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Yak Phlem: Dru's Tears Part 7

Posted: Wed, 4th Jan 2006, 4:18pm

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hue

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Yak Phlem the Over hearo battles a squad of evil Natzi Stethomites for control of an enhanced nutrino bomb in the streets of the capital city of Nivigal.

A mix of Stop motion animation and CGI: Gumby meets Saving Private Ryan

Used AlamDV for adding all the battle effects. The muzzle flashes, shell castings, explosions and such.


More Info
Posted: Wed, 4th Jan 2006, 4:44pm

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Sollthar

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Wow, today is a great day for cinema submissions!

This was the best pice of stop motion animation I have seen here, by far. Lovely attention to detail, all in animation, charatcerdesign (the way he moves his eys is top notch!), set, lighting, sound etc.

Shame it doesn't really have some kind of story, but I didn't really bother about that, as it was great to watch. Also some of the compositing could be a bit improved, but none the less, absolutely well done!
Posted: Wed, 4th Jan 2006, 5:03pm

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Hybrid-Halo

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This is truely excellent, I love it.
The blob (who I'm assuming is Yak) has tons of character and is very unique, the parts where he reloads as well as the grenade throw during which he sprouted addition tentacles made me grin, infact the whole piece had me smiling.

I hope you release more,
Hybrid.
Posted: Wed, 4th Jan 2006, 5:06pm

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Andreas

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The thing that have bothered me most in other stopmotion films, is that the enviroments/sets have been so utterly boring.
And that the thing that caught my atention first, the street/city is excellent, really awsome! This whole movie is (from what i remember) superior to other stopmotion movies here, because it's overall really good.

One thing that I yet miss in stopmotion movies is a try to make the image look good. Maybe doing it in Widescreen and doing a simple color correcting (or a heavy one) just to make it even more plesent to the eye.

Otherwize. I thought this was awsome and I understand the hard work you put into this and admire it!
Posted: Wed, 4th Jan 2006, 5:48pm

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Dalemations

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That was excellent! The imagery was impressive, motion was smooth, timing good and the effects brilliant. I even had to freeze frame and view several times the shot where the hand grenade is thrown as this sort of thing is always a pain to do in stop-motion.

Really liked it biggrin
Posted: Thu, 5th Jan 2006, 2:45am

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hue

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Ho all! Hey thanks for all the feedback!

This is just one part of an overall bigger story (that tells a much bigger badder story)
I just posted this part (part seven) as it really is Alamdv effects driven...

Frankly it only has about 2/3 of the effects I wanted. I wanted many more tracer effects, a more refined grenade explosion and I wanted to add effects when the bomb goes off... But at some point you have to draw the line....(although tonign ont he way home I was thinking that I might go back and add these effects... Kinda do a Lucas like revisit tothe move wink

Be looking for much more yak phlem to come! and Rock on Aladv for making the effects easier to put in then the hand drawn way I was doing it! zoiks!
Posted: Thu, 5th Jan 2006, 7:44am

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SlothPaladin

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I think I saw you post about this over at the Indie Club, or am I wrong, however your link is down, I'm really looking forward to downloading this.
Posted: Thu, 5th Jan 2006, 9:44pm

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Klut

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WoW, that was some great stop motion animation there.
Totaly awesome.
I would give this a 5, but since it's not much of a story I give it 4.

Keep making stuff like this wink
Posted: Fri, 6th Jan 2006, 7:48am

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hue

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whoa there!!! klut? That is the name of the SAW machine gunner natzi stethomite in film... go figure!!!!!! wink
Posted: Fri, 6th Jan 2006, 8:24am

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SlothPaladin

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OK, I just watched it, and it's great. You did a great job handling the effects and they really felt like they were 'in' the picture rather then on it. The animation was for the most part top notch, however on Yak's crawl it is just a scoot, if there had been a littler slithering action it would have been much better, the 'worst part' (and it was not that bad) was when he climbed up the building, it looked lame compared the rest of this fine short. I would like to say the eye was the best part, it conveyed a lot of expression.
Posted: Sun, 8th Jan 2006, 1:21am

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hue

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Ho Sloth!

Ho Sloth!

Yup, I think you've hit it 100% right. I never, ever liked that climb sequence...I shot it like three times and could not quite get it right. At some point, I just took the best ones. (This particular shot had a big blue'ed post that yak was pushed up on that got composited out of it. So in that regard, the compositing FX work for the shot, I was really happy with, but in the end, the shot still just didn't work...

The crawl stuff... I think most of the really dynamic crawls were cut out of the final edit and all that was left were the shots where it wasn't quite emphasized... Funny how that works out sometimes...


Thanks man and Happy New Year!
Posted: Sun, 15th Jan 2006, 1:53pm

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PaleRider

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Hey! that was great.............all that was missing was a little "action" music to set the tone.
Posted: Sun, 15th Jan 2006, 4:05pm

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rmw

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Great film!
Posted: Wed, 18th Jan 2006, 2:04pm

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Simon K Jones

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hue wrote:

This is just one part of an overall bigger story (that tells a much bigger badder story)
I just posted this part (part seven) as it really is Alamdv effects driven...
Is there any chance of the full movie being put online? I for one would love to see the whole story.
Posted: Wed, 25th Jan 2006, 12:02pm

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jackr

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Would you mind telling how the opening and closing planet/space sequence was done?
Posted: Wed, 25th Jan 2006, 5:31pm

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wong

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Jakr:

the opening shots were done in 3ds max 5.0... Simple ball geometery with a few texture maps and bump maps applieds.

the space background is just a huge 12000X120000 texture map that I applies behind the planets...
the explosions were from AlamDV 2.0 , Some stock pug-in effects...


Tarn: Sure thng. i'll post some of the additional episodes over at Yakphlem.tv...
I'm just finishing up the part five episode, which really explains why Yak is fighting int he streets.

Give me a few days as I'm still editing away!

Rock on all1
Posted: Thu, 9th Mar 2006, 2:45pm

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Junuc Kleen

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I have looked at your site where the yak episodes are hosted, but it seems as if they are only some of the episodes that have been made. Is it that not all the episodes in the story have been made, or have not all the episodes been hosted? I have downloaded all the episodes from the site, but none of them seem to link up. Have I got this right, or am I missing episodes that are not on your site at the moment?

By the way Yak rocks.
Posted: Thu, 1st Jun 2006, 1:58am

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BabyGoat

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good job. great stop-animation! cool