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The Big One - Transcript

Posted: Wed, 30th Nov 2005, 10:04pm

Post 1 of 46

malone

Force: 18242 | Joined: 21st Mar 2001 | Posts: 1477

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User Windows User

FXhome Team Member

schwar: its 8pm
Tarn: Hello everyone, welcome to the third FXhome.com webchat. This is THE BIG ONE.
Cogz: hi guys
Tarn: Only the FXhome team can talk in #fx-event for the duration of the webchat. But you can all talk and discuss things in #fxhome. If you're using the webchat system, you can flick between the channels using the tabs.
Also, some of you might have disconnect problems following web links we put up. No need to panic, just rejoin and we'll be making all the links available at the end for anybody that misses anything.
We're going to start off by taking questions about EffectsLab DV, then at about 8.20 we'll move on to CompositeLab DV questions.
First, however, we'd like to introduce the newest member of the FXhome team - Jack Everitt, known around here as 'JackPot'.
JackPot: Hello everyone!
its great to meet a large portion of the community in one go!
Tarn: Jack's already done some great work on the rendering systems in the new programs, and you'll be seeing more of his work in the future.
schwar: much more wink
hehe
JackPot: hehe
Tarn: Before we go any further, we should mention that there will be some exciting news coming up later in this webchat...so stick around!
Cogz: yeah, he's been working with me optimising lots of stuff to make it uber quick
Tarn: Right, on with the show.
As most of you will know, our visual effects app EffectsLab DV is now complete and will be released in December, offering loads of enhancements over the preview version.
Time for our first EffectsLab DV question...
schwar: can't wait
any min now...

[20:04]Obi Wan Kenobi asks: Does the December-update of EffectsLab include the presets? Or more?
schwar: Yep, its got preset, its got a whole preset engine
its great, and simple to use
and no other program has anything like it
Tarn: We're intending to have loads of great presets in the program for the launch
so you will at last be able to add effects with just a couple of clicks
Cogz: once you create your preset, you can also share it with other users
schwar: can make grading presets, effects presets, or mix them both together
we then have a really cool in program search engine
like itunes
so you can have hundreds or thousands installed
and find them easily
we'll show you some screener later
Tarn: some of you might like to take a little look at this: http://tarn.fxhome.com/webchatpics/elab-dv-box.jpg
schwar: heh, or maybe screen shots now?
* schwar looks to tarn
Tarn: coming up....
schwar: there are 2 areas where the presets like
1 in the effects browser, simply click on an effect
and below the presets of that effect appear
i.e. click on muzzle flash
Tarn: here's a glimpse at the preset system in action: http://tarn.fxhome.com/webchatpics/Presets1.jpg
schwar: and below you could get tons of guns appearing
you can click on these to see a preview
then just drag them on to the timeline
the screen shot here shows the "create preset" widget
Cogz: you can see by that screenshot, you can add lots of information into it, and also put your name as the creator
Tarn: all very simple to use
schwar: here you can add a name, a creator (you guys love that)
and then an overview and description
add in your keywords to make searching easier
the preview image is automatically made
Cogz: the little preview image shows what the preset does
schwar: you can edit this inside the program whenever you want
Tarn: the export button enables you to export a little package which you can upload to share with other filmmakers
schwar: these presets are tiny
not like alamdv2 plugins
you can easily make a great particle effect preset which is no more than 100KB
Tarn: here is an example of the effects preset selection system: http://tarn.fxhome.com/webchatpics/Presets2.jpg
now when you click on an effects engine, you also get a selection of presets
schwar: and can then refine that with a search
the grading presets have another widget
this allows you to see the preset applied to your footage
before you apply it
smile
Tarn: if some of you are having disconnect problems when clicking on links, don't worry, we'll be posting all the screenshots up at the end for you to look at
one more preset screenshot... http://tarn.fxhome.com/webchatpics/Presets3.jpg
this one shows the filter preset system
schwar: yeah, this is the "apply preset" widget i was talking about
Tarn: same concept as the effects presets, but designed for all the various filters
schwar: you can search, select and preview the preset applied to your footage
Tarn: one nifty part is that you can turn different parts of the preset on and off using the green toggle switches, and the preview automatically updates
right, next question

[20:14]TimmyD asks: Will hundreds of thousands of pre-sets weigh down EL, making it slower, like Alam DV with lots of plugins?
schwar: nope, presets are not the same as the old plugins
you can install 20 in a few seconds
if not less
they also don't change the ram requirements of the program
i.e. 10000 presets won't mean it takes 100MB more ram or anything
in fact elab should now take less ram than the preview

[20:16]Obi Wan Kenobi asks: Will EffectsLab be speedier than it is now?
schwar: yeah, it is faster
Cogz: we're been busy optimising most of the code for you all
schwar: Cogz and JackPot have made some great progress making the program faster and reducing ram requirements
the interface has also been optimised to be faster
we are looking in to other methods of increase speed in the near future
we always will be

