You are viewing an archive of the old fxhome.com forums. The community has since moved to hitfilm.com.

3D Fly

Posted: Wed, 4th Jan 2006, 3:25am

Post 1 of 59

coldside

Force: 414 | Joined: 6th Jan 2005 | Posts: 306

Windows User MacOS User

Member

Hi all,

I need a cartoon-like fly, fully textured and set-up for animation. Saved in .max format.

It will be used in a small series I am creating called:

Flie Tales (deliberate spelling)

I won't give away too much yet, but you'll understand when I make a poster.

So, if anyone could help me? Unfortunately there will be no pay avaliable, but I will credit you in every show which will run from 1-5 minutes.

P.M me if you're interested.

Thanks,

Daniel Dye.

P.S: If you get stuck, here's a rough cartoon design I made up.



[Edited one time]

Last edited Wed, 4th Jan 2006, 6:28am; edited 1 times in total.

Posted: Wed, 4th Jan 2006, 5:04am

Post 2 of 59

Serpent

Force: 5426 | Joined: 26th Dec 2003 | Posts: 6515

CompositeLab Pro User EffectsLab Pro User FXhome Movie Maker FXpreset Maker MacOS User

Gold Member

Rigging a character is actually a difficult task, I doubt anyone on here would do this for you for free. I would ask at some 3DS forums, but .3DS does not retain rigs well, and it is horrible at keeping material and texture data. It is like asking a PS user to give you a compressed gif, when he can just as easily give you a PSD. Go with full .max. LWO might even be better than 3ds.
Posted: Wed, 4th Jan 2006, 6:27am

Post 3 of 59

coldside

Force: 414 | Joined: 6th Jan 2005 | Posts: 306

Windows User MacOS User

Member

I know that rigging is hard, but it will only be a relativly simple set-up. Just wings, arms and mouth/eyes.

Unfourtunatley, I can't rigg characters my self.

Okay then, to whoever will help, please have it in .max format.

Daniel
Posted: Wed, 4th Jan 2006, 1:23pm

Post 4 of 59

Dalemations

Force: 1500 | Joined: 20th Feb 2004 | Posts: 110

VisionLab User FXpreset Maker

Gold Member

Daniel, I'm just wondering why you can't rig the character yourself? Just curious and not trying to be mean or anything. It's just that elsewhere on this forum you mentioned you've been using Max for 6 months. If you can't rig a character after a few weeks then you're using the wrong software surely. If there's some technical reason I don't know about then I apologise. Like I say, just curious smile
Posted: Wed, 4th Jan 2006, 2:28pm

Post 5 of 59

ssjaaron

Force: 1545 | Joined: 11th Jan 2003 | Posts: 1115

EffectsLab Lite User FXhome Movie Maker MacOS User

Gold Member

Rigging that charecter wont be to difficult. but some little things will be hard to fix when he moves. Like his spline legs may squish. for example me and my friend Murphy randle are working on a short 3d short called newtonzapple
check it our progress here
http://newtonzapple.com/
but here is an animation we tested.
http://www.copperrain.com/newton/movies/NewtonWalk.mov
good luck!
-Aaron
Posted: Wed, 4th Jan 2006, 5:31pm

Post 6 of 59

Dalemations

Force: 1500 | Joined: 20th Feb 2004 | Posts: 110

VisionLab User FXpreset Maker

Gold Member

Rating: +1

Aaron, your film looks like it's going to be great! I love the character design and the pony walk is looking nice too. Yes, I see what you mean about correcting deformations in the joints. Maybe that's what Daniel has trouble with. Wish I could help but I'm not a Max user.

