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Force Lightning Preset Challenge

Posted: Sun, 18th Dec 2005, 9:53am

Post 1 of 11

Steeb

Force: 1650 | Joined: 14th Nov 2004 | Posts: 217

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Since it seems to be a popular yet difficult-to-replicate effect (and I haven't been able to figure it out myself,) I thought I would officially request a "force lightning" preset. I am willing to offer 500 force points to the forum member who makes the most ILM-accurate effect. Hell, if two people come up with equally good lightning, I'll give you both 500 points. I realize this will be difficult (that's why it's called a challenge smile), but I have faith in the talent of the mighty fxhomers! I look forward to seeing what some of you guys can come up with... it should be very interesting!

Not only will this benefit me, I believe it will help numerous others on the site. After all, once the force lightning is perfected, it shouldn't take much altering to make a pretty good "weather" lightning, to help sell rainy scenes. Not to mention all those "Big Trouble in Little China" remakes we'll start seeing! wink

Thanks in advance to anyone who gives this a shot!

- Steve
Posted: Sun, 18th Dec 2005, 10:54am

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TheFilmMaker

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biggrin
Posted: Sun, 18th Dec 2005, 11:09am

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JDC

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Il give it a go...give me time....smile
Posted: Sun, 18th Dec 2005, 12:02pm

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Hendo

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steeb69 wrote:

I thought I would officially request a "force lightning" preset.
The lightning effect can be achieved with the particle system. Here's an example preset. The problem is, though, that the particle textures cannot be rotated/stretched.

So if you use horizontal lightning textures, then the lightning effect is going to appear exactly like the horizontal textures, and with no way to precisely set the origin and destination points. E.g. you have to hope that the actor's hand and the recipient of the lightning are perfectly in line with each other.

One solution is to render the lightning particles out into stock media, and then import the stock media file. Stock media can be rotated and stretched, so you can match up the origin and destination points.
Posted: Sun, 18th Dec 2005, 1:19pm

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Redhawksrymmer

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I talked to schwar (I think) on the chat and he said the next engine they are looking in to for EffectsLab and VisualLab is electricity, which should be able to do what you want.
Posted: Sun, 18th Dec 2005, 3:58pm

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PaleRider

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Redhawksrymmer wrote:

I talked to schwar (I think) on the chat and he said the next engine they are looking in to for EffectsLab and VisualLab is electricity, which should be able to do what you want.
That would be very cool. Fingers crossed hey!
Posted: Sun, 18th Dec 2005, 6:07pm

Post 7 of 11

Steeb

Force: 1650 | Joined: 14th Nov 2004 | Posts: 217

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Hendo - that looks pretty good, though the lack of control kind of rules that technique out. Perhaps if the neon light engine was used instead, it would give a better level of control for proper placement... Still, pretty good for a start.

Redhawksrymmer - that would be very cool. I hope that works out - that would make things much easier.

In the meantime, maybe someone will be able to come up with a comparable work-around using the existing engines... If nothing else, maybe this will get everyone's creative juices flowing - nothing like a challenge to stimulate innovation.
Posted: Mon, 19th Dec 2005, 8:06pm

Post 8 of 11

Lithium Kraft

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Does it have to be a preset? Could we convert it into stock footage? I say this because it would probably require multiple emitters to get a nice-looking effect.
Posted: Tue, 20th Dec 2005, 1:53am

Post 9 of 11

Steeb

Force: 1650 | Joined: 14th Nov 2004 | Posts: 217

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Lithium Kraft wrote:

Does it have to be a preset? Could we convert it into stock footage? I say this because it would probably require multiple emitters to get a nice-looking effect.
I would really prefer presets for a couple of reasons:

1. There is already existing stock footage in the form of AlamDV plugins.

2. Presets offer more customization options and give infinite variations of the same effect, rather than being stuck with a few variations that have been rendered to stock footage.

Of course, this could all be for naught, since rumor has it that the team is working on an electricity engine for sometime in the future...
Posted: Tue, 20th Dec 2005, 3:22am

Post 10 of 11

JT9

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I will give it a try. biggrin
Posted: Sat, 24th Dec 2005, 7:24pm

Post 11 of 11

jrg2134

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Redhawksrymmer wrote:

I talked to schwar (I think) on the chat and he said the next engine they are looking in to for EffectsLab and VisualLab is electricity, which should be able to do what you want.
I can't even imageing how cool that would be! So is stock footage just take out all the black or something when you put it in effectslab? so can you transper alamdv2 plugins to stock footage too?