[20:18]JediMaster33 asks: Will Effects Lab have a lightning effect generator built into the program and will it have a point randomizer?
schwar: Nope, not at the moment
we are going to look in to it
but we have added the Optics engine
Tarn: especially if there's big demand
Cogz: yeah, its on my "to-do" list at the moment
Tarn: there are new things in eLab
including a totally new effects engine
schwar: tarn, wanna talk about the optics engine?
Tarn: sure
as you know, AlamDV2 had a simple 'lens flare' system
we've taken that basic concept and run with it...a long way
schwar: a very long way
Tarn: and we now have one of the most flexible light/lens flare systems ever conceived
here's a nice example of it in action: http://tarn.fxhome.com/webchatpics/Optics2.jpg
schwar: its more than a lens flare, its a whole light effect engine
you can make your clashes with this system, match real lens flares
photons
Tarn: and another here: http://tarn.fxhome.com/webchatpics/Optics3.jpg
and one more: http://tarn.fxhome.com/webchatpics/Optics1.jpg
as you can see, it's extremely versatile
you have total control over every single lens element, as well as its animation
schwar: again, make what you want and save it as a preset to use again and again
Tarn: and like with everything else, there will be a bunch of presets to make it easy to use
schwar: we've also updated the current effects engines
we've got additional properties in all the preview engines
the particle engine is vastly better
allowing for far better animation
i think we have to move on...
Tarn: Time to move on to the CompositeLab DV questions. If you have more eLab questions, don't worry, we can go back to them later.
We've got the first of our exciting announcements coming after these questions, so stay tuned...
schwar: yes indeed
Tarn: CompositeLab DV is the replacement for Chromanator and provides powerful compositing and greenscreen tools, optimised for DV users.
First question coming up.....

[20:25]Redhawksrymmer asks: How is the keying engine improved from Chromanator in CompositeLab? Also, what new functions will there be?
schwar: well, the new program is based on our charger engine
Tarn: CHARGER
schwar: this has been significantly upgraded since the elab preview
it now supports various methods of realtime playback
and quicker rendering
this means that everthing you do is quicker
keying has been enhanced with updated filtering
meaning you can get much better keys
the interface also allows you to see what you are doing far more easily
by dynamically showing you what you need to get the best key
Tarn: no more awkward switching between Project and Object mode
schwar: yeah, 1 mode
no waiting for rendering
Tarn: you can access all your project info at any time
schwar: more filters for moving and adjusting your key
and generally higher-quality rendering
its a totally differnet world
remember when alamdv2 moved to effectlab preview
its that kinda jump from chromy to compositelab dv
we've added a bunch of new grading filters
and pre key filters as well
just to make your compositing even better
next question i think?

[20:30]steeb69 asks: What are the main technical and cosmetic reasons to upgrade from Chromy to CompositeLab?
Tarn: Too many to list smile
schwar: heh, yeah, its a different world
Tarn: the interface in general makes everything so much more pleasant to use
schwar: its so much quicker to work with
Tarn: The welcome screen: http://tarn.fxhome.com/webchatpics/cLabwelcome.jpg
schwar: and much nicer to look at in general
Tarn: sharing similar interface concepts makes it very easy to jump between different FXhome products, too
if you are an EffectsLab DV expert already, CompositeLab will be easy to pick up
schwar: yeah, very easy to pick up
Tarn: once you've tried CompositeLab, Chromanator feels very awkward to use
schwar: and chromy users will find themselves asking why chromy wasn't like this from the start
smile
Tarn: in cLab, everything is more stable, faster and more responsive
schwar: as you can see on this intro screen
Tarn: which makes it easier to be creative
schwar: the program links to fxhome.com (if you're online) and downloads the latest news for you
just to keep you up to date
smile
Tarn: here's the EffectsLab intro screen: http://tarn.fxhome.com/webchatpics/eLabwelcome.jpg
you can start projects, check the latest FXhome news, open old projects and access the documentation all from the welcome screen
schwar: different news types have different icons
and there is even an easter egg in there
wink
ooo, what could we talk about now...
something amazing i think
back to tarn
Tarn: We're going to move on to the first of our surprise announcements now.
We are also releasing two other new products - CompositeLab Pro and EffectsLab Pro.
The Pro versions are designed for High Definition footage and include a selection of expert features, such as alpha channel rendering, more grading filters and special composite tools.
schwar: HD is only the start, the pro versions move everything on
we've got more grading filters, and the amazing composite filters
we'll talk about those soon
Tarn: We'll have another announcement in about half an hour. Right now, though, back to the questions. Feel free to ask anything about the DV or Pro versions.
schwar: and we've got alpha export
so you can output you keying or effects in to your NLE
Tarn: or between cLab and eLab easily
schwar: this is still a consumer application
so we're not going to ask you £199 for it
simply, EffectLab DV is £64.99
EffectLab Pro is £89.99
thats it