I have a quick test I did for a dog run. I just put in a 'fan bone' on each joint but luckily I think the fur helps a lot in concealing imperfections anyway.
www.dalemation.free-online.co.uk/DogTest.mov

Dale.
Posted: Wed, 4th Jan 2006, 8:08pm

Post 7 of 59

ssjaaron

Force: 1545 | Joined: 11th Jan 2003 | Posts: 1115

EffectsLab Lite User FXhome Movie Maker MacOS User

Gold Member

wow that is really really good! I am quit impressed! I think we are going to be friends. lol
I am going to make a forum post about our 3d short. so look for it.
Aaron
Posted: Wed, 4th Jan 2006, 11:59pm

Post 8 of 59

coldside

Force: 414 | Joined: 6th Jan 2005 | Posts: 306

Windows User MacOS User

Member

Yes, I have been using Max for about 6 months but have never tried character rigging, firstly because I haven't made a character and secondly, I have been concentrating mainly on environments and objects until I know the interface better. But I do know how to animate characters, the only thing is that it takes so long to render on my computer, I haven't bothered with rendering it. But I am getting more ram and a bigger hard drive when I get home from my Dads.

And Dalemations, I don't think you're being mean smile

Can anyone help me?

Daniel.
Posted: Fri, 6th Jan 2006, 7:56pm

Post 9 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

i would love to help

but i also cant rig characters, I have not got a chance to learn how to do it in cinema 4D yet, maybe ill give it a go sometime.....hmmm

SMB

Just to let you know, i am working on something
Posted: Fri, 6th Jan 2006, 11:06pm

Post 10 of 59

coldside

Force: 414 | Joined: 6th Jan 2005 | Posts: 306

Windows User MacOS User

Member

well, if someone could model the fly for me, i'll try rigging.

thanks,
daniel
Posted: Fri, 6th Jan 2006, 11:21pm

Post 11 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

Rating: +1

well,

i have here an early render, tell me what you want changing ill see if i can do it.

I tried to follow your rough sketch, made a few changes on the way


USE SLIDER TO VIEW REST OF IMAGE

SMB

[EDIT]

As you can see the wings need smoothing down; you can see where they bend - thats easy to fix though, and i didnt really know what textures to use, so i am still experimenting with that.

his little hand things were also quite strange, so i made them quite cartoony and very simple, youll have to tell me how you would like them.

Thats about it...

SMB
Posted: Sat, 7th Jan 2006, 2:47am

Post 12 of 59

rogolo

Force: 5436 | Joined: 29th May 2005 | Posts: 1513

VisionLab User VideoWrap User PhotoKey 4 User MacOS User

Gold Member

Thats, nice SMB...
Posted: Sat, 7th Jan 2006, 10:35am

Post 13 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

were you being serious or sarcastic, because the elipse you put at the end (...) makes it seem like you meant it to be sarcastic?

just wondering

SMB
Posted: Sat, 7th Jan 2006, 11:19am

Post 14 of 59

rogolo

Force: 5436 | Joined: 29th May 2005 | Posts: 1513

VisionLab User VideoWrap User PhotoKey 4 User MacOS User

Gold Member

biggrin No, I was serious. If you look back in all of my posts, 80% have the "..." in it. It's like a trademark that no one else has noticed! wink Anyway, I think that's really nice of you to model it all out for him and such. It looks nice.
Posted: Sat, 7th Jan 2006, 11:24am

Post 15 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

Thanks alot,

apologies for thinking you were being sarcastic, now that you mention it you do use the ... alot - lol biggrin

Unfortunately, it is in .C4D format. Does anyone know C4D plug in, or converting software that will convert the .c4d file into a .max file.

Thanks,
SMB
Posted: Sat, 7th Jan 2006, 11:42am

Post 16 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

I am also working on some standard rigging, this should be ok for your animated shorts, if you wanta more profesional rig you will have to do it yourself because i havnt got the time to learne MOCCA and IK rigs at the moment.

Im just greating a short animation with him, maybe it will be uploaded by tomorow,

Rogolo - if you wouldnt mind maybe i could send you the file to upload to your site, i dont mean to be rude, but it would make things alot easier.


Before i can start any rigging though, i need to know if this is whast you want him to look like, because i may have to re-model him if you want some changes made

Anyways,
SMB
Posted: Sat, 7th Jan 2006, 12:45pm

Post 17 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

OK,

quick update here - first stage of rigging complete, i have kept the character design as it is.

