Setting in and out points for retaining sound [ANSWER]
Posted: Fri, 9th Jun 2006, 7:07pm
Post 1 of 6
When I try to render my movie this pop up keeps showing up, this is what it says
" To retain sound the timeline in-out frames must match those as the uncropped audio source layer."
I kinda get what its saying but I dont know what to do. Could someone help me?
Posted: Fri, 9th Jun 2006, 7:11pm
Post 2 of 6
What it is trying to say is. That if you want to keep your sound, then your sound layer(normally the bottom one) has to be uncropped and the same lenght as the in and out position.
To set the in and out positions move your coursor to the first frame and press"i" to set the in. Move your cursor to the apropriate frame and press "o" to set the out..
Its kinda jumbled and if yuor still confused 'll reword it all
Posted: Wed, 14th Jun 2006, 10:09pm
Post 3 of 6
what do you mean the sound layer? I tried everything and that pop up still comes up.
Posted: Thu, 15th Jun 2006, 12:46am
Post 4 of 6
If you wish to retain sound, only one layer will have sound that is kept. You can't retain the sound from more than one layer. Typically this would be the bottom layer; I'm not sure you can retain sound from any other layer.
So, start a new project, selecting the clip you want to add effects to. Add your effects. Make sure that the in point is on frame 1, and the out point is on the final frame of the footage; and that you have not cut or cropped the footage at any point. You can set these manually, or use the Auto In/Out fields command in the Render menu.
In the Render settings, make sure retain sound is checked, and the other options re to your liking, and render away.
Posted: Thu, 15th Jun 2006, 2:44am
Post 5 of 6
Axeman wrote:I'm not sure you can retain sound from any other layer.
I'm pretty sure you can, never tried it but, when you right clikc a video object you can set it as the audio source.
Hope this helps a bit
Posted: Thu, 15th Jun 2006, 8:06am
Post 6 of 6
That's a new feature in the latest update - you can select audio source now by right clicking an object on the timeline.