[20:39]Deepcoiler asks: What's happening with the gleam effect featured in previous spotlights?
schwar: gleam (and another effect called glow) feature in both elab and clab Pro
Tarn: you mean......this? http://tarn.fxhome.com/webchatpics/Gleam1.jpg
schwar: these are plugins which cost serious money in AfterEffects
but they are just part of the Pro application
Cogz: there are lots of attributes you can change in the gleam filter
schwar: we also include displacement in both apps, you can use effect to displace in elab pro
and keyed footage in clab pro
Tarn: I have an example of displacement lying around here somewhere....
schwar: allowing for predator effects biggrin
also means, in elab pro, you can do heat haze coming off your rockets
or gun tips
Tarn: ok, here is a basic normal shot: http://tarn.fxhome.com/webchatpics/Displacement1.jpg
here is a pretty little particle effect: http://tarn.fxhome.com/webchatpics/Displacement2.jpg
now, if we use the particle effect as a displacement map...
schwar: pretty ugly wink
Tarn: you end up with this kind of distortion.... http://tarn.fxhome.com/webchatpics/Displacement3.jpg
Cogz: now you have to imagine that in motion smile
Tarn: good for heat haze, camo/predator stuff, or even like the 'when you're wearing the Ring' effect from Lord of the Rings
schwar: clab pro also adds light spill
and chroma key
Tarn: oh yes, and bullet trails smile
schwar: rather than colour difference key
light spill as used lots in Star Wars ep3
on the planet made of lava
so the red/orange light spills around the actors
making them look like they are really there
tarn is trying to find a pic, but it looks like he forgot wink
biggrin
as i said, there is also great chroma key in clab pro
allowing you to key any colour or tone
and enhance your keys even more
we'll stick up some pics of lightspill and glow tomorrow
when tarn pulls his finger out ;D
http://tarn.fxhome.com/webchatpics/lightspill.jpg
Tarn: this is a rather poor example
schwar: thats a very basic image of it
Cogz: he found one smile
schwar: left has no light spill
Tarn: on the left half it's a normal composite
schwar: right has it
Tarn: the right has the brightness spilling around
the appearance of the backdrop also shows the Glow filter in action
schwar: guess you guys who have elab want to know how much elab pro is?
Cogz: the light spill comes from the colours in the background, so if it were say footage of red Mars, the glow would be red
schwar: and those with chromy would like to know as well i bet
Tarn: I've experimented with the Mustafar footage that was online a few weeks back, and light spill looks incredible on that
but I don't think we're allowed to use Star Wars images for publicity smile
schwar: Chromanator to CompositeLab DV = £34.99
Chromanator to CompositeLab Pro = £59.99
BUT!!!
until new year we are gonna offer you a special deal
we make less money, but you guys have always supported us
Chromanator to CompositeLab DV = £24.99
Chromanator to CompositeLab Pro = £49.99
after the new year the prices will go up to the first ones i stated
but this also means that CompositeLab Pro will be released the same day as CompositeLab DV
smile
thats well before Christmas
as for EffectsLab DV and Pro
EffectsLab preview users get EffectsLab DV for free
its the finished version of the same program
EffectsLab DV > EffectsLab Pro will be £34.99
BUT!
up until the new year
EffectsLab DV > EffectsLab Pro = £24.99
and EffectsLab DV and Pro come out the same day
the same day as CompositeLab DV and Pro as well biggrin
Cogz: smile
schwar: if there are any alamdv2 users looking to upgrade its a bit more money
and it'll be listed on the site..
more questions i think
biggrin
Tarn: Right, don't forget folks that we've got another surprise coming in just over 5 minutes
but first, another question from the floor.....

[20:54]sfbmovieco asks: How often can we expect to see updates for these products...Meaning how often will we need to pay for upgrades, just so we know whats a good investment to make?
Tarn: well...
as you know, we've always tried to be as fair as possible
schwar: we think the life of the applications will be 2 years
with updates inbetween
but those will be point releases (i.e. 1.5)
Tarn: incremental updates are free, as usual
schwar: not version 2
that will be about 2 years
Tarn: they might be fixes, interface tweaks, new bits and pieces
schwar: as tarn said, 1.1-1.9 would be free updates
Cogz: yeah, new features might pop up smile
schwar: and, when the next version does appear, you'll get a great upgrade deal as always

[20:58]Erfa asks: Would it be any idea to get CLab Pro or ELab Pro if you don't plan to work with HD?
Tarn: yes smile
Cogz: the Pro versions support HD, but you can use DV in them
Tarn: the Pro versions offer lots more than just HD compatibility
yeah, the Pro versions are completely backwards compatible with older formats like DV
but they also come with extra features
Cogz: and also extend features which aren't in the DV versions
Tarn: such as the composite filters, like Gleam
schwar: for people getting in to effects being able to alpha render is a must i think
so you can work with your other programs
and the added grading and filters just make it worth it
basically in elab pro or clab pro i think you have like $800-2000 of After Effects plugins
in DV you have maybe half that
its worth the extra money in my eyes
Tarn: and my eyes
schwar: and is crazy good value
but thats what we do
Tarn: Thanks for all those questions, keep 'em coming!
Now for the really big news.
Cogz: here we go
malone: this is what you've been waiting for
Tarn: http://tarn.fxhome.com/webchatpics/vLabWelcome.jpg
schwar: heh
Tarn: It's time to unveil our flagship application: VisionLab HD.
malone: you have no idea how hard its been to keep this a secret
Tarn: Combining the features of the Pro range into a single, all-in-one, super-powered post-production toolkit, VisionLab HD is the pinnacle of all our work over the last few years.
Hugely flexible compositing capabilities. Powerful CG effects engines. A massive selection of image grading filters. High Definition support. A full commercial licence. It's all here.
schwar: this is everything we've done
and everything we're doing
Cogz: all the filters all the effects in one program
Tarn: Designed for filmmakers making the step to the semi-pro market, VisionLab HD provides a smorgasbord of creative tools that will enhance any production.
We think you're gonna like it.
Any questions?
schwar: all the filters, all the functions
this will get all the new filters we are working on first
we will also be making specific filters for professional users
and dedicated support and a commercial licence
this is out move to professional software
so we can continue to feed our consumer range
out = our
biggrin
Tarn: hehe
schwar: the consumer applications retain our "Credit FXhome.com" licence
this helps us keep the prices really cheap
Tarn: so with every production, you guys drop a nod to us
schwar: as its word-of-mouth advertising
Tarn: so that anybody watching your movies thinks "ooh, cool effects"
schwar: VisionLab HD doesn't have this, its a commercial application and the price reflects this
Posted: Wed, 30th Nov 2005, 10:08pm

