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What should I buy for 3D animation?

Posted: Wed, 22nd Mar 2006, 1:50am

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GuitarsRule89

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I want to produce high quality, realistic 3D animations. The ones just like in movies. I need something that is easy to use but I really need something that gives amazing results.
Posted: Wed, 22nd Mar 2006, 2:15am

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SGB

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This has been asked many times. for ease of use and power, get Cinema 4D.

SGB
Posted: Wed, 22nd Mar 2006, 2:20am

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Clintorules

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i like blender, mostly cause its free, but i don't really mess with it that much, and so far, all i've made is an octopus from a tutorial. I seemed to get good results though.

Never tried animating it...

Clinto

Last edited Wed, 22nd Mar 2006, 6:19am; edited 1 times in total.

Posted: Wed, 22nd Mar 2006, 2:22am

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rogolo

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Be warned-

3D takes a lot of dedication and practice to get good--don't expect anything amazing for a while. Just take you time and pace yourself. Also, "professional" 3D stuff (like in Hollywood) is going to be hard to emulate, because of the equipment, skill, and manpower they have. It can be done, though, but it takes a lot of patience and time.

Download the Demo of Cinema 4D, and try that out. Good luck! biggrin

Oh, and SGB, cut down on those edits! smile
Posted: Wed, 22nd Mar 2006, 2:24am

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GuitarsRule89

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What would you people recommend? Maya, Bryce, 3Ds max, or Lightwave?
Posted: Wed, 22nd Mar 2006, 2:33am

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Landon

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Shortly and simply Blender. No doubt about it. I wouldn't switch to Maya, Lightwave, C4D, 3DS Max, or any other app if I got paid for it. Not only is Blender free, but it is rather advanced as far as features go, has a great UI in my opinion, and while the internal renderer, while extremely powerful and fast, is definately not the best out there, Blender's other supported rendering engine, created by Blender users themselves, is the YafRay engine, which can produce some pretty amazing renders.

For me, it went like this (trying the trial versions of course):

I tried Maya for several months, no sucess.
I tried 3DS Max for several months, nothing.
I tried Cinema 4D again for a while, still nothing.
I tried Lightwave, which I had a bit more sucess with, but nothing much,

Then I tried Blender, and everything just clicked.

www.blender.org

If you decide to learn blender, don't hesitate to pm me with questions.

-Landon
Posted: Wed, 22nd Mar 2006, 3:01am

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Hybrid-Halo

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Both myself and Sollthar are avid Cinema4D users. It's known to be the easiest to learn - not because it's the least powerful, but simply because the interface makes visual sense.

http://www.maxon.net

I'd definetly advise giving the demo a try, though ultimately you'll need to read alot of manuals/tutorials whichever program you go for. Make sure you're prepared for this and are not (like many others) possessed by the wild dreams of 3d being in any way easy.

Good luck!

-Hybrid.

P.S. Blender suuuuuuuuuuuuuuuuucks!
Posted: Wed, 22nd Mar 2006, 3:17am

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lwmedia

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I would HIGHLY reccomend Vue. There are different versions avalible.

I just got Vue 5 Espirit, Poser 6, and Mover 5.

They are GREAT. I am new to 3D, and I learned it in a few days. The interface is very well designed.

The company's flagship product: Vue 5 Infinite is currently at use in ILM.

The software specilizes in creating realistic natural environments.

I made this picture of a jail cell with it my 1st day:
http://www.savefile.com/files/8091505
(download the jail cell file)

Check out the demo video for one of the versions of Vue!

The different versions are sutible for defferent budgets.
I would reccomend Vue Espirit, Pro studio, or Infinite)

www.e-onsoftware.com

http://www.e-onsoftware.com/products/bundles/PoserBundle/Vue5Poser6Mover5.php

PM me if you need anything!
Logan White
Posted: Wed, 22nd Mar 2006, 3:34am

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Serpent

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GuitarsRule89 wrote:

What would you people recommend? Maya, Bryce, 3Ds max, or Lightwave?
All of them (except Bryce...) Just try them. I prefer C4D.
Posted: Wed, 22nd Mar 2006, 3:42am

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TimmyD

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First off, i wouldnt be byeing anything.

Second off, heres my advice to you, having only really played around in different 3D apps and never made a commitment: you pick. Download demos, learn what you can, use tutorials, and educate yourself so that when you actually do make a purchase, it is your own choice, and it is informed and will be put to use.
Posted: Wed, 22nd Mar 2006, 4:39am

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SlothPaladin

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Or you could buy clay, it's 3D and you can't beat the realizem of real light (sorry I just had to...)
Posted: Wed, 22nd Mar 2006, 4:44am

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Bryce007

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All of them (except Bryce...)
THANKS alot.


