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Okay, so let's say you start out with a ship right? You're going to want to add the light the engines want to produce so here is the steps to making it.
Step 1 Click on the engine labeled 'Neon Light' and drag it on to the canvas or timeline. And click free hand draw.
Step 2 Now after you have done that draw a circle shape (the size of the ship engine) then (after you have closed the shape) take the and drag the 'Smooth points' Click 'Animate'. Of course you may set the glow to how you want and everything but try not to get carried away and make it to bright. Now you got a nice engine looking item. But something is missing...
Step 3 Go down on the timeline and click 'Composite' Then hit 'Gleam'
Step 4 Drag the emitter point to an angle of the ship to make the the effect look like it's coming out of the tail of the ship. Then set the 'Fall off' 'Brightness' etc. to how ever you'd like.
It looks pretty good by now doesn't it? Well I still think it doesn't look quite done, do you? Well here is the next step you should add on.
Step 5 Now after you have got everything the way you want now go to the Particle Engine and click once and go down to where it says 'Heat Haze' (which should have come with the program or you can find it here ) then put that on the timeline.
Step 6 Go to emitter attributes and and then make sure the little white emitter box covers the whole enitre page so your ship doesn't go out of the area and you forget to change that!
Notice how the white emitter rectangle box is around the whole video.
Step 7 Last mask out the area the area in the same shape the ship engine's in(Note: the mask should go further then the engine so it looks more wavy in the end) and then smooth out the points and then animate it. Keep moving it till it follows the rest of the ship's engine. Then were it says 'Invert shape : Off' click it so it says 'Invert shape : On' .
Now you should have a pretty cool ship engine! And I hope that might settle some of your guy's problems in the future!