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Creating a realistic flamethrower

Posted: Tue, 7th Feb 2006, 12:46pm

Post 1 of 4


Force: 280 | Joined: 19th Apr 2005 | Posts: 96

EffectsLab Lite User FXpreset Maker Windows User

Gold Member

Rating: +2

Okay i made this quick step-by-step tutorial to show you how to make a pretty realistic flamethrower-ish flame.

Before you start you might want to check Axeman's flame tutorial out. . It will make it easier to understand this tutorial.

You'll be able to make something like this:

Okay lets start
Step 1:
Get Axeman's 5 textures from his tutorial: (I hope it's okay that i use them for the tutorial confused it looks best with those)

Step 2:
Start up EffectsLab or VisionLab (I will be using ELab DV

Step 3:
Create a new Particle Effect and move it to the top left corner. Set it to 70-100 frames.

Step 4:
Use these particle settings:

RealFlame_01, RealFlame_02, RealFlame_10, RealFlame_11, Sparks_02, Smoke_ball1


NOTE: All of these except the black are at the highest brightness.


Size Gradient:
Just make it look as you want.

Step 5:
Copy the 'Particle Effect' and paste it.

Step 6:
In your new effect, delete all the textures and load some new ones like this:

Default,RealFlame_01, RealFlame_02, RealFlame_10, RealFlame_11, Smoke_ball1, Sparks_02.

Step 7:
Set the composite mode to Add.

And you're done biggrin

Please say if i'm missing anything.


Last edited Tue, 7th Feb 2006, 3:40pm; edited 3 times in total.

Posted: Tue, 7th Feb 2006, 2:19pm

Post 2 of 4


Force: 3040 | Joined: 6th Jun 2005 | Posts: 568

CompositeLab Pro User EffectsLab Lite User FXpreset Maker Windows User

Gold Member

Cool tutorial! I'll have to try that out when I get time... wink You might wanna add a picture of the finished result, though... But cool indeed! biggrin

Posted: Tue, 7th Feb 2006, 3:20pm

Post 3 of 4


Force: 5941 | Joined: 18th Jul 2003 | Posts: 555

VisionLab User VideoWrap User FXpreset Maker Windows User


shin925 wrote:

Please say if i'm missing anything.

Well, I think the best way to start out is with a hello to you, and honesty. I don't want you to get the impression that this post is going to be negative by the way it started out. I have some, what I believe to be, fair points of improvement your post could use; minor things I feel could definitely have had more consideration put into them.

This may very well be helpful to members who have been looking to do an effect such as this, and could not figure out what textures they should be using, but other than that, I did not get the impression that this tutorial had the appropriate amount of contemplation put into it, or that it would make a difference among other members; which is not to say I think this attempt was awful by any means.

My overall reasoning for this avowal is as follows: (small tips for improvement included)

  • Although the post starts out directing members to a helpful topic which could help them better understand certain aspects of the program, I saw very little explanation on your part.
    It would be nice to know specific details as to why you are having readers do these steps.

  • This point is not intended to be petty, but is a rather important observation you may want to take into consideration. The third step of your post is misleading. Your directions instruct the reader to place their emitter at the top right, however the video, and example picture, indicate the emitter being on the left.
    My point being, proof reading is essential when writing tutorials that are intended to guide members, especially those that are most likely fairly inexperienced, and maybe confused as it is. Every chance you have to make the tutorial that much easier for the reader to follow is one you should take advantage of.

  • Although it is quite the time saver, and can be effective and efficient for showing such a large number of emitter values; a single picture leaves the tutorial empty, and with out direction from you, which is not necessarily ideal when you want new comers to try your tutorial. It isn't up to you to teach members everything there is to know about how to use the program during every tutorial you write, but an added note here and there on what you have learned each value can do, and how it affects the effect is an added bonus for readers to follow your tutorial; and can enhance it quite a bit. Explanation of the emitter's values could help when one is learning a graphics application. I wouldn't recommend passing up an opportunity to teach others information you feel may be beneficial.

  • This point is concerning step five. Although I am able to understand why copying and pasting the effect might improve the effect, an explanation from you as to why readers have just done this would be another important "tidbit" of information to add.
    Perhaps include details such as how they may go about copying an effect, and then pasting it. Also, add why this is important to the end result of the effect

  • Step six appears to be rather redundant to me. Readers are instructed to delete all of the textures for the pasted particle emitter, but the textures you instruct the readers to re-load are identical to the textures they have just deleted, with only the exception of adding the "default" texture.
    This is another example of why the more detail added by yourself the better off the readers are. There may be something I am missing that you have considered, but I can not say this, because there is no explanation available.

Still, even after those miner points, you deserve a plus one for effort, and for the willingness/desire to help the other members. I always enjoy seeing what other members are trying out, and I really enjoy seeing members helping others in the best ways they can. That is a testament to the kind of member you are, and I appreciate the time you spent on that.

Thanks for sharing.

Last edited Wed, 8th Feb 2006, 10:28am; edited 1 times in total.

Posted: Wed, 8th Feb 2006, 9:22am

Post 4 of 4


Force: 280 | Joined: 19th Apr 2005 | Posts: 96

EffectsLab Lite User FXpreset Maker Windows User

Gold Member

Thanks for the critic (if it's spelled that way) Wizard.

It was'nt really meant to be a "in depth" tutorial, but i fixed the small errors in the text.

Again thanks you for replying smile