Post 2 of 46

malone

Force: 18242 | Joined: 21st Mar 2001 | Posts: 1477

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User Windows User

FXhome Team Member


[21:05]Redhawksrymmer asks: How much is VisionLab gonna cost?
schwar: £299.99
but with upgrade options coming for dv/pro users who want the software
this is the flagship which will make the dev of the other consumer products possible
VisionLab HD will be released (you guessed it) the same day as all the other application
s
well before christmas

[21:09]Exclamation asks: VLab is a mix of all your currect Pro applications, right?
Tarn: that is correct
Cogz: yes
schwar: and more
Cogz: you can chroma key in it, use the particle engine... everything
Tarn: both Pro apps combined into one, so you benefit from a single timeline for your entire project
schwar: and every grading filter and composite filter on any object - media or effect
and it'll be where new filters are seen first
and maybe where some of the most specific professional filters stay
Cogz: you can even use the gleam filter on your particles... trust me, that looks nice smile

[21:11]Lithium Kraft asks: Can vLab load eLab and cLab presets?
schwar: here is the great bit
vlab can load all presets, from any application
BUT!
hehe
* Tarn starts counting schwar's buts
schwar: all the apps can load any preset, if they don't have the filters needed they simple don't load them
the new website database can check and give a list of which apps any preset can work with
so a user makes a preset in vlab
using grading filters which are also in elab dv and clab dv
Cogz: you'll be able to filter out ones which you can't use, giving your a clearer choice
schwar: and those users will be able to use the preset

[21:14]Erfa asks: How come the cost of ELab and CLab is LESS than VLab? It sound's like the same thing...
Tarn: there's a few things to bear in mind here
schwar: well, to start with its quite similar to both pro versions..
tarn, you wanna take it
Tarn: you can't really underestimate the benefit of having it all in a single interface, with everything on one timeline
rather than having to transfer between programs...it's just all there in front of you
and you can combine and mix and match any element
having been using vLab for a long time now, it's really a great way to work
on top of that, of course, there's the commercial licence, which schwar's already mentioned
schwar: indeed
Cogz: also you'll get immediate support from us if you have a question or problem
Tarn: plus development will generally go into vLab first, then filter down to the other apps
schwar: indeed
Tarn: so if you want to keep up-to-date with all the latest gizmos, vLab is your tipple of choice

[21:17]Jonne asks: When will you open fxvault.com?
schwar: right
2 things
firstly the presets are NOT part of FXvault
FXpresets, as they are know, will be part of FXhome.com
Tarn: know/known
schwar: like the AlamDV2 plugin section, but much better smile
hehe, thanks tarn
FXvault.com is a massive project
one that is started
but is not due for a while
it is project #1 of 2006
Tarn: It's a major project and we want to do it right
schwar: we want to price it right, and make it simple
Tarn: it's as big a project as VisionLab, in some ways
schwar: we want it to be the itunes of stock footage/photos/music/sfx
its coming guns, but it'll take time
malone: we're still deciding all the features that will go into it, the list keeps gets longer and longer
Tarn: it's coming with guns blazing
Cogz: its going to be excellent, thats for sure
schwar: yeah, there will be a massive chat around march next year
when we have some really important news for you guys which we want to share with you
and we'll be doing an update of fxvault
some more screenies now
before the last bit of news
Tarn: first off, the enhanced muzzle flash interface: http://tarn.fxhome.com/webchatpics/muzzles1.jpg
as you can see, we now have orbital positioners on the canvas itself
schwar: on yeah, elab dv/pro and vlab all have this new muzzle flash interface
its much MUCH better
the muzzle flashes have improved as well, more control
Tarn: makes setting the direction of the flash much, much easier
schwar: got a scale slider as well
Tarn: I think that particular flash shows one of the new standard textures, too. Which is rather tasty
schwar: so you drag on your preset
prosition, and scale
tahts it
Tarn: there's also an extra section called 'muzzle glow'
schwar: oh yeah....
Tarn: which automatically applies a glow effect around the muzzle flash
this helps to make it blend in with the live action footage
schwar: yeah, improves them a great deal
and can be blended in different ways
Tarn: we also have a revised canvas view system
http://tarn.fxhome.com/webchatpics/View1.jpg
http://tarn.fxhome.com/webchatpics/View2.jpg
as can be seen in those two iamges
it's the same frame, but the first screenie shows just the optic layer
while the second shows the entire project
schwar: yeah, the canvas views are great
Tarn: you can switch between views easily using the interface at the top of the canvas
it also keeps you easily informed of where you are in your project: which object, which toolset etc
schwar: right, last thing
as its getting late smile
Tarn: thanks to everyone for coming along guys
and thanks for sticking around to the end smile
as a bonus, we thought we'd give you a sneak peak at something else
http://tarn.fxhome.com/webchatpics/fxhome-front.jpg
I'll hand you over to malone
schwar: thats not the best pic
Tarn: you made it smile
malone: woo, new website. schwars been on a redesigning spree
schwar: thats the more unfinished page of the lot
malone: its a lot more funky, but yeah, hopefully the final version will be a tad less blurry smile
schwar: heh, malones been doing a hell of a lot of work
Tarn: http://tarn.fxhome.com/webchatpics/fxhome-forum-front.jpg
Cogz: malone - hehe
* schwar wants the cinema
...
malone: we've gone css crazy for this new version, gives us a lot more flexibility, we can change the look just by altering a couple of files
Tarn: this is what you're going to be playing with soon: http://tarn.fxhome.com/webchatpics/fxhome-forum-post.jpg
malone: means we can do cool changes to different parts of the site
schwar: malones's design for the forum posts is great
much easier to read
and everyone looks cooler
classy little app icons as well
malone: we had a lot of help from xcession with the css as he's a web god
schwar: and sweeeeeet lightswords
Tarn: the FXhome.com Cinema is also having a large revamp
as you can see here: http://tarn.fxhome.com/webchatpics/fxhome-cinema-box-office.jpg
schwar: you now submit up to 3 images with your movie
a banner, a post and an icon
so we can really make a BIG deal of your movies
malone: the cinema has a very individual look, you can easily distinguish it from the rest of the site
schwar: we get like millions of hits a month
lets make it so every one of them sees your films
!
Cogz: instead of number of download, we thought it would be fun to have virtual money
Tarn: this is an actual movie showcase page: http://tarn.fxhome.com/webchatpics/fxhome-cinema-movie.jpg
schwar: yeah, so 1 download = $10
so you get your own box office money rank
Cogz: or fxhome dollars as i like to call them smile
schwar: and the normal gold user ratings
Tarn: I'm afraid you can't use FXhome dollars in the real world smile
schwar: its gonna rule, and you guys are gonna look real good
you'll look like your films are REALLY on quicktime.com
Tarn: I'd like to take this opportunity to thank all the beta testers for their amazing work
Cogz: it'll be nice to see if with all the posters you guys come up with
schwar: yeah, they have worked so hard
Cogz: yes, the beta testers are awesome
schwar: and you'll see the difference they have made to the programs
these guys have also worked real hard
tarn has worked really hard on the manual and the new site text
the manual is like 120pages!!
Tarn: yeah, but I get paid to do that smile
schwar: tim and been doing the worlds most painful programming
and he is still alive
Cogz: yay!
schwar: JackPot is a great addition to the team
he has helped so much already
Tarn: although quiet....
schwar: and the great malone, well the new site is amazing
* JackPot is shy
schwar: what can i say
Cogz: we couldn't have done it without the great schwar! smile
schwar: hehe
* JackPot give schwar a round of applause
Tarn: Fearsome Leader that he is