It is just set up with basic bones, when joints moved the leg/wings/back etc. move.

Some pics:
1st with model visible

2nd bones only


Some tips would be apreciated

SMB crazy
Posted: Sat, 7th Jan 2006, 1:41pm

Post 18 of 59

Dalemations

Force: 1500 | Joined: 20th Feb 2004 | Posts: 110

VisionLab User FXpreset Maker

Gold Member

SMB - I've just found this thread again! You've made some real progress for Daniel there - what a fantastic model! It looks really appealing. I don't see how he can be anything but incredibly pleased with the model and your generosity. Great stuff smile
Posted: Sat, 7th Jan 2006, 1:42pm

Post 19 of 59

mattio

Force: 1334 | Joined: 8th Nov 2004 | Posts: 438

FXhome Movie Maker Windows User

Gold Member

wow that looks awesome. What program did you use maya? cinema4d? The wings look a bit fake but it looks really good. Could you make an animation possibly? see it in live action?
Posted: Sat, 7th Jan 2006, 1:43pm

Post 20 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

Dalemations - Thank you very much,

I really apreciate good comments like that, i have made some more progress, ill post some images later on tonight,

thanks again,
SMB

[EDIT]

Mattio - Thanks

Yes the wings do look fake, i am unsure of what material to construct to give them a wing like look. I am using cinema 4D r9.1.

If anyone has any ideas on how to make the wings look more realstic that would be greatly recieved.

In answer to dalmations question abou the animation, then yes there will be some sort of animation coming in a couple of days, i just need to finish the rigging and materials etc.

SMB
Posted: Sat, 7th Jan 2006, 3:12pm

Post 21 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

UPDATE

Another update on things;

I have finished create the bones/riging the character. I am rendering a short animation which will be available by tonight, hope you like the design daniel.

Image
Posted: Sat, 7th Jan 2006, 4:25pm

Post 22 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

Rating: +4

UPDATE

Another update video is up like i said, download soon, it will prob only be up for a wekk i think.

MOVIE

SMB

Last edited Sat, 7th Jan 2006, 5:05pm; edited 2 times in total.

Posted: Sat, 7th Jan 2006, 4:27pm

Post 23 of 59

ssjaaron

Force: 1545 | Joined: 11th Jan 2003 | Posts: 1115

EffectsLab Lite User FXhome Movie Maker MacOS User

Gold Member

That is really really good! I think I am going to try making him also. If you dont mind SMB. But really that was GREAT! +1
Posted: Sat, 7th Jan 2006, 4:29pm

Post 24 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

Ofcourse i dont mind,

by the way some of your work Aaron is great, watched your trailer on your site. Do you know Studio Spierti?

SMB

[PS i am worried now cus yours will be better LOL biggrin]
Posted: Sat, 7th Jan 2006, 4:31pm

Post 25 of 59

rmw

Force: 2532 | Joined: 2nd Feb 2002 | Posts: 609

CompositeLab Pro User EffectsLab Pro User FXpreset Maker Windows User

Gold Member

Excellent SMB! +1!
Posted: Sat, 7th Jan 2006, 4:37pm

Post 26 of 59

shadowninja1028

Force: 1412 | Joined: 30th Jun 2005 | Posts: 144

CompositeLab Pro User EffectsLab Pro User Windows User

Gold Member

Nice that was awesome.
Posted: Sat, 7th Jan 2006, 4:47pm

Post 27 of 59

ssjaaron

Force: 1545 | Joined: 11th Jan 2003 | Posts: 1115

EffectsLab Lite User FXhome Movie Maker MacOS User

Gold Member

YA I know Studio Spierti! How do you know them?
wish me luck. yours will probebly be better. lol
-Aaron
Posted: Sat, 7th Jan 2006, 4:50pm

Post 28 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

I cant actually remeber how i know them,

i think it was an acident, anyway Aaron wish you luck, and pray for myself.

