Again with the gleam filter
Posted: Sun, 25th Dec 2005, 7:34pm
Post 1 of 4
This time since I sprung for CL I have another question about the gleam filter, I have a green screened actor whom is dead on the ground, I composited him into the plate I wanted and I wanted to add an effect to him making him somehow decenigrate(sp?) I added the gleam filter so pillars of light shoot out of him but the HQ image is far different then the rough preview image and actually the preview image looks a bit better as it is softer around the edges, so I figued I could run a blur effect to gleam...but ahh, nope cant do it. Any suggestions? I think the Hiarchy of the effects and compositing tools sometimes is not very good, I like the program and all but it makes things difficult. Also why can there only be one composit filter?
Posted: Sun, 25th Dec 2005, 7:47pm
Post 2 of 4
digitalshadowfilms wrote:Also why can there only be one composit filter?
I wonder that as well. Really annoying, are there any filters that would crash each other?
Hm, yeah, I see what you mean. I can't see a way to blur it like it looks in the preview...
Posted: Sun, 25th Dec 2005, 8:36pm
Post 3 of 4
Both the levels and Accumulator variables can be adjusted so as to soften the gleam effect, getting the result that is right for you is really a matter of tweaking the settings until you're happy, give those a try.
Posted: Mon, 26th Dec 2005, 3:59am
Post 4 of 4
hey hybrid, yeah I messed with those but just not the same thing, its a bit of a transparency thing and the edge just is too hard for a really belivable effect like i was going for. Thanks though.
Erfa, i dont think they will crash each other I still think it has to do with how the effects engine works, and the hiarchy of the engine. It would deffinatly be something of a pluse to have changed though.