You are viewing an archive of the old fxhome.com forums. The community has since moved to hitfilm.com.

TEXTURES : Flames

Posted: Thu, 30th Mar 2006, 5:25pm

Post 1 of 10

Oeyvind

Force: 3040 | Joined: 6th Jun 2005 | Posts: 568

CompositeLab Pro User EffectsLab Lite User FXpreset Maker Windows User

Gold Member

Rating: +2

Hey everybody!

Yesterday I thought that it was about time for me to try and create my own textures to work within EffectsLab. And so I downloaded the free Paint.NET and learned it in a minute! (It's very easy to use, and I highly recommend it! I learned it without any tutorials, it's that easy!) So what I did was that I took a camera and took a few photografs of flames in out fireplace. I was then able to mask out individual flames within Paint.NET with an alpha channel and all of that. So what I'm trying to get to with this post is that I was pretty happy about the finished textures, and they work superb in EffectsLab! (You can create fires with then with the particle engine. Axeman's tutorial is very good.) So I would just like to share them with you people! They might not be the best textures ever, but they work quite nicely.

Here they are:







You're free to use them as you want! Enjoy!

Oeyvind
Posted: Fri, 31st Mar 2006, 12:48am

Post 2 of 10

Mikmin300

Force: 1231 | Joined: 1st Jun 2005 | Posts: 18

VisionLab User MacOS User

Gold Member

Wow those are nice, good job, ill have to try them out...
btw is that "Paint" thing available for Mac?

Thnx,

Mikmin
Posted: Fri, 31st Mar 2006, 1:09am

Post 3 of 10

Hendo

Force: 13107 | Joined: 16th Sep 2004 | Posts: 848

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User MacOS User

FXhome Team Member

Mikmin300 wrote:

btw is that "Paint" thing available for Mac?
Paint.NET is a Windows-only app. But you could try The GIMP, a multi-platform open source image editor.
Posted: Fri, 31st Mar 2006, 1:27am

Post 4 of 10

SGB

Force: 2199 | Joined: 9th Aug 2005 | Posts: 855

VisionLab User VideoWrap User FXpreset Maker MacOS User FXhome Movie Maker

Gold Member

Hendo wrote:

Mikmin300 wrote:

btw is that "Paint" thing available for Mac?
Paint.NET is a Windows-only app. But you could try The GIMP, a multi-platform open source image editor.
I downloaded the GIMP several times, and tried opening it several times, and restarted several times, and it still wont open. X11 opens, and the GIMP seems to open, the little icon bounces on the dock, but then nothing happens. any ideas?
Posted: Fri, 31st Mar 2006, 3:04am

Post 5 of 10

Hendo

Force: 13107 | Joined: 16th Sep 2004 | Posts: 848

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker Windows User MacOS User

FXhome Team Member

SGB wrote:

any ideas?
Sorry, no, I don't have a Mac and so have never tried the Mac version of GIMP. If you want to pursue it then I think you should try the GIMP site for FAQs, forum help and installation notes.
Posted: Fri, 31st Mar 2006, 3:15am

Post 6 of 10

Axeman

Force: 17995 | Joined: 20th Jan 2002 | Posts: 6124

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User PhotoKey 3 Plug-in User FXhome Movie Maker FXpreset Maker MacOS User

SuperUser

Very nice! I'm sure these will come in handy for many users. You can never have too many options when it comes to textures. The more variety you have, the more difficult it is to spot the fact that they are particles.

Virtually any image editor should be capable of this; it just needs to be able to handle alpha channels.
Posted: Fri, 31st Mar 2006, 3:19am

Post 7 of 10

Serpent

Force: 5426 | Joined: 26th Dec 2003 | Posts: 6515

CompositeLab Pro User EffectsLab Pro User FXhome Movie Maker FXpreset Maker MacOS User

Gold Member

SGB wrote:

Hendo wrote:

Mikmin300 wrote:

btw is that "Paint" thing available for Mac?
Paint.NET is a Windows-only app. But you could try The GIMP, a multi-platform open source image editor.
I downloaded the GIMP several times, and tried opening it several times, and restarted several times, and it still wont open. X11 opens, and the GIMP seems to open, the little icon bounces on the dock, but then nothing happens. any ideas?
I had the same problem, but I updated X11 and OSX (to 10.4) and it just worked. Just keep at it I guess.

These textures are great. +1
Posted: Fri, 31st Mar 2006, 9:00am

Post 8 of 10

Wizard

Force: 5941 | Joined: 18th Jul 2003 | Posts: 555

VisionLab User VideoWrap User FXpreset Maker Windows User

SuperUser

Those textures look rather nice Oeyvind. They should make a good addition to Axeman's method of creating fire. When the day comes that I create my own fire effect for a project, I will be sure to include some of these textures, along with Axeman's, and my own.

Nice quality, plus one.
Wizard.
Posted: Fri, 31st Mar 2006, 10:03am

Post 9 of 10

Cogz

Force: 16050 | Joined: 18th Jun 2002 | Posts: 674

VisionLab User VideoWrap User PhotoKey 5 Pro User MuzzlePlug User PowerPlug User FXpreset Maker Windows User MacOS User

FXhome Team Member

Rating: +2

Nice textures Oeyvind, really impressed with a lot of the stuff you have come up with lately.

Just thought I'd give you and the other FXhomers a bit of information about how the textures are colourised in the particle engine, since you may choose to edit them depending on what sort of effect you're going for. I've drawn up an little illustration to help me explain.



As you can see you start off with a gradient from black to white, changing the colour of this particle to blue gives the effect of black -> blue -> white.

For some instances this can be great, but if you wished to only make the textures one_colour -> white, or for that matter black -> one_colour; you can use the Levels function in photoshop (or alternative painting package) to adjust the output levels, only allowing those parts of the image between grey and white, or black and grey.

The images under the adjustment show the results of this. You might want to consider trying it, if not for these flame textures, perhaps another preset project you have lined up.

For add and screen blends, this doesn't matter so much, but a good example is for clouds, these are usually normal blend, and you don't often want to see black in those, its usually soft greys and whites.

Hope this will help,
Cogz
Posted: Fri, 31st Mar 2006, 1:24pm

Post 10 of 10

Oeyvind

Force: 3040 | Joined: 6th Jun 2005 | Posts: 568

CompositeLab Pro User EffectsLab Lite User FXpreset Maker Windows User

Gold Member

Thanx very much for your comments and tips guys! I really appretiate it. OK, I've learned a few more things about Paint.NET, and so I was able to re-do the textures for better results... I've not quite handled how to make a softer edge to the textures yet, but still they're better than the originals above...








Enjoy!

Oeyvind

PS: Thanx alot Cogz! biggrin