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Engine combinations for Presets?

Posted: Thu, 16th Mar 2006, 11:43am

Post 1 of 5

Clintorules

Force: 725 | Joined: 15th May 2005 | Posts: 249

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Gold Member

I think i may have metioned this somewhere before, but is there any plans to make the preset system be able to include more than one effect engine.

Like having a muzzle blast and an Optic thingy, and then maybe a grade filter all in the same preset?
Posted: Thu, 16th Mar 2006, 1:27pm

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Redhawksrymmer

Force: 18442 | Joined: 19th Aug 2002 | Posts: 2620

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SuperUser

That would be a good idea.
Posted: Thu, 16th Mar 2006, 2:54pm

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Oeyvind

Force: 3040 | Joined: 6th Jun 2005 | Posts: 568

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Yeah, that would be cool. And another thing I'd like to be able to is to save the compositing mode along with the rest of the preset. Like if I make a lightsaber which looks best when composited with the "Hard Light" mode, the preset would include it... It's no big deal, but it would have been cool. wink

Oeyvind
Posted: Thu, 16th Mar 2006, 5:00pm

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Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

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SuperUser

Oeyvind - the composite mode does save with the preset. I just tested it with the Dark Saber preset I made a while ago, which uses a multiply composite, and it works swimmingly. If I add the preset, it is already set to multiply.

Clintorules - there are no immediate plans to combine engines within presets. The current interface does not support grouped objects. They are looking into a way to work around it, but if it works out, you still won't see it right away.
Posted: Fri, 17th Mar 2006, 4:34am

Post 5 of 5

Clintorules

Force: 725 | Joined: 15th May 2005 | Posts: 249

EffectsLab Pro User FXpreset Maker Windows User

Gold Member

yeah, just an idea i had when i had to use two seperate engines to make one plasma grenade launcher thingy effect!

Maybe someday...