[21:35]pooky asks: Do you guys know that I love you? biggrin
Tarn: yes, we've always known
schwar: yes, yes we do pooky biggrin
malone: yes, and im scared of you

[21:36]TimmyD asks: Will you accept my firstborn as a token of my appreciation?

[21:36]Lithium Kraft asks: So, are you gonna tell us what "CSB" stands for?
Tarn: yes, and no

[21:36]Exclamation asks: Once again, what does CSB stand for!?! Go on, you can tell us!!

[21:36]Jonne asks: And the final question: What did CSB stand for? Note that if you answer this it will rain cake from the sky.
schwar: hehehe
malone: oooh tempting
Cogz: cake!!
Tarn: I think they want to know what CSB stood for
schwar: i spose we could tell them...
JackPot: hehe
Tarn: definately not
schwar: go on...
Tarn: hmm
* JackPot realises that even he doesnt know
schwar: right
Tarn: before we get to CSB
schwar: oh yeah
Tarn: I should probably just mention the upcoming competition
schwar: right, while i think of the right way to tell ya about CSB
tarn will fill you in
its a great one
and we need your help with it
Tarn: we can at last tell you what the competition prize will be...
...a copy of VisionLab HD, of course
schwar: for 1st
for 2nd, you get to pick a Pro app
Tarn: a choice of either Pro apps for 2nd place
schwar: hehe, sorry
* Tarn checks for an echo
* schwar shuts up
Tarn: for 3rd place, you get a choice of either DV app
schwar: here is the thing, people without the programs can enter
Tarn: this one is open to everyone
schwar: YOU DON'T NEED TO OWN OUR PROGRAMS AND YOUR MOVIE WILL BE IN THE CINEMA
Tarn: you don't need to even use special effects if you don't want to
All you have to do is make your ideal fanfilm. It can be about anything (not just Star Wars!) - we want to know what you are obsessed with, and why
schwar: we will make banners for this, so you can stick them in other forums, get people coming and having a go
the rules are really simple
Tarn: it could be about a sport, or a person you respect, or a movie, or a song, or a book, a place you've visited...
it's up to you
but we want to see what you are a fan of, and why
why do YOU love?
what are YOU obsessed with?
yes, you can even make a fanfilm about me if you want
schwar: hehe
Tarn: (if your entry is about me, you have a greater chance of winning, btw)
schwar: we'll even host these movies
so people really don't need to worry
Tarn: we'll be announcing more details over the next few days
your fanfilm can be any genre too - comedy, satire, documentary, action, scifi...
schwar: btw, the new fxhome... before christmas
on the same day as all the new apps biggrin
Tarn: the maximum length for entries is 5 minutes
Cogz: its certainly going to be a big day
Tarn: more details on everything we've talked about tonight coming over the next few days
now, where were we?
schwar: csb?
Tarn: oh yeah
right
schwar: i'll let tarn answer i think
Tarn: the origin of CSB goes waaaay back
schwar: years and years
Tarn: I remember it well......
schwar: it was a hard time
Tarn: a dark time
it begin with...
[QUIT] Tarn (~javaevent@fxhome.com) (Leaving: )
[QUIT] timbuk2 (~javaevent@fxhome.com) (Leaving: )
[QUIT] JackPot (~javaevent@fxhome.com) (Leaving: )
[QUIT] malone (~javaevent@fxhome.com) (Leaving: _o/)
[QUIT] schwar (~javaevent@fxhome.com) (Leaving: )
Posted: Wed, 30th Nov 2005, 10:11pm

Post 3 of 46

JT9

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I wanted to write in to say I had a great time and I hope I will be here for the next big chat when ever that is so thanks FXhome team for a great time.
Posted: Wed, 30th Nov 2005, 10:12pm

Post 4 of 46

TimmyD

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This is definatley better than the last chat. I love FXhome. burst
Posted: Wed, 30th Nov 2005, 10:19pm

Post 5 of 46

Lithium Kraft

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I spent 2½ hours there.

