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Tarn's Official video tutorials. More coming all the time.
Oeyvind's guide to understanding presets.
How to use stock footage. Another tute by Oeyvind, very helpful to new users.
Converting stock footage in Premiere by nimozap.
Masking a filter by JT9. Useful for altering color on small parts of your footage, such as casting glows from an explosion or light source.
Here's a new one on creating speed blur, similar to an effect seen in Smallville, apparently. Nice work from jrg2134.
Cloning in EffectsLab by JT9. Pushes the boundaries of the software to achieve an effect it was never designed to do. And another take on cloning from Videoace123.
Creating EffectsLab textures in Paint Shop Pro by malone. Handy if you want to create new textures for the particle engine.
And now, tutorials for the various effects engines.
Flare (the Muzzle Flash engine)
We have 2 tutorials by FXhome's own Tarn here.
Basic flashes introduces the Flare engine.
Automatic weapons focuses on, well, automatic weapon flashes. Because every movie needs an assault rifle.
Creating your own textures in Paint Shop Pro was put together by malone.
Creating textures from photographs details a process through which you can use Photoshop to create photorealistic texures for muzzleflashes or particle effects.
Neon Light (aka the Lightsword engine)
Lots of tutorials for lightsaber effects! First off for new users,
Tarn's official Basic lightsword tutorial
Authentic lightswords provides some tips on making your lightsaber effects look better in general.
Understanding The Neon Light Engine, Part 1 is a nice explanation of each of the neon light controls, by NickD.
Part 2 can be found here.
Lightsaber glow affection, by Oeyvind, will help you cast light from the lightsaber onto other objects in the scene, for greater realism.
ILM quality lightsabers by Redhawksrymmer uses two layers to create a very nice loking lightsaber effect.
A video tutorial by Turd Ferguson may be helpful for some as well. It has no audio, but does provide some visuals of the process that might clarify things a bit.
And a few by jrg2134.
Good quality, single-layer lightswords. jrg's own lightsaber techniques.
Lightsword cutting through a wall. You know, to simulate that melty metal effect from the beginning of Episode I.
Ship engines burning also uses a neon light effect, and is useful for jet engines or spacecraft.
Lightsaber ignition by NickD walks you through the process of turning a lightsaber on.
And, from Jabooza Clog Booza, a Bright Lightsaber Tutorial for lightsabers that look good in bright lighting conditions.
Also by Jabooze Clog Booza, A guide to understanding lightsaber activations, or ignitions.
Optics (aka the Lens Flare engine)
The basics of creating lens flares. An official tutorial by Cogz, the lens flare master. Excellent introduction to creating lens flares and using the Optics controls.
Penguin (the Particle Engine)
Firstly, an arduously produced and painstakingly researched tutorial on
Realistic fire by me, Axeman. This tutorial also serves as an introduction to particle effects, and explains each of the controls in the particle engine.
To be used in conjunction with penguin, webmaster Malone's tutorial on
Creating textures in Paint Shop Pro. Also referenced in the Flare section above.
A recent addition, creating Smallville style heat-vision using displaced particles, among other techniques.
Another great effect using particles and displacement, an Abyss-style water creature by Pixelboy. A very nice tutorial, implementing several layers to nicely integrate the effect into the background for a finished composite.
Creating textures from photographs details a process through which you can use Photoshop to create photorealistic texures for particle effects. I devised this technique for the textures in my fire effect above.
And incidentally, the Ship engine flares tutorial by jrg2134 mentioned earlier also uses a heat haze effect created in Penguin.
Hope everyone finds these helpful, and has two large servings of fun.