SMB tard

[edit]

Aaron

I think i know studio spierti from him emailing me a while ago about a movie or something. I cant remember it was all a bit accidental - lol

Post some images of your fly - (P.S he has to be rigged biggrin)
Posted: Sat, 7th Jan 2006, 5:36pm

Post 29 of 59

Dalemations

Force: 1500 | Joined: 20th Feb 2004 | Posts: 110

VisionLab User FXpreset Maker

Gold Member

SMB - Just checked out your 'Fly' animation test. That works well, especially the wings which look great. If I can work out how to award a +1 I will cos you deserve it for the work you've put into that - for someone else smile And...people should see your animation.

I didn't hang around this forum much before because I never thought there would be much animation (my main interest) going on. How wrong I was and I've probably missed loads of good stuff.
Posted: Sat, 7th Jan 2006, 5:40pm

Post 30 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

thanks again dalemations

A way you could award me +1...hmmm...

maybe you have already given the reason in your last post ...
smile

SMB

{edit}

by the way, i checket out your site, that project cartoon thing you are working on looks really good, i watched some of the animations and they were ace.

keep up the good work

SMB
Posted: Sat, 7th Jan 2006, 5:52pm

Post 31 of 59

obidean

Force: 300 | Joined: 22nd Sep 2004 | Posts: 193

EffectsLab Lite User

Gold Member

I'll give this a try too. I only have blender, could you accept a .3ds file? Or .obj or .lwo? I'll post pics as soon as I make some more progress.
Posted: Sun, 8th Jan 2006, 12:02am

Post 32 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

INFO

If Daniel doesnt want the one that i have modelled i will make it freely available to download if anybody else would like it,

also if daniele does want it, and he doesnt mind sharing it then, again, i will make it available for download.

Regards,
SMB tard
Posted: Sun, 8th Jan 2006, 12:54am

Post 33 of 59

SGB

Force: 2199 | Joined: 9th Aug 2005 | Posts: 855

VisionLab User VideoWrap User FXpreset Maker MacOS User FXhome Movie Maker

Gold Member

smb, if you make that available for download i will be your best friend forever. that was really really well done! how long did it take you to model it? how long did it take you to rig it? and finally, how long did it take to animate?

everyone-give smb a round of applause for helping out a fellow fxhomer so much by modeling this for him. what a generous act of kindness!

actually, im trying out the c4d demo now. in just an hour, i modeled the little man they show you how to make in the quickstart guide. wow, that program is so easy to use! i definatly will buy it if i can get the money.

which [online] store that you all know of gives the best academic discounts?

thanks in advance,

SGB
Posted: Sun, 8th Jan 2006, 10:47am

Post 34 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

Thank you very much,

It took about 1 hour and half to model,

and about 1 hour and half to rig,

The rigging is only simple rigging, there are no facial featurs at the moment as i havnt got time to learn advanced rigging, as i stated before, maybe in the future i will update him, and make him fully moveable.

Im not sure about academic discounts, someone like arktic or hybrid-halo might know where to go for the best academic discounts.

Good luck with C4D,
SMB

[EDIT]

how long did it take to animate?

NOt long at all, once you have rigf a character in c4d it is realy simple to start animating, you just move the bone, add a keyframe, move the bone again, add a keyframe, etc. You DONT need to do it every keyframe, for instance i put one keyframe at frame one and the another at frame 20, it then tweens it together.

you DO have to move the wings every frame. Im am sure that there ios probably an EXpresso tag, or COFFEE script that you could right to make the wings flap up and down continuesly, (I wil look into this and seek out solthar)

Anyway, like i said, good luck with c4d,
SMB

[EDIT]
P.S

If anyone would like me to make tutorial on how to make him, and similary other characters, i will.

