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Optic. A gold lightsaber clash similar to in Star Wars.

Posted: Thu, 29th Dec 2005, 10:58pm

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jrg2134

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I think it would be cool if there was a clash similar to the ones in Star Wars I II & III.... you know the gold kind of clash. Nothing special just a white center with good glow. And able to change the color perhaps. If you freeze the image of a clash in Episode I II or III it should tell you what i'm talking about cuz i beleive they're all just about the same.


(similar to the one on this page http://fxhome.com/forums/viewtopic.php?t=17550 at the bottom of the right hand gallery, rather small, i know but gives you an idea)

Thnx!



ps is there any tutorials on how to make optics or other presets?
Posted: Thu, 29th Dec 2005, 11:20pm

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JDC

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WOW! thats the most simple clash of all! Its just a big muzzle flash, for about 2-3 frames and slightly changed each frame. Give it a try, see what you can do.
Posted: Thu, 29th Dec 2005, 11:41pm

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Serpent

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I would go to Ryan Wieber's homepage (give Google a go-alliteration to the max) and download his clash stock footage and composite in in EL. You can change the colour using the grading filters. It's really easy, and he has the best clash stock I have ever seen. Also search the forum for some of swg33k's posts, he posted a lot of SW lense flares that are great for saber ignitions. The muzzle flash system could work, but the standard in the fanfilm "business" is r-w's stock. That is actually the one that the FXH team used in the screen shot you are reffering to (and it isn't small, that is a thumbnail that you can enlarge by clicking on it.)

Good luck! Also, add a lense flare using the lense flare presets (or your own.) They did this in Art of the Saber and it added to the effect in my opinion. Personal preference really.)
Posted: Fri, 30th Dec 2005, 12:37am

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jrg2134

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Thnx

I did what you said, went to that guys webpage... pretty impressive stuff, but i couldn't find the clash stock-footage.
Posted: Fri, 30th Dec 2005, 12:44am

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Axeman

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I've already submitted a couple of different clash presets; they are still pending. I used Episode I as a reference when creating one of them, so it should work for you.

The muzzle flash engine works best for creating the actual clash - it can be enhanced nicely with some optics effects though. And really with any clash preset you can change the color to anything you want quite easily, so in the near future you should be good to go, once the presets get posted.
Posted: Fri, 30th Dec 2005, 12:46am

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jrg2134

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Thnx man! How do you make them! Is it hard? Any tutorials? Any required programs?
Posted: Fri, 30th Dec 2005, 1:12am

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shadowninja1028

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I uploaded Ryan's clash to yousendit here is the link. http://s37.yousendit.com/d.aspx?id=169JV5RSVXAG90BO1M5XYK4WED
Posted: Fri, 30th Dec 2005, 3:12am

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Serpent

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Er, yousendits expire. So here's the official link. Search around people.

http://ryanw.michaelfrisk.com/ryan-w/clips/flash.mov
Posted: Fri, 30th Dec 2005, 4:47pm

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Axeman

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jrg2134 wrote:

Thnx man! How do you make them! Is it hard? Any tutorials? Any required programs?
It is quite easy, actually, and is done entirely within the programs themselves. Here is a very basic tutorial.

1. Add a muzzle flash effect and rotate it so it is pointing toward you by dragging the x to the top of its orbit.

2. Now I'll just work my way through the toolset from top to bottom. changing the SEED control just varies your effect so its not the same every time. It isn't necessary to mess with it now. You will need to import some TEXTURES. A variety of texture files come with the applications. Try importing Blobby Glow and one of the Smoke textures to start with. You can use any textures you want for your effect though. Right click to delete a texture if you decide you don't want it.

3. Select the COLOR you want. Depending on the texture files you need, you may want to lighten the color up a bit by moving toward the center of the color wheel. Then turn the COLOR RANDOMIZER up to 20 or 30 percent for some variation.

4. In the Core Ejections controls, use the HEIGHT control to adjust the size of your flash. Turn up the JITTER some to give a more uneven edge to the effect (try 50), and adjust the INTENSITY until the clash has the proper brightness for your scene.

5. Skip the side ejections. In the RENDER controls, turn up the blur to around 25.

6. The muzzle glow toolset enables you to throw some ambient light from the effect into the rest of the scene. Depending on the scene this may or may not be desireable. Use the green button to turn this off if you don't want it. Otherwise, change the COLOR to a lighter shade of the color you used for your clash, set the RADIUS at 2 or 3 times the size of your effect, and adjust the BRIGHTNESS to taste.

There you have it. Now your effect is done. In order to make a preset, return to the timeline.

Right-click and hold on the name of the effect you have created, and select Create Preset. Fill in all of the blanks in the window that appears. SAVE & EXPORT saves the preset within your program and createes a zipped preset pack in a location you specify, so that you can upload it to the site. If you choose to just SAVE, you can experiment with the effect and make adjustments if necessary. And you can always export it later by right-clicking the effect in the preset list and choosing Export FXpreset pack.
Posted: Fri, 30th Dec 2005, 6:15pm

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jrg2134

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Hey thnx, Axeman! That helps alot! cool
Posted: Fri, 30th Dec 2005, 8:45pm

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jrg2134

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The Clash works real well! tick But how do you change the colors?
Posted: Sat, 31st Dec 2005, 5:53pm

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Axeman

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Couldn't be easier. Right Below the Texture Browser there is a bar of color. Click on it. Now move the little diamond in the color wheel to anywhere you want, or pick a color sample from the two rows on the bottom. Click OK and you are done.

You can use the vertical grey gradient to adjust the brightness of the color wheel, if you want darker colors for example. The two boxes on the right show you the previous color (in the bottom) and the color you currently have selected in the color wheel (on the top).
Posted: Mon, 2nd Jan 2006, 1:37am

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jrg2134

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I have another question, it might not really have to do with this topic buthow long does it take for presets to pend?
Posted: Tue, 3rd Jan 2006, 12:10am

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Axeman

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I think the preset submission page says up to a week. Usually with the old plug-in system it only took a day or two, but it may take a bit longer depending on how busy they are.

Right now is kind of an exception, as there is a bit of a glitch in the preset system on the Mac platform, and so there are a lot of presets submitted that have been pending for a while. Very soon a new version with a fix for the bug will be released, and then all of the pending presets will be posted as well. Schwar posted the details in this news post.
Posted: Tue, 3rd Jan 2006, 11:17pm

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jrg2134

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Thnx, i hope there is some new particle effects. Snow, fire, etc.

If anyone knows how to do snow but can't get the right concept (i'm the opposite) just remember that the camera, in a way, represents the human eye. And the slower the snow is the more just plain round it is. It's more of a line if it goes faster. also the closer the snow is the faster it goes because of the area that the eye can detect (If that makes any sense). Plus the closer there is there's not as much snow, further the snow is the more of it. Hope that helps anybody. If not... i could have saved 2 minutes.