It was awesome.

Some random after-chat wrote:

<LithiumKraft> I think I know what it stands for
<Timmy> i can see them in my RSS feeds now
<Timmy> what, lithium
<LithiumKraft> it doesn't stand for anything thats why that can't tell us lol
<LithiumKraft> they* not that
<Hybrid-Halo> hehe
<LithiumKraft> either that
<LithiumKraft> or it's Chicken sandwich burgers
<Kid> Chips, sausage and beans
I'm on to you, FXHome team!

biggrin
Posted: Wed, 30th Nov 2005, 10:20pm

Post 6 of 46

Boyocs

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Member

Sweet mother of God!!!!1111111111111111111

you guys are awesome
Posted: Wed, 30th Nov 2005, 10:23pm

Post 7 of 46

Obi Wan Kenobi

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Yes. That's all I can say... YES!!!
Posted: Wed, 30th Nov 2005, 10:25pm

Post 8 of 46

Joshua Davies

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FXhome Team Member

Thanks guys, can't wait to see you all on the new FXhome.com! Also can't wait to see the films you make for the competition and with the new software.

2006 will be our best year yet!
Posted: Wed, 30th Nov 2005, 10:28pm

Post 9 of 46

Super Cameraman

Force: 430 | Joined: 25th May 2003 | Posts: 242

Windows User

Gold Member

...




YEEEEEEES!!!! I feel torn! I can only get one program! EffectsLab or CompositeLab..... hmmm THEY'RE BOTH AMAZING!!!!!
Posted: Wed, 30th Nov 2005, 10:31pm

Post 10 of 46

Pooky

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You... I.... that.... it.... burst
Posted: Wed, 30th Nov 2005, 10:49pm

Post 11 of 46

ashman

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I recently bought Chromanator in oct i think, will i have to pay to upgrade? Will i be able to get some sorta deal, i feel gutted that i spent £60 and then composite lab was annouced a few weeks later. I don't mean to sound ungrateful, because im not, i just feel if i'd known about it i would of holded on for the release.
Posted: Wed, 30th Nov 2005, 11:04pm

Post 12 of 46

Chris Grant

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That was a great chat, the best yet. Thanks for keeping us informed as usual guys!
Posted: Wed, 30th Nov 2005, 11:16pm

Post 13 of 46

Atom

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Three words:

Splinter Cell Fanfilm.


You guys must just love us.

Push the release.............................












































Now we play the waiting game.
Posted: Wed, 30th Nov 2005, 11:18pm

Post 14 of 46

Spartan 117

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One question. I don't know if this has been answered yet, but how much will it cost to upgrade from CLab or ELab to CLab Pro or ELab Pro? Can I just get the DV version now and upgrade later for a discounted price?

Also, what will be the cost of upgrading from the above programs to VisionLab? Will there be a discounted price?

As has already been stated, this is incredible news, and I look forward to getting these awesome programs.

Great job guys. wink
Posted: Wed, 30th Nov 2005, 11:27pm

Post 15 of 46

Evman

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Rating: +1

atom wrote:

Three words:

Splinter Cell Fanfilm.


You guys must just love us.

Push the release.............................












































Now we play the waiting game.
8 words:



Tarn: the maximum length for entries is 5 minutes
Posted: Thu, 1st Dec 2005, 12:20am

Post 16 of 46

Waser

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the 40 dollars I made at work today was NOT worth missing that. ......Kahn...
Posted: Thu, 1st Dec 2005, 12:56am

Post 17 of 46

Bugclimber

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Boyocs wrote:

Sweet mother of God!!!!1111111111111111111

you guys are awesome
Sweet mother of god!!!!!!!1!

We hafta get urs and Nates parents in on vLab for x-mas wink
Posted: Thu, 1st Dec 2005, 1:06am

Post 18 of 46

Deepcoiler

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CP0Studios (8:05:08 PM): I CAN'T WAIT FOR FXHOME VERSION 3!!!!
CP0Studios (8:05:12 PM): or 4...
CP0Studios (8:05:14 PM): w/e
flyfreak200 (8:05:15 PM): its gonna be insane
CP0Studios (8:05:18 PM): I know
flyfreak200 (8:05:21 PM): im winning the comp
flyfreak200 (8:05:25 PM): i want visionlab
flyfreak200 (8:05:26 PM): aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Posted: Thu, 1st Dec 2005, 1:12am

Post 19 of 46

Hendo

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Spartan 117 wrote:

One question. I don't know if this has been answered yet, but how much will it cost to upgrade from CLab or ELab to CLab Pro or ELab Pro? Can I just get the DV version now and upgrade later for a discounted price?
Since you already have the preview version of EffectsLab DV, you will get the final EffectsLab DV for free.