If i am really kind i might even make it a video tutorial.

regards,
SMB
Posted: Sun, 8th Jan 2006, 1:23pm

Post 35 of 59

Dalemations

Force: 1500 | Joined: 20th Feb 2004 | Posts: 110

VisionLab User FXpreset Maker

Gold Member

by the way, i checket out your site, that project cartoon thing you are working on looks really good, i watched some of the animations and they were ace.

keep up the good work

SMB
SMB - just wanted to say thanks for your kind comments. The thing is I've been doing animation a loooong time and work in the industry. I'm old! biggrin You young guys are doing some fantastic stuff which is way superior to what I could achieve at your age with my super8 efforts.
Posted: Sun, 8th Jan 2006, 1:41pm

Post 36 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

Dalemations wrote:


SMB - just wanted to say thanks for your kind comments. The thing is I've been doing animation a loooong time and work in the industry. I'm old! biggrin You young guys are doing some fantastic stuff which is way superior to what I could achieve at your age with my super8 efforts.
Hey maybe you could get me a job cool lol

Its ok, i was looking through some of the stuff you have done, great work. Especially the motorbyke test render. The particles from the exhaust were petrfect, nice job

regards,
SMB tard
Posted: Sun, 8th Jan 2006, 2:19pm

Post 37 of 59

Dalemations

Force: 1500 | Joined: 20th Feb 2004 | Posts: 110

VisionLab User FXpreset Maker

Gold Member

Hey maybe you could get me a job lol

Its ok, i was looking through some of the stuff you have done, great work. Especially the motorbyke test render. The particles from the exhaust were petrfect, nice job

Ha ha, well, I could try and get you a job but, as you probably gathered from my site, I work in stop-motion and it's getting more difficult to obtain work in that now. There were redundancies at our studio a couple of months back. However, all those that left seem to have got other work so....

The best way to get work is to put a showreel together and just send it to studio's. That's what I did. I'm entirely self taught. Studio's aren't normally impressed by college qualifications but by the quality of work you have created.

Ah the motorbike exhaust particles. Yes, like your logo, all done very fast in the one app, in my case Animation:Master.

Last edited Sun, 8th Jan 2006, 3:22pm; edited 1 times in total.

Posted: Sun, 8th Jan 2006, 2:21pm

Post 38 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

Rating: +1

UPDATE:

Due to the fact that daniel hasnt contacted me, or posted in this thread, i am going to make the Fly available to anyone who wants to use it, obviousley if daniel does use it in his films, you can not use him in your films if there are of comercial basis.

the file is in .C4D format, and is basic rigged.

BUG.c4D

I am working on converting it into other formats

Regards,
SMB tard
Posted: Sun, 8th Jan 2006, 2:26pm

Post 39 of 59

SGB

Force: 2199 | Joined: 9th Aug 2005 | Posts: 855

VisionLab User VideoWrap User FXpreset Maker MacOS User FXhome Movie Maker

Gold Member

all i can say, is thanks. thanks a lot. SMB YOU ROCK!

I am currently using the demo version. im doing all the tutorials and stuff just to learn how to use it, and then im gonna buy it. so do you think this will work in the demo?

again, thank you so much!

SGB
Posted: Sun, 8th Jan 2006, 2:38pm

Post 40 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

should do,

i cant remember, i am prety sure you can open but not save. something like that.

hope you like it

regards,
SMB tard
Posted: Sun, 8th Jan 2006, 2:47pm

Post 41 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

Dalemations wrote:


Ha ha, well, I could try and get you a job but, as you probably gathered from my site, I work in stop-motion and it's getting more difficult to obtain work in that now. There were redundancies at our studio a couple of months back. However, all those that left seem to have got other work so....

The best way to get work is to put a showreel together and just send it to studio's. That's what I did. I'm entirely self taught. Studio's aren't normally impressed by college qualifications but by the quality of work you have created.

