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How well will VisionLab HD work with other programs?

Posted: Fri, 28th Apr 2006, 8:50am

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TestSubject 21

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The product description says Vision will work well with my other editing programs, but what about my animation programs? what can it do in terms of animation over video (as in characters, and this wouldnt require keying would it?) and can i key in animated backgrounds? etc.

and specifically how compatible is it with poser/shade, flash, etc.

how do animation over object things (like the light sabre effect) work? does the program track whatever its projecting the image over? and if not how difficult is it to move the animation? (with my current one I have to do it frame by frame) in case thats not clear i mean in the light sabre effect does the image of the laser blade follow the real blade thats present in the unedited film and can this be done with other animations like projecting an animated characters head over my friends head and so on. (i realize the head thing is a bad example because its not the same from all angles but i couldnt think of anything better)

are there any other effects i should know about? (as in ones which you particularly like, and/or are underrepresented in the product description)
Posted: Fri, 28th Apr 2006, 9:13am

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Hendo

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Have you tried the demo? That's a really good way to see if VLab meets your requirements. But here are some answers:

VisionLab can import:

* AVI videos
* QuickTime MOV videos
* Image sequences (TIFF, TGA, etc)
* Single images

So if your animation programs can export those types of files, then VLab will be able to import it.

VLab can then render (export) to a variety of formats, including but not limited to:

* AVI (both DV compression or uncompressed)
* QuickTime MOV (DV, Animation codec, uncompressed)
* Image sequences

Check out the demo for the complete list.

And you can then do whatever you want with the rendered (exported) file, such as take it back into an animation / editing program.

VLab also supports alpha-channels (transparency) with file formats that contain alpha information. So if you export a character from your animation program and use a format that contains an alpha channel, then you can import it into VLab and you won't have to do any keying at all.

However, if you do have to do keying, VLab has great tools to do so.

VLab does not have any motion tracking / match movement support. If you want to manually track objects then you can do so with its excellent Animation tools. Check out the demo for the best "explanation". smile
Posted: Fri, 28th Apr 2006, 9:16am

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Simon K Jones

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FXhomer7956 wrote:

The product description says Vision will work well with my other editing programs, but what about my animation programs?
VisionLab will work fine alongside any program that is capable of importing and exporting video clips in the form of AVI or MOV files. It can also import and export various image sequences, which may be of use if you use other animation software.

what can it do in terms of animation over video (as in characters, and this wouldnt require keying would it?) and can i key in animated backgrounds? etc.
You can easily combine all sorts of different elements, including animated backgrounds. You can re-size and re-position different clips within the project and animate them as required. However, if you need to create actual animation (say, of a creature or a person) you will need to do that in another program prior to importing it to VisionLab for compositing.

and specifically how compatible is it with poser/shade, flash, etc.
As far as I am aware, it should be fine. VisionLab can export to AVI and MOV video formats as well as PNG and Targa image sequences, with full alpha channel rendeirng if required.

how do animation over object things (like the light sabre effect) work? does the program track whatever its projecting the image over? and if not how difficult is it to move the animation? (with my current one I have to do it frame by frame)
VisionLab doesn't have a motion tracking system currently. Even if it did, motion tracking doesn't really work for lightsaber effects due to their speed and blurred nature. It's always going to be a hand-made effect. You don't have to do it frame-by-frame, but in fast moving fights you will probably have to. However, the VisionLab interface does make it as painless and fast as possible, and I'm unaware of a faster or better method.

are there any other effects i should know about? (as in ones which you particularly like, and/or are underrepresented in the product description)
I'll let others cover that one. I think I'm a bit biased. razz
Posted: Fri, 28th Apr 2006, 10:14am

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TestSubject 21

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no i haven't tried the demo yet, im in the middle of some large comp projects and final exams so i cant really spare any memory or time just now, but i will soon as i get a chance. speaking of memory, how do i check my RAM? it was 512 but its been tinkered in since and my dad never tells me what he does in it so it could be higher or lower or liquid cooled by now.

VLab also supports alpha-channels (transparency) with file formats that contain alpha information. So if you export a character from your animation program and use a format that contains an alpha channel, then you can import it into VLab and you won't have to do any keying at all.
thanks, it never occurred to me to simply use chroma key to put a animated character in. i cant believe i didnt think of that. I havent been animating with computers long and i was just wondering what the potential for merging live video and animation was.


Tarn wrote:

You don't have to do it frame-by-frame, but in fast moving fights you will probably have to. However, the VisionLab interface does make it as painless and fast as possible, and I'm unaware of a faster or better method.
now when you say painless...
How much time can it save? i would have to give up sleep if I did it like my other program (which takes ages and the results are never very impressive)

i know i should probably just wait until i can get the demo, but ive been googling about every other day for a year and a half looking for a decent editing program and this is the first good thing ive found for less than $1500 so im kinda eager
Posted: Fri, 28th Apr 2006, 10:36am

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Redhawksrymmer

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FXhomer7956 wrote:

now when you say painless...
How much time can it save? i would have to give up sleep if I did it like my other program (which takes ages and the results are never very impressive)
If you look at the ending lightsaber fight sequence in my movie Showoff, that took about 8-9 hours of work. The same thing done with After Effects would take about 13-14. And After Effects is 4 times as expensive.
Posted: Fri, 28th Apr 2006, 3:53pm

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Simon K Jones

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You might be interested in reading this article:

http://fxhome.com/forums/viewtopic.php?p=166601#166601

It's an account of when I rotoed a clip for a competition over at theforce.net. I was using a very, very early beta version of EffectsLab DV (then still using its development name of AlamDV3).

The whole clip only took a few hours, as I mention there. I saw reports from other entrants saying they'd taking many, many hours - sometimes even days to complete the shot! As I say, this was done using an early beta test version - using the current stable VisionLab or EffectsLab it would probably be even easier.