If you then want to upgrade EffectsLab DV to EffectsLab Pro, then this is what schwar said:

schwar wrote:

EffectsLab DV > EffectsLab Pro will be £34.99
BUT!
up until the new year
EffectsLab DV > EffectsLab Pro = £24.99
As far as I can tell, they didn't announce what it would cost to upgrade CLab DV to CLab Pro.

But since you already have Chromanator, you can get an upgrade to either CLab DV or CLab Pro:

schwar wrote:

Chromanator to CompositeLab DV = £34.99
Chromanator to CompositeLab Pro = £59.99
BUT!!!
until new year we are gonna offer you a special deal
we make less money, but you guys have always supported us
Chromanator to CompositeLab DV = £24.99
Chromanator to CompositeLab Pro = £49.99
Posted: Thu, 1st Dec 2005, 1:16am

Post 20 of 46

Landon

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Dang! I missed the webchat again!

Oh well. Not too late to ask my question:

What is the upgrade cost from Effects Lab to Vision Lab (if there is one)?

-Landon
Posted: Thu, 1st Dec 2005, 2:23am

Post 21 of 46

Harvey

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Wow, this is awesome. Great job FXHome guys, I can't wait.
Posted: Thu, 1st Dec 2005, 2:26am

Post 22 of 46

er-no

Force: 9531 | Joined: 24th Sep 2002 | Posts: 3964

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SuperUser

Waser wrote:

the 40 dollars I made at work today was NOT worth missing that. ......Kahn...
Tarn still hasn't forgiven you.
He pined for you. Honest.

I did too.
Posted: Thu, 1st Dec 2005, 2:47am

Post 23 of 46

Lithium Kraft

Force: 2728 | Joined: 10th Jun 2005 | Posts: 538

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OMG, I KNOW WHAT CSB stands for now.

I remember I think it was Arktic or something (I don't specifically remember) but he told me his two favorite questions:

"corrugated sausage box!" by Equinox and "Hello?" by Eagle.

Corrugated sausage box...
C...S...B...

I haveth discoverethed the trutheth!
Posted: Thu, 1st Dec 2005, 3:05am

Post 24 of 46

Bugclimber

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OMG!!!

129.597 USD

Is all i need to upgrade to cLab pro and eLab pro!!!!!!1! (B4 the new year)

hehehe..... i kno what my present from "santa" will be this year


(Hrm, if we have both pros, can we upgrade to vLab for a small price... i mean.... its just to two together...)
Posted: Thu, 1st Dec 2005, 3:39am

Post 25 of 46

Serpent

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I <3 when people post my private conversations on a public forum. wink Can't wait, though, I wish CSB was revealed. For whatever reason, I actually thought it would be.
Posted: Thu, 1st Dec 2005, 5:59am

Post 26 of 46

Bugclimber

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O ya! My pa--- Santa.... is getting me the 2 upgrades for x-mas!!!1! That means both pro products on the 25th! YESSSSS!!!!!

Now, if i have both, can i pay some sort of charge and get vLab HD?
(I mean, vLab HD is just cLab Pro and eLab Pro... right?)
Posted: Thu, 1st Dec 2005, 6:20am

Post 27 of 46

Redhawksrymmer

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SuperUser

For everyone who wants to see all shown pictures in the webchat, click on this link:

http://tarn.fxhome.com/webchatpics/
Posted: Thu, 1st Dec 2005, 9:02am

Post 28 of 46

Joshua Davies

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FXhome Team Member

VisionLab HD isn't just simply CompositeLab Pro and EffectsLab Pro hence it costs more than both those applications put together...

The main difference, at launch, will be the commercial licence - this is where a lot of the additional cost come in.

Clab and Elab (DV and Pro) have a licence just like AlamDV 2 and all our other applications - this requires the user to credit FXhome on their projects (we'll be making some helpful media to help you do this). This requirement is fine for the consumer, but for a professional working on an advert, tv show or film its sometimes not possible or desired.

The other differences are as follow, all the filters in the program can be used on any timeline object - media or effect. This makes a difference if you want to use all the power the program has when making your scene.

VisionLab HD will also have a fast track FXhome support forum where only FXhome team and beta/superusers and other VisionLab HD owners are allowed to post / answer. We already have a fantastic level of support but this should help "business" users get the information they need just that little bit quicker (in theory but you guys are pretty quick wink )

We also have a set of functions lined up to be tested in VisionLab HD first next year which include motion tracking (which we are working on) and a new render engine which supports higher bit depth. It will also be the first place that new filters are added before they move down the range over time.

VisionLab HD is more than just the 2 programs put together and the cost reflects this. It is a commercial application which should help fund the future of FXhome and allow us to be taken seriously in the professional market.

For most consumers the combo of EffectsLab Pro and CompositeLab Pro will be all you need.

Still, when the programs are released we'll put up upgrade costs to VisionLab HD should people want to go that way.
Posted: Thu, 1st Dec 2005, 9:16am

Post 29 of 46

ashman

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all sounds good but, one thing im concerned with in VL.

