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CGI Shell casings (emtpy rounds) and or Shattering Glass

Posted: Tue, 14th Feb 2006, 10:48pm

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blh

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Hi,

I saw some awesome models of screwdrivers rolling boulders etc and was wondering if anyone could help....

I need a model of a shell casing(s) for a large shoot out. Can anyone create one? I use effects lab and Premiere pro...

Also, if anyone can create a pane of glass that could shatter as if someone / something came through it........that would be fantastic too!

Cheers!
Posted: Tue, 14th Feb 2006, 11:35pm

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XDanTheManX

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There are some old AlamDv plugins that you can convert to stockfootage. here are 2 that might work for what you need http://fxhome.com/alamdv2/plugins/info_cache/plugin123.html and this http://fxhome.com/alamdv2/plugins/info_cache/plugin892.html

just look around in the plugin section http://fxhome.com/alamdv2/plugins/
Posted: Wed, 15th Feb 2006, 1:09am

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outsiderlookingin

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Modeling shell casings for a wide shot or even close shot of a shoot out would be pointless. You can get away with a bronze colored rectangle with motion blur, you'd never see the difference, unless you wanted a extreme close up with slow mo.

The glass is pretty easy to render, but you need to give specifics of how it will break, camera angle, type of camera, etc...
Posted: Wed, 15th Feb 2006, 10:22am

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alpha54

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I'm also looking for some CG shell cases; the problem is that my shots are close-up, and in extreme slowmotion. Therefore, a well-modelled shell case is needed.

Last edited Sat, 18th Feb 2006, 10:56pm; edited 1 times in total.

Posted: Wed, 15th Feb 2006, 12:36pm

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blh

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Hi guys,

Some of those casings are great and the shattered glass isnt bad at all.

I do need a close up unfortunatly!

For the glass it would be great to have a side veiw and an frontal veiw.

If anything could be done it would be fantastic!

Thanks guys!
Posted: Thu, 16th Feb 2006, 11:23pm

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Big Man

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I have been asking this same question alot lately it seems, but how would you do the bullet casings in Adobe After Effects?
Posted: Fri, 17th Feb 2006, 10:25am

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blh

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you dont need to use after affects if you have prem or premiere pro its a lot simpler!

Just import, resize, make each one only a frame long. position it .

Done

also you can put direct into effects lab appartnly
Posted: Fri, 17th Feb 2006, 1:59pm

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Oeyvind

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I'm not very good in stuff like this, but I could give the bullet casing a try... What angle do you want? Front? Side? Which side? stuff like that..

Oeyvind
Posted: Fri, 17th Feb 2006, 11:50pm

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Big Man

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Yeah, I have Premire. Where would I find these pictures?
Posted: Sat, 18th Feb 2006, 7:40pm

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blh

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Author: Oeyvind 17 Feb 2006 13:59

--------------------------------------------------------------------------------

I'm not very good in stuff like this, but I could give the bullet casing a try... What angle do you want? Front? Side? Which side? stuff like that..

Oeyvind


Im still looking for a realy good shell casing for close up shots, i unfortunatly need them from a multitude of angles as it is for a stupidly big shot with an insane shoot out. Im sure that would be a pain but any help you could give would be great!
Thanks


Author: Big Man 17 Feb 2006 23:50

--------------------------------------------------------------------------------

Yeah, I have Premire. Where would I find these pictures?

There are some good ones in the old ALAM downloads.


They are essentially all just stills, so save them to your computer, then import them.

Resize to the on screen size you require and then on place them where you want them. The Being still images they can be as few frames as you want so cut them down and arrange as desired!
Posted: Mon, 20th Feb 2006, 7:11pm

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VisualFXGuy

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I could give the shattering glass a shot in Maya, assuming you have a compositing program to put it together. But I need a few specifics: length and width of the pane of glass, thickness would also help, as well as give me an idea for weight, as well as what's going thorugh the glass: Bullets, person, etc, etc. and where on the glass is this object going through. If you like it, then i'll worry about distance from the camera and such.
Posted: Wed, 22nd Feb 2006, 12:53pm

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blh

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Composition program...hm not sure if i do? I use Adobe Prem Pro mainly, i m not sure if maya is compatable..... do you know?

If you could that would be great.

The original idea was for a guy to be thrown through the window, so a big smash would be great.

From front on would be most cool! Side on wouldnt be bad either though!

Also really like the sound of the bullets ripping through though..........
Too many options.......too much creativity!

Massive thanks for your help!
Posted: Wed, 22nd Feb 2006, 1:36pm

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Oeyvind

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Yeah, Adobe Premiere do compositing..! (As do of course CompositeLab and VisionLab!) wink

Oeyvind
Posted: Wed, 22nd Feb 2006, 5:06pm

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VisualFXGuy

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I'd be rendering out as a .tga sequence probably, so yes, Adobe Premiere as well as any other compositing software would be compatible. biggrin

Do you have any footage for me to go off of? Like the guy being thrown throw a frame where the glass window will be put in? It's kinda hard to do something like this properly without knowing any of the specifics. Storyboards would be helpful as well.

And will this be a single clear sheet of glass, or will there be something like wooden frames in it, dividing up the panes? Becasue those would need to crack and splinter.
Posted: Thu, 23rd Feb 2006, 11:27pm

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blh

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Sorry for the lack of specifics........

I have not shot the footage yet as i was trying to see what effects i could get and whether the shot would be beleivable enough ot use. I can email you story boards if that would help!

thanks again!
Posted: Fri, 24th Feb 2006, 1:19am

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ben3308

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You might wanna ask the user Bryce007 where or how he got his hi res (at least it looked that way in his movie, "The Hit" somewhere on the forum) model of a shell casing.
Posted: Fri, 24th Feb 2006, 7:53am

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Bryce007

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That was casing was actually Modeled from scratch In cinema 4D.
Posted: Fri, 24th Feb 2006, 4:18pm

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VisualFXGuy

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How about this? I'll just create a general shattering and such, a test for you. If you like it, then we can do the real version with specifics later on. biggrin
Posted: Fri, 24th Feb 2006, 5:41pm

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blh

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That would be REALLY great!

Thanks very much!


Also for the earlier scene there is a shoot out in a night club in which i was hoping i could get some bottles and glasses to smash as if being hit by stray bullets.............

Anychance?????

Cheeky arent I!!!!

Also, love the Earth joke quote very funny!
Posted: Mon, 27th Feb 2006, 8:52pm

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VisualFXGuy

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Sorry, I was a little busy during the weekend and was only able to spend about a half hour or so on it. I have the geometry cracking and breaking, I just have to play with the behaviour a bit to get the glass acting like glass and not something like stone. Plus, I have a few interpenetration issues within the dynamics i gotta play with. It's getting there tho. biggrin
Posted: Mon, 27th Feb 2006, 11:33pm

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blh

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Nice one son!
Posted: Wed, 8th Mar 2006, 12:04am

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blh

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anyluck?
Posted: Wed, 22nd Mar 2006, 2:54pm

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VisualFXGuy

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Hey there,

Sorry I haven't been on recently, but they've pushed some deadlines up on me at work, and i'm rushing to get several peoples worth of modeling/texturing/animation done in the next 30 days. So i'm essentialy living at work. That kinda takes my spare time down to 0. If you could, try to find another solution from someone else for your project. I'd love to help, but work has just gotten too crazy for me to spend the time and energy I should into something like this.

Once again, sorry, and wish I could help out.
Posted: Wed, 22nd Mar 2006, 11:33pm

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blh

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Thanks for trying anyway. If at some point in the future it would be really great if you could help with it but if you cant then i totally understand.

Work is work!

Thanks again.