Ok, the intro needed sound. I thought my speakers broke. Then, the blackness after the titles was pure black, the title background wasn't so you could tell where it cut. Then the start was very boring, and had some weird cuts. The angle of him grabbing the rifle was nice. Titles were a bit long for a test. Short one at that. Also, there was a pop sound in the clip after he walked past the camera, which I will say was a strange and late cut. I just think the editing in this was way off, like 2 clips after getting out the rifle, you could tell you were stopped, and then started walking. The boom sound effect when he closed the door to get out of the room, should have been placed right at the cut in my opinion. Would've made for a cooler edit. Also, some focusing issues when he was about to shoot, which actually turned out cool, but could've been cooler if done on purpose. Moving camera would have been nice, but I know this was made alone. Check out Sollthar's Ghost
though. All digital camera movements. The blood was very cheesy. You should have lowered the saturation A LOT and darkened it, along with a bit of grain. If that was stock footage, you used the wrong one, should be using Sollthar's blood.
If Sollthar's stock never existed, I would have told you to use the particle system to make it more customizable, because I know it is hard to get "real" blood in a house. You should've scaled it down a bit. Now, if that WAS the particle system, watch it again. It seemed to shoot out, and then suck up into an invisible vortex or somthing, like it snapped back. The motion was not very uh, realistic. So, until you have mastered the particle system or get fake physical blood, I would reccomend Sollthar's. Link is above. Also, the cut of him preparing to shoot the gun was completely different position that the one right after. Again, that blood effect was very bright and saturated. Though the motion was much better, yet still 100% unrealistic for just being shot. After he walked off the camera after that, you should've cut right when he left, because the camera shook a bunch. Also, the muzzle flashes completely changed from earlier. Study the muzzles on real video clips of real rifles like that. Looks sort of like an M-1 Garande. Also, you should spend a lot more time and be much more careful with the editing. The story was ridiculous and corny, but all in good fun. I know it was just a test. But please tell us what is the stock footage, and what is particles, if any. Final word on VFX, muzzle flashes lasted a bit too long, maybe cut it down a frame, and add some kind of bright glow in the environment or around the flash, and definately consider Sollthar's smoke stock at http://nccinema.ch
He has provided 1 free clip here
(for people with AlamDV Plugin access only.) The end credits were a bit too long as well. No one cares that much that "they don't know where the stuff came from." That is all an excuse for a story. The credit music also didn't fit. If you watched the opening with that music, then the end, you would never believe that it was all in the same movie. 2/5 But if you want to test out stock footage and there are guns in your movie, you need to look at the smoke I linked to a few lines up. Good luck in future films.