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Neon Light: Making good ship engine flares.

Posted: Sat, 4th Feb 2006, 12:22am

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jrg2134

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Rating: +7

Okay I just wanted to make a short little tutorial about how to make a good but simple engine flare thing on the back of sci-fi ships. (I'm not too big on pics yet so I won't have to much nor great qualtiy confused )


Okay, so let's say you start out with a ship right? You're going to want to add the light the engines want to produce so here is the steps to making it.


Step 1 Click on the engine labeled 'Neon Light' and drag it on to the canvas or timeline. And click free hand draw.


Step 2 Now after you have done that draw a circle shape (the size of the ship engine) then (after you have closed the shape) take the and drag the 'Smooth points' Click 'Animate'. Of course you may set the glow to how you want and everything but try not to get carried away and make it to bright. Now you got a nice engine looking item. But something is missing...

Step 3 Go down on the timeline and click 'Composite' Then hit 'Gleam'



Step 4 Drag the emitter point to an angle of the ship to make the the effect look like it's coming out of the tail of the ship. Then set the 'Fall off' 'Brightness' etc. to how ever you'd like.



It looks pretty good by now doesn't it? Well I still think it doesn't look quite done, do you? Well here is the next step you should add on.


Step 5 Now after you have got everything the way you want now go to the Particle Engine and click once and go down to where it says 'Heat Haze' (which should have come with the program or you can find it here ) then put that on the timeline.

Step 6 Go to emitter attributes and and then make sure the little white emitter box covers the whole enitre page so your ship doesn't go out of the area and you forget to change that!

Notice how the white emitter rectangle box is around the whole video.

Step 7 Last mask out the area the area in the same shape the ship engine's in(Note: the mask should go further then the engine so it looks more wavy in the end) and then smooth out the points and then animate it. Keep moving it till it follows the rest of the ship's engine. Then were it says 'Invert shape : Off' click it so it says 'Invert shape : On' .



Now you should have a pretty cool ship engine! And I hope that might settle some of your guy's problems in the future! wink

Enjoy!

Last edited Sun, 5th Feb 2006, 12:15am; edited 2 times in total.

Posted: Sat, 4th Feb 2006, 1:31am

Post 2 of 13

Marek

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Pretty good tutorial. I think it would be a lot better with some images though, that way people can at least see what it looks like before they start the tutorial.
Posted: Sat, 4th Feb 2006, 11:15am

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Oeyvind

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Cool tutorial! +1
Dammit, EL DV doesn't have the displacement map, so I can't make the heat haze... Well, I'm sure it turned out well!

Oeyvind

PS: If you want to add pictures to the tutorial, just pay www.imageshack.us a visit, it's free! biggrin
Posted: Sat, 4th Feb 2006, 7:20pm

Post 4 of 13

jrg2134

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Oeyvind wrote:


EL DV doesn't have the displacement map, so I can't make the heat haze... Well, I'm sure it turned out well!
Yeah it still looks cool. I don't know but if you have any grading tools on effect lab dv like wavs it might do better...maybe not as good as heat haze but still...



Oh I agree Marek i'll try editing in some pictures soon. If i can.
Posted: Sun, 5th Feb 2006, 12:19am

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jrg2134

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Okay, I have added in some pics...what do you think?
Posted: Sun, 5th Feb 2006, 10:20am

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Oeyvind

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What do I think? W-O-W!!!!! That's awsome! biggrin It's just the way it looks in StarWars III!!!!!!! I didn't know it would turn out that well...! biggrin Great work, looks so much better with the pictures...!

Oeyvind
Posted: Sun, 5th Feb 2006, 10:42am

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Vault FX

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I would have to agree with Oeyvind, WOW that really does look great +1

Well Done smile

TC
Posted: Sun, 5th Feb 2006, 2:59pm

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jrg2134

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I'm glad you guys liked it! You know that is one of the effects i started making when i first got the full version of eLab Pro. And i said to myself what the heck!?I'll make a tutorial, nothing bad can come out of it! I didn't know people would like it that much!
Posted: Sun, 5th Feb 2006, 4:54pm

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Oeyvind

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Hehe biggrin I'm glad you did...! I think I'm gonna use this method in Fasaira! biggrin

Oeyvind
Posted: Mon, 6th Feb 2006, 12:14am

Post 10 of 13

jrg2134

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Oeyvind wrote:

Hehe biggrin I'm glad you did...! I think I'm gonna use this method in Fasaira! biggrin

Oeyvind
lol. Yeah, I'm using it in my movie now (sorry no lasers, i just added that in the pic for fun!). The same pics although it's only like 20 seconds long in like a 5 minute video (that'll soon be a half hour video)...looks a little weird....but it still looks cool as far as engines. I have it on a website but sorry i can't tell you where it is yet...i'm kinda waiting till i have more stuff on like the finished movie or more stock footage!
Posted: Thu, 11th May 2006, 4:21am

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rob

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very cool tut - thanks.

rob
Posted: Tue, 23rd May 2006, 11:06pm

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Majicman

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Hmm, very nice
Posted: Wed, 5th Sep 2007, 3:44pm

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neoglitz

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This is one of the better engine glow tuts I have seen. I have never been happy w/ the 3ds max glow options, so it was nice to see this tut. Thanks, nice job.