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BF2 models in movies

Posted: Sun, 5th Feb 2006, 7:33am

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Zephlon

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Has anyone tried to get the battlefield 2 3D models into their movie via 3ds max or something else? I mean the Black Hawk in that game would look so sweet in a movie, picking up your troops. Or one of the jets flying over as the camera looks up.

But anyway I can’t find a way to convert the file formats into something 3ds can read, so if anyone has figured out how too put in your word on it. Thanks in advance.
Posted: Sun, 5th Feb 2006, 8:23am

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Daarzak

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Would be very cool, but you would'nt get permission to use them... But you can find free models like that if you are lucky.

Oh and for converting, try searching on google for something like "BF2 modding tools"

Shin925
Posted: Sun, 5th Feb 2006, 10:15am

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Oeyvind

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Yeah, tried to get the FlightSimulator models too, but I couldn't...! wink However, there are lots of free models here: www.3dcafe.com which should suite your needs...! wink Hope that'll help!

Oeyvind
Posted: Sun, 5th Feb 2006, 3:21pm

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Redhawksrymmer

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nice idea, I will look into it if I can find a way to do it.

The only problem I could see is that the models could look a bit pixely if they are stationary..
Posted: Sun, 5th Feb 2006, 7:33pm

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Zephlon

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Well if you have stationary vehicles like the black hawk just have dust around it and kind of blend it in. I haven’t looked at 3D cafe in a long time. I will try that thank you. Shin925 your right, EA is a stickler for getting permission, but as long as I don't sell my movie its legal, I think. Thank you all.
Posted: Sun, 5th Feb 2006, 8:19pm

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Oeyvind

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Oh, and Zephlon, here's a website I forgot to post:
www.3dkingdom.org

They've got some really good free stuff, but I don't think you'll get alot to choose from, though...!

Hope it helps anyway! biggrin

Oeyvind
Posted: Thu, 16th Feb 2006, 2:52am

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Zephlon

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Well I can't seem to find away to get bf2 files to convert to 3ds max. So I have a few ideas instead. What if you where to create a big green box as a level in mod editor and then fly the black hawk inside it while using the bf2 recorder and then green screen out the in
C-lab and then you just have a fly black hawk in the background. Anybody think it would work.

Any body really good at bf2 editor and/or the bf2 recorder.
Posted: Thu, 16th Feb 2006, 4:10am

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crazymonkey01

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I was thinking of a similar idea. I don't see why it wouldn't work. I would only make one suggestion. Use fraps or another screen capture program. It would be easier to work with.
Posted: Tue, 21st Feb 2006, 7:23pm

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VisualFXGuy

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What extension are the Battlefield 2 models? .BF2? Or are they something else? Becasue my work has a registered copy of PolyTrans, so if the model is a readable format, you could send it to me, and I could convert it for you.
Posted: Sun, 26th Feb 2006, 6:20am

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Zephlon

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some files are .con, some are .bundledmesh and another is .tweak . I have no clue what any of these files are, but if you could convert it i would be the happiest person in the world smile
Posted: Wed, 8th Mar 2006, 3:05am

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Zephlon

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ok, since now one can figure out how to convert the bf2 models (i myself have done 1000 google searches) is anyone really good at the bf2 editor. if so could you create a big green screen color box to fly around in? then I could key out the green and that shoudl work
Posted: Wed, 8th Mar 2006, 9:56am

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Nagual

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I'm curious to know what type of film you are planning to use these in, if it is used with real actors, it is going to look very odd indeed.. As I say just curious.. biggrin
Posted: Fri, 10th Mar 2006, 6:12am

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Zephlon

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Well I want it to be in a war film where the black hawk comes down for extraction. All I want is to see the black hawk in the back (surrounded by dust) with its blades spinning. I can’t find any real footage of one just sitting there. So I was thinking of putting in a cg one in the way back, just so its there for a little bit and people go wow! For a few seconds (it won’t be focused on)

But if any body has any good ideas for good footage, let me hear about it. Thank you all for the help so far
Posted: Fri, 10th Mar 2006, 4:47pm

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chipmandoo

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Well would it just be spinning on the ground? Couldn't you get a still image, such as this one

http://www.afsouth.nato.int/exercises/operational%20rehearsals/DYNAMIC%20RESPONSE%2003/Images3/Hungarian%20soldiers%20landing%20form%20the%20Black%20Hawk%202.jpg

then cut out the blackhawk, remove the people and then just add an animation of the blades spinning?, comp it all together and add some dust
Posted: Fri, 10th Mar 2006, 5:52pm

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chipmandoo

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See, here is the above photo cut out and the people removed.


