You are viewing an archive of the old fxhome.com forums. The community has since moved to hitfilm.com.

Attack of the Truckers

Posted: Fri, 16th Dec 2005, 1:41pm

Post 1 of 20

Pooky

Force: 4834 | Joined: 8th Jul 2003 | Posts: 5913

EffectsLab Lite User Windows User MacOS User FXhome Movie Maker

Gold Member

I made this movie this summer when some people we rarely see were staying over. We decided to make a movie to pass the time, and so obviously this wasn't meticulously planned in advance, or given much though afterwards. We kinda just improvised as we were filming, so there are a few errors, such as the awkward movement of the clone on the ground at the end, or the running sequence that is too long, or the very strange muzzle flashes.

Nonetheless, I felt I should post something now that the new cinema is up, and just to have something other than the now-old gunbound on here. It was made for fun, so don't expect anything original or creative (like a good title).

That's enough excuses for now, so please watch and comment!

And by the way, special thanks go to Fredrik Blom for doing the music for me. He goes by the name of Pl on the forums, in case you want to ask him for some.


More Info
Posted: Fri, 16th Dec 2005, 2:46pm

Post 2 of 20

Andreas

Force: 4943 | Joined: 9th Apr 2002 | Posts: 2657

VisionLab User VideoWrap User PhotoKey 2 Pro User MuzzlePlug User FXhome Movie Maker Windows User MacOS User

SuperUser

Woo. Fredrik Blom did the score for Exseqour and No Reason. Great work here too.

So about the movie. The main problem was the editing. It definitely should've been alot tighter. It's the type of action where you should cut every two second, snap snap snap!

A problem that you often face while doing clones/splitscreens is that the camera is always still. Then when you cut back to what's not splitscreen the the diffrent is huge since the camera then is not still, but going crazy. You should try and land a clip between which isn't still either crazy, but just a normal non-tripod-clip.

Another thing I thought about was the lack of closeups. They are great when you need to fix some continuity problems, which you had.

Well man, other then that. It was pretty cool. Nice color correction, orginal music, a couple of cool shots with neat angles. The story could've been better but overall it's better then gunbound!
Posted: Fri, 16th Dec 2005, 3:09pm

Post 3 of 20

Pooky

Force: 4834 | Joined: 8th Jul 2003 | Posts: 5913

EffectsLab Lite User Windows User MacOS User FXhome Movie Maker

Gold Member

Awesome thanks for replying. Good tips, I'll try and keep those in mind next time, although this is definately not the best I can do wink
Posted: Fri, 16th Dec 2005, 4:28pm

Post 4 of 20

BuckskinBelly

Force: 1610 | Joined: 13th May 2005 | Posts: 119

VisionLab User FXhome Movie Maker Windows User

Gold Member

I really liked the effects.

But as the previous guy said, the editing could've been better. And the frame rate when the camera was moving seemed too low for some reason.

Keep up the good work.
Posted: Fri, 16th Dec 2005, 4:47pm

Post 5 of 20

Pooky

Force: 4834 | Joined: 8th Jul 2003 | Posts: 5913

EffectsLab Lite User Windows User MacOS User FXhome Movie Maker

Gold Member

If you downloaded the Lo-res version, it's 15fps (since I couldn't get it below 15MB without doing that) so it might look choppy yeah.
Posted: Fri, 16th Dec 2005, 4:58pm

Post 6 of 20

BuckskinBelly

Force: 1610 | Joined: 13th May 2005 | Posts: 119

VisionLab User FXhome Movie Maker Windows User

Gold Member

Nope, it was the high res.
Posted: Sat, 17th Dec 2005, 12:42am

Post 7 of 20

Ceramite

Force: 855 | Joined: 20th Nov 2005 | Posts: 97

EffectsLab Pro User MuzzlePlug User MacOS User FXpreset Maker FXhome Movie Maker

Gold Member

Great job, I like the dude's 3 miles flanking move! And I really like the grenade explosion at the end, keep it up!!!
Posted: Sat, 17th Dec 2005, 1:28am

Post 8 of 20

TimmyD

Force: 2646 | Joined: 18th Feb 2004 | Posts: 2507

EffectsLab Lite User FXpreset Maker Windows User MacOS User

Gold Member

Better than Gunbound.

