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animating paths in chromanator

Posted: Wed, 31st Aug 2005, 8:16pm

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steve1966

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[Mod: Moved topic here from 'EffectsLab Help'.]

can you animate paths in chromanator,if so how can you do it...and would be nice to drag and drop in both Chromanator & EL.

Any help would be cool,

Steve
Posted: Wed, 31st Aug 2005, 8:32pm

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irishcult

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????????????? OOk more of a description on your problem plz. So i can see if i can help?
Posted: Wed, 31st Aug 2005, 10:39pm

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Fill

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irishcult wrote:

????????????? OOk more of a description on your problem plz. So i can see if i can help?
DITTO
Posted: Thu, 1st Sep 2005, 1:05pm

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steve1966

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I know i did not explane it right....and I know kind of hard to guess what the other person is saying....so that i am sorry, but my question was how can you create a motion path in chromanator (Chrom) , I think i found it under animate in object tab, but by default it places the image in the center of the screen and so when I drag it to the outside of the canvas it follows that trial it follows that very movment, where I want to drag it to one point and strt only there...I dont want it to animate from the center to the outside of the canvas then back.

example http://fxhome.com/support/tutorials/view.php?i=12

I hope this is better explaining my problem.

thanks,
Steve
Posted: Thu, 1st Sep 2005, 9:41pm

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Fill

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Oh!...Yea i see what you mean...i think you could...that tutorial you found should be it...you could also convert something to stock footage and do the same...
Posted: Fri, 2nd Sep 2005, 6:42am

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steve1966

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ok thank you....I appreciate the help

Steve
Posted: Fri, 2nd Sep 2005, 9:32am

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Wizard

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That tutorial does tell you how to animate, but I do not think it covers the problem you described. If your animated object starts in the middle of your screen, then moves to the side, and back to where you positioned it, then you most likely, un-knowingly, created a key frame that instructed it to do so.

Example: You want your animated object (for this purpose I will say it is a fire ball) to "fly" in from the top left hand side of the window. You import your fire ball, enter object mode, scroll through your time line to find out where you want to animate your object (lets say the middle of the time line), then you size it (if needed), and bring it to the top left corner, ready to "fly in". You then go a head a few more frames, and animate the fire ball to head towards where you want it to go.

In the above example, what you have just essentially done is told Chromanator that you would like the fire ball to move from the middle of the video, to the top left of the video in the time it takes for your movie to reach the middle of your time line (basically, you added an un-wanted key frame).

To correct this, you can easily delete the problematic key frame. You do this by locating the point in your time line where you moved the fire ball from the middle of the screen to the out side of your footage.

Key frames look like this:


Once you have located the key frame, you delete it by right clicking it, and selecting delete. If your operating system is a Macintosh, you use the equivalent of a right click (I believe this is holding "Ctrl" and clicking). Now that the key frame is deleted, you return to the first frame of your time line, then position the fire ball to the necessary starting location, and do not move it until you want it to enter.

If you do not want the fire ball to enter until the end of the clip, you may notice that when you move the slider to the point you wish the fire ball to enter, and then animate it, that the fire ball will begin to move from the very beginning, gradually, until it reaches the location you specified.

If the speed of the fire balls movement is not to your liking, you can speed it up. To do this, add a key frame to your timeline one frame before you wish the animation to begin. Add a key frame by simply clicking the middle box of your animation quad (the box around the object you are animating). The speed of the movement now depends on how many frames you advance from the key frame you just added, before you add the movement.

Of course if the object you are animating is only ten seconds long, but the footage you are placing it on is two minutes long, then you can not have the object sitting at the beginning of the time line, if you want the effect to "fly in" in the middle of your footage. When this occurs you must make sure the object is placed at a later point in your time line; this has to be done in "project" mode.

Project Mode:


I realize that you are relatively new to Chromanator, and that your head may be spinning a bit. However, this will get easier for you with practice, just remember to keep a straight head, and be patient. The tutorials, found here at FxHome can be very helpful, and give you plenty of fun things to try out. You should also utilize the manuals as often as you can when you encounter a problem, they can be very helpful as well.

Note: If there is a problem with any of the pictures I posted at any time, please contact me so that I may correct the error.

I hope this is clear to you.
Wizard.
Posted: Wed, 7th Sep 2005, 3:51pm

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steve1966

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Thanks,

You guys are very informative, especially the last thing wizard wrote...thanks again.

Sincerely,

Steve