In effects lab i had problem with it crashing on certain mov files, when i saved the project with out them and rendered, then put the mov files back in (that made it crash before) it rendered fine. I think certain mov files together made it crash. Surely having EVERYTHING in one timeline is going to cause more problems and more likely to crash. No one could really give an explanation to why EL kept crashing, so whats it going to be like with VL. Have these problems been thought about, is it more stable?
Posted: Thu, 1st Dec 2005, 9:23am

Post 30 of 46

Joshua Davies

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All the new programs are more stable and there are no reported bugs with any QuickTime or AVI footage.
Posted: Thu, 1st Dec 2005, 9:42am

Post 31 of 46

ashman

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how does VL compare to products like after effects, is it more powerful, do the results look as good. Its very cheap at £299.
Posted: Thu, 1st Dec 2005, 10:01am

Post 32 of 46

malone

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Lithium Kraft wrote:


I remember I think it was Arktic or something (I don't specifically remember) but he told me his two favorite questions:

"corrugated sausage box!" by Equinox
That was me, and I can exclusively reveal that...isnt what CSB stands for smile
I didn't even notice that had the same initials to be perfectly honest, just thought it was someone submitting a really obscure question.

I don't think anyone has even come close to guessing what it means, and I'd be very suprised if they did smile
Posted: Thu, 1st Dec 2005, 10:22am

Post 33 of 46

ashman

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CSB = cinema screening box??
Posted: Thu, 1st Dec 2005, 10:38am

Post 34 of 46

Joshua Davies

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Just remembered, about a month ago I nearly let the cat out of the bag by posting an image on chat for a bunch of users... They might remember this image..



You can clearly see an older beta of VisionLab HD running AND a print out of the name and logo on my wall. Luckily they didn't spot it biggrin

Also, take a look in the background of the "The BIG One" logo... You might see 3 things you didn't see before... wink

Posted: Thu, 1st Dec 2005, 1:56pm

Post 35 of 46

Landon

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schwar wrote:

Also, take a look in the background of the "The BIG One" logo... You might see 3 things you didn't see before... wink

Yes of course! The EffectsLab logo, the CompositeLab logo, and the VisionLab logo. Now I understand the meaning of the "Big One"

So anyways, for the current ELab preview users, how much is the upgrade cost going to be? You said there would be one...but what's the discount?

I need to decide what to ask "santa" for christmas.

Also, will some filters, ect. stay with ELab? This is a major buying decision for me.

-Landon
Posted: Thu, 1st Dec 2005, 4:08pm

Post 36 of 46

Atom

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So, I'm still abit confused, but from my understanding:

I bought AlamDV2, which I upgraded to EffectsLab DV Preview in May for free, which I can now (in December) upgrade to EffectsLab DV Full, which I can then upgrade to EffectsLab Pro for roughly $45 USD.

Now.....I know the upgrade costs for CompositeLab DV from Chromanator, and the costs for CompositeLab Pro from Chromanator, but.........

How much, without any upgrades, are:

A.)CompositeLab DV
B.)CompositeLab Pro

?

Thanks, and cheers for the great updates.
The site looks awesome, can't wait! (We're in DECEMBER now!)
Posted: Thu, 1st Dec 2005, 5:17pm

Post 37 of 46

Remco Gerritsen

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It's all freakin' amazing...

but... that system with 'Fxhome money'...

will it cost real money to buy FXhome money... cos that will be a con...


Best regards,
RRF Productions
Posted: Thu, 1st Dec 2005, 5:34pm

Post 38 of 46

Magic_man12

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Hey Schwar... (or anyone who knows and maybe I just missed it?)

Can you explain what the "commercial license" is for Vlab...?

Kind of confused at how that differs from the normal license you guys normall y offer



-MAGIC
Posted: Thu, 1st Dec 2005, 7:15pm

Post 39 of 46

Lithium Kraft

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For all the programs except VisionLab HD, you must credit FXHome.com in some kind of way (apparently they are coming out with a near-concrete system, probably a short .mov file like the one malone made for AlamDV2).

VisionLab HD does not require any kind of crediting to FXHome (although it is certaintly appreciated as far as I see!), hence it is called a commercial lisence.
Posted: Thu, 1st Dec 2005, 9:19pm

Post 40 of 46

Bugclimber

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Okay. I think the two pro products are all i need smile
Posted: Tue, 6th Dec 2005, 6:53am

Post 41 of 46

jstow222

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What do you suggest we do if there was a question we had that we didn't ask before or was not answered? A pm?
Posted: Tue, 6th Dec 2005, 10:02am

Post 42 of 46

malone

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jstow222 wrote:

What do you suggest we do if there was a question we had that we didn't ask before or was not answered? A pm?
Just ask it here (or start a new topic if it's a big question). If it's a good question then it's likely other people will want to know the answer as well.
Posted: Tue, 6th Dec 2005, 8:57pm

Post 43 of 46

film freak

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Thanks a ton for the transcript Malone. I didn't realize I hadn't already said that. I can't wait for any of this. Go FXhome team! razz
Posted: Wed, 7th Dec 2005, 9:39pm

Post 44 of 46

jstow222

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I guess it is a simple question so I'll just post it here.

Will there be an eyedropper tool in CompositeLab and/or VisionLab to select a color to key out?
Posted: Fri, 9th Dec 2005, 9:38am

Post 45 of 46

malone

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jstow222 wrote:

Will there be an eyedropper tool in CompositeLab and/or VisionLab to select a color to key out?
Yes smile
Posted: Fri, 16th Dec 2005, 12:40am

Post 46 of 46

rogolo

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Lithium Kraft wrote:

you must credit FXHome.com in some kind of way
For some reason, I was actually reading the lisence agreement for EL DV, and in it it said that you need to credit FXhome as seen at 'http://www.fxhome.com/credits'. Here's the exact clause:

In the event that you produce a film (other than for your own private use) in any format whatsoever which features special effects produced from the Software you may not distribute such film without having endorsed on the film one of the credits found at this website: http://fxhome.com/credits/