Ah the motorbike exhaust particles. Yes, like your logo, all done very fast in Animation:Master.
Thanks for the advice Dalemations, i think i need to improve a bit, in a couple of years ill through together a showreel,

What is animation:master i have never used it is it good
Posted: Sun, 8th Jan 2006, 3:11pm

Post 42 of 59

SGB

Force: 2199 | Joined: 9th Aug 2005 | Posts: 855

VisionLab User VideoWrap User FXpreset Maker MacOS User FXhome Movie Maker

Gold Member

I have seen some things made in it. it seems pretty good, although not as powerful as c4d. Its very cheap for its power though, only $300 compared to the $700 for c4d.

i was considering it for a while, until i found www.academicsuperstore.com and saw c4d for only $250. After trying out the demo im definitly going to buy it as soon as i can save up enough money.

all the best,

SGB
Posted: Sun, 8th Jan 2006, 3:15pm

Post 43 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

SGB does the model open in the demo version?

and what do you think?

regards,
SMB
Posted: Sun, 8th Jan 2006, 3:34pm

Post 44 of 59

Dalemations

Force: 1500 | Joined: 20th Feb 2004 | Posts: 110

VisionLab User FXpreset Maker

Gold Member

Thanks for the advice Dalemations, i think i need to improve a bit, in a couple of years ill through together a showreel,

What is animation:master i have never used it is it good
Showreel...Well, you have plenty of time smile

Animation:Master is another 3D program. I really like Cinema 4D so, SGB4622, you should get on really well with that. A:M is very suited to cartoony character animation so it depends what you want to do with the software. The software designer/programmer is a little eccentric (I hope he doesn't mind me saying that) and it works, especially the modelling, slightly differently to most 3D apps. It uses splines which deform really nicely when animated. However, some people find them harder to model with than nurbs etc. I prefer splines but I'm probably just used to them now.

Unfortunately there isn't a demo of the software as I think demo's are fairly easy to 'hack' into a working/pirated version. You won't find cracked versions of A:M - one of the reasons they give for the software being so cheap. There is a demo video of the software being used on the Hash website and also a full 30 day money back guarantee so you should be able to tell if the program is for you or not.
Posted: Sun, 8th Jan 2006, 3:40pm

Post 45 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

Is A:M a sub product of softimage by any chance?

XSi developers

regards,
SMB tard
Posted: Sun, 8th Jan 2006, 3:41pm

Post 46 of 59

SGB

Force: 2199 | Joined: 9th Aug 2005 | Posts: 855

VisionLab User VideoWrap User FXpreset Maker MacOS User FXhome Movie Maker

Gold Member

the fly works in the demo and its awsome!

i cant believe that took only and hour and a half to model. i mean, i learned the basics of modeling from the quickstart, and even working as fast as i could making a little stick figure man took me about 45 minutes. and that was just made out of a bunch of cubes stuck together!

well, the world of 3d is very exciting. on some previous posts i got the impression that a basic fly like that could take weeks to make.

how long do you think a relativly experienced (me 3-4 weeks after I buy c4d) would take to make a basic robotic cat? how long to rig it? basic animation (walking around)?

thanks a bunch,

SGB
Posted: Sun, 8th Jan 2006, 3:47pm

Post 47 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

Rating: +1

its hard to say,

all depends on how detailed you want the cat, at a guess i would say about 3-4hours to model maybe more, because a cat is quite complex. rigging shouldnt be too dificult with a standard setup, if you want it more advanced then obviousely it will take longer 1 - 2 hours to rig.

Animating depends on how long, with a cat you have a tail that needs to be animated constantly, so i would say, for a 10 seccond clip half an hour - 45 minutes

hope i helped, those are pretty rough estimates
SMB tard
Posted: Sun, 8th Jan 2006, 4:11pm

Post 48 of 59

SGB

Force: 2199 | Joined: 9th Aug 2005 | Posts: 855

VisionLab User VideoWrap User FXpreset Maker MacOS User FXhome Movie Maker

Gold Member

if its really that short, then its worth it for my movie.

we were intending to use a stop motion robot cat becuaes i coun't do 3d. we've already shot the movie, but i dont thinks its to late to change the stop motion to 3d...

thanks so much for getting me into 3d,

SGB
Posted: Sun, 8th Jan 2006, 4:13pm

Post 49 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

if you would like any help at all with it just PM,

SMB tard
Posted: Mon, 9th Jan 2006, 2:49am

Post 50 of 59

coldside

Force: 414 | Joined: 6th Jan 2005 | Posts: 306

Windows User MacOS User

Member

I'm so sorry SMB for not replying, but i've been away.

