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A Scream

Posted: Wed, 7th Sep 2005, 11:55am

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Rabbit Hole Pictures

Force: 430 | Joined: 25th Apr 2005 | Posts: 198

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This is a film i created during a power-outage. I was bored, so i said, im gonna create a film.

This film was shot in about 10-20 minutes, and then edited within an hour.

I created this as sort of a test, to test out stock footage in EL.

it seemed to work out great.

Make sure you read everything, 'cause you may feel clueless.


More Info
Posted: Wed, 7th Sep 2005, 11:59pm

Post 2 of 14

miker

Force: 386 | Joined: 30th Jul 2005 | Posts: 651

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Well, that wasn't bad at all. The dark black/white looking images gave it a creepy feel. It had good music in the begining. Needed some sort of eery usic for the opening titles/writing. The muzzle flashes looked great in my opinion. I thought the scout sound didn't go too well with the gun, but it worked alright I guess. Overall..pretty good movie. Entertaining to watch. Those kind of movie's are always fun to make when your home alone and have nothing to do.
Posted: Thu, 8th Sep 2005, 12:34am

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Rabbit Hole Pictures

Force: 430 | Joined: 25th Apr 2005 | Posts: 198

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thanks man, i would of had better images if my power wasnt out, then i would of graded it

heh, it sucked man

but thanks
Posted: Thu, 8th Sep 2005, 1:12am

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Mr Pencil

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I loved the lack of common sense.
Because when I hear a scream in my house, I immediately grab my rifle.

The intro with the words were alright, but useless. It was hard to take it seriously. Honestly, I was laughing. And then I was hoping this would be a joke on these types of movies, but it wasn't. So explaining what we were going to see then showing it didn't really do much.

I loved how you just guessed someone was in there, turned your rifle on them, then shot them dead in the head.

There didn't seem to be a climax or anything, which is alright when it's a joke and the climax is ruined, but the one Justin was shot dead and that was all. Not really that interesting.

Likewise with the beginning, I laughed at the ending with the typed words.

Good luck on future projects.
Posted: Thu, 8th Sep 2005, 1:21am

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Rabbit Hole Pictures

Force: 430 | Joined: 25th Apr 2005 | Posts: 198

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thanks for the great support.
Posted: Thu, 8th Sep 2005, 9:54pm

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cooldude

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Actually, that was better than some of the film on here. Music was ok and the bloood had good textures. Which ones did you use. Overall i did somewhat enjoy it cause it was so funny. Good Job
Posted: Thu, 8th Sep 2005, 10:42pm

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Serpent

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Ok, the intro needed sound. I thought my speakers broke. Then, the blackness after the titles was pure black, the title background wasn't so you could tell where it cut. Then the start was very boring, and had some weird cuts. The angle of him grabbing the rifle was nice. Titles were a bit long for a test. Short one at that. Also, there was a pop sound in the clip after he walked past the camera, which I will say was a strange and late cut. I just think the editing in this was way off, like 2 clips after getting out the rifle, you could tell you were stopped, and then started walking. The boom sound effect when he closed the door to get out of the room, should have been placed right at the cut in my opinion. Would've made for a cooler edit. Also, some focusing issues when he was about to shoot, which actually turned out cool, but could've been cooler if done on purpose. Moving camera would have been nice, but I know this was made alone. Check out Sollthar's Ghost though. All digital camera movements. The blood was very cheesy. You should have lowered the saturation A LOT and darkened it, along with a bit of grain. If that was stock footage, you used the wrong one, should be using Sollthar's blood. If Sollthar's stock never existed, I would have told you to use the particle system to make it more customizable, because I know it is hard to get "real" blood in a house. You should've scaled it down a bit. Now, if that WAS the particle system, watch it again. It seemed to shoot out, and then suck up into an invisible vortex or somthing, like it snapped back. The motion was not very uh, realistic. So, until you have mastered the particle system or get fake physical blood, I would reccomend Sollthar's. Link is above. Also, the cut of him preparing to shoot the gun was completely different position that the one right after. Again, that blood effect was very bright and saturated. Though the motion was much better, yet still 100% unrealistic for just being shot. After he walked off the camera after that, you should've cut right when he left, because the camera shook a bunch. Also, the muzzle flashes completely changed from earlier. Study the muzzles on real video clips of real rifles like that. Looks sort of like an M-1 Garande. Also, you should spend a lot more time and be much more careful with the editing. The story was ridiculous and corny, but all in good fun. I know it was just a test. But please tell us what is the stock footage, and what is particles, if any. Final word on VFX, muzzle flashes lasted a bit too long, maybe cut it down a frame, and add some kind of bright glow in the environment or around the flash, and definately consider Sollthar's smoke stock at http://nccinema.ch He has provided 1 free clip here (for people with AlamDV Plugin access only.) The end credits were a bit too long as well. No one cares that much that "they don't know where the stuff came from." That is all an excuse for a story. The credit music also didn't fit. If you watched the opening with that music, then the end, you would never believe that it was all in the same movie. 2/5 But if you want to test out stock footage and there are guns in your movie, you need to look at the smoke I linked to a few lines up. Good luck in future films.
Posted: Fri, 7th Oct 2005, 1:42am

