacity Gradient".

Particle Properties.


Opacity Gradient.


Once here, click the second tab on the opacity bar (the top tab that I have circled), and drag to the desired position for the effect you are going for. You can also use the opacity slider at the very top for different attributes (strength). With enough practice you should be able to achieve the desired amount of opacity through out the effect.

Second method: (Life Time slider)

Life Time slider.


To gain more control over the length of each particle you can always make use of the "Life Time" controls. To determine the amount of life time each particle is limited to, locate the "Life Time" tab (found under "Particle Creation") and drag it left (for decreased life time) or right (for an increased life time).

Note: If there is any problem with the pictures supplied please contact me so that I can correct it.

Edit: Oh, sorry Hendo for saying a lot of what you had just said. When I started this post there were not any replies. The phone rang and I figured I had time to speak. Your answer was more then enough, thank you for covering that. Allow me to add a little bit on to that.

Hope this was all you needed.
Wizard.
Posted: Fri, 12th Aug 2005, 4:58pm

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JT9

Force: 852 | Joined: 11th May 2005 | Posts: 521

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Hey thanks wizard for the help it works thanks. biggrin
Posted: Fri, 12th Aug 2005, 7:41pm

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Wizard

Force: 5941 | Joined: 18th Jul 2003 | Posts: 555

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Great, glad to hear it worked for you. Hendo deserves a thanks as well, he did say what I said, just with out the step by step instructions, so don't forget to thank him. I hope your rocket effect comes out the way you want it, maybe we will even get to see it.

Good luck.
Wizard.
Posted: Sat, 13th Aug 2005, 4:21am

Post 7 of 7

JT9

Force: 852 | Joined: 11th May 2005 | Posts: 521

EffectsLab Lite User FXpreset Maker Windows User

Gold Member

Oh i am so sorry Hendo i did not see his reply i am sorry about that but hendo my effects lab works again thanks for that you two have helped me with yalls reply so thanks to you both. biggrin