I love the fly! thank you so much. and i don't care if other people use it, just not the same as my idea. now, is there away to convert that into .max file?

Thanks again SMB,

Daniel
Posted: Mon, 9th Jan 2006, 1:09pm

Post 51 of 59

rmw

Force: 2532 | Joined: 2nd Feb 2002 | Posts: 609

CompositeLab Pro User EffectsLab Pro User FXpreset Maker Windows User

Gold Member

SMB wrote:

Is A:M a sub product of softimage by any chance?

XSi developers

regards,
SMB tard
I dont think so. Softimage XSI is developed by Avid computer graphics and Animation Master is made by Hash, inc.
Posted: Mon, 9th Jan 2006, 3:31pm

Post 52 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

rmw wrote:

SMB wrote:

Is A:M a sub product of softimage by any chance?

XSi developers

regards,
SMB tard
I dont think so. Softimage XSI is developed by Avid computer graphics and Animation Master is made by Hash, inc.
Ok, thanks for clarifying that.

nbFilms....

I am working on trying to convert it into max and other files, so that other user can freely use it.

The ony thing is you might loose the rigging and the textures when i convert, but at least you will have a basic shape.

regards,
SMB tard
Posted: Mon, 9th Jan 2006, 5:09pm

Post 53 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

BIG(ish) UPDATE,

well kinda of big anyway. I have converted the .c4d file into a few other formats. I hope that some of the others will now be able to use it. I am not sure if the rigging still works, or the textures as i cannot test the files, (I dont have 3ds max etc.)

Some of these files are pretty big, the auto CAD (.dxf) is around 35.6 mb i think, so it is going to be a pretty hefty download, (And upload for me)

FOR NOW


.3ds format

(might be a max file not exactly sure)

.c4D
Original .c4d

.dxf
AutoCAD format I think?

.obj
Alias|Wavefront


If any of you want specific formats please post the type of file you would like, other than that, good luck with 3d and your filmaking,

regards,
SMB tard
Posted: Tue, 10th Jan 2006, 12:13am

Post 54 of 59

coldside

Force: 414 | Joined: 6th Jan 2005 | Posts: 306

Windows User MacOS User

Member

thanks so much SMB,

you're a life saver!!!

Daniel
Posted: Tue, 10th Jan 2006, 9:08am

Post 55 of 59

Job

Force: 150 | Joined: 26th Jun 2005 | Posts: 108

MacOS User

Member

really cool character SMB! but it'll be a nightmare for him to animate a character with 200.000 verticies.. eek ( unless he built's a low rez character for the animation)
Posted: Tue, 10th Jan 2006, 3:35pm

Post 56 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

which version is that in, not the c4d one is it?

SMB
Posted: Tue, 10th Jan 2006, 4:06pm

Post 57 of 59

Job

Force: 150 | Joined: 26th Jun 2005 | Posts: 108

MacOS User

Member

the .obj one opened in maya
Posted: Tue, 10th Jan 2006, 4:58pm

Post 58 of 59

SMB

Force: 561 | Joined: 26th May 2005 | Posts: 493

EffectsLab Lite User FXhome Movie Maker FXpreset Maker Windows User MacOS User

Gold Member

i was unable to control how many verticies it created, as i used the export settings in c4d, there is probably a way of reducing them when exporting, but i dont know how,

apologies,
SMB tard
Posted: Wed, 11th Jan 2006, 12:03am

Post 59 of 59

coldside

Force: 414 | Joined: 6th Jan 2005 | Posts: 306

Windows User MacOS User

Member

thats okay