Post 8 of 14

alexcull

Force: 440 | Joined: 23rd Apr 2005 | Posts: 187

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For your muzzle flashes or at least the non stock footage ones, try to make it more of an animation, not just a single frame of a blast, like make it evolve from a small to large and small again blast. Usually comes out alot better that way.

Also, for the flashes, i think there was just something missing from the texture.

The Scream which was obviously a sound effect was... well, do i even have to say it? lol
Also, for all sound effects, try useing higher Kilobyte Per Second Files, which pretty much has a higher quality. Choose 128 kbps if you want to have good quality without tremendous file size. Choose 218 kbps or 512 if you want to have very good professional quality, yet the file size may be a bit higher than normal.

Also, im not sure what you saved as but video quality, well... wasn't exactly to my likeing.

Overall, 3/5 and i based that all on technicall stuff.
Posted: Fri, 7th Oct 2005, 2:39am

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Pooky

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Er, right. I don't mean this in an offenseful way, but the story was laugh-out loud funny, in a bad way. Seriously:

A kid hears a scream, immediately grabs a shotgun, kills some clones in the house, and we don't know why. I suppose this could be considered a test, but not a movie, really, as its as cliche and pointless as you can get (again, I'm not trying to offend you, just telling you what I think).

Apart from that, the muzzle flashes were decent except you might want to try adding fake lighting (theres a chromy tutorial) and possibly smoke (sollthar's smoke plugin is great). Also the blood looked fake (as does almost all digital blood). Editing was linear but not very good A-B-C editing. Try to keep it tighter and keep the viewer in mind.

Music was cheesy and you didn't really edit so the video goes along with it (except when he takes out the shotgun).

You might want to actually think about framing next time instead of simply sticking the camera there. Try googling the rule of thirds, and inform yourself on framing and composition (photography tips are also useful here).

Also, the lighting was rather boring and flat. You could have tried using a flashlight or worklight and aiming it at a wall that's not in the shot to give it a more contrasty look. If you filmed this during the day, try to up the contrast in post (but then you should almost always do that anyway).

Finally sound. I almost always dump the original sound and add some foley sounds from games or that I record myself. Otherwise you can hear the camera hum and some other random noises you don't want the viewer to hear. Remember sound is 50% of the experience.

Hopefully this wasn't too harsh, but I'm afraid I can't really give this more than a 0. Keep trying, I can guarantee you my first stuff was even worse than this... well, maybe not.
Posted: Fri, 7th Oct 2005, 2:46am

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film freak

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The acting was ok, but the FX stunk. There was no real plot, and the credit sequence was:



Mister Pencil wrote: The intro with the words were alright, but useless.

Wow, everyone on this forum will just say what you were, and you don't have to say anything at all. It was a test, so I guess it was ok, all my tests usually turn out really bad. Oh well, hope it turns out better next time. 1/5
Posted: Fri, 7th Oct 2005, 7:24pm

Post 11 of 14

Evman

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Serpent, for gods sake, learn how to use the enter button, and how to use... PARAGRAPHS!!! dun dunnn dunnnnnn wink

As for the film, I pretty much agree with what has been said already, good effort though.
Posted: Fri, 7th Oct 2005, 8:01pm

Post 12 of 14

Mr Pencil

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film freak wrote:

Mister Pencil wrote: The intro with the words were alright, but useless.

Wow, everyone on this forum will just say what you were, and you don't have to say anything at all. It was a test, so I guess it was ok, all my tests usually turn out really bad. Oh well, hope it turns out better next time. 1/5
Why did you quote me?
Posted: Fri, 7th Oct 2005, 8:09pm

Post 13 of 14

film freak

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Because, I was gonna say the same thing. is it a big deal? or are you just wondering. Well, I guess just becuse I was getting my point across by agreeing with you. unsure
Posted: Sat, 8th Oct 2005, 2:45am

Post 14 of 14

Mr Pencil

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Oh, okay. I couldn't tell whether you were agreeing or arguing with me. No worries.