Z28Jerry wrote:The gravity is set almost straight up to pull the emmiters up and away a tad, and gravity is set at 0.13
There could be several contributing factors that are making this effect not work out. Although I did not find the gravity to be the problem, you may want to consider not using it anyway, not in this fashion at least. I have found that if there is too much speed gradient, or gravity, added to an effect, the particles emit far apart in an unrealistic fashion.
Some times the solution is to turn up the particle rate, but that will make your effect bigger, and will change the over all appearance. Although you could
simply decrease the scale, it is best to try and have the particle rate low, if possible. I found that part of the problem did have much to do with what cooldude
suggested. However, moving the key frames closer is in fact the cause of your direct problem when animating your particles.
If you move your emitter a long distance in a short amount of time (key frames), the affect on the particles is similar to when the speed gradient is set too high. The particles are emitted too quickly, and end up coming out as clumps, or puffs of smoke as appose to a constant stream.
The solution would be to shorten the distance of the movement, or lengthen the distance of your key frames from each other, making the movements slower. If you need your movements to be slightly quicker, there are a couple of things you can make use of that may compensate.
I have made a quick video clip of what I believe you intended your effect to look like. I will post the video, along with the alterations I have made to the values you specified, to achieve the results I got, below. The video can be found here
Everything about our emitters are the same, until you reach "Max Particles
- Max Particles: 1000 (5000 thousand is not ordinarily needed, and mainly only serves to slow down application speed. The effect you are creating is not big enough to make such a large setting necessary, so the default setting will do.)
- Particle Rate: 10 (Again, default is sufficient for this effect. Too high of a particle rate can create an unrealistic smoke effect, and is often not needed to be very high as well, at least not for this kind of effect.)
- Life Time: 49 (This may change, depending on the size of your canvas, and the position of the emitter. A higher life time will allow for the smoke to live longer, and "float" out of the screen.)
- Angle Range: 39 (This is one of the values that can be used to help stop the "clumpy" look when your particles are emitted, and moving across the canvas quickly.)
- Scale: 0.43% (This does not have to match mine for this to work well.)
- Speed Randomizer: 0.22 (this did not need to be changed as well, but may have had an impact on the over all look)
- Size Randomizer: 0.14
- Blend mode is set to "Normal".
- Gravity was not used in the example clip, and I do not believe it needs to be for this effect. That is all up to you of course.
That concludes the altered values. When I reached the frame where the "laser" stopped firing, I turned the particle emitter off
, so that it would stop emitting, and allow the particles that have previously been emitted to complete their lifetime, with out additional particles emitting. If you are not aware of how to turn the emitter off, feel free to ask. Just incase, look under Particle Creation
In the example clip I have also altered the opacity of the effect. This setting will most likely be different for your use of this effect, however, if you wish to re-create the above video, the opacity of the tab on the left is set to 30%
, and the tab to the right is set to 0%
, with a location of 93%
. Opacity Gradient
That is about it. If you have any questions, feel free to ask, and I will try my best to answer you promptly, and efficiently. I hope you get the results you are looking for.Note
: If there is a problem with the link, or illustration provided, please inform me by means of private message, so that I may attempt to correct the error.