Kidding. Vue 5 is very powerful and laggy. Cinema 4d is easy and powerful. and cheap
Posted: Wed, 22nd Mar 2006, 5:17am

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visualchaos

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If you want to get into the industry, get either Maya, 3DS Max or Lightwave. I'm a hobbyist but I forked over the cash to get 3DS max 8 then to find out a year later that I could have at least tried and gotten an EDU version of Max 8 which would only cost me $368 bucks but oh well. Blender is good. Visit Peerlessproductions.com. Colin Leavy uses Blender for his animation. Cinema 4D is good too. Maya is good also. They have more training material then Max. Check out the cgsociety.org website. Follow the link on my sig. They have a forum where just about everyone in the world who does some type of 3D converge and share ideas. No doubt some of you may have heard of Alan McKay who has done work on Blade: Trinity and recently finished a project on Superman: Returns. He periodically visits the message boards when he's available. He's also got a Training DVD on Particle flow for 3DS max which is really cool. The website also has a store to where you can get Maya training DVDS. Check out cg-academy.net. They have training DVDS on max. But if you want to start off I suggest Blender or Cinema 4D. I personally didn't start out there. I went into what the gaming industry was using and that was 3DS Max. And I'm still learning the darn thing.

Oh and Vue 5 Infinite is good too. I haven't really played around with it much yet because I'm not at that point to start doing outdoor environments. I'm at the modeling characters phase right now.
Posted: Wed, 22nd Mar 2006, 5:59am

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coldside

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Most of the film industry use 3D Studio Max- www.autodesk.com/3dsmax

and Maya-
www.autodesk.com/maya

I use 3Ds Max 8 and its awsome, plus has many features and is more advanced, but better quality than Cinema 4D.

Daniel
Posted: Wed, 22nd Mar 2006, 7:36am

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chipmandoo

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Most of the film industry do not use 3ds Max

The two main populer ones are (in order)

Maya
XSI

3DMax just doesn't have the flexability to work in a film effects pipeline. It is used occasionally for certain effects, for example, pixar used it just to render the sunset train station gym scene in the incredables (using the brazil renderer).

Industry and Production houses do not need what the hobbiest market need, they need to be able to take apart thier tools and rebuild them the way they like, That is something you just can't do with 3dmax.
Posted: Wed, 22nd Mar 2006, 12:18pm

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Sollthar

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I need something that is easy to use but I really need something that gives amazing results.
The questions suggests you don't really have much experience...

To answer what you actually looked for: All of the software mentioned above can give amazing results.
I've seen amazing results with pretty much every tool out there.


If the results are amazing is a question of what you do with your software, not what your software does or what software you use.
Posted: Wed, 22nd Mar 2006, 12:44pm

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Justttt

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hey sorry to but in on the topic but can any of those allow you to . put your face and cloth's onto your 3d character..

, thanks
Posted: Wed, 22nd Mar 2006, 12:45pm

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Sollthar

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Every single one.
Posted: Wed, 22nd Mar 2006, 1:25pm

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Justttt

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thanks , i have tried all demos and blender . and i dont think i wil ever get that hang of any of them, i cant create a model never mind putting a texture on
Posted: Wed, 22nd Mar 2006, 1:34pm

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Klut

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I've given up 3d neutral

Might try again next year razz
Posted: Wed, 22nd Mar 2006, 1:39pm

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Justttt

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i have not started but i am giving up to biggrin
Posted: Wed, 22nd Mar 2006, 2:16pm

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visualchaos

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Some people have a nack to create 3D characters. When you tried the 3ds max demo, did you do the Joan of Arc tutorial on how to model characters? Thats where I started. Maybe your not a modeler but could be a particle system type person. All it takes is just looking at some tutorials online or maybe even purchasing some training DVDs. You gotta find your niche. Me, I was to stubborn to except that I can't model 3D characters so I pressed on and now I've made me a 3d character with the help of referenece photos. And I just did a crash course on how to do clothing in 3ds max and thats coming along great too. Now I'm working on hair.
Posted: Wed, 22nd Mar 2006, 2:44pm

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VisualFXGuy

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I think the problem most avid 3D users get into, is they see Jurassic Park, Lord of the Rings, or Star Wars and want to produce a high end, high quality visual effect pieces at the click of the button. Fast and easy. They go looking for the "press D for Dinosaur" solution. 3D isn't like that at all. It takes lots of paitence and understanding and training to use successfuly.

I'd recomend Maya hands down, if you want the photorealistic result. But I wouldn't recomend buying it. Maya isn't something you just pick up and use perfectly day 1. I would say to take that money you want to buy a 3D package with and spend it on a college course that trains you in Maya. Expect to work in it for several years to achieve the result of something akin to what you find in those movies. Not becasue it takes that long to do, but becasue it'll take that long to learn and more importantly to understand all the tools required for a particular project. (As well as the basic concepts such as colour and lighting, and how to use those effectivly)

If you just want to throw something into a film your doing, yeah, go the C4D or Bryce or some of the other lower end packages. If you really want to get a foot into the industry, it's going to take years of time, paitence, and study.
Posted: Wed, 22nd Mar 2006, 2:52pm

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Sollthar

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As mentioned before, I completely disagree with VisualFXGuy on calling Cinema4D a "lower end" package.

While there is a certain elitist view towards Max or Maya within the industry (similar to the elitist view from 35mm and HD), fact is simply that technology has much improved on many 3D packages and - in all honesty - they can all do very very similar things by now and really only seperate through the UI or the name some plugins have which basically do the same.



If you seriously want to get into 3D animation, I recommend downloading some demos and see what UI does appeal most to you.