(the cut out is abit dodgy, i am still working on that)
Posted: Fri, 10th Mar 2006, 7:34pm

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Zephlon

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thats not a bad idea, i could try it. and then just fx in the dust.
Posted: Fri, 10th Mar 2006, 7:55pm

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chipmandoo

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Yea, then if u found an outide ledge or stair about the same height and film your actors jumping off it at the same angle as the photo, you could comp them in, so it would apear they would be jumping out of the heli in the background (or into the heli).
Posted: Fri, 10th Mar 2006, 9:04pm

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chipmandoo

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Here we go, been playing. its only 7 frames long but looks ok looped. I am just adding some flickering shadows to the heli itself, which i think will get rid of the 'hey thats just a picture' factor.

Its fully alphad (even the rotors) and I will uplaod when its done.

http://www.chrisbate.com/bh1.mov
Posted: Fri, 10th Mar 2006, 9:12pm

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Oeyvind

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chipmandoo wrote:

Here we go, been playing. its only 7 frames long but looks ok looped. I am just adding some flickering shadows to the heli itself, which i think will get rid of the 'hey thats just a picture' factor.

Its fully alphad (even the rotors) and I will uplaod when its done.

http://www.chrisbate.com/bh1.mov
Dude that was cool! Imagine it on a cool background with a little displacement map on a kind of smoke coming out of the engine, and that'll be a finished pro-shot! biggrin Great job!

Oeyvind
Posted: Fri, 10th Mar 2006, 10:25pm

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Zephlon

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wow that is pretty cool, one suggestion woudl be to rotate the back blade (stableizer) to more of an oval because the chopper is at an angle, if you get what i mean. looks really cook. how did you do that? are there just 7 diff pics of the blade?
Posted: Fri, 10th Mar 2006, 10:36pm

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chipmandoo

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yea, the main rotor is a 3d mesh, actually of an apache rotor with modifications. Then rendered with motion blur over 7 frames and composited in.
Posted: Fri, 10th Mar 2006, 11:34pm

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Zephlon

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here is a little better quality picture of a black hawk, i might look a little better (and it has wheels).

black hawk pic

About the mesh, is it roatable, so you can change the angle on it or no?

and coudl you send me a email about how you did it, what programs ext. if you don't mind westabong@gmail.com, thankyou this could turn out to be really cool
Posted: Fri, 10th Mar 2006, 11:43pm

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chipmandoo

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Rating: +1

Well its down now. I won't redo it with that new picture, and anyway it will look very strange if its too much good quality. Even with this final version I would suggest adding a ton of film grain and de saturating it in your final comp (I didn't do it for you as its bad idea to loose colour infomation before the final comp)

Small Preview: www.chrisbate.com/BHFinalPreview.mov

Final Zip: www.chrisbate.com/bhfinal.zip


I am releasing this for anyone to use for whatever.

How I Did It: Basically, took the image, then clonestamped and repainted the people out of the image when cut it out. Giving me a clean heli pic. Then got a 3D mesh of a propshaft and with the camera matched to the same angle, rendered it a complete rotation (or several roations, i think 6 so basically it looped ok). Then composited it in with after effects (i did nothing after effects spesific so you could easily do it with effectslab or cromey)

The tail rotor was just an image with radial blur, then rotated and perspective altered so it seemed at an angle. Then finally the shadow was just the tail rotor, scaled up and up so its center was over the main propshaft, and made into a darken layer.

Abit of colour correction and done.
Posted: Sat, 11th Mar 2006, 12:14am

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Zephlon

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thankyou that looks awsome, great idea, +1, this will work great in my movie and in many others. good job.
Posted: Sat, 11th Mar 2006, 12:15am

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chipmandoo

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Thanks, just post back if you run into any problems putting it into your comp. Do you know if there is a central area i can upload this for other people to use, like the old plugin database or the new preset area?
Posted: Sat, 11th Mar 2006, 1:10am

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Zephlon

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you could try posting it in the alam presets but i dont know if you want to do that.

So its a 3d rotor, where did you get the rotor mesh, did you do it in 3ds, and how did you get it to have the motion blur. im curios incase i want to do it with another type of helicopter ever.

thanks again
Posted: Sat, 11th Mar 2006, 1:13am

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chipmandoo

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I got the rotor mesh from a CD of models I have, its not a very good CD, but for just yoinking parts of meshes off its ok.

I used XSI for the rendering, but its nothing complicated. just look for a tutorial on rendering motion blur for max if thats what your using.

You could always nick the rotor blades off a 3dcafe model if you need too, or just model them. there not at all hard to model, the ones I used for that shot didn't even have a texture one them.
Posted: Sat, 11th Mar 2006, 6:51am

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Zephlon

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thank you chip, it looks great, i hope others will find this idea as useful as i did, thankyou again