I agree with many things other people have said... edited needed to be tighter, and the running shots were hard to watch. You consistently have good effects in your movies, so keep up the good work. I think the muzzle flashes would have done better if they werent the default EL flash. (or what looked like it, at least smile)

Keep up the good work,
TimmyD
Posted: Sat, 17th Dec 2005, 2:12am

Post 9 of 20

Serpent

Force: 5426 | Joined: 26th Dec 2003 | Posts: 6515

CompositeLab Pro User EffectsLab Pro User FXhome Movie Maker FXpreset Maker MacOS User

Gold Member

I saw this a while ago, I liked it and all, but Gunbound was classic I guess. I like Gunbound a lot, and the sound rocked. 3/5 for lack of story, but great quality editing and stuff.
Posted: Sat, 17th Dec 2005, 2:16am

Post 10 of 20

JT9

Force: 852 | Joined: 11th May 2005 | Posts: 521

EffectsLab Lite User FXpreset Maker Windows User

Gold Member

Now this is cool I liked it alot please keep up the good work I give it a 4 out of 5. biggrin
Posted: Sat, 17th Dec 2005, 2:55am

Post 11 of 20

Pooky

Force: 4834 | Joined: 8th Jul 2003 | Posts: 5913

EffectsLab Lite User Windows User MacOS User FXhome Movie Maker

Gold Member

Thanks for the comments smile All that's been said (except the tighter editing) I already knew of, since I didn't put much effort into this one. I think I might make Gunbound 2 in the snow actually, since the snow would prove an interesting challenge cloning-wise. I also need to go back to at least digital camera movement (although not as bad-looking as in gunbound, obviously).
Posted: Sat, 17th Dec 2005, 4:16am

Post 12 of 20

SMINC

Force: 400 | Joined: 27th Dec 2004 | Posts: 13

EffectsLab Lite User

Gold Member

Whoa.. Pa-Rit-ee cool! i hope to c more of your stuff.

BTW, that grenade was pretty cool. What'd u use?

I only saw one major flaw, when his arms blew off, and fell to the ground. The when he rolled over and faced u, u saw him tuck his arms behind his back. O well.

The editing was ight'. But the running scene kinda DRAGGED.

still good!

4/5
Posted: Sat, 17th Dec 2005, 6:47am

Post 13 of 20

Atom

Force: 4300 | Joined: 9th May 2004 | Posts: 7014

EffectsLab Lite User FXhome Movie Maker Windows User

Gold Member

The rendering is REALLY choppy, even in the high quality one. You might want to look into that.
Posted: Sat, 17th Dec 2005, 1:54pm

Post 14 of 20

Pooky

Force: 4834 | Joined: 8th Jul 2003 | Posts: 5913

EffectsLab Lite User Windows User MacOS User FXhome Movie Maker

Gold Member

Yeah not quite sure what happened... confused
Posted: Sun, 18th Dec 2005, 12:10pm

Post 15 of 20

madhammy

Force: 2600 | Joined: 19th Sep 2005 | Posts: 6

VisionLab User VideoWrap User

Gold Member

hey! that was a sweet film, the clones where really good, i need to learn how to do that!
Posted: Mon, 19th Dec 2005, 7:07am

Post 16 of 20

SlothPaladin

Force: 2900 | Joined: 30th Nov 2004 | Posts: 637

VisionLab User VideoWrap User FXhome Movie Maker FXpreset Maker Windows User

Gold Member

What I think would have added to this film is some dust getting kicked up in the sand as bullets narrowly miss the hero, just some quick puffs with particles or something.
Posted: Sat, 24th Dec 2005, 4:59pm

Post 17 of 20

Frozenpede

Force: 630 | Joined: 28th Jan 2004 | Posts: 1113

EffectsLab Lite User Windows User

Gold Member

I disagree with your statement on the walking scene being too long, I think it gave time for opening credits and such. I wasnt impressed by the way the clones stood up at full height and didnt even look for cover as they walked straight down a path surrounded by good areas for someone to hide and shoot at them....but you said it wasnt well planned out so I was warned.

When the hero sneaks up on the clones from behind and the clone turns around and spots him then you switch camera angles so you are looking past the hero at the clones... I think it would have worked better to switch angles so you were looking past the clones and at the hero because as it was I was expected to see what the clone saw.. and what I saw was men moving around at a distance so it took me a minute to realize that it wasnt another army on its way. Just a suggestion

3/5 from me
Posted: Sat, 24th Dec 2005, 5:47pm

Post 18 of 20

Pooky

Force: 4834 | Joined: 8th Jul 2003 | Posts: 5913

EffectsLab Lite User Windows User MacOS User FXhome Movie Maker

Gold Member

Indeed, good points. The thing is that it wasn't just not planned out, but it also wasn't given much attention or time in post, which is why it's so mediocre.

Hopefully I'll have time to do something during the holidays.
Posted: Sun, 25th Dec 2005, 8:47pm

Post 19 of 20

Frozenpede

Force: 630 | Joined: 28th Jan 2004 | Posts: 1113

EffectsLab Lite User Windows User

Gold Member

who is this Frederick Blom guy?
Posted: Sun, 21st May 2006, 3:59pm

Post 20 of 20

doppelganger

Force: 134 | Joined: 16th May 2006 | Posts: 1157

MacOS User

Member

good but the credits took way to long to come up


3/5 cool