I've had a quick go.
Here's the original image (For reference):
Here's my attempt at grading it:
Here's the preset:http://tarn.fxhome.com/Ikari%20girl.FXpreset_pack
Had a little bit of fun with this one. Here's the steps I took, in case the work process might be useful to anybody:
1. Added a Saturation filter and raised it to 1.36. I didn't want to put it up too high, as that makes the colours look unnatural and often start to break up. At this level, however, it enhances flesh tones and makes actors look more healthy without going into radiation-overdose territory.
2. Used a Contrast: Pro filter to enhance the blacks and shadows. This is always a vital step, I find, to ensure that black parts of the image are properly black, rather than an unatmospheric off-grey. You don't want to take it too far though, or the image will become overly contrasty and look too harsh. A black point of 12 works fine for this particular shot, making the creases in the girl's top nice and dark.
3. A multi-colorize filter (exclusive to VisionLab) was used to imbue the whole image with a warm, rich brown-orange tone. The colour gradient had 4 points - black -> dark brown -> light brown/orange -> white, all spaced evenly. The strength was set to 36, which allows the original colours (skin, grass, hoodie) to seep through while still getting the warm, dramatic mood.
4. A heavily adjusted diffuse filter helps to soften the image. Blur was set to 28 with opacity lowered to 0.23. This also helped to disguise the greenscreen fringing on the original shot composite (did you use spill suppression on the compositing?). This also helps to make the background blur look slightly more natural, although it still looks rather blocky (what blur tool did you use for that? The 'defocus' filter would have been the best).
5. Finally, a Levels filter was added to tweak the colours slightly. It was set to affect the Green channel, then the minimum point was raised to 17. It's a small but important change, enhancing the red-browns.
For the energy effect I simply used Oeyvind's superb 'Bright light' preset. http://fxhome.com/presets/info_cache/preset545.html
I highly recommend it!
The final, vital touch was to add a bit of artificial lighting to enhance the energy ball. I did this using the new grading objects which are coming in the next application update (Pro and VisionLab only).
Grading objects can be placed on the timeline like any other object, and can be used to grade every
clip underneath it. I applied a Contrast: Pro filter and set the white point to 162, raising the bright areas considerably. I then set the black point to 14 in order to match the shadow areas.
Finally I added a Circle Mask (also a new addition!) and positioned it over her hand, right shoulder and the right side of her face. This meant that the Contrast: Pro filter only affected those areas, creating the illusion of the energy ball lighting up those areas, while keeping the left side of her face in shadow.
Anyway, no idea if that's what you wanted JUIDAR, but I hope it's given you some ideas!