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Future particle ideas

Posted: Sun, 15th Jan 2006, 1:47pm

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PaleRider

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Is there any plans on adding deflectors or other particle forces such as wind.
Having a basic deflector would be really usefull for creating particles that appear to interact with the scenery.
A wind generator would be great for creating realistic fire and smoke.
Posted: Sun, 15th Jan 2006, 2:08pm

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Erfa

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I think they talked about wind before, but I don't really remember. Deflectors on the other hand, I think they said that that was a little too hard before...
Posted: Sun, 15th Jan 2006, 7:17pm

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Marek

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I agree with the deflectors idea. When I first cracked open EffectsLab, I noticed they were absent, and I was hoping they would be added in at a later date.

Hopefully somewhere down the road we'll see something similar. Otherwise for the wind, you could just change the direction of gravity slightly. That's what I've been doing.

biggrin
Posted: Sun, 15th Jan 2006, 7:24pm

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Serpent

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There is a deflector substitute, and his name is Garbage Matte. Make a square where you want it to end, and then start a new particle effect when the first series of particles reach the mask. It isn't perfect, but it can work.
Posted: Sun, 15th Jan 2006, 7:28pm

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Arktic

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Yeah, I've been searching all day for the animation I posted a while back which demonstrates how to simulate a deflector, using the technique Serpent's just mentioned.

If I find it, I'll post it here.

Cheers,
Arktic.
Posted: Mon, 16th Jan 2006, 8:32am

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PaleRider

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Marek wrote:

I for the wind, you could just change the direction of gravity slightly. biggrin
Thats ok if you want all the particles to change direction, but to create just a small section is almost impossible with out a wind generator.

You can create some fantastic fire and smoke effects by adding generators.
Posted: Mon, 16th Jan 2006, 12:56pm

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Arktic

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Rating: +8

Well, I can't find my old post, so I've re-done the animation files - hopefully this should help explain how to simulate blockers and deflectors, using masking. Basically, do as serpent said, by creating two particle emmiters. This animation should make it easy to understand:



The first emitter is releasing red particles. There is a mask along the white line, so any red particles 'hitting' the white line simply vanish. At the same time, the second particle emmitter has been set so that just as the first red particles hit the line, it's emmitting the blue ones at a similar rate, only with a wider angle range. When the effect is seen without the colour differences, the illusion that the particles are bouncing off the white line is perfect:



I hope this helps smile

Cheers,
Arktic.

PS - I'm not sure what you mean when you describe a wind generator effecting just a 'small section' - any way you can explain it differently, and I'll see if I can help smile
Posted: Mon, 16th Jan 2006, 4:17pm

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Vault FX

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WOW good tutorial Arktic, that is really good and a really simple way to go about it smile +1

Well Done

TC
Posted: Wed, 18th Jan 2006, 11:38pm

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Axeman

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PaleRider wrote:

You can create some fantastic fire and smoke effects by adding generators.
You may be surprised at the quality of fire effects you